Message Edited by PN11v2 on 01-06-200602:56 AM
The changement to a DPS based system is very good news, it can only be better, a real combat system at last, thanks! :smileyvery-happy:
But there’s something I’m not sure how to understand:
* One opponent versus another opponent only.
* Highest melee damage.
* Opponents locked in a localized area unless one Withdraws.
* Synchronized combat moves (Wire-fu combat).
* Ability usage accuracy-based.
* Ability usage initiative-based.
* Interlock-only Abilities available.
* Tactics choice affects results.
For the Abilities codes a clear statement of the refund (infos? red frags? etc) would be nice. But whatever it will be in the end, for the sake of the testing put vendors who sell all abilities for a symbolic price on the QA server. So people can actually test the CR2.0 with no need for farming frags and/or infos.
Porphy wrote:Erm... you taking away all our Abilities and giving us the money back? Well... just some thoughts:What about those of us that bought Abilities on Vendors? You know.. they cost much more there cvompared with when you code them yourself.Do we get the Red Frags back????Do we get the Code Bits back????If not.. the first week of QA will be pure Red-Frags and Codebits farming... and.. besides this.. it just sucks. Sorry.Do we get more Code Archive Space, cause if 2nd and 3th happen most of us gonna need a LOT of space (my code archive is nearly filled every time i try to load something up!)Are you going to make coding faster? If not.. IMHO the first days of QA people will spend coding Abilities.Rest sounds cool to me :smileyhappy:
Message Edited by seiphroth on 01-06-200601:42 PM
Message Edited by RockyB on 01-06-200606:27 AM
2 Qs?
What happens when rings overlap? And, are people outside of the rings locked out from combat?
Message Edited by {SoG}Esky on 01-06-200610:54 AM