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Combat Revision 2.0 FAQ (Working Document: Updated 1/10@12 Noon PST)
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Mainframe Invader

Joined: Oct 16, 2005
Messages: 391
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ok, my main question is. are you guys gonna give the info on the attributes like how much each one does? and I noticed that all the old terminology such as Dodge Ranged and a few others are no longer around and has been replaced by new words that are too big and to smart for my little brain to comprehend.. would you guys care to make a list showing wat each one does.. or is it  something we will have to figure out ourselves?

Message Edited by d00mninja on 01-11-200604:42 PM


Message edited by d00mninja on 01/11/2006 16:42:53.



Jacked Out

Joined: Aug 19, 2005
Messages: 14
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for the influences are we going to be able to switch our points around since they are lik being switched around ?


Jacked Out

Joined: Nov 3, 2005
Messages: 1556
Location: Ireland
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hey i got onto the test server for the first time today and all the vendors are inoperational

also i cant unequip disabled clothing

just though i'd say





Joined: Aug 16, 2005
Messages: 149
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so let me get this straight as I have had the chance now to play the QA server. what I got from wulruses first post is that if you have hud bars 1 and 2 full of your best hacker attacks then you have your hud bars 3 and 4 full up with your best MA or gunman abilities, say you select a hacker attack first on bars 1 and 2 you use that attack then you swap your 2 bars to 3 and 4 and use an MA attack or a gunman attack the game swaps your abilities over for you there for making you that fighting style?
 
is that correct read what he wrote carefully.but alas I have tryed this in game and I do not beleive it dose swap you abilities over but I shall try again when the server is feeling better.
 
if this is indeed what happens then this is a great thing to happen


Jacked Out

Joined: Aug 20, 2005
Messages: 97
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Question #1)

Are we going to see more customization with the Proxy/Daemons?  I'm not say "can we hand pick every skill that they can use and how often they use it."  I'm trying to say,"Is there a way to influence what styles they will use"  I know from personal experience that an akido proxy of the same level can be defeated naked without using any special abilities (On the live servers).  If we are able to influence what style they can use.

Possible way to do this:

A) a seperate skill tree that branches off of the first proxy tree or daemon tree.  Something simulair to how the code maker tree looks like, but with styles instead.

B) Right click your proxy, click a new button labeled "Fighting styles", new window pops up, similiar to selecting your own style.

C)A stats window, locked stats or change on the fly, with a list of fighting styles, and how proficient they are in those styles.

 

Question #2)

Will NPC be able to use free fire melee attacks?  Will they use free fire melee attacks first, then try to interlock if you attack back? how far will they chase you if you if you run away?(my personal experience is you have to duck in a building, or run to a different neighborhood on the live server)

 

Question #3)

Are we going to see weapons in the test server, such as clubs, blades, brass knuckles?  It's been asked alot as far as I have read throughout my time with MXO since last March.  Is that going to be a big NO, a maybe, or expect it in the future?

 

Question #4)

Team duels.  It's in the Mxo manual.  It tells us how to initiate a team duel.  BUT, it doesn't work.  Are we going to see Team dueling ever?

 

Question #5)

As far as launching viruses, will there be a detail description as to how long it takes to launch that virus?  Example: Barrage 1.0, 2.5 seconds to execute.

 

That's all I can think of at the momment.  Hopefully, you have seen something that hasn't been asked before.



Code Breaker

Joined: Jan 9, 2006
Messages: 1320
Location: The Source Faction: My Own Organization: None
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This impression is not correct. Each archtype (for lack of a better term) has a base style (a ability/buff) which corrisponds to it. For example;

Using a MA ability puts the character in the style the ability comes from. Machinegun Fist Combo uses the Kungfu style.

But if you use Code Nuke 2.0 the system puts you into the Hacker Style.

But you must have the corrisponding ability loaded otherwise the system defaults you to the Self Defense style which while it work isn't nearly as powerful as having the specific ability loaded.


Anarcist wrote:
so let me get this straight as I have had the chance now to play the QA server. what I got from wulruses first post is that if you have hud bars 1 and 2 full of your best hacker attacks then you have your hud bars 3 and 4 full up with your best MA or gunman abilities, say you select a hacker attack first on bars 1 and 2 you use that attack then you swap your 2 bars to 3 and 4 and use an MA attack or a gunman attack the game swaps your abilities over for you there for making you that fighting style?
 
is that correct read what he wrote carefully.but alas I have tryed this in game and I do not beleive it dose swap you abilities over but I shall try again when the server is feeling better.
 
if this is indeed what happens then this is a great thing to happen






Jacked Out

Joined: Aug 19, 2005
Messages: 119
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what's the deal with spies gonna be? sneak is min lvl 99 at the moment and it seems it prolly will be for quite a while, but i'd like some specific info on spies, does melee damage cover stealth damage from pre cr2.0? also will spies recieve their own style? ninjitsu?:smileywink: and are the timers on some of the spy abilities say vanish for example going to be changed to something a bit more user friendly?

also i disagree with not being able to see specials if both opponents win the round. makes it hard to tell what's going on. and are we gonna get a separate chat box of some kind to display combat rolls and info?



Jacked Out

Joined: Sep 27, 2005
Messages: 122
Location: The Sticks
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I have tested MA (all nranches), Hacker, and Coder. I have been a Hacker for a very long time and have just recently changed to MA. Why, because I knew they would *CENSORED* the Hacker Tree. I played a Hacker on the EPTS last night and found it very hard to get off a Hack. When I did get a Hack off it bounced. So I guess Hacker is history.

Now for a Coder. I tested the Sim 5.0 setup and found it to be marginal. The sim takes 10 - 20 minutes to kill their target and if you do not have a gun on you it is worthless to help the Sim fight. The Coder Hacks just bounced off the taget (lvl 31's in Historic District).

I plan on testing the Hacker tree further to see if clothing makes a differance.

I have posted the videos on my website for all to see and test further. If you have tested this and notice I am just doing something wrong then let me know.

www.smithlives.com/downloads.html





Joined: Aug 22, 2005
Messages: 112
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Why was concentration nerfed?  It worked just fine in the old system.  In the CR2.0, if you get hit while casting a hack you almost always fail the hack.  This makes hacking, and problly other casting powers, pretty usless. 

Most the code launchers, in CR2.0, I have seen have nothing to do with hacking.  Why is this. 



Code Breaker

Joined: Jan 9, 2006
Messages: 1320
Location: The Source Faction: My Own Organization: None
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Its a bug, and on that note I would like to appoligize for not having updated the Known Issues list in a few days. Things have been busy between Update 40 and CR 2.0 :smileywink:

Verminus wrote:

Why was concentration nerfed?  It worked just fine in the old system.  In the CR2.0, if you get hit while casting a hack you almost always fail the hack.  This makes hacking, and problly other casting powers, pretty usless. 

Most the code launchers, in CR2.0, I have seen have nothing to do with hacking.  Why is this. 







Vindicator

Joined: Aug 15, 2005
Messages: 3484
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There's a lot of problems with update 40 atm.



Clairvoyant

Joined: Sep 1, 2005
Messages: 57
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I seem to have found a bit of a problem with the CR2.0... Due to my current status of being unemployed and desperatelly looking for work.. I am running on a computer with a graphic card below specs for MxO, and since I am also on a laptop as well as unemployed upgradeing is NOT an option. Due to my low card (ATI RADEON 7000) I play with HORRENDOUS LAG, still I have managed to slog my way to lvl 49 almost 50 in a relitivly short time.
Unless the devs are able to somehow add some kind of animation to the  NEW hot bar to denote which moves can be used (Currently when a move becomes active it moves up and locks on the hotbar becoming coloured, and drops down and greys out when inactive)
This no longer happens in the new vertion being tested. As a result ALL my abs are, and always have been in FULL colour even when not active.. see screenie.
 
 
This means that unless some way of recognising when a move becomes active OTHER than the colouring/greying is added when this goes on the live servers then myself and any other players on below spec pc's will be forced to leave probably one of the best online games avaliable. I know of a number of others some of whom PvP some RP who will be forced to leave.
 
(And to those tech heads out there, I KNOW will try to tell me to alter my settings ( And have done in game in the past) My graphics settings in game are all Automatically SET by the game as low as possiable and can not be increased in any way. Because my card can not support higher settings.)
 
If this can not be resolved I will unfortunately be forced to return to the hiddiousness that is OTHER games.  SMILEY  MxO is about the only game out there at the moment that I am interested in and is not solely or at least majorly geared towards PvP, though there are others imo they just can NOT compeate with MxO.
 
Other than that I am enjoying the new look.

Message Edited by Bittype on 01-19-200605:32 PM


Message edited by Bittype on 01/19/2006 09:32:29.





Joined: Aug 16, 2005
Messages: 214
Location: Where no elevator can go, and no stair can reach.
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Not to sound like an *CENSORED* or anything, but if you're unemployed, how do you pay for the game?

And there's an easy way to know when abilities can't be used (are supposed to be greyed out). Hover over one and look at when it can be used. It will say "Close combat" or "Free fire" or "Anytime." Next, check which of these situations you are in. If you are in close combat, then you can use abilities that say "close combat", and so on. It's really not that hard. If a door doesn't have a "Pull" sign on it, you'd still know to pull on the handle to open the door, right?


Clairvoyant

Joined: Sep 1, 2005
Messages: 57
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Not to sound rude or anything, but that is none of your **bleep** business!

 

The idea of this thread is to post something you feel others in the community might like an answer too.. Granted Mine is more of a personal observation but that is beside the point.

And not EVERYONE has good memory recall.






Joined: Aug 22, 2005
Messages: 112
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Will the way the system determines rolls be explained more?  I had 118 viral accruacy and rolled a 36. 
 
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