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Let's upgrade (enhancement tutorial)
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Jacked Out

Joined: Aug 18, 2005
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Since Sykin has laid the ground work for enhancing in-game images, *bows to Sykin* I will be augmenting what he has taught, giving you guys things to think about to take your images as far as you want them to go. :smileyhappy:

Top get things started, we will take a look at our in-game screenshots and things we can do to enhance them, yielding near photo-realistic effects.

For photo-realism, think as a photographer...

Personally, I try to be a minimalist when it comes to using screenshots. I think the most important thing to keep in-mind with your stock screenshots is lighting. A well-lit, dynamic image will make things much easier. Light and shading gives things a sense of depth, so look for a good balance before you begin. As Aquatium says in his recent sigs..."without darkness...there is no light." :smileywink: Also, keep the direction of the light, and the type of light (sunlight, artificial light, etc.) in mind when you start.

Condensing images...

Like Sykin noted in his tutorial, once you've chosen the shot you're going to use, it's a good idea to make the image smaller, taking alot of the pixellation out. This gives you a smoother, easier image to work with. Again, the idea is to get it ready before you really start working.

This is the image I will be using in this tutorial:

It has already been shrunk down in size. Notice there isn't much pixellation or unwanted graininess to get rid of.

Now...after all that, let's get started.

Once it's in photoshop, I duplicate the layer. We will need one for the background, and one for Dephect, the RSI.

Hide the lower layer, then use the rectangular marquee tool to isolate the RSI.

Select/Select Inverse and delete to cut away most of the background.

Use Image/adjustments/curve and lighten the picture slightly, just enough to define the RSI layer as you erase the excess away via lasso tool or eraser, etc.

Next, I cut out the RSI from the top layer. At times, it might be necessary to fill the bottom layer (background layer) with black, so you can make sure all the excess is erased.

Once that's done, note any fuzziness or unneeded angles that are there due to polygon overlapping.
ex. I used the blur tool with a soft brush to do this...


Now, make the lower layer visible.

Duplicate the layer twice. There should be 4 layers total:

RSI layer
Duplicate layer 2
Duplicate layer 1
Original layer

Use gausian blur at 1.5 px or so. This, like most things in your work is really is a matter of taste. I just figured it would be appropriate for this piece.

Use a large, soft-brush eraser to lightly fade the blurred effect on the ground, making it blur as it goes back into the distance.

This is how it should look at this point.

Now, merge the two background layers. This will give you the ability to adjust the general lighting/atmosphere of the picture without the two layers clashing, and giving you ugly shading differences. Now that we have the desired camera focus effect, the exposure can be adjusted if need be. I tend to use curves to bring an image out a bit, if it seems a little too dull. It also has a great effect with adding definition to things in the background.

 

More to come...next, I will be expanding on layers and how they can relate in terms of lighting blends (i.e. screen, color dodge, linear dodge, etc.)

I hope this makes some sense at least, and helps out... :smileysurprised:

Message Edited by Pyraci on 02-03-200609:33 AM


Message edited by Pyraci on 02/03/2006 09:33:12.


Systemic Anomaly

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I love you.

But what option is curves under btw?





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these tutorials are so awesome. i can't wait to try em out \m/ tyvm!


Jacked Out

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heheh have at it, guys!!! :smileyhappy:
 
Ask questions too...I'm really eager to see where this takes you all.
 
I'm glad you like, BPBlade :smileyvery-happy: Curves is under image/adjustments, if I'm not mistaken.
 
(Not really sure what happened there...I think I lagged out lol)

Message Edited by Pyraci on 02-03-200610:13 AM


Message edited by Pyraci on 02/03/2006 10:13:50.


Systemic Anomaly

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Now I wait for him to edit that.



Systemic Anomaly

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Nice one!

And who the HELL is BPBlade?



Jacked Out

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The image I tried this with didn't have a great background, so i didn't try the blurring effects for the focus, but I was able to get a better cutout of my RSI, which I will use elsewhere.

I was slightly confused about what layer to apply the blur on while reading it though. The base, or one of the copies?


Systemic Anomaly

Joined: Aug 15, 2005
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nice work pyraci SMILEY , ill get round to some guides eventually too SMILEY



Systemic Anomaly

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PBlade wrote:
Nice one!

And who the HELL is BPBlade?


British Petroleum blade?



Systemic Anomaly

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PBlade wrote:
Nice one!

And who the HELL is BPBlade?



It's PBlades evil twin, Bad PBlade SMILEY



Jacked Out

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Aquatium wrote:


PBlade wrote:
Nice one!

And who the HELL is BPBlade?



It's PBlades evil twin, Bad PBlade SMILEY


LMAO!!! I can't type for anything today, I swear...:smileytongue:
It's PBlade!! *smacks himself*
 
...and to clarify, the blur effect should be on duplicate 2 as described above. That layer will be merged with duplicate 1. Sorry for the confusion.


Systemic Anomaly

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Traxada wrote:


PBlade wrote:
Nice one!

And who the HELL is BPBlade?


British Petroleum blade?


I'm RICH! RICH I TELLS YA!



Jacked Out

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Thanks to finally getting a decent cutout of my RSI, I can now make a decent picture of myself in the loading construct ^^



And I'm very close to figuring out how to get the light to shine on the edges of people :smileywink:




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PBlade wrote:
I love you.

But what option is curves under btw?



Tsk, I *told* you it was all about the curves SMILEY




Joined: Aug 16, 2005
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Tried out the 'blur, erase, merge!' technique on the building, I don't think it's quite as seamless as it could be but I'm pretty happy with how it turned out!
Used curves to enhance the deep colours, then Linear Burned (or was it Color Burn .. I forget) a copy of the layer with medium opacity, and used the dodge tool on the gun and glasses.
Had to blur out the Kedemoth hardline waypoint too :robotmad: :robotvery-happy:


 
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