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Corruptor Encounter
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Systemic Anomaly

Joined: Oct 7, 2005
Messages: 4674
Location: HvCFT Everto
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phaydren wrote:
Here are some numbers i came up with:


It takes 400 codes just to get the 10 archives for one half of the Lv50 Headgear Requirements. Thats not too bad.

Next it takes 5 of the Corrupted code from the wastelnd corruptors.

To get one corrupted code you have to kill a wasteland corruptor, which has 5100 Hp

The damage the insecticide does is a paltry 15 Dmg per insecticide.

To kill one complete corruptor You will need 340 Insecticide

For 5 insecticide you need 5 corrupted frags

Now take the number of insecticde times the number of corruptors you need to kill (assuming that each one drops a corrupted frag every time - which they dont apparently.)
340 x 5 = 1700 Frags

Now lets add in the 400 you got before for The 10 corrupted archives.

That gives a grand total of 2100 Frags

This is a game - Games are supposed to be fun - but to me collecting 2100 frags is not fun, especialy when they dont drop evey time.

(and i know this is team based but your still going to have to get enough insectcide so that you can kill the corruptor enough times so that you can get enough frags for the entire team and yourself, whish is 1700 x a full team.)
actually.. your looking at about 3000 frags since you need to take health regen into consideration, unless you want to get 340 people together to release it all at once.



Jacked Out

Joined: Nov 3, 2005
Messages: 1556
Location: Ireland
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I assumed that it didnt regen its health, Ah dammit.

I hope the devs realise by trying to prolong the lenght of the content they are alienating the playerbase.

**Edit**

Just a though but why not tier the rewards like the pandoras box reward are done, and lower the overall cost of the higher end items.

Message edited by phaydren on 06/01/2007 15:36:14.


Femme Fatale

Joined: Aug 15, 2005
Messages: 11028
Location: Las Vegas, NV
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Bayamo wrote:
Roukan wrote:
To add to the complaints: Can you please add some way to know which ones are shooting at us? Everytime I go there I'm in a big group of people and they utterly destroy me because, due to being Aikido, it takes me a little to kill one and I usually pick the wrong ones.

/targetdamage works for that I thought
I didn't know of that macro Bayamo, thank you.



Jacked Out

Joined: Aug 29, 2005
Messages: 2122
Location: BG
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phaydren wrote:
I assumed that it didnt regen its health, Ah dammit.

I hope the devs realise by trying to prolong the lenght of the content they are alienating the playerbase.

**Edit**

Just a though but why not tier the rewards like the pandoras box reward are done, and lower the overall cost of the higher end items.
They actually don't regen...
Because in the end u still gotta colelct the same total Phay.


Vindicator

Joined: Aug 21, 2006
Messages: 3158
Location: ALL YOUR AVATARS ARE BELONG TO ME
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Systematic Chaos takes on the impossible "Corrupter" that seems worthless to kill. And yeah, it is pretty hard seeing how it took 2-3 days of farming for just ONE Corrupted Code. We decided to beat everyone else to the first kill, and we did it. Check it out.

 

 

Zion watches in awe, GG.




Perceptive Mind

Joined: Aug 15, 2005
Messages: 709
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Well this patch proves that the Matrix Online team does not test out their patches.  The issue with the stackable items is just unacceptable to make it to the live patch.  There is no reason for that to be "over looked" if they had a testing team or QA team.  This is why we need a test server, because there are NO testers on the Development team.  This is a lack of professionalism in my honest opinion.



Systemic Anomaly

Joined: Feb 12, 2006
Messages: 2406
Location: Western Australia
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Definitely needs some balancing. I think the dev team has acknowledged that there are number issues that need to be tweaked so lets wait and see.



Jacked Out

Joined: Aug 15, 2005
Messages: 1477
Location: The Black Knight
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50mins? for a 10% chance of spawn? dude....thats not right.

I think you should scale the changes IE

10mins - 1-10%
20mins - 10-20%
30mins - 20-30%
40mins - 30-40%
50mins - +50%

Also, Drop the mount of code needed to collect and make the flit gun useful again! for once.

PS. Make Decaying Code stackable....Now....


Mainframe Invader

Joined: Jan 6, 2007
Messages: 802
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Warboy090 wrote:
Drop the mount of code needed to collect and make the flit gun useful again! for once.

PS. Make Decaying Code stackable....Now....
I couldn't agree more. But where are we going to find the flit gun if anyone if us don't have it?



Jacked Out

Joined: Aug 15, 2005
Messages: 1477
Location: The Black Knight
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Michael1 wrote:
Warboy090 wrote:
Drop the mount of code needed to collect and make the flit gun useful again! for once.

PS. Make Decaying Code stackable....Now....
I couldn't agree more. But where are we going to find the flit gun if anyone if us don't have it?
Well us vets need our flit guns, Since We faced this bastages before. So we should have it just abit easier then the others. So...Anyone not a Vet, I feel bad for tho.


Also, If you wanna kept the Amount of Decaying Code the same, Make the flit guns deal 250dmg to the Corrupted.

Message edited by Warboy on 06/02/2007 03:08:00.


Fansite Operator

Joined: Aug 16, 2005
Messages: 8129
Location: UK -------- Instance: Syntax --- Organisation: Zion - Faction: Omega Syndicate
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pack-hunter wrote:
phaydren wrote:
Here are some numbers i came up with:


It takes 400 codes just to get the 10 archives for one half of the Lv50 Headgear Requirements. Thats not too bad.

Next it takes 5 of the Corrupted code from the wastelnd corruptors.

To get one corrupted code you have to kill a wasteland corruptor, which has 5100 Hp

The damage the insecticide does is a paltry 15 Dmg per insecticide.

To kill one complete corruptor You will need 340 Insecticide

For 5 insecticide you need 5 corrupted frags

Now take the number of insecticde times the number of corruptors you need to kill (assuming that each one drops a corrupted frag every time - which they dont apparently.)
340 x 5 = 1700 Frags

Now lets add in the 400 you got before for The 10 corrupted archives.

That gives a grand total of 2100 Frags

This is a game - Games are supposed to be fun - but to me collecting 2100 frags is not fun, especialy when they dont drop evey time.

(and i know this is team based but your still going to have to get enough insectcide so that you can kill the corruptor enough times so that you can get enough frags for the entire team and yourself, whish is 1700 x a full team.)
actually.. your looking at about 3000 frags since you need to take health regen into consideration, unless you want to get 340 people together to release it all at once.

Yup, incesticide damage definately needs a rebalance, 15dmg per consumable hit? On a 5k hp npc? ¬.¬

So lets see...

1. stackable codes
2. vastly lowered spawn check timers
3. increased incesticide damage

To make the content enjoyable/playable.

Sound good to everyone?




Systemic Anomaly

Joined: Aug 27, 2005
Messages: 8674
Location: Lost in Translation.
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cloudwolf wrote:
pack-hunter wrote:
phaydren wrote:
Here are some numbers i came up with:


It takes 400 codes just to get the 10 archives for one half of the Lv50 Headgear Requirements. Thats not too bad.

Next it takes 5 of the Corrupted code from the wastelnd corruptors.

To get one corrupted code you have to kill a wasteland corruptor, which has 5100 Hp

The damage the insecticide does is a paltry 15 Dmg per insecticide.

To kill one complete corruptor You will need 340 Insecticide

For 5 insecticide you need 5 corrupted frags

Now take the number of insecticde times the number of corruptors you need to kill (assuming that each one drops a corrupted frag every time - which they dont apparently.)
340 x 5 = 1700 Frags

Now lets add in the 400 you got before for The 10 corrupted archives.

That gives a grand total of 2100 Frags

This is a game - Games are supposed to be fun - but to me collecting 2100 frags is not fun, especialy when they dont drop evey time.

(and i know this is team based but your still going to have to get enough insectcide so that you can kill the corruptor enough times so that you can get enough frags for the entire team and yourself, whish is 1700 x a full team.)
actually.. your looking at about 3000 frags since you need to take health regen into consideration, unless you want to get 340 people together to release it all at once.

Yup, incesticide damage definately needs a rebalance, 15dmg per consumable hit? On a 5k hp npc? ¬.¬

So lets see...

1. stackable codes
2. vastly lowered spawn check timers
3. increased incesticide damage

To make the content enjoyable/playable.

Sound good to everyone?

/agree SMILEY



Jacked Out

Joined: Sep 18, 2005
Messages: 1204
Location: Belfast, Northern Ireland
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Yasamuu1 wrote:
cloudwolf wrote:
pack-hunter wrote:
phaydren wrote:
Here are some numbers i came up with:


It takes 400 codes just to get the 10 archives for one half of the Lv50 Headgear Requirements. Thats not too bad.

Next it takes 5 of the Corrupted code from the wastelnd corruptors.

To get one corrupted code you have to kill a wasteland corruptor, which has 5100 Hp

The damage the insecticide does is a paltry 15 Dmg per insecticide.

To kill one complete corruptor You will need 340 Insecticide

For 5 insecticide you need 5 corrupted frags

Now take the number of insecticde times the number of corruptors you need to kill (assuming that each one drops a corrupted frag every time - which they dont apparently.)
340 x 5 = 1700 Frags

Now lets add in the 400 you got before for The 10 corrupted archives.

That gives a grand total of 2100 Frags

This is a game - Games are supposed to be fun - but to me collecting 2100 frags is not fun, especialy when they dont drop evey time.

(and i know this is team based but your still going to have to get enough insectcide so that you can kill the corruptor enough times so that you can get enough frags for the entire team and yourself, whish is 1700 x a full team.)
actually.. your looking at about 3000 frags since you need to take health regen into consideration, unless you want to get 340 people together to release it all at once.

Yup, incesticide damage definately needs a rebalance, 15dmg per consumable hit? On a 5k hp npc? ¬.¬

So lets see...

1. stackable codes
2. vastly lowered spawn check timers
3. increased incesticide damage

To make the content enjoyable/playable.

Sound good to everyone?

/agree SMILEY
Actually, i'd rather not see the dmg raised. It has been done (i've still to find out how tough it was) but lookng at the 4 team members...its not that hard by the looks of things.  I like this idea, because it brings not only everyone together (little harder on vec) but also brings back memories and the old style insecticide/flint gun trouble....we had 5dmg back then on a level 50 with dev regain -.- lol so i'm all for the best challange in the game.


Fansite Operator

Joined: Aug 16, 2005
Messages: 8129
Location: UK -------- Instance: Syntax --- Organisation: Zion - Faction: Omega Syndicate
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Well the problem can be viewed/solved in 2 ways. Either the damage has to be increased or the weapon easier to obtain (the old event had the corrupters dropping them for example). Thousands of npcs worth of farming is just unacceptable.
Message edited by cloudwolf on 06/02/2007 04:15:23.


Jacked Out

Joined: Sep 29, 2005
Messages: 5031
Location: HvCft Transom
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cloudwolf wrote:
Well the problem can be viewed/solved in 2 ways. Either the damage has to be increased or the weapon easier to obtain (the old event had the corrupters dropping them for example). Thousands of npcs worth of farming is just unacceptable.
QFT
 
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