Aggressive attacks should attack those who are visible(either by proximity in Sneak/Invis or with the natural eye in Disguise) in Sneak or Disguise. If I can see them, I should be able to attack them.
Follow friendlies. Similar to the way, they follow me, I should be able to link them to a friendly (in org or otherwise). This is not outside of the realm of what you're planning if you're planning to put tracking back in the game.
More clothes with code writing.
Split categories for Nuke Sim among the 3 hacker classes.
Ascendent Logic
Joined: Mar 16, 2006
Messages: 4813 Offline
RainKingX wrote:
Aggressive attacks [...] If I can see them, I should be able to attack them.
Follow friendlies.
Split categories for Nuke Sim among the 3 hacker classes.
I agree. There should also be the different classes of patcher for the daemons. UM, Physician, TS, FE
Hell yeah, Trauma Surgeon Daemon! But since it would be too dumb to use the passive heals in IL (which I think is dumb itself, i mean passive AOE heals?) it won't be too big a problem in PvP.
*Trauma Surgeon Daemon restores 600 health to you*
But this would mean we need a new feature: Select the class of the sim! We don't have all day waiting for the right sim to appear.
Aggressive attacks [...] If I can see them, I should be able to attack them.
Follow friendlies.
Split categories for Nuke Sim among the 3 hacker classes.
I agree. There should also be the different classes of patcher for the daemons. UM, Physician, TS, FE
Hell yeah, Trauma Surgeon Daemon! But since it would be too dumb to use the passive heals in IL (which I think is dumb itself, i mean passive AOE heals?) it won't be too big a problem in PvP.
*Trauma Surgeon Daemon restores 600 health to you*
But this would mean we need a new feature: Select the class of the sim! We don't have all day waiting for the right sim to appear.
Passive to the heal owner with red detection. Aggressive to AOE heal blues with red detection.
I didn't think about this before...but it seems doable.