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The Matrix Online Producer Letter
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Fansite Operator

Joined: Aug 16, 2005
Messages: 8129
Location: UK -------- Instance: Syntax --- Organisation: Zion - Faction: Omega Syndicate
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Still think a written RP story would be a good way to go for 'bringing in' the chapters. This is probably the primary loss for me too, something big to look forward to and usher in a new set of missions/events for the coming weeks.

I'm sure LESIG could help out as well, they've got some good writers who can really bring some text to life.

Like i said earlier, everything we could do in cinematics can all be written up in a good story. It might actually be better since we'd be able to include characters we wouldn't usually have voice work for like Agent Pace or Malphas and Ookami.



Jacked Out

Joined: Dec 27, 2006
Messages: 6256
Location: The Real World This is how MxO ends: Not with a bang but a whimper
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I remember this time last year, I was still fairly new and people were at that point saying MxO wouldn't last until it's next anniversary... Well it's still here, we may have lost the cinematics, but the story is still being driven plus we have the new content of Datamine. I'm actually looking forward to what can be achieved during the next year, Rarebit said that the story has been plotted out already so hopefully more Dev time can be spent on new content...


Vindicator

Joined: May 17, 2006
Messages: 5110
Location: Vector-Hostile Faction: Morpheus'Legacy Organization: Zion
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Vedren wrote:

   Well I've never been a man of many words (as indicated by my post count), but I've played MxO since Beta, and I feel the need to say a few words now.

  I was amazed by this game when I first saw the trailer on the Matrix dvd and still when I actually started playing it. We had ingame AIM, a MP3 player, Movie character likenesses/voices, awsome cinematics, a very unique combat system, an awsome story, live events, and a very large and vibrant Dev team.

  Slowly these things were taken from us. First AIM was removed (no big loss there, thought it would have been a nice tool for story progression), and interlock combat was dumbed down (or rather removed in my opinion, the joined animations were not in my opinion what made interlock). All these things were removed when SOE bought the game from Monolith (who truthfully didn't have a clue as to what they were doing in the first place.). These things were acceptable though because we were told then (like we are now) that these losses would eventually make the game better.

  Next to go were the actor likenesses ( Most like Ghost and Niobe were due to other companies already owning the 3D likenesses) Slowly but most unnoticably the voices of the character began to change as well though the new voices were just as good so that was no big issue. Though while this was all going on our Dev team was being "cut back" to an almost unfimiliar shell. Then things like bug fixes and major issues began running rampant without being addressed..(Like floating static objects in the game world, unbalanced classes, broken animations, Vista incompatibility, and 8800 series incompatibility.). Though to be nice the remaining QA dept. Did TRY to fix some of these things, but mostly were relegatated to fixing typos in mission text...Now some will say that there are "work-arounds" for the major issues like the Vista problems and the 8800 lag, but I say to them it is not my hardware that is at fault, we pay for a working game. Players who paid $50 for a game and then $15 a month for service should not have to use a "work-around" for it to funtion, and sadly these issuse have not been address in a timely manner.

Then while our Dev team was being mangled by SOE, the linear evolving story began to suffer..The loss of the Sentinel...the loss of net based puzzels/websites (though the AB team has renewed some of these features), and instead of being linear became a revolving loop of ...This is the new bad guy for the next 6months to a year...He is trying to destroy/harm the Matrix you must stop him, this though was interrupted by the renewing of the war, and then quickly the Matirx returned to buisness as usual... here is your bad guy for the month...But on an upnote we do still have our live events, though they do not sparkle like thay once did, due to the cut backs on our beloved DEV team.All the while we were told by SOE and our DEV teams that these things in the long run would help to make the game better.

 Now we lose our cinematics...the only link some of us players had to the story, (because lets face it unless your a high school kid you're not going to be able to make it home at 5pm EST to make it to a live event.). And now we are told as we were back then after losing so much and seeing no real improvements..the loss of the cinematics will in the long run make the game better...

  I'd just like to say to the DEV team you guys are some of the best I've ever seen you've been fighting an uphill fight since the beginning. Datamine is proof of that and I salute your work on it...though in my opinion resources could have been directed elsewhere had you just made Downtown a free for all pvp zone, and upped the taps and spawns.

 

Now on to a fwew summary bullet points..

THINGS REMOVED

-AIM

-INTERLOCK

-UNIQUE CHARACTER/VOICES

-99% OF OUR DEV TEAM (and with it the "feel" of the Matrix in the story and quality.)

-QA TEAM

-CINEMATICS

-95% OR OUR PLAYER BASE

 

THINGS RETURNED FOR OUR LOSSES

-DATAMINE

-MASSIVE GAME BREAKING BUGS AND LINGERING "SMALL" ISSUES...

 

It truely makes me sad to look at that list, I love this game or did....It use to be the highlight of my day to get home from work and jack in with the other Broodies, and the large community, but both have disappeared along with most of the games features. I mean if I wanted to play by myself, grinding missions in a nearly empty world, with a mission only driven story. I'd play one of Acclaim's free mmorpg's, atleast there they have regular content updates, large DEV teams, and are nearly bugless. Sure these games make most of their money from adverts, but what does it say about MxO if we can't even keep ingame advertisers?

This brings me to my final topic...What exactly are we paying for? As far as I can see it is this...

 -A stagnant game world, reskinned equipment (using the same models over and over), no variety in activities..(either you mission, mine, pvp, or stand around)

Now what does a Free to play MMO offer?

- Reskinned equipment, endless grind with nothing else to do and a vague overall story driven through mission grind.

 

Those two lists look pretty similar to me, and it saddens me to see how far MxO has fallen, in the beginning the game was 100 times more than what it is now, but still we are told that we must sacrifice what little we now have so that the game can become better...So I ask SOE we have paid our sacrifices in content so when do we "get blessed" with this elusive "better"?

It is rediculous to think that we are paying for a game that has been stripped down to nothing more than a fighting simulation, and we say thank you when they remove even more content with the promise that this is the price we must pay inorder to improve the game.

Now I know it was stated that the story would continue in Live Events and now in the Sentinel, but for those of us that can not attend lives events that leaves us reading one incoherent piece of a short story a month for $15, and that is just NOT acceptable. That would be like authors charging you by the chapter to read their book....And what if we have to unsubscribe for a while and the Sentinel is replaced with a newer version...When we come back are we suppost to jump around asking what happened while we were gone?

 And now to the comment that MxO was not shutting down...Do you really believe that if the hand full of active accounts dwindles below 1000 in the next year or so, that SOE will continue to fund (what little they do now) this game....I say no they wont, but they may not shut down the servers, they will just leave players in a DEV-less, broken world with an unfinished story in the hopes that another notch in their game belt will lure some station access players to purchase a "game".

Seriously I don't see MxO making it until its next anniversary, though SOE may be nice enough to allow this little community drama to play out until then if just to give us a nice send off, but I doubt they care that much.

Thanks for reading my novel..

V

/bowhead to you sir....Great post!



Jacked Out

Joined: Mar 18, 2006
Messages: 112
Location: Vector-Hostile Faction: Dark Evolution Rank: Leadership Team Org: Merovingian
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Virrago wrote:

Please name one game SOE has not messed up?


*fixed*

sorry could not resist


odj


Vindicator

Joined: Oct 5, 2006
Messages: 2254
Location: UK - Wales
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Rarebit wrote:
I suppose it will be mostly Live Events that have to pick up things that might have been handled in cinematics before.
/facepalm

So how are situations like this...






...going to be handled by live events? o.O The cinematics brought everyone up to speed on what was happening the moment the patch went live. Using live events you'll only be able to inform one org (properly) on what is going on with a LE character.

(btw it would be nice to get a response to my idea)



Jacked Out

Joined: Apr 3, 2006
Messages: 1568
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odj wrote:
Rarebit wrote:
I suppose it will be mostly Live Events that have to pick up things that might have been handled in cinematics before.
/facepalm

So how are situations like this...






...going to be handled by live events? o.O The cinematics brought everyone up to speed on what was happening the moment the patch went live. Using live events you'll only be able to inform one org (properly) on what is going on with a LE character.

(btw it would be nice to get a response to my idea)
I think they'll have to be a lot more "I put on my Robe and Wizard hat"ish.


Mainframe Invader

Joined: Sep 30, 2005
Messages: 336
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              I know plenty of people that play that don't even follow the storyline or do their new crit's at all. I follow it but I have so much other stuff going on that its hard sometimes for me to keep up on everything.  There are some players out there that just want want to /jackin after a long day at school or work and just hang out with their friends and chat and have a few laughs and a few duels or PVP even.  I think not having  the cinematic's won't be that big of a deal to some of us in my opinion but I think as time goes on there won't be any major loss to the progress of the storyline. I am not too upset on the loss of cinematic's and as for live events whatever happens it fine by me but I hope the return of the setinal paper will help fill A empty void from the missing cinematics for those players out there that cared for them.SMILEY



Femme Fatale

Joined: Mar 31, 2006
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odj wrote:
Rarebit wrote:
I suppose it will be mostly Live Events that have to pick up things that might have been handled in cinematics before.
/facepalm

So how are situations like this...

<Cinematic pics>

...going to be handled by live events? o.O The cinematics brought everyone up to speed on what was happening the moment the patch went live. Using live events you'll only be able to inform one org (properly) on what is going on with a LE character.


Niobe: Then the Sentinels zoomed over to Stanligrad *Zoom* where they attached to the wall and started cutting though *buzzzzz* then the Generals Sentinels came over the wall and shot them *buzzzzes while spitting*

Also not to forget that how many people actually make it to Live Events?  And how terrible filled with spam they get?  And we cant see what actually is happening until the next day as thats when its posted.

I am just worried that the story in this game is just turning into a novel, all words SMILEY


odj


Vindicator

Joined: Oct 5, 2006
Messages: 2254
Location: UK - Wales
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Zudrag wrote:
I think they'll have to be a lot more "I put on my Robe and Wizard hat"ish.
SolidRevolver wrote:
Niobe: Then the Sentinels zoomed over to Stanligrad *Zoom* where they attached to the wall and started cutting though *buzzzzz* then the Generals Sentinels came over the wall and shot them *buzzzzes while spitting*
=\






Mainframe Invader

Joined: Jan 6, 2007
Messages: 802
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Guys... I'm sad about the cinematics too. They were awesome. But let's see how this will work. If it's not good.. Then we can all argue. But for once let's see how it'll work.



Transcendent

Joined: Mar 9, 2007
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You know what you could do...not release the first critical mission until the day after the patch (if it's on a Thursday). Have a live event where you tell everyone what server/time it will be, and cover a kind of "introduction" to the chapter. It sounds like how you mapped the story you might not need that, however.



Systemic Anomaly

Joined: Oct 23, 2005
Messages: 2697
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How about one of those live events (and recaps) where only the LETs interact with each other, in secret?



Transcendent

Joined: Mar 9, 2007
Messages: 1824
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kou_urake wrote:
How about one of those live events (and recaps) where only the LETs interact with each other, in secret?
I would think that could work?

Hx


Operative

Joined: Mar 1, 2008
Messages: 5
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I'm a new player, just bought the game a few days ago. I ran into another new player earlier today. So, we ARE here. It seems as if the problem is a shrinking player base overall. In my mind, more subscriptions means more income which should mean greater game development. So, the trick is to start doing innovative things. A player based content creation model is already lightyears ahead of it's time applied to an mmo, and handle volunteers like you do anyone working for you, make them sign a non-disclosure agreement. And if they leak, sue. ta daa.. no more leak problems, on to the show.

Now... Here's a reality for a struggling property, as you progress toward a tighter and tighter budget, you must also progress toward progressively greater usage of your available resources. The best resource this game has, by far, is the player base - I can see that already. In two days I have had several players who have played from day one, immediately draw me into an immersive RP experience which has been unique of all the mmos I have played so far, which is like.. all of them. This is the strongest quality of the game. So it's time to exploit it.

The people who will be offering their time for something like this are in it for the love of the Matrix story, not to get paid, and to pursue their media creation interests. But regardless, there are benefits for volunteers beyond getting paid. How about credits on your resume? You get work history, references from a leading company, a portfolio of your work on game carrying the Matrix name... pretty much all the benefits a person gets for an internship. This is really valuable stuff for anyone interested in working in the field. And with cinematics, a lot of production bases are covered, so a lot of people could benefit from the experience.

The trick is to be open to the community while making sure that your goals are the priority. The bottom line is that for this game to continue forward and NOT start making some serious use of community talent and labor at a time when things are struggling, is great, great folly. There IS a way that all of ones needs can be met while utilizing the human resource represented by a dedicated player base. Like I said, I'm new, but Rarebit.. your worries can be met by planning and laid to rest to the benefit of this property and your career. Imagine if you could turn this ship around and steer it back toward being a profitable, progressive property again... It can be done and you have an opportunity right now to become an innovator in your field. You just have to grab it.

Red Pill or Blue
Your choice

odj


Vindicator

Joined: Oct 5, 2006
Messages: 2254
Location: UK - Wales
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MotorZ wrote:
kou_urake wrote:
How about one of those live events (and recaps) where only the LETs interact with each other, in secret?
I would think that could work?
Well if you are going to do that might as well get someone to film it with Fraps and add subtitles to it. SMILEY

 
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