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Update 57 Discussion
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Femme Fatale

Joined: Mar 31, 2006
Messages: 5017
Location: Groznyj Grad, North of Sokrovenno
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The Historic Healing shirt looks like it has had the biggest change from all of Downtown, and everything is now tradeable.



Systemic Anomaly

Joined: Feb 12, 2006
Messages: 2405
Location: Western Australia
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That and Jokah's Beanie which was probably the worst collector item in the whole game.



Femme Fatale

Joined: Aug 15, 2005
Messages: 11028
Location: Las Vegas, NV
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Pylat wrote:
That and Jokah's Beanie which was probably the worst collector item in the whole game.
What are the stats now?



Fansite Operator

Joined: Aug 16, 2005
Messages: 8129
Location: UK -------- Instance: Syntax --- Organisation: Zion - Faction: Omega Syndicate
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Personally im hoping for a hotfix containing that wandering npc fix Rarebit's been fighting for.



Vindicator

Joined: Aug 15, 2005
Messages: 2953
Location: HvCft Nuria
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SolidRevolver wrote:
The Historic Healing shirt looks like it has had the biggest change from all of Downtown, and everything is now tradeable.

Oh wow, he's right.  That's.... weird. 

I thought the point of doing the neighborhood collectors was a favor to them to thin out the NPC's.  Now we can turn around and give'em away?  I mean, I know you could always farm the items and trade them over, but you had to go get it yourself.

Just a little confused why they did it is all.



Transcendent

Joined: Mar 9, 2007
Messages: 1823
Location: Eshean West
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ArchDuke wrote:
SolidRevolver wrote:
The Historic Healing shirt looks like it has had the biggest change from all of Downtown, and everything is now tradeable.

Oh wow, he's right.  That's.... weird. 

I thought the point of doing the neighborhood collectors was a favor to them to thin out the NPC's.  Now we can turn around and give'em away?  I mean, I know you could always farm the items and trade them over, but you had to go get it yourself.

Just a little confused why they did it is all.
He eventually wants to go through every district and add questy-type stuff, and the items gained from questy-things are tradeable. This is probably just a precursor to that.



Vindicator

Joined: Aug 15, 2005
Messages: 2953
Location: HvCft Nuria
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MotorZ wrote:
ArchDuke wrote:
SolidRevolver wrote:
The Historic Healing shirt looks like it has had the biggest change from all of Downtown, and everything is now tradeable.

Oh wow, he's right.  That's.... weird. 

I thought the point of doing the neighborhood collectors was a favor to them to thin out the NPC's.  Now we can turn around and give'em away?  I mean, I know you could always farm the items and trade them over, but you had to go get it yourself.

Just a little confused why they did it is all.
He eventually wants to go through every district and add questy-type stuff, and the items gained from questy-things are tradeable. This is probably just a precursor to that.

Yeah, that's a good point.  If people can sell EC gear, why not Victory's and Peck's?



Vindicator

Joined: Aug 15, 2005
Messages: 3484
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I like it just because we can email the stuff to alts now.  It would be really nice if someone made a list of the updated collectors items.



MC Photographer

Joined: Nov 17, 2005
Messages: 3758
Location: La Tour de Merovee, Outpost Segur
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As a personal challenge, I was going to farm all the Neighborhood Collector's items on my alt; I'm glad I decided to do this experiment, now that they've changed the stats on the items. I still use a Ghost Shirt while missioning/farming/PVPing on my main since the heals have gotten me out of a tight place more than a few times. Looking forward to seeing what the new changes bring...



Jacked Out

Joined: Dec 27, 2006
Messages: 6256
Location: The Real World This is how MxO ends: Not with a bang but a whimper
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The Omega Syndicate's site has a listing of the old stats. I know Peck's shirt has an added 24pt Thrown defence. I have the Ghost shirt myself in my E-mail plus I've farmed the Viral shades and Tin Can's headgear (Can't remember the added stats right now plus I'm at work >.<) If someone were to compile a new list I'll contribute what I can when I get home.
Message edited by Croesis on 01/11/2008 01:20:49.


Ascendent Logic

Joined: Mar 10, 2006
Messages: 2086
Location: In the Matrix
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cloudwolf wrote:
Personally im hoping for a hotfix containing that wandering npc fix Rarebit's been fighting for.


Yea, me too.  I am tired of hunting down NPCs!  >.<



Vindicator

Joined: Aug 1, 2006
Messages: 3144
Location: New Zealand
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I had a check around earlier and my findings confirmed what I think I remember Rarebit saying when he started the task.  The items have resistances added which are appropriate to the level of the item.  Peck's has only the one but the vast majority of items have three different resistances added while the original bonuses on the item have stayed the same. 



Jacked Out

Joined: Jun 1, 2006
Messages: 2689
Location: Guiness Lake
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Check out Mother's Coat as well, it's a nicely rounded lil' gem.


Jacked Out

Joined: Aug 29, 2005
Messages: 2122
Location: BG
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Tenshi wrote:
Check out Mother's Coat as well, it's a nicely rounded lil' gem.
Shhhh....


Ascendent Logic

Joined: Mar 16, 2006
Messages: 4809
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The Leo wrote:
Tenshi wrote:
Check out Mother's Coat as well, it's a nicely rounded lil' gem.
Shhhh....
Mother Coat, Panacea. The resistances granted do not save it from the failure of it's function. Even now, both have a healing chance of about 3.x% (1/7 chance of hitting the clothe, 25% chance of buff activation). Unless that one changes, the useability of both these items are below average.



Also: THE HACKER AI IS STILL NOT FIXED. FOR GODS SAKE, hacker sims are so useless right now, waahHHHHH >_<!

 
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