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Lvl 255 agents -_-
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The Matrix Online » Top » Development Discussion » Feedback Forums » Player Versus Environment Feedback Previous Topic  |  Next Topic      Go to Page: Previous  1 , 2 , 3 , 4 , 5 , 6 , 7  Next
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Vindicator

Joined: Aug 16, 2005
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During Beta we used to kill Agents left and right because we all hung out at Stamos NW.  It was easy to kill them since there were usually a dozen players there at any given time (and hacker was god mode back then).  Personally I like the Agents not being easily killable now because that's their design.  But for the purposes of the war, level 100s are killable, which is cool I guess.

Besides, nobody is supposed to be able to kill an Agent, except Neo.  Hence the upgrades we see in Reloaded. 

"When you see an agent, you do what we do...run..."




Code Breaker

Joined: Jan 9, 2006
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Original Agents were... weak

Now we have "hmmm upgrades"

 


odj


Vindicator

Joined: Oct 5, 2006
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Garu wrote:

But for the purposes of the war, level 100s are killable, which is cool I guess.

IMO It should take an army to kill an Agent. I'd say boost it up to lvl 150.



Femme Fatale

Joined: Aug 15, 2005
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Honestly, I think agents should start off at level 85, then progress 5 levels higher and with another agent should it be killed.



Mainframe Invader

Joined: Aug 21, 2005
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i think agents are fine as they are, for the most part.

what i would absolutely love to see is that their DPS and defense is dropped significantly, but they still have major resistence, and health. it would just make fighting them so much more fun, even though they're still pretty tough.

hyper jumping agents might be nice, but more cinimatic agents would be better. for example, instead of spawning out of nowhere right next to you they would spawn behind a door, in the lift, outside, inside, or a different room.

not knowing is the greatest fear of all.



Jacked Out

Joined: Sep 29, 2005
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Woudly anybody mind explaining why a level 255 agent spawned on me in Mara C without having a mission open whatsoever?? (This was a machine character as well.) Happaned again today in Kaede C (again no mission, nothing), even tho I hacked the access node years ago. Literally.
Message edited by Porphy on 10/22/2007 06:24:03.


Vindicator

Joined: Aug 1, 2006
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Data Mining?



Jacked Out

Joined: Sep 29, 2005
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Nope. Don't even have the tree on that toon.


Vindicator

Joined: Aug 16, 2005
Messages: 4571
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Possible reasons:

- Tax evasion.
- Parking Tickets.
- Failure to return the stapler from his desk.
- Telling a bad joke at Machine expense.
- Spotted a piece of paper taped to your back that reads "Shoot Me!"
- Scuffing his shoe.
- Smoking in a smoke-free zone.
- Bad fashion.

The list goes on! SMILEY




Jacked Out

Joined: Sep 29, 2005
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... I almost laughed.


Vindicator

Joined: Aug 16, 2005
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Porphy wrote:
... I almost laughed.

SMILEY



Systemic Anomaly

Joined: Nov 18, 2005
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Hahaha, that was so overly harsh.

Less than three Garu.




Systemic Anomaly

Joined: Aug 15, 2005
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Garu wrote:
Besides, nobody is supposed to be able to kill an Agent, except Neo.  Hence the upgrades we see in Reloaded. 

"When you see an agent, you do what we do...run..."

Yea, but whenever we see an operative against an Agent in the movies, animatrix, or comics they're always able to give them a pretty decent fight. At the current stat'd Agents, if you're level 50, they're going to shoot you for 1,000 damage and up. That means the most you get is three shots to take from him, and that's it. Nor do they even use Melee stats. (Would be nice to see them coded to at least have that restriction in interlock at times)

So, fighting an Agent is no fun whatsoever. -_- Disappointing.

The chase is fun, sure.. if you're a low level. We 50's can easily run away from them, even without hyperspeed, if we have the right attributes and seraphim shoes.


*cry*

Too many things bother me about these Agents.



Vindicator

Joined: Aug 16, 2005
Messages: 4571
Location: The Real
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MxO-Insertion wrote:
Yea, but whenever we see an operative against an Agent in the movies, animatrix, or comics they're always able to give them a pretty decent fight. At the current stat'd Agents, if you're level 50, they're going to shoot you for 1,000 damage and up. That means the most you get is three shots to take from him, and that's it. Nor do they even use Melee stats. (Would be nice to see them coded to at least have that restriction in interlock at times)

So, fighting an Agent is no fun whatsoever. -_- Disappointing.

The chase is fun, sure.. if you're a low level. We 50's can easily run away from them, even without hyperspeed, if we have the right attributes and seraphim shoes.


*cry*

Too many things bother me about these Agents.


That's true but story characters are less expendable than us lowly players. SMILEY

I guess that's why the level 100s were inplemented so we could have something to fight since the 255s aren't meant to be opposed.




Jacked Out

Joined: Aug 15, 2005
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Well, The reason i think Agents are 255 is simple. Follow with me.

The Max Value in a Color system is 255.
The Lowest is 0.

now, the Max Value in NPC levels is 255.

makes perfect sense.

I remember Morpheus NPCs to be pinged at 255 also. back in the day.
 
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