Station.com
Sign In Join Free Why Join?
Sony Online Entertainment
Community Store My Account Help
  Search   |   Recent Topics   |   Member Listing   |   Back to home page
CQ revamp
Search inside this topic:
The Matrix Online » Top » Development Discussion » Feedback Forums » Player Versus Player Feedback Previous Topic  |  Next Topic      Go to Page: 1 , 2 , 3 , 4 , 5 , 6 , 7  Next
Author Message


Jacked Out

Joined: Aug 30, 2005
Messages: 95
Location: Virginia
Offline

I was thinking the other day when I was gaming.  What if the CQ system was revamped to work for players that are trying to advance there experience against RSI with high/very high CQ numbers.  What I am saying is if a RSI that has a low CQ level could do better with gaining CQ by killing a RSI with CQ class level higher then their own.  For instance killing a Class Level 4 RSI with CQ levels of > (6000) CQ would get you (5) CQ points.

Class Level 1  RSI (0-1000) = 2 CQ points

Class Level 2  RSI (1000-3000) = 3 CQ points

Class Level 3  RSI (3000-6000) = 4 CQ points

Class Level 4  RSI > (6000) = 5 CQ points

 Now these numbers are just an example to give you a visual, but you see what I mean?  I know that might cause a little more work for the DEVs, but hope you could see the benefits in it.  What are yall feelings? 



Systemic Anomaly

Joined: Nov 18, 2005
Messages: 4837
Location: The soul's eclipse
Offline

Works in theory.  I still believe however, that the aim of the game isn't to collect cq's.  If this was a fps, then cq's should absolutely be rewarded, and players ranked as befits their totals.  As this isn't, and the overall aim is not to gain cq's (even on Vector), I'm not sure that cq's should be anything more than tools for bragging rights. 

I'm sure there are a huge amount of people who disagree with me, and feel as though their cq's warrant acknowledgement.  I'm just providing the point of view of someone who isn't concerned with cq's, and doesn't want to be forced into doing so in order to collect otherwise unattainable rewards. 

*Upon realising how way off topic I am*

There are many systems for providing more of a motivation for avid cq hunters.  I think this is as good as any I've seen, and it'll be interesting to see what is done with cq's in the future. 




Jacked Out

Joined: Aug 30, 2005
Messages: 95
Location: Virginia
Offline

A thats cool just wanted to ask what peoples feelings are about the system.  I understand that the game is not all about CQ.  Just thought that being that most people don't play the game for the theme that revamping the CQ system and even making it worth something would make the game more interesting for those who play to kill. 


Systemic Anomaly

Joined: Aug 27, 2005
Messages: 8674
Location: Lost in Translation.
Offline

i like this idea, simple and effective.
Nice job.



Vindicator

Joined: Aug 1, 2006
Messages: 3144
Location: New Zealand
Offline

Okay here's a noob question: What does 'CQ' stand for?
NB; I'm not asking what they are or how you get them, I mean what do the letters mean - or what is it the abbreviation for?

Oh, and I think greater rewards for more difficult targets is a good idea.. I mean, it's how our exp gains work right?



Jacked Out

Joined: Jun 1, 2006
Messages: 2689
Location: Guiness Lake
Offline

GypsyJuggler wrote:
Okay here's a noob question: What does 'CQ' stand for?
NB; I'm not asking what they are or how you get them, I mean what do the letters mean - or what is it the abbreviation for?

Oh, and I think greater rewards for more difficult targets is a good idea.. I mean, it's how our exp gains work right?

CQ = Combat Quotient

And yeah, this system actually sounds good, nice and simple but it adds a little flare to pvp and encourages the newer fighters to go for the vets, which in turn could provide somewhat of a learning experience for us newer players SMILEY

Message edited by Tenshi on 11/27/2006 21:16:05.


Vindicator

Joined: Aug 1, 2006
Messages: 3144
Location: New Zealand
Offline

CQ = Combat Quotient

Thanks for your definition.  I should have figured it was something as simple as that. 



Systemic Anomaly

Joined: Dec 20, 2005
Messages: 6419
Location: SC|Sentience -973069242
Offline

I think 6000 is a bit low for the highest class.. but good idea overall. I think any meaningful CQ ranking system would require a CQ reset, though, which I'm sure would not be met favorably by many. Many vets have high CQ from pre-merge days, where you could CQ by just being on a team, regardless of distance or if the people you were killing had DE or not. (Plus there was a ton more people to kill back then...)



Jacked Out

Joined: Jun 20, 2006
Messages: 792
Offline

noctivagus wrote:

Works in theory.  I still believe however, that the aim of the game isn't to collect cq's.  If this was a fps, then cq's should absolutely be rewarded, and players ranked as befits their totals.  As this isn't, and the overall aim is not to gain cq's (even on Vector), I'm not sure that cq's should be anything more than tools for bragging rights. 

I'm sure there are a huge amount of people who disagree with me, and feel as though their cq's warrant acknowledgement.  I'm just providing the point of view of someone who isn't concerned with cq's, and doesn't want to be forced into doing so in order to collect otherwise unattainable rewards. 

*Upon realising how way off topic I am*

There are many systems for providing more of a motivation for avid cq hunters.  I think this is as good as any I've seen, and it'll be interesting to see what is done with cq's in the future. 


It's absolutely necessary that CQs be implemented as something more than 'bragging rights'.  If you like to stand in place at Mara or talk about vampires and Neo's RSI, go for it.  But if you don't want to do that, there is only one other thing in MxO to do: pvp.  PvPing just for the sake of it is fun for awhile, but it quickly gets boring because there is absolutely no reward for it.  I guess bragging rights are a reward...but the # of CQs just shows how much you pvp, not how good you are.  So there is really no purpose at all to them right now.  And as a consequence, there is no purpose for pvp or anything to accomplish from it, other than to see how fast your org can get 50 people to Mara to 'win'. 

That being said, I don't think this is a good 'system' for 'providing more motivation for avid cq hunters'.  Who cares how many CQs you have if there's nothing you can do with them? If this system was put in place, I (and I'm sure many others) really wouldn't care at all, because CQs are like Monopoly money.

Message edited by redalibi on 11/28/2006 13:16:11.


Jacked Out

Joined: Aug 17, 2005
Messages: 1664
Offline

Not a fan of this idea for a few reasons.

1. the players with higher cq counts earned their cq counts one at a time, so you'd completly shaft them.

2. you basicaly are putting a sign on the backs of players with really high cq counts that says "punt me, im worth alot of cq's"

3. until CQ's do something, there's no need.



Jacked Out

Joined: Aug 30, 2005
Messages: 95
Location: Virginia
Offline

Thats the point the RSIs with high CQ will attract the best fighters and so on.  RSI that want their day in the spot light could find dueling higher classes of RSI very benefical because it will help them get closer to a high CQ level in a smaller amount of time. 


Mainframe Invader

Joined: Aug 15, 2005
Messages: 3716
Location: 127.0.0.1
Offline

Bayamo wrote:
I think 6000 is a bit low for the highest class.. but good idea overall. I think any meaningful CQ ranking system would require a CQ reset, though, which I'm sure would not be met favorably by many. Many vets have high CQ from pre-merge days, where you could CQ by just being on a team, regardless of distance or if the people you were killing had DE or not. (Plus there was a ton more people to kill back then...)
So all vets should also be reset to level 2 because it was much easier to hit level 50 back then?



Jacked Out

Joined: Aug 30, 2005
Messages: 95
Location: Virginia
Offline

krytical wrote:
So all vets should also be reset to level 2 because it was much easier to hit level 50 back then?

I know its a question but, Please no, that would be a bit harsh SMILEY


Jacked Out

Joined: Aug 17, 2005
Messages: 1664
Offline

nterface wrote:
Thats the point the RSIs with high CQ will attract the best fighters and so on.  RSI that want their day in the spot light could find dueling higher classes of RSI very benefical because it will help them get closer to a high CQ level in a smaller amount of time. 


to go with your system I would be targeted over another player just because of my CQ count. One could view this as the system encouraging harassment during pvp.

There need not be a system to encourage players to attack one person over another for no tactical or logical reason other than they're rewarded more for it. Not to mention for a veteran pvp'er, your already enough of a target due to the fact people know you, chances are you've pis.sed off people along the way, and in general because people think they're somehow proving themself by killing a well known veteran pvp'er often noted by the server community for being good at the game. There's enough reasons that people will gun for one player over another than to have a system implimented to encourage it.



Systemic Anomaly

Joined: Aug 16, 2005
Messages: 3104
Online

I made this post on the cq thread below but it is relevent here for all the same reasons and I cba to reword it SMILEY 

I like the idea of a ranking system but it should reflect both the intensity and the quality of you pvp. In this regard somewhat like Itaki proposed way back I'd suggest;

  • Kill achieved while you are on a team = 1 cq

Solo Kills are rated according to the level of the opponent (cq's now list the dead persons name so this should be possible) cq=opponentlevel-playerlevel+3 (0<cq<5) ie.

  • Kill opponent 3 or more levels below you = 0cq
  • Kill opponent 2 levels below you = 1cq
  • Kill opponent 1 levels below you = 2cq
  • Kill opponent at your level = 3cq
  • Kill opponent 1 level above you = 4cq
  • Kill opponent 2 or more levels above = 5 cq

I would not be in favour of any cq reset, like my flit gun, my beta items et al cq's are an aspect/record of my MxO todate (many of us who have been asking for something like this since the begining are now pvp'd out =/) but this system changes the value of cq's without dismissing the last 24months entirely. It also encourages lower levels to get involved (maybe even upto and including level 49 you could have an option to trade cq's for exp)

 
The Matrix Online » Top » Development Discussion » Feedback Forums » Player Versus Player Feedback Go to Page: 1 , 2 , 3 , 4 , 5 , 6 , 7  Next
Go to:   

Version 2.2.7.43