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Designer Journal 3, Part 2 - Feedback Thread
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Jacked Out

Joined: Sep 29, 2005
Messages: 902
Location: Input - Hostile
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Erm... you taking away all our Abilities and giving us the money back? Well... just some thoughts:
  1. What about those of us that bought Abilities on Vendors? You know.. they cost much more there cvompared with when you code them yourself.
  2. Do we get the Red Frags back????
  3. Do we get the Code Bits back????
  4. If not.. the first week of QA will be pure Red-Frags and Codebits farming... and.. besides this.. it just sucks. Sorry.
  5. Do we get more Code Archive Space, cause if 2nd and 3th happen most of us gonna need a LOT of space (my code archive is nearly filled every time i try to load something up!)
  6. Are you going to make coding faster? If not.. IMHO the first days of QA people will spend coding Abilities.

Rest sounds cool to me :smileyhappy:





Joined: Aug 15, 2005
Messages: 23
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i dont see a why they wouldnt just delevel them so that all the new tweaks and what not are appliyed because if thats not the case i know like 50 people who will leave its just silly to make us code everything again when its not needed.

also im still worried about assassin if u make it so its does out of interlock attacks it will have to be overpowered because the assassin is to used as a few hit kill of a finisher and if it cant do out of interlock attacks then its useless and we can put it in the plie with data miner and i dont want that.

Message Edited by PN11v2 on 01-06-200602:56 AM


Message edited by PN11v2 on 01/06/2006 02:56:31.


Virulent Mind

Joined: Aug 16, 2005
Messages: 118
Location: Murrieta, California
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Release QA! Or else! >.<

/target Seattle Washington
/invoke Code Nuke 3.0





Joined: Dec 13, 2005
Messages: 5
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The changement to a DPS based system is very good news, it can only be better, a real combat system at last, thanks! :smileyvery-happy:

But there’s something I’m not sure how to understand:


Interlock

    * One opponent versus another opponent only.

   * Highest melee damage.

   * Opponents locked in a localized area unless one Withdraws.

   * Synchronized combat moves (Wire-fu combat).

   * Ability usage accuracy-based.

  * Ability usage initiative-based.

   * Interlock-only Abilities available.

   * Tactics choice affects results.


Please tell us it’s not a reminiscence of that idiotic “Zero-Sum” system.

 
 For the Abilities codes a clear statement of the refund (infos? red frags? etc) would be nice. But whatever it will be in the end, for the sake of the testing put vendors who sell all abilities for a symbolic price on the QA server. So people can actually test the CR2.0 with no need for farming frags and/or infos.



Systemic Anomaly

Joined: Aug 17, 2005
Messages: 5033
Location: JoKeRz
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Porphy wrote:
Erm... you taking away all our Abilities and giving us the money back? Well... just some thoughts:
  1. What about those of us that bought Abilities on Vendors? You know.. they cost much more there cvompared with when you code them yourself.
  2. Do we get the Red Frags back????
  3. Do we get the Code Bits back????
  4. If not.. the first week of QA will be pure Red-Frags and Codebits farming... and.. besides this.. it just sucks. Sorry.
  5. Do we get more Code Archive Space, cause if 2nd and 3th happen most of us gonna need a LOT of space (my code archive is nearly filled every time i try to load something up!)
  6. Are you going to make coding faster? If not.. IMHO the first days of QA people will spend coding Abilities.

Rest sounds cool to me :smileyhappy:




 I am fairly certain they will be giving us back VENDOR PRICES for the codes.  Either that or coded prices AND frags.  It has to be one or the other.....



Jacked Out

Joined: Nov 3, 2005
Messages: 1556
Location: Ireland
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ok people all this information is a godsend but there is still one thing bugging me :
 
why have they not released setup information for those of us who have our games instaled on a drive other than c:
 
now what they could have done was released the information over the holidays so we could all be prepared for the eventual release and would have been time better spaen than a last miniute relese of information which leaves half of us reading a guide rather than smashing some faces
 
but that is just my opinnion and as is everyone elses on the forums is open to critisim

Message Edited by seiphroth on 01-06-200601:42 PM


Message edited by phaydren on 01/06/2006 05:42:19.


Jacked Out

Joined: Aug 16, 2005
Messages: 1446
Location: The Clouds Above
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Phew, a lot to digest there, and a lot of it which won't become clear until the QA is open. So once those little coding bugs are over, open it up for us SMILEY

Abilities, the 'cost' of the ability is a lot less than the VENDOR cost of the ability. I'd rather you overpaid those who coded it than rip off the newbies who bought it. Also the excess info may be some consolation for those who ground out the frags, and allow them to buy most of the abilities straight from the vendors.

Having said that, I'll still be pissed about having to re-code, especially if we aren't given code bits back.

Slightly disappointed there was nothing about Data Miners in there, I was hoping you might possibly use this revamp to sort them out as well. The same with Cryptography. Do you have secrets plans on those the the CU you just haven't told us, or as they staying the same as ever?

More Bullet Time == Great, as does auto-changing styles. Too long have I gone into an MA engagement using a shotgun because I forgot to switch my interlock style SMILEY

DPS model makes sense, let's see in in-game!

EDIT:

 Zen Master, Citadel Coder, Trogan horse. Will they, or will they not be in the CU? And if not, why not?

Message Edited by RockyB on 01-06-200606:27 AM


Message edited by RockyB on 01/06/2006 06:27:43.


Vindicator

Joined: Aug 15, 2005
Messages: 5444
Location: In Exilium
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Reading through the thread, I see that both the Assassin and Ability Code Frag Farming issues have been posed by others. I'm still concerned about these, but I'm not about to waste a post repeating what others have said. Both issues are definite concerns for me, as they seem to be for many other players.

Personally, I would like to address something that I'm surprised no one else mentioned (as far as I can tell):

What's up with changing to a firearm style from a melee style or vice versa incurring a penalty?

The heart and soul of the Matrix is blending martial arts with firearms, and if that's penalized, there had better be some kind of bonus applied that offsets the penalty in some way. I personally play a hybrid martial artist/duelist, and I know I'm far from the only person who does so. With auto-switching between styles, it seems that if I want to use a pistol ability, followed by a martial arts ability, followed by a pistol ability, etc, that I am virtually shut down in combat due to the one-round penalties of switching from weapons to martial arts, and back again.

This is a serious problem, and one which I personally believe will form one of the largest complaint areas of the new combat system, if I am reading it correctly.

I'll reserve further judgement for the QA testing, as I could honestly be getting the wrong impression. I hope I am. But I'm sure I'll be doing a lot of testing regarding this penalty and its results on combat.

- Void



Jacked Out

Joined: Aug 18, 2005
Messages: 5866
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Intriguing and it sounds great. Many of us are wondering still about the spy tree, however. I am wondering about how Hacker Style will work--Will hackers only be effective in Interlock now?


Jacked Out

Joined: Aug 15, 2005
Messages: 1361
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2 Qs?

What happens when rings overlap?  And, are people outside of the rings locked out from combat?



Vindicator

Joined: Sep 1, 2005
Messages: 2466
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So let me get this right.  When the combat 2.0 upgrade launches all our trees will be gone??  We will have to start at scratch??  Or will they just not be lv'd up to what we had them at??  Because i dread the thought of having to farm for all those frags again to build up abbs again??





Joined: Aug 15, 2005
Messages: 706
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It sounds like our abilities will be gone, and we will be reimbursed our Info.

Now...that is quite upsetting because everyone already knows they take a lot of time and frags to remake. Well, maybe that's SOEs idea to keep us busy for a couple more months...Make us refarm. Maybe not, we'll see I guess.

I saw the Bullet TIme bit, and I was a bit excited, but I really want to see Bullet Time be longer, because it's currently a very weak resemblance of the movies.

Message Edited by {SoG}Esky on 01-06-200610:54 AM


Message edited by {SoG}Esky on 01/06/2006 08:54:48.


Perceptive Mind

Joined: Oct 25, 2005
Messages: 616
Location: Under the Fedora
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Heh... it's almost like a character wipe but given that I never really wanted hacker abilities and only stocked up on them during a period of time in which our faction did not have a hacker I can now go back and correct all that with my character.

This sounds like good stuff but it all comes down to actually trying it which I hope will be soon. SMILEY

Something I'd like to know is how the new variations in modes (interlock, free melee, free ranged) will affect XP payouts.




Jacked Out

Joined: Aug 15, 2005
Messages: 53
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My anticipation of CR2.0 grows the more I read about it. Now I just need to try it for myself :smileywink:




Joined: Sep 9, 2005
Messages: 53
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ok, so one of the big questions people are bringing up is the ability stuff.  Are they refunding just the money, the frags, what?

Maybe I'm reading it wrong, but I don't think they are going to be stripping the abilities from us.  They can change the abilities without us having to recode them.  I think the info refund is based on the fact that, since many of the abilities have changed, we might not find a use for them anymore with our style of play or load out.

With that, lets say you leveled ability A to 50 so you can use Tertiary B, and now you think it sucks, the devs don't want you feeling pissed that you wasted all that info now on a useless ability.

I think that is their intentions, and they are not planing on stripping the abilities.  Removing all of our abilities wouldn't make sense because it would not be needed to make adjustments to them, and in the end it would **bleep** off some many players, especially the casual players, that many would turn from the game, which is definatly not what they are after with CR2.0.

It's a lot easier to just "give away" alot of info to everyone than to risk pissing the majority of the players off.  Everyone is happy with the bonus info, and those that do not have all their abilities coded or leveled can now use that to expand their game play.  The rest of us can blow the cash however we want and think of it as a bonus gift for sticking with the devs as they work to improve the game.
 
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