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 09/26/2007 18:31:08
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Femme Fatale
Joined: Aug 17, 2005
Messages: 754
Location: the simulation
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It's not a Combat 2 so I put it here, not at a feedback forum (someone said I made a wrong post last time). But it is about feedback. Here you see me trying to run through the cars: 
There is plenty of space there, but the pathway is blocked and so I can't run through it. I had to run aroung that white car instead. So could you please fix that. Thanks! Ravi
Message edited by Raviola on 09/26/2007 18:31:46.
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 09/26/2007 19:07:31
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Jacked Out
Joined: Aug 17, 2005
Messages: 3816
Location: Glasgow, Scotland
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I thought they got rid of invisible walls like a year and a half ago. I remember they used to be everywhere.
Question: Can you jump over it?
Message edited by PascaI on 09/26/2007 19:08:18.
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 09/26/2007 20:54:16
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Mainframe Invader
Joined: Aug 21, 2005
Messages: 365
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nope. there's one in Mara, right near the Northwest hardline running along the street from the turn to the telephone pole. they're still there. Edit: yes, you can jump over the walls.
Message edited by Mobyias on 09/26/2007 20:54:38.
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 09/27/2007 02:12:08
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Systemic Anomaly
Joined: Aug 21, 2005
Messages: 1321
Location: Scotland Baby Faction: Dark Mavericks Organisation: Merv Server: Rec/Syn/Vec Operative Level: 50
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It's a waste of time reporting thigs like this. I cant imagine how many people have reported that one by the Mara NW hardline and its still there.....
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 09/27/2007 03:12:33
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Jacked Out
Joined: Dec 27, 2006
Messages: 6256
Location: The Real World This is how MxO ends: Not with a bang but a whimper
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I had heard that all of Richland would have to be re-packaged to get rid of the invisible wall there. Or something like that.
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 09/27/2007 03:21:58
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Vindicator
Joined: Aug 1, 2006
Messages: 3144
Location: New Zealand
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S'right. To make any fixes to the world - including the 'invisible walls' and floating objects - you need to rebundle the entire district and then everyone has to download those files before they can play.
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 09/27/2007 03:25:10
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Jacked Out
Joined: Dec 27, 2006
Messages: 6256
Location: The Real World This is how MxO ends: Not with a bang but a whimper
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ah, rebundle, thats the word I was looking for! Thanks Gitano! With that thread about floating objects and the Dev's stating that we should /bug any object we see like that, I'm hoping that Richland will get a rebundle sometime. Probably not any time soon tho'
Message edited by Croesis on 09/27/2007 03:27:23.
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 09/27/2007 03:52:36
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Vindicator
Joined: Aug 1, 2006
Messages: 3144
Location: New Zealand
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No problem. I seem to remember asking Rarebit what it would take to make a rebundle worthwhile but the thread got closed before it was answered.
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