Here are some numbers i came up with: It takes 400 codes just to get the 10 archives for one half of the Lv50 Headgear Requirements. Thats not too bad. Next it takes 5 of the Corrupted code from the wastelnd corruptors. To get one corrupted code you have to kill a wasteland corruptor, which has 5100 Hp The damage the insecticide does is a paltry 15 Dmg per insecticide. To kill one complete corruptor You will need 340 Insecticide For 5 insecticide you need 5 corrupted frags Now take the number of insecticde times the number of corruptors you need to kill (assuming that each one drops a corrupted frag every time - which they dont apparently.) 340 x 5 = 1700 Frags Now lets add in the 400 you got before for The 10 corrupted archives. That gives a grand total of 2100 Frags This is a game - Games are supposed to be fun - but to me collecting 2100 frags is not fun, especialy when they dont drop evey time. (and i know this is team based but your still going to have to get enough insectcide so that you can kill the corruptor enough times so that you can get enough frags for the entire team and yourself, whish is 1700 x a full team.)
Roukan wrote:To add to the complaints: Can you please add some way to know which ones are shooting at us? Everytime I go there I'm in a big group of people and they utterly destroy me because, due to being Aikido, it takes me a little to kill one and I usually pick the wrong ones. /targetdamage works for that I thought
To add to the complaints: Can you please add some way to know which ones are shooting at us? Everytime I go there I'm in a big group of people and they utterly destroy me because, due to being Aikido, it takes me a little to kill one and I usually pick the wrong ones.
I assumed that it didnt regen its health, Ah dammit. I hope the devs realise by trying to prolong the lenght of the content they are alienating the playerbase. **Edit** Just a though but why not tier the rewards like the pandoras box reward are done, and lower the overall cost of the higher end items.
Systematic Chaos takes on the impossible "Corrupter" that seems worthless to kill. And yeah, it is pretty hard seeing how it took 2-3 days of farming for just ONE Corrupted Code. We decided to beat everyone else to the first kill, and we did it. Check it out.
Zion watches in awe, GG.
Well this patch proves that the Matrix Online team does not test out their patches. The issue with the stackable items is just unacceptable to make it to the live patch. There is no reason for that to be "over looked" if they had a testing team or QA team. This is why we need a test server, because there are NO testers on the Development team. This is a lack of professionalism in my honest opinion.
Drop the mount of code needed to collect and make the flit gun useful again! for once. PS. Make Decaying Code stackable....Now....
Warboy090 wrote:Drop the mount of code needed to collect and make the flit gun useful again! for once. PS. Make Decaying Code stackable....Now.... I couldn't agree more. But where are we going to find the flit gun if anyone if us don't have it?
phaydren wrote:Here are some numbers i came up with: It takes 400 codes just to get the 10 archives for one half of the Lv50 Headgear Requirements. Thats not too bad. Next it takes 5 of the Corrupted code from the wastelnd corruptors. To get one corrupted code you have to kill a wasteland corruptor, which has 5100 Hp The damage the insecticide does is a paltry 15 Dmg per insecticide. To kill one complete corruptor You will need 340 Insecticide For 5 insecticide you need 5 corrupted frags Now take the number of insecticde times the number of corruptors you need to kill (assuming that each one drops a corrupted frag every time - which they dont apparently.) 340 x 5 = 1700 Frags Now lets add in the 400 you got before for The 10 corrupted archives. That gives a grand total of 2100 Frags This is a game - Games are supposed to be fun - but to me collecting 2100 frags is not fun, especialy when they dont drop evey time. (and i know this is team based but your still going to have to get enough insectcide so that you can kill the corruptor enough times so that you can get enough frags for the entire team and yourself, whish is 1700 x a full team.) actually.. your looking at about 3000 frags since you need to take health regen into consideration, unless you want to get 340 people together to release it all at once.
Yup, incesticide damage definately needs a rebalance, 15dmg per consumable hit? On a 5k hp npc? ¬.¬
So lets see...
1. stackable codes 2. vastly lowered spawn check timers 3. increased incesticide damage
To make the content enjoyable/playable.
Sound good to everyone?
pack-hunter wrote:phaydren wrote:Here are some numbers i came up with: It takes 400 codes just to get the 10 archives for one half of the Lv50 Headgear Requirements. Thats not too bad. Next it takes 5 of the Corrupted code from the wastelnd corruptors. To get one corrupted code you have to kill a wasteland corruptor, which has 5100 Hp The damage the insecticide does is a paltry 15 Dmg per insecticide. To kill one complete corruptor You will need 340 Insecticide For 5 insecticide you need 5 corrupted frags Now take the number of insecticde times the number of corruptors you need to kill (assuming that each one drops a corrupted frag every time - which they dont apparently.) 340 x 5 = 1700 Frags Now lets add in the 400 you got before for The 10 corrupted archives. That gives a grand total of 2100 Frags This is a game - Games are supposed to be fun - but to me collecting 2100 frags is not fun, especialy when they dont drop evey time. (and i know this is team based but your still going to have to get enough insectcide so that you can kill the corruptor enough times so that you can get enough frags for the entire team and yourself, whish is 1700 x a full team.) actually.. your looking at about 3000 frags since you need to take health regen into consideration, unless you want to get 340 people together to release it all at once. Yup, incesticide damage definately needs a rebalance, 15dmg per consumable hit? On a 5k hp npc? ¬.¬So lets see...1. stackable codes 2. vastly lowered spawn check timers 3. increased incesticide damageTo make the content enjoyable/playable.Sound good to everyone?
cloudwolf wrote:pack-hunter wrote:phaydren wrote:Here are some numbers i came up with: It takes 400 codes just to get the 10 archives for one half of the Lv50 Headgear Requirements. Thats not too bad. Next it takes 5 of the Corrupted code from the wastelnd corruptors. To get one corrupted code you have to kill a wasteland corruptor, which has 5100 Hp The damage the insecticide does is a paltry 15 Dmg per insecticide. To kill one complete corruptor You will need 340 Insecticide For 5 insecticide you need 5 corrupted frags Now take the number of insecticde times the number of corruptors you need to kill (assuming that each one drops a corrupted frag every time - which they dont apparently.) 340 x 5 = 1700 Frags Now lets add in the 400 you got before for The 10 corrupted archives. That gives a grand total of 2100 Frags This is a game - Games are supposed to be fun - but to me collecting 2100 frags is not fun, especialy when they dont drop evey time. (and i know this is team based but your still going to have to get enough insectcide so that you can kill the corruptor enough times so that you can get enough frags for the entire team and yourself, whish is 1700 x a full team.) actually.. your looking at about 3000 frags since you need to take health regen into consideration, unless you want to get 340 people together to release it all at once. Yup, incesticide damage definately needs a rebalance, 15dmg per consumable hit? On a 5k hp npc? ¬.¬So lets see...1. stackable codes 2. vastly lowered spawn check timers 3. increased incesticide damageTo make the content enjoyable/playable.Sound good to everyone? /agree
Well the problem can be viewed/solved in 2 ways. Either the damage has to be increased or the weapon easier to obtain (the old event had the corrupters dropping them for example). Thousands of npcs worth of farming is just unacceptable.