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Combat Revision 2.0 FAQ (Working Document: Updated 1/10@12 Noon PST)
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Jacked Out

Joined: Aug 23, 2005
Messages: 71
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Hm, about Styles... I've already /bug'ed this, but I'm getting the impression that it could be some weird feature:

I'm using Self Defense in Interlock or Melee Free Fire. Now when I select a gun from the drop down menu or quip it in my inventory, I am using guns in Interlock and Free Fire. To use Melee attacks again, I have to unequip the weapon in the inventory, just selecting Self Defense in the drop down menus from the hotbar won't work.
My question is: Is it supposed to work? In my opinion, it should, because it's really a pain to unequip from the inventory, when I'm in a hot fight.


Jacked Out

Joined: Oct 3, 2005
Messages: 672
Location: Germany
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Its cool that the devs answer us some questions, but the first, and for me an importand question, wasnt answered, Whats up with the spy tree?
In every dev yournal we can read something about Karate, KungFu, Sniper, Hacker..... but no word about the spy. Why?
I have the fear that this tree will get deletet :smileysurprised:
I dont hope so....


Jacked Out

Joined: Aug 16, 2005
Messages: 279
Location: Essex UK
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I was wondering about the logic behind the free fire timer for all 3 gunman tree's which are;

 

Sub Machineguns = 2 secs

Pistols                   = 3 secs

Rifle's                    = 8 secs

 

 Now i understand why rifle's take so long but shouldn't it be the other way round for pistols and smg's considering pistols are the lowest dmg tree.

Perhaps when the enhanced weapons (collectable and code able ones) are released it might make some more sense, but for now i'm baffled.

 

Regards



Jacked Out

Joined: Oct 3, 2005
Messages: 672
Location: Germany
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yeah, lol... I had written an thread about this.... but no one had answered to this, so I had thought that no one had get any thoughts about this.
You can read kt here:
http://mxoboards.station.sony.com/matrix/board/message?board.id=general&message.id=62291#M62291


Jacked Out

Joined: Aug 28, 2005
Messages: 53
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Zachar1as wrote:
 Whats up with the spy tree?


What he said:smileyhappy:


Code Breaker

Joined: Jan 9, 2006
Messages: 1320
Location: The Source Faction: My Own Organization: None
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The spy tree is not being deleted :smileywink: though some might wish it to be.

But on a serious note it is just the last tree to get revamped for CR 2.0, but because we chose to open the server before all the changes were done some area you will have to wait to be completed.


Zachar1as wrote:
Its cool that the devs answer us some questions, but the first, and for me an importand question, wasnt answered, Whats up with the spy tree?
In every dev yournal we can read something about Karate, KungFu, Sniper, Hacker..... but no word about the spy. Why?
I have the fear that this tree will get deletet :smileysurprised:
I dont hope so....








Joined: Aug 22, 2005
Messages: 112
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NoRepro wrote:

The spy tree is not being deleted :smileywink: though some might wish it to be.

But on a serious note it is just the last tree to get revamped for CR 2.0, but because we chose to open the server before all the changes were done some area you will have to wait to be completed.


Zachar1as wrote:
Its cool that the devs answer us some questions, but the first, and for me an importand question, wasnt answered, Whats up with the spy tree?
In every dev yournal we can read something about Karate, KungFu, Sniper, Hacker..... but no word about the spy. Why?
I have the fear that this tree will get deletet :smileysurprised:
I dont hope so....





BOOOOOOO



Jacked Out

Joined: Aug 17, 2005
Messages: 720
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NoRepro wrote:

By default players should enter the world with your Speed tactic enabled.

Message Edited by NoRepro on 01-10-200609:39 AM




Does this mean that if you were dragged into IL that you would automatically attack with a speed attack?

If so I would recommend changing the default to block, so that people don't stand around idle and let the npc's attack them...


Code Breaker

Joined: Jan 9, 2006
Messages: 1320
Location: The Source Faction: My Own Organization: None
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Well the concern you are point out is that folks could just stand around and effectively farm a spawn AFK. Remeber you get hit alot more now and just using the tactics while may get you a few kills the combat system is not zero sum anymore.
 
Players that sit in the middle of hostile spawns will get dead if they are AFK.





Joined: Nov 29, 2005
Messages: 13
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I know on the test server you can buy RSI stat hacks off of item vendors.  Will these remain in the game when it goes live?  Considering how much stats figure into the new combat I am sure a lot of people will want to change their stats often to make the best builds.




Joined: Aug 15, 2005
Messages: 1425
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Sounds like some good stuff.
 


Jacked Out

Joined: Aug 17, 2005
Messages: 614
Location: YOUR MOM'S BED
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/agree


Virulent Mind

Joined: Nov 21, 2005
Messages: 122
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so can someone clarify for me, what exactly will happen to our abilities when cr2.0 goes live?
 
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