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Luggable?
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Fansite Operator

Joined: Aug 16, 2005
Messages: 1611
Location: Vector Instance Operative Level: 50 Discipline: Karate/Duelist Organisation: Zion Reputation: 119
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When I remove an ability from the hotbar I drag it off and get the message you can't drop any objects in the world but since the new update it has said only luggable objects can be dropped, what are luggable objects? Also I couldn't see anything in the patch notes that could explain this.




Jacked Out

Joined: Aug 21, 2005
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It's a bug, it should say 'wuvable'.


Vindicator

Joined: Oct 22, 2005
Messages: 8301
Location: Ye Olde Hole Ine The Tree
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o_O It's foreshadowing, I tells ya...



Ascendent Logic

Joined: Mar 4, 2006
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quick everyone! spam the ask a dev thread!



Systemic Anomaly

Joined: Oct 29, 2005
Messages: 4481
Location: Shinjuku Organization: Mero Faction: Les Enfant Terribles Server: Vector
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Typo. Nuf Said



Systemic Anomaly

Joined: Aug 16, 2005
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Could be a very postive change this...developing objects that drop during combat and maybe cant be carted through hl's opens a lot of addtional gameplay potential.....lets hope that is what it is about.



Jacked Out

Joined: Aug 15, 2005
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Location: Oklahoma
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im pretty sure its from way back in the day when you were supposed to be able to actually carry thing around but it never really got in game.


Jacked Out

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Maybe it's connected maybe it isn't, but Rarebit or Walrus (I forget exactly who) did mention there was an object type that Dracomet was working on. Perhaps this could be to do with that. We'll just have to wait and see.


Femme Fatale

Joined: Nov 26, 2005
Messages: 4217
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Perhaps the items from the prop vendors can be dropped now? That'd be sweet!

I would check it myself if I was able to to get in game.




Fansite Operator

Joined: Aug 16, 2005
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Location: UK -------- Instance: Syntax --- Organisation: Zion - Faction: Omega Syndicate
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*looks back through WB fansite kit*

Grenades?




Systemic Anomaly

Joined: Aug 17, 2005
Messages: 6808
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Surprise?

SMILEY




Virulent Mind

Joined: Sep 2, 2005
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Location: maryland
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Take a look at the Data Miner Tree .. Detect Luggable (in the environment) and See Luggable (if a player is carrying one) have been added to the apex of the tree

 

Seems WGAnubis' Plea was heard ... (or perhaps and ability that will play a part in the Halloween Events) (Stealing peoples goodie baskets)



Mainframe Invader

Joined: Oct 31, 2005
Messages: 390
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Oh Snap! It's a surprise!

Ooh, birthday cake. That could be it.

On a more serious note, it wouldn't be the first MMO to allow the literal carrying of items. I could see a use in the Halloween event - Escort someone carrying something important, random spontaneous spawns while the item is being carried. It's like a portable Jack-o-Lantern.


Ascendent Logic

Joined: Mar 4, 2006
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someone  better figure this out soon or i will cry




Systemic Anomaly

Joined: Aug 15, 2005
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bannanaphone wrote:
someone  better figure this out soon or i will cry


Well, there's a limit to how much can be found out for now.

In beta, didn't they have some sort of objective-based stuff that involved carrying objects around that you couldn't fight while carrying? I thought that was what hyper-strength used to be for (before CR2 erased it), carrying really heavy ones. The word "luggable" has triggered all this in my mind.


Message edited by 10011 on 10/07/2006 08:45:19.

 
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