Message Edited by d00mninja on 01-11-200604:42 PM
hey i got onto the test server for the first time today and all the vendors are inoperational
also i cant unequip disabled clothing
just though i'd say
Question #1)
Are we going to see more customization with the Proxy/Daemons? I'm not say "can we hand pick every skill that they can use and how often they use it." I'm trying to say,"Is there a way to influence what styles they will use" I know from personal experience that an akido proxy of the same level can be defeated naked without using any special abilities (On the live servers). If we are able to influence what style they can use.
Possible way to do this:
A) a seperate skill tree that branches off of the first proxy tree or daemon tree. Something simulair to how the code maker tree looks like, but with styles instead.
B) Right click your proxy, click a new button labeled "Fighting styles", new window pops up, similiar to selecting your own style.
C)A stats window, locked stats or change on the fly, with a list of fighting styles, and how proficient they are in those styles.
Question #2)
Will NPC be able to use free fire melee attacks? Will they use free fire melee attacks first, then try to interlock if you attack back? how far will they chase you if you if you run away?(my personal experience is you have to duck in a building, or run to a different neighborhood on the live server)
Question #3)
Are we going to see weapons in the test server, such as clubs, blades, brass knuckles? It's been asked alot as far as I have read throughout my time with MXO since last March. Is that going to be a big NO, a maybe, or expect it in the future?
Question #4)
Team duels. It's in the Mxo manual. It tells us how to initiate a team duel. BUT, it doesn't work. Are we going to see Team dueling ever?
Question #5)
As far as launching viruses, will there be a detail description as to how long it takes to launch that virus? Example: Barrage 1.0, 2.5 seconds to execute.
That's all I can think of at the momment. Hopefully, you have seen something that hasn't been asked before.
This impression is not correct. Each archtype (for lack of a better term) has a base style (a ability/buff) which corrisponds to it. For example;
Using a MA ability puts the character in the style the ability comes from. Machinegun Fist Combo uses the Kungfu style.
But if you use Code Nuke 2.0 the system puts you into the Hacker Style.
But you must have the corrisponding ability loaded otherwise the system defaults you to the Self Defense style which while it work isn't nearly as powerful as having the specific ability loaded.
Anarcist wrote:so let me get this straight as I have had the chance now to play the QA server. what I got from wulruses first post is that if you have hud bars 1 and 2 full of your best hacker attacks then you have your hud bars 3 and 4 full up with your best MA or gunman abilities, say you select a hacker attack first on bars 1 and 2 you use that attack then you swap your 2 bars to 3 and 4 and use an MA attack or a gunman attack the game swaps your abilities over for you there for making you that fighting style? is that correct read what he wrote carefully.but alas I have tryed this in game and I do not beleive it dose swap you abilities over but I shall try again when the server is feeling better. if this is indeed what happens then this is a great thing to happen
what's the deal with spies gonna be? sneak is min lvl 99 at the moment and it seems it prolly will be for quite a while, but i'd like some specific info on spies, does melee damage cover stealth damage from pre cr2.0? also will spies recieve their own style? ninjitsu?:smileywink: and are the timers on some of the spy abilities say vanish for example going to be changed to something a bit more user friendly?
also i disagree with not being able to see specials if both opponents win the round. makes it hard to tell what's going on. and are we gonna get a separate chat box of some kind to display combat rolls and info?
I have tested MA (all nranches), Hacker, and Coder. I have been a Hacker for a very long time and have just recently changed to MA. Why, because I knew they would *CENSORED* the Hacker Tree. I played a Hacker on the EPTS last night and found it very hard to get off a Hack. When I did get a Hack off it bounced. So I guess Hacker is history.
Now for a Coder. I tested the Sim 5.0 setup and found it to be marginal. The sim takes 10 - 20 minutes to kill their target and if you do not have a gun on you it is worthless to help the Sim fight. The Coder Hacks just bounced off the taget (lvl 31's in Historic District).
I plan on testing the Hacker tree further to see if clothing makes a differance.
I have posted the videos on my website for all to see and test further. If you have tested this and notice I am just doing something wrong then let me know.
www.smithlives.com/downloads.html
Why was concentration nerfed? It worked just fine in the old system. In the CR2.0, if you get hit while casting a hack you almost always fail the hack. This makes hacking, and problly other casting powers, pretty usless.
Most the code launchers, in CR2.0, I have seen have nothing to do with hacking. Why is this.
Verminus wrote:Why was concentration nerfed? It worked just fine in the old system. In the CR2.0, if you get hit while casting a hack you almost always fail the hack. This makes hacking, and problly other casting powers, pretty usless. Most the code launchers, in CR2.0, I have seen have nothing to do with hacking. Why is this.
Message Edited by Bittype on 01-19-200605:32 PM
Not to sound rude or anything, but that is none of your **bleep** business!
The idea of this thread is to post something you feel others in the community might like an answer too.. Granted Mine is more of a personal observation but that is beside the point.
And not EVERYONE has good memory recall.