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[6.1.1] The true Anome may be even harder to hit! - Recursion - 10/6/06
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Machine Liaison

Joined: Dec 7, 2005
Messages: 48
Offline

Ciao, combattenti!

I was pleased to have a training session recently with the MiSFiTz. We practiced our accuracy in simulated battles against an Anome simulacrum. As you know, we are working very diligently to develop a kill code that will get rid of this dangerous terrorista leader once and for all; kill codes require very many resources to make, so we have to be certain that we are able to deliver the code to the target unerringly, without wasteful misses!

The MiSFiTz did very well in our training session. It was a pleasure to meet them, and I look forward to being able to meet the rest of you in similarly intimate circumstances one of these days.

Pax vobiscum,

Agent Pace

















































Veteran Hacker

Joined: Aug 24, 2005
Messages: 37
Location: UK
Offline

nice, hope something like this occurs on Syntax.

And Zephyr, you lucky, lucky, lucky person SMILEY




Jacked Out

Joined: Jul 8, 2006
Messages: 572
Offline

30 million XP?!
No wonder Agents are so high level SMILEY


Systemic Anomaly

Joined: Sep 8, 2005
Messages: 2388
Location: Neverwhere
Offline

Playing with toys.

~V



Jacked Out

Joined: Sep 27, 2006
Messages: 3
Offline

Sadly as a misfitz member, I did not learn about this till they mentioned it happened on our forums, still yay for those of us who did show up


Femme Fatale

Joined: Aug 16, 2005
Messages: 3417
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Wow a little private meeting! How fun SMILEY Congratulations SMILEY



Vindicator

Joined: Aug 16, 2005
Messages: 4576
Location: The Real
Offline

Grats, Misfitz.  You guys did well.  It'll be quite an honor to fight alongside you when the time comes to terminate Anome.



Femme Fatale

Joined: Aug 15, 2005
Messages: 11028
Location: Las Vegas, NV
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On that note, they use that office A LOT.



Systemic Anomaly

Joined: Oct 29, 2005
Messages: 4481
Location: Shinjuku Organization: Mero Faction: Les Enfant Terribles Server: Vector
Offline

Personally i hate Private Meetings, its great and all but i can never think of any thing to say to go along with the Character thats there..



Fansite Operator

Joined: Nov 17, 2005
Messages: 813
Location: France - The Watchmen - Machines | Syntax Instance
Offline

supersdcurge wrote:
Personally i hate Private Meetings, its great and all but i can never think of any thing to say to go along with the Character thats there..

Yeah I have the same problem... And when I found something to say, Rarebit don't understand 'cause my english sucks :p (exemple : a private meeting with only the Kid and me, and I don't know what to say...)



Jacked Out

Joined: Dec 4, 2005
Messages: 691
Location: Recursion
Offline

Well done, Misfitz.

With such training you will be valuable operatives when fighting the real Anome.



Jacked Out

Joined: Aug 18, 2005
Messages: 5866
Offline

Developing a kill code already? Excellent. It cannot be said more... Efficiently. I am sure Zephyr must have been at a lack of words upon receiving such a... Blessing from you, Agent Pace. But I shouldn't speak on his behalf too much.

I am looking forward to seeing more reports like these. Many more. As many as it takes.


Transcendent

Joined: Oct 9, 2005
Messages: 152
Location: The wabbit hole
Offline

Was great was runnin the new Archive missions walked in the building and heard Agent Pace say somethin lol Good Job guys! ((Pace is looking extra spicy SMILEY ))



Jacked Out

Joined: Aug 16, 2006
Messages: 224
Location: HvCft Rong Yu
Offline

I got a kill code! its called lvl 255 agents SMILEY


Systemic Anomaly

Joined: Nov 17, 2005
Messages: 5142
Location: Germany
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"Efficient communication with our operatives..." lmao. I read somewhat of a concealed sarcasm there SMILEY

Players being overtly out-of-character especially in an event like this takes quite a bit of the magic away -- but this is exactly the right treatment, reacting to them but not directly referring to their unfitting content and stay more or less vague.
But I'm very impressed. For a feature that (I think) basically originated from community wishes to include PvE with popular characters into the newly added org constructs, the plot and (Pace's) dialog in this event are highly convincing.
 
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