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New Districts Idea - Entertainment and Wasteland
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Jacked Out

Joined: Oct 10, 2005
Messages: 515
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Make sure SOE signs a contract stating that's what they MUST use it for! SMILEYSMILEY


Mainframe Invader

Joined: Nov 1, 2005
Messages: 342
Location: London Ontario Canada
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There are alotta very talented people in here.  I think we should go create our won MMORPG instead of waste our imaginations on this one anymore.

 

Title:  It's My World Now.

Features:  Exploration- Experience the most realistic urban environment of ANY MMO.  The entire city, including every room of every building, will be in play.  Go on foot, air, land or sea!  All vehicles will be in play!

Innovative Combat:  Defeat your enemies using devastating martial arts, gunplay and more!  Experience multi-fighting and wire-fu including wall jumping!

Retain Character flexibility:  Escape character regret.  Reconfigure your character abilities and performance on demand.

Beta will last for this new game as long as it has to.  The game will be released when it is ready and major bug free.

Upon gaining enough revenue a LET team will be put in place if it wasn't already since the really great advertising campaign did wonders for letting the world know our game was out there!

Developement will be monitered and developement news will be put into email updates for all our subscribers automatically.  This allows us to eliminate forums as we want our players and developers in game not out!  Our players will know what is coming and be updated often.

Any takers?  We need a writer, some artists both traditional concept artist and game designers.  The fellow that started this thread should hop on board too!

 

 




Fansite Operator

Joined: Aug 16, 2005
Messages: 8129
Location: UK -------- Instance: Syntax --- Organisation: Zion - Faction: Omega Syndicate
Offline

Darrius Wrote:

After some drawings (which I am still working on and will post tonight) and Vet problems in the Real World I am back! You thought I would leave this? I already stated that I will finish writing down my thought no matter what so here we go with our next guy.


::The Magician -- Contact Missions::

:..>Spring Cleaning

Summary: Eliminate rouge Joker Child gang members from Vaudville

The Magician: Hello there Operative _________. Yes I know your Alias, not just from the Machine's Person Database, but also from word of mouth of your past adventures in the Matrix. Your arrival is good news for me _______ because as of this moment, I need someone that is as professional as you right now, and weather that piece of data is conclusive, we shall see.

You may have encountered the Jokers Child from Nastratin? Nasty pieces of work arn't they? With nobody to offer balance to their programming, they overcompensate and bring chaos and destruction to anything that crosses them. While I am no opposite, I do believe in checks and balances and with some of The Fool's resurgence infiltrating this peaceful neighborhood I believe that the coming of said balance is overdue.

I have sent your Operator a location of a recent gang sighting, I would like you to investigate the area and conform or deny the report.

Operator: Wait, did he say a Machine Database? That is what the debugger looks like!? I mean, I have seen his work and I find it highly impressive but...wow, I am shocked. I thought every machine wore Ear Pieces and spoke like they sat of a sharp object. Ok, I uploaded the location to your Map. I hope things go over well.

The Player travels to a apartment complex in Vaudville. Apon entering the Operator chirps in.

Operator: I may have spoke too soon. Scans are picking up some exile activity and one disgruntled Copper Top. You might want to check that your gun is fully loaded for this one...you know, just in case.

The Player reaches his floor and meets a Blue Pill named Andrea Manson.

Andrea Manson: You must be friends of Mr. Wizard! Thank god you are hear, they cut the phone line to the police and just...started to live here. I came over to tend to the ruckus but they just kicked me out of my room. I am afraid to go back in. I think they have guns. What nerve to break into my apartment and just ruin stuff!

The Player enters the room and encounters Joker's Child gang members. Killing off most of them. One of the rooms contains a computer.

Computer:

A:\> irc.#joinHAHAHA.ISP=123.66.45.3

Pennywise: So the bases have been set up?

User: Yes flame head! We have surrounded Squeaky Clean Town with our members in Lill' Italy and Patterson. Harry Potter reject should not know what hit him in the nuts until its too late.

Pennywise: You wish you had flames *CENSORED*! How are the topography reports going?

User: Oooh, big words! We have sent a few Jokes and Gags in, telling them they will get girls and free liquor when they get back. Most of them are dead via the Wands. Guess they were too much "muggle" for-crap! I hear the door...and bullets!

Pennywise: Quick, tell *CENSORED* Head to kill the connection so we cannot be traced!

User: PM ASSHEADADMIN > *CENSORED* Head, torch this machine!

A:\>ASSHEADADMIN CODE=234567783942911111111111

CONNECTION TERMINATED. IP LOST.

Operator: Interesting. I hope piercings guy has a plan for this. Seriously, I cannot get over that that thing is a Machine!

The Player meets Andrea Manson before leaving.

Andrea Manson: Thank You so much for...MY FURNITURE! Why those bastards they ruined everything! Cigarette burns! ARRRG!!!

The Player leaves the building and The Magician calls The Player.

The Magician: Before you continue on I would like to clarify: Yes I am a Machine program. Surprised? You should not be, for if you are then this should teach you about pressing judgment onto things in the Matrix without investigation. Beneath the piercings, the exotic cloths, and the mage RSI shell I am a debug program for the system. My job is that of...alternative looks into the situation. Sometimes pursuing and following procedure causes more harm than good, hence were I come in. I suppose my visual nature reflects that.

Back on topic, your information proves to me that the Joker's Child are trying to infiltrate the area and are much more prepared than I thought. No matter, for I have gathered much information on the various gangs and organizations of the system. It is one of the ways I keep peace in this sector. I just so happen to know a main communications outpost for the Jokers Child, I keeped it around only for if it proved to be handy.

I believe that such handiness is now applicable.

Operator: New update location and objectives from The Magician. For a freaky looking person it sounds like he mean business!

The Player arrives at a seemingly abandon building, but the Operator reveals something under the surface.

Operator: Joker Child Exiles are s-swarming the s*ot. I-I-I thi*k th** a*e j-j-ami*g t** si*nel-

The Player breaches the compound are are filled with on guard Joker Child members. Electronic equipment is strewn about all behind locked doors to which the Joker Child guards the keys. After the last key is found, the communications room opens up.

*CENSORED* Head: Communications Line has been breached Boss! Send back up qui-ah *poop*!

The Player combats *CENSORED* Head who is not much of a fighter as he is a communications expert.

Operator: Good, that is the last of them. Search the machine quick before they send more!

The Player Searches the Machine.

Operator: Excellent! You managed to blow away the operator before he could purge the machine. Save all the data and remove the HD and send it to me stat!

The Player saves all the info on the computer and then removes the Communications Database HD from the computer and hopefully leaves before more Jokers Child start swarming in. After uploading said Hard Drive to the Hardline, The Magician calls the player in again.

The Magician: Ah, look what we have here. An entire list of every single operations base that the Joker Child has set up to cause damage to my zone. Good work ________, I will send some of my more combative programs to deal with them. You-wait-on second thought stick around for a bit. It seems that with all the men I can send, I am one strong man short. Since you seem to have the more adventure steak, I will promos to give you double than usual Operative _________ if you attack the main stronghold so I can squash such filth. Double or nothing, the choice is yours ________ to accept my offer or reject it.

Operator: An adventure streak huh? Attack the biggest base owned by the biggest *CENSORED* this side of the MegaCity and pay you double for it? I am starting to like this guy already!

The Player is pointed to a large flat complex in the City were scans show a odd sight.

Operator: Swarming with Jokers Child. This should be one hell of a fight....however the code seems odd. I cannot put my finger on it, but something in one of the object variables does not seem right. Put your caution foot forward first on this one ________, just in case.

The Player enters the first couple of rooms meeting strong resistance by Joker Child members. Each room is cleared out by The Player until after one empty hallway a door swings open.

Joker Child: *CENSORED* dudes get help! Something attacked-OH CRAP!

The Player defeats the badly injured Joker Child member and enters the room he came from. Dead bodies of Joker Child lie every were, the electronics broken, and a small fire on the couch illuminates the room.

Operator: What. The. *CENSORED*. A whole room full of exiles dead and it was not by you. How the hell-uh oh. Um....you know that odd bit of code I saw earlier? Well it is much more consistent now...and it is in the next room. I have no idea what it is but it is defiantly not human. Be careful for my sake.

The Player enters the next room and finds a Joker Child being finished off by an odd program. It is dressed in a Gi with Asian looking features and has flames emanating from it's body.

Unknown Program: Halt there opponent! You killed my father and now I will have my revenge! You cannot beat me for I have mastered the Man-Chu Fen style of Wu-Shu! Now fight you coward!

Operator: What the-DUCK!

The Player is assaulted by the Unknown Program. It seems to use lost CR2 version moves of the Zen Master style and slowly regenerates its health. After much fighting, the program is defeated and nothing is found on it's corps.

Operator: Whoa. That was...totally unreal. I mean it is the Matrix it is not suppose to be real but, wow. And here I thought with fly monsters, humanoid-looking Sentinels and female Agents that I had seen everything!

The Player leaves the location but not without one last call from The Magician.

The Magician: While we have seem to won this battle, it seems that we may have lost a war that has already started. AKA, the strange program you fraught. Who or what was it? Was it an Exile from the Machine City? Was it a rouge daemon from Zion or the Merovingian. And what was its reason for it's hostile behavior? Seems like we will not know, all I hope is that it was the last of it's kind. However, I still must say very impressive work Operative __________ and here is my promos. Double and everything!

If you somehow manage to see that program or a program like it, contact me as soon as possible ok?


:..>Initiative Investigation

Summary: Search for clues on rouge program epidemic.

The Magician: Ah, welcome back Operative _________, sight for sore eyes is an understatement.

Do you remember that very odd rouge program you fraught last time? Well, turns out that it was not the last of it's kind. On the contrary, it seems to be multiplying if you can believe that! My Vile Wands have been encountering that same program mutable time attacking the civilian population as well as other strange oddballs.

I am very vexed by this. I tend to leave no stone unturned and I will not have such chaos and....well filth in my neighborhood while I am still alive and functional! I now have a need to request for you Operative ________ with an even greater pay. I have sent that Operator of yours of a ground zero location that was attacked just over an hour ago. I would like you to help the investigation team there.

Operator: Hot stuff! I have been hearing about these random attacks over the news media networks. Creepy stuff. It makes more sense now that powerful programs such as the nut ball you faced last time are the cause of this. Lets see what kind of dirt we can dig up!

The Player is sent to a small apartment. A couch with fire burns sit in the corner as well as three human chalk outlines on the floor and one body bag. A small Mexican looking man is talking to a Police Officer nervously and a photographer is taking pictures. One Police Chief is pacing back and forth and another Police Officer inspects the player.

Police Officer: Hold it right there! Who are you, do you have authorization?

Police Chief: Let him go mac, this is the Inspector that Mr. Wizard sent. He's clean.

Police Officer: You sure, I do not trust him back. He is one of those Red Pill freaks.

Police Chief: You are going to trust him because I am your boss and I trust him, and I trust Mr. Wizard because anyone who could donate a Kidney for my son deserves to be respected!

Police Officer: *sigh* Yes sir.

The Player walks over to the Police Chief.

Police Chief: Well here's the lowdown to keep you up to date. It was a triple homicide, two kids below 16 and their mother of age 37. All three had fractures skulls, we cannot find trace of a weapon. The mother apparently retaliated back because we found one knife with a forging blood sample near her corps. We have sent that to the lab for testing. All the electrical equipment are shorted out, same like the last five cases. The only guy who saw witness this mess is the Janitor over there. You should talk to him about this. Shame. *CENSORED* shame. Who could have *CENSORED* done this, kill children!? Jesus Christ!

Operator: Shame indeed. Talk to Pablo, he may have more answers.

The Player talks to the panicked Pablo.

Pablo: So like I said, I heard some screaming and I came upstairs and this guy on fire ran out of the house like a bat out of hell. I put out the fire and called the police who are trying to pin it on me! I swear I did not do this, I will testify in court! This is racism!

Suddenly the Police Chief picks up his Walkie Talky.

Police Chief: Yes Officer....yes. Yes. Attack on Precinct 16, investigation team ambushed. Got it, will send back up.

Police Officer: Precinct 16-That is were Bill is! I have to get there before his *CENSORED* is grass.

Police Chief: No sir, you will stay here. Going there will be suicide.

Police Officer: Sir! I must leave. Bill is the reason why I am a police officer in the first place and I will not leave him there to die! You! Redpill. Are you with me or not?

Operator: I just got a call from The Magician, he says to take the Officer and come outside and get a good signal. He wants you to call him immediately. Point taken, he did not sound happy at all.

The Player leaves the area with the Police Officer and calls The Magician.

The Magician: Operative ________, things have sadly gone from bad to worse. Way worse. An out right battle between the Police Unit and the Unknown Programs have erupted and since you are the one closest to the place I am sending you to rectify the situation. Hurry before more life is lost!

The Player takes Bill to the Precinct 16 sector, a large Apartment Complex. The Police and Vile Wands are batting even more strange programs. The Unknown from last time is called a Karate Kid. There is are Cat Girl looking programs in sailor suits called Pretty Kats that use Kung Fu. Bearded Men in robes called Meta Mages who are Doctor programs and burly green Oger looking programs called Toll Beasts who use Akido.

Police Officer: What a mess! Look at these loonies, they are even batting things that are not there! Ok Red Pill, "__________", pick your shots!

The Player battles the Unknown Programs who shout out odd saying like "For Meglador" and "Meow! Give me back my comb you perv!" All while keeping the Police Officer alive.

Room after room this happens and two more unknown programs are found: Ninja looking ones called Kogas who are Knife Throwers and black pimp looking men called Wanksters who are good at using SMG's.

After all are dead, the Police Officer finds Bill on the floor.

Police Officer: Bill! Bill! What did they do to you. He, has a low pulse! Get an ambulance quick! Come on *CENSORED* do not die on me! You hear me Bill! Do not die on me man. Please do not die on me...no die...

Operator: I suggest you leave. We have done our part, all that is left is to morn.

The Player leaves the area and The Magician calls in.

The Magician: Human Life. Wasted. All dead. Sure they lived imaginary lives in a world that was not real...but they did lived lives and people left behind.

I am so vexed right now. I tried avoid such scum and wastefulness in Vaudville for so long, only to have the rug pulled out from me. What is worse is that I cannot understand the cause it, and if there is one thing that frustrates a magician the most it is not understanding the mechanics of a presented trick.

There is only one thing left I would like you to do. All the locations so far have had one thing in common: All the places have had there electrical equipment shorted out. A while ago we found an attack sight similar to this in which this was not the case. I would like you to investigate that area, see if my hunch that the electrical systems are causing the problem is valid or null.

Operator: Updated the location. This has gotten seriously out of hand fast has it not?

The Player reaches an abandoned apartment room that still has the "DO NOT CROSS" tape over it and two chalk outlines of a person on the floor.

Operator: Ok. Electrical Systems. Electrical Systems. Lest try the lights first!

The Player shuts the lights on and off.

Operator: No....that did not work. Try the TV next.

The Player turns on the TV and turns it off, but nothing happens.

Operator: Static. There is a computer in the adjacent room, try that.

The Player turns on the Computer in the next room and searches, but finds nothing.

Operator: Zip huh. Ok, try the Kitchen Phone. Maby they are using the Hardline network?

The Player checks the phone, it chirps in with a dial tone before a click that hangs it up.

Operator: *CENSORED* nothing! There has to be-ah ha! Why did I not notice it before! Look at that strange box over there. I never seen that before! Turn it on and see what happens.

The Player tuns on a box and with a loud hum the words "Metacortx Eon 3D PRESS START!" hover in the air with a computer voice saying "EON 3D, THIS TIME IT'S FOR REAL!"

Operator: Whoa! That looks like a video game system but...it has holographic graphics? Cool beans, I wish I could play Mortal Kombat on the hologram machines but nooooo, we need to use it for scanning the tunnels! Ah well, lets investigate. Find the controller and press start. See what happens.

The Player finds the controller on the table and "Press Start". Two figures, the Karate Kid program and a horned devil looking program called Ibis warp in having the same glitch like the General's holograms.

Karate Kid: You killed my father and now I will have my revenge! You cannot beat me for I have learned the Man-Chu Fen style of Wu-Shu! Now fight you coward!

Ibis: Come with me back to the depths of hell! Pay me with your blood!

The words "READY...FIGHT!" appear in the air and the two holograms fight each other.

Operator: Amusing. Very amusing. That karate guy looks like one of the unknown programs we fought, the nut ball! But how the hell is this-

The entire room shakes and viral code spews every were. The two holograms become RSI's and the gunshots and attacks are happening in real time.

Operator: Holy *poop*...they solidified! How the hell did that happen!?!

One of the programs kills the other and then the surviving one combats the player. The Player kills that program and the Operator chimes back in.

Operator: So this is how they are coming in. This has to be one of the strangest things I have ever seen next to those Merv Twin things. Lets get the game box to bring back to The Magician.

The Player tries to grab the Eon 3D game box but sparks shoot out of it and it turns black.

Operator: Er...I guess that means a no. Rotten luck we have huh?

The Player leaves the room and The Magician calls the player back again.

The Magician: Amazing and important discovery you found, I had a feeling you would find order in this chaos. I understand it now, at least in theory. All the houses had these Video Game machines and they play video games with hologram 3D graphics. This is very much way ahead of current Human Pod tech, but a glitch seems to happens and the game characters become flesh and blood! Very interesting and fascinating concept. I need to contact Metacortex about this box they are selling, it is obviously very dangerous. Good work ________, I will make sure to hire you more often!




Fansite Operator

Joined: Aug 16, 2005
Messages: 8129
Location: UK -------- Instance: Syntax --- Organisation: Zion - Faction: Omega Syndicate
Offline

Darrius Wrote:

:..>Redundancy Check

Summary: Apprehend a questionable device for study.

The Magician: Welcome back Operative __________. Simply reading the code of your RSI sooths me. You seem to be one of the better human contracts that I have worked with. I am glad you have come back to see me, I have more work for you.

I contacted Metacortex Industries but they claim they are only the intellectual property owners and not the manufactures, there fore I could not get a sample device for testing. They however mentioned that the game system is manufactured by a company in China called Xia Ding and imported into the city. The main importer: Bishop Imports.

Since sending an Agent would cause trouble and the Police cannot investigate without warrant, I plan on sending you to get one of these Eon 3D game boxes. I sent your Operator the locations of the next shipment. Intercept the delivery person and get the package!

Operator: Blip now on your map. This will be like taking candy from a baby. Hopefully that baby will not have a semi-automatic and knows Jujitsu.

The Player treks his way to a warehouse in the Mega City. Security is rough but not tight and after a few encounters the Security Team is no more.

Operator: Ok wait for it....wait for it....

Coming through one of the warehouse doors comes the Delivery Man.

Delivery Man: Hay guys, here comes the new shipment this is the first-GHAAAA!!!!

The Delivery Man drops the package on the floor and runs.

Delivery Man: I DUN WANT TO DIE!

Operator: Uh...well that was easy. Good job, I guess?

The Player picks up the Eon 3D Game Box package and walks out. The Magician contacts the player again.

The Magician: Excellent work Operative _________, we now have another sample. I have been using many operatives to send to my friend's labs sample Eon 3Ds for processing. Lab E8 is currently open and will be waiting your delivery. I am sure Mr. Bishop will not be crying over one failed delivery.

Operator: New location, lets drop this sucker off. And whatever you do not not turn it on and start playing!

The Player makes his way to this Lab E8 which is located in another warehouse in the MegaCity.

Inside there are scientist buzzing around looking at projects and the player sees the Chief Scientist.

Chief Scientist: Ah, I have seen you brought the sample. I will gladly take it from you.

The Player gives the Chief Scientist the Eon 3D Package.

Chief Scientist: Right, we will begin research right away. Strange the report your employer gave us, holograms becoming real. I mean, the Metacortex file says they use optic holograms, but even in the Matrix such things cannot just leap to life and be physical-

Researcher: Sir, we have a problem!

Chief Scientist: What?

The two converse and then the Chief Scientist address the player again.

Chief Scientist: Ah fiddlesticks. One of the other labs have accidentally activated the Eon 3D game machine and are now under attack by the simulacrum programs. I would call the cops, but Pepper is an Exile and with the Machines wanting her it would be out of hand. It would be nice if you could lend a hand in containing the outbreak.

Operator: Pepper!? The Magician is using Pepper!? What would he want with that Exile klutz?

The Player leaves the lab and The Magician calls back.

The Magician: Pepper is an illegal Exile sure, but unlike most who are destructive she actually has some real use. Pepper while outdated can manage to research very strong 100% correct results...just do not expect her to not goof up during the research phase. Hence why she is outdated. This outbreak would be one of those goof ups.

The scientist is right, sending an Agent will place it's prime directive with killing off Pepper and her team, ending all research that could have been found from the samples. I have no authority over them to command otherwise. Sadly you are going to have to go over there and clean house. After you tidy up the area, I want you to ask the research team what information have the uncovered so far.

Operator: Location set, lock and load. Time to kick more video game reject *CENSORED*!

The Player arrives at a bigger warehouse with a more complex office complex attached to it.

Inside are numerous Eon 3D game program attacking Scientist. The main ones are the Koga programs as well as two new ones: "Norises" who are cowboy looking programs that are good with Pistols and Shotguns, and "RBX" that are Master Chief-looking futuristic soldier that proficient in Rifles and Sniping.

After clearing all them out, the player then finds the Wounded Head Researcher who is holding his side.

Wounded Head Researcher: Thank you so much! I was afraid our distress signel would not make it. Trust me, Pepper does not pay us enough! What? The data. Well what we found was rather interseting. The main CPU is a six core Metacortex CPU with 3 gigs of RAM and a simple hardware nural network for AI. Not an inexpensive machine I'll tell ya. But there is more and this is were it gets interesting.

Compact into it is a smaller and simpler Code Compiler like you Red Pill's use to program objects. The "holoprojector" is actually a Program Launcher. What it does is it launches the compiled RSI that is made into the Matrix with the prime thinking done by the simple Neural Network following the game disk programming.

The problem lies with the simple Code Complier and the unstable sub-routines it uses to project such holographic RSI's. As you can see, the sub-routines have a 60% failure rate and will crash as a result due to them being poorly coded. As such, the Matrix then takes over and solidifies the RSI as an object. Since the RSI's programming comes from the game disk, they are not self aware aka they have no distinction between the video game and the Matrix worlds. Hence they treat us as game objects and do their programming...if that programming is combative then this is what causes all these problems with the Matrix.

I think this lab has seen enough for tonight. I am going to hang out in our construct to patch up, I think Lab E8 will take it up from here. God my back hurts!

The Player leaves and The Magician calls back.

The Magician: Well this has been an eventful and enlightening day for me. It is very interesting how the Matrix tries to assimilate things, is it not? When the game programming cannot suppress the Matrix protocols of object function, the Matrix simply dose what it does best: Try to describe the program into physical terms that humans can understand. Sadly when done in such a crude way, chaos takes over and at its worse lives are lost. That is were the fascination ends.

Very impressive work Operative _________! I believe I would have not comprehended the nature of this problem if you were not there to help along the way. In this case, I am indebted to you and not the other way around. Do not get too cocky though, this is not over yet. Not by a long shot!



:..>Skeleton Closet

Summary: Bring parties at fault to justice.

The Magician: Ah, Operative _________! The best in my book. Good timing in coming back to check up on this. I am done researching, I now have conclusive evidence to bring the people responsible for this into the fold.

Remember Lab E8? They managed to dissect the individual parts that make up the Eon 3D game box. Now, I constantly wondered, what company would have enough knowledge of the Matrix to create a tool that could create RSI holograms, but be stupid enough to not test for flaws and sell them into a Blue Pill market?

Well we traced the Matrix interface parts back to the parent company: Wright Research. To inform you or perhaps re-inform you, the Exile of the Elementals named Silver heads that company and nothing in that company passes by without his say in it.

Of course Metacortex is equally at fault for buying faulty hardware without further testing. I managed to hold a meeting and Metacortex accepted, but Silver rudely declined. Sadly he is simply ignoring that his product has caused 16 homicides and major property damage with injury in Vaudville alone. He is technically a criminal at this point and after submitting to The World I have a warrant for his arrest.

Time is against my plans, so I cannot say more right now until later. I have sent your Operator the location to one of my Vile Wand outposts in Vauxton. Go there, get some 'Wands and supplies, then I will give you the rest of the details. Make haste!

Operator: Best Operative? Hay, I am the operator that ASSISTED the best operative! Ah well, at least this will be another action time. No medal for me. I envy you __________.

The Player arrives at the Vile Wand's Outpost. They are a friendly bunch who are repairing objects and coding glitched walls. Talk to any of them and they may give send you and Upgrade Boost to your RSI.

After many racks of guns and devices, you reach Burton the leader of the bunch.

Burton: Welcome to our compound. I would shake your had but...no offense to you but you do not have the cleanest hands per say. Anyhow, The Magician has said much praise about you, so I trust in you to lead my men and women into combat an lead them well. Take four and any weapons and or equipment you need to get the job done. I wish you good luck.

The Player takes four Vile Wands: A Force Multiply, Trauma Surgon, a Network Hacker and a Howitzer. The Magician calls in again once the player leaves to give the details.

The Magician: Now before you leave, let me quickly tell you a little antidote about my programming method. Normal procedure, aka The Worlds way would be to sick Agents and SWAT onto Wright Research until they apprehend him. However, it would be a waste of time and efficiently with the potential for more fatalities than normal. The Freeway is a good example of that.

While others would just like to put there strongest and the most upfront way, I go for another path. Remember, alternative nature, the most simple and necessary steps to get the job done. Fewer lines of code with maximum efficiency. This is why I am still operational today.

I have convinced The World that sending in my best operative, you ________ and a few of my Vile Wands will be more than enough to bring Silver into custody. However, just as a warning, this does not mean that attempting such of thing will be easy. On the contrary, this will be difficult but I am confident that you can bring in Silver. Justice will prevail and I will see to it with you as my best foot forward.

Operative: I cannot believe it. We are going to go in and arrest the "meat-bag" hating Silver. I cannot wait to see his prim face when we barge into his office guns blazing. I also wish you luck because you are going to need a lot of it and a but load of skill.

The Player heads to the White Research center and after getting past all the guards (with hopefully all the Vile Wands in tact, you only need one to succeed but lose all and fail) enters the Elevator to head to Silver's Office.

Operator: Top Floor, Silvers Office. I sense a mass amount of Security Forces not only on his level but on all floors. I sure hope you or one of the Vile Wands have a plan to deal with this.

The Player exists the Elevator and is greeted by the clerk.

Office Clerk: Hello do you have an appointment for today sir?

Vile Wand: Sleep now dear...

The Clerk falls asleep immediately as at least one of the Vile Wands heads to the Elevator Doors.

Vile Wand: I jinxed the coding of the elevator, it will not budge from this floor level until we say so. This will keep the rest of them down there. Hmm, I will admit one thing, at least this place is clean.

Suddenly a group of Security Guards appear and Danielle Wright shows up with the group.

Danielle Wright: So there, you have come with a small army thinking you will take the boss?

Security Captain: Miss, I still have no idea what you are talkin' about, there is only _______ I have no idea were you are getting this army thing fro-

Danielle Wright: Shut up stupid! *sigh* Clever, Blue Pills cannot see them then. Ah well, all it will be is a spray and clean up on Floor 28. Kill them.

The Security Guards will try to attack the player but the Vile Wands will upgrade/heal the Player and viral handy cap the Security Team making them weak.

Security Captain: What the hell!? I feel so dizzy, what the hell is happening to us!?

When the last Security Team member falls Danielle Wright fires a few shots from a Handgun and hides behind the two double doors.

Danielle Wright: Get away you nasty looking freak __________!

Vile Wand: How human, she forgot to lock the door.

The Player and his team of Vile Wands pass the Double Doors into Silver's Office.

Silver: What the hell is going on here meat bagtrette!?!

Danielle Wright: They broke through-ugg!

The Vile Wands viral attack her until she is rendered useless.

Silver: What is the meaning of this!?

Vile Wand: You are under arrest for selling lethal and untested protocols for civilian use.

Silver: You and the meat bag have no right! You are not cops, you cannot do this to me!

Vile Wand: All us 'Wands are commissioned by the MegaCity Police as undercover cops, albeit ones that cannot be seen. You will come to your summons set up by The Magician exile, weather you like it or not.

Sliver: Scum! The Merovingian will never stand for this, I am valuable to him! When he gets a hold of you, you pointy hat punks will be luck if-

Vile Wand: God Shut Up!

The Vile Wand kicks Sliver and hand cuffs him.

As the Player leaves with Silver and the Vile Wands, they activate the elevator and find Dire Lupines inside.

Dire Lupines: We are going to pound yo-

Vile Wand: You hurt us, Silver dies. Understand?

Dire Lupines: Er, understandable.

Silver: Wha-COWARDS! USELESS *CENSORED* COWARDS!

The Player leads Silver in tow with the Vile Wands and The Magician calls in.

The Magician: Most excilent! I am thrilled that my plan has worked! Now we must take him to the place meting. Do not worry, it is near by. Be careful of the gangs in Downtown though, they have very nasty habbits.

Operator: YES! Us One, Silver Zero. Guess Silver now knows what it is now like to be on the *CENSORED* end of the sticks huh?

The Player carefully leads Silver and the Vile Wands to the building nearby. On the floor there is The Magician and Mr. Rineheart of the Metacortex company.

Vile Wand: As you can see, we have Silver in our possession.

The Magician: Spot on work guys, and it is nice to see you again Operative _______, alas with some battle waryness.

Mr. Rineheart: Ok, lets get this thing done quick, I have lunch in a half hour.

Silver: God I do not deserve this...

The Magician: Oh do you? Tell me, were did you get those faulty sub-routines!?

Silver: From the only place that every faulty thing comes from, The Machine City. New RSI codes. You also lie, I did test them but I figure the risk was worth taking.

The Magician: So you knowingly sold faulty sub-routines to pod people even though they were dangerous!

Silver: I only did some preliminary test, I had no idea that solidification would happen! That and I did not knowingly did it, it was a business deal, pure profit.

The Magician: CHILDREN, COPS AND PROGRAMS DIED HORRIBLE DEATHS....so you could have your *CENSORED* profits.

Silver: I-I-

The Magician: Forget profits for a second, you know you have murder charges against you. You know how long they will send you to a "meat-bag" jail for this, eh Silver? And you Mr. Rindheart, why did you buy something without testing it?

Mr. Rineheart: We thought they came from a trusted company, so we never thought to double check. Obviously we were mistaken.

The Magician: I am sick of both of you. I think it is time for the authorities to handle the rest of this.

The Magician takes out his cell phone.

The Magician: World. Remember how you said you wanted to have Silver's head on a pike? Well I do not have it on a pike but I do have Silver. That and we need some investigation into the Metacortex building. Send Agents now? Of course sir. Oh, and you are welcome sir.

He hangs up.

The Magician: It would be wise to leave now Operative _________, I do not think Agents would take too fondly seeing a Red Pill here.

The Player leaves before Agents can spawn in but not before one final phone call.

The Magician: As of now, I have to figure out how to finish solve this problem. There are still thousands, possibly tens of thousands of Eon 3D boxes out there still being used and they need to be stopped. Hold onto your hat Operative _________, I may need your help for one last time. Once again, Thank You for your helping hands.




Fansite Operator

Joined: Aug 16, 2005
Messages: 8129
Location: UK -------- Instance: Syntax --- Organisation: Zion - Faction: Omega Syndicate
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Darrius Wrote:

:..>Count Zero

Summary: Purge rouge program epidemic via computer network.

The Magician: Remember that one last time? Well, this is it. This is the end of this and if not then please send me to the Source for reconstruction.

Here is the low down now. Sadly, Metacortex has denied recalling back the Epon 3D boxes even though they have stopped sales. They claim that shipping had nothing to do with them and they are being brought into court but...court cases take months and even years to settle out. With a corporation as big as Metacortex, we could be seeing more harm as the Eon 3D is passed around and possibly even hacked to make it more deadly than it already is.

Naturally, the Machines have looked to me once again to provide an alternate solution. Here is what I have come up with. According to the Press Release: All Eon 3D Game Systems are instantly equipped with Wi-Fi Access and are constantly connected to the Metacortex GameZone Network.

I have studied the Eon 3D with the help of Lab E8 and have coded a virus of my own design. This will not only deactivate a Eon 3D, but will erase any data on it and the account of the mainframe it is connected too on the network. The key is, it needs to be inserted into the core server to spread to all of the Eon 3D. If we do this we have shut them all down and no harm will come from those boxes again.

Our Agents need to tend to more important needs of the system, so I requested sending my best AKA you Operative _________ to insert the Virus into the Core Server in Metacortex. Now, you will not be welcomed by security so make sure to load your best programs and equip yourself with the best weapons. When you are ready, go to one of my Vile Wand outpost in Morrell to get the virus and then it will be off to Metacortex to finish this.

Operator: Outpost located and mapped. God I cannot wait for this whole shin-dig to be over!

The Player travels to Downtown in Morrell to the other Vile Wand Outpost. It is similar to the other Outpost but there are lest Vile Wands operating here. Inside instead of Burton, the Player find Granger.

Granger: Yea, boss is not here. He did however leave you with some notes. In the safe there is The Magician's virus for you to plant. You can take two of his men and that is all he wrote _________.

The Player takes the Zero Virus out of the safe and optionally two of the Vile Wands: A Physician and a Ballista as backup.

The Player leaves and The Magician calls again.

The Magician: Hurry, the less time we waste the more potential lives we can save!

Operator: Put a way point for the Metacortex building just incase you forgot were the big *CENSORED* building is.

The Player rushes past Plaza Security of the Metacortex building (unless the player is a high enough level) and hits the button for Floor 303. However, it stops and the Operator calls in.

Operator: Crap! Security forced the elevator to stop at Floor 101. They do not have a emergency stare system so you will need to find someone who can get the elevator running on this floor.

The Player exits the elevator and explores the office space of Floor 101 with panicked office workers and Security forces attacking. When reaching a floor of cubicles the Operator chimes in:

Operator: Hay, this is the same floor Neo worked at! I wonder if you can find his desk if it exist anymore. Nothing is more creepy than a dead man's cubicle huh?

The Player ends up exploring more of the large floor until the Janitor Engineer is found.

Janitor Engineer: Terrorist! What do you want? Can I over ride the elevator, yes I can. Anything as long as you do not shoot me sir!

The Player leads the Janitor Engineer back to the elevator and inside.

Janitor Engineer: Ok, just give me a minute ok? I am a bit rusty on this.

The Janitor engineer fixes the elevator and the Operator chimes in.

Operator: Good job _______! Get to Floor 303 in a hurry! I will guide you from there.

Vile Wand: I sense the room is heavily guarded.

Janitor Engineer: Who the hell are you talking to?

The Player reaches Floor 303, a floor that is filled with computers and admin's.

Operator: Ok, find the main admin and have him direct you to the Core Router.

The Player finds the Lead Admin.

Lead Admin: *poop*, Core Router. Yes sir with gun, you do not have to tell me twice!

The Lead Admin lead you to a large mainframe next to the computer.

Operator: Ok, have him give you head Admin access and then program the router to hit every Eon 3D machine in the network. Then upload the virus and get the hell out of doge!

The Player talks to the Lead Admin.

Lead Admin: Head Admin status, you go it boss!

The Lead Admin types in a few commands.

Lead Admin: All set, do what the hell you want! Anything to save my skin!

The Player then searches the machine accessing all the Eon 3D machines on the network, then The Player uploads the virus into the mainframe and checks the computer.

Operator: Success! Now here comes the getting out of doge part! Security is heading your way, possibly the Police after that. RUN!

The Player fights his way through the Security force spanning Floor 303 and then runs out of the Metacortex building.

Operator: YEA! WE KICK *CENSORED*!!

For the last time, The Magician calls The Player.

The Magician: Hello there Operative __________. I just wanted to chime in telling you how much of a success this was. That, and that this whole plan would have been a failure without one important piece of it: You Operative _________. You have done more for The Matrix and the well being of others than most Red Pills I have encountered and I commemorate you on that.

Remember, sometimes the alternative solution is the best one. Rare for a machine program, I will be forever indebted to you and your services that you have provided me. Now my Vile Wands, if you come in with contraband, will not take lightly with you visiting Vaudville. I have no control over that. However, I myself, The Magician will remember you __________ for years to come. If you ever need help, just stop by Vaudville and ask for Mr. Wizard. People their will gladly point you in the right direction from there. Take care, and good luck in your endeavors within the Matrix. I pray that they will be legal from now on.



Next Up: Artwork dump and The Hanged Man.



Transcendent

Joined: Nov 11, 2005
Messages: 160
Location: London, England
Offline

.::Queensberry::.

Lol - definitely a neighborhood in my area...



But yes, this entire post is amazing. It's innovative, brilliant, and embodies everything that I'd ever have hoped for in this game. I think we all have a solid grasp on the sad place that this MMO is going to end up, but if by some act of god SOE decides to give MxO some more funding, I fully advocate the entire concept.



Vindicator

Joined: Sep 1, 2005
Messages: 2466
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Vindicator

Joined: Sep 1, 2005
Messages: 2466
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Bah, *CENSORED* forums. Darrius asked me to post this. It details rare frags and access keys.



I thought that while you guys are waiting (man drawing this stuff is hard) I thought I would post this since I have the list already.

Someone also wanted to know the building types and placements. While the placements you can read about and view on the map (until I get the drawings out) I can describe further with smilies the type of buildings found in each area.


-- Red Fragments and Access Keys --

::Nastratin::

Image Operative Object -- Used by the Jokers Child to upgrade them selfs in combat.

Image Access Key Jade Moon -- Has been repeatedly attacked by the Jokers Child so they keep the Access Key in case of a full scale gang war.

Image Building Type -- Think of Westview, like Sobra Shores but more resembling Downtown. So scummy but a recent scummy.


::Vaudville::

Image Hacker Patch -- A fundamental code used in maintaining the code of the System.

Image Access Key Jokers Child -- They like to pull pranks in the area to keep the Vial Wands on there toes so they need ease of access to the area.

Image Building Type -- Historic District but with lots of red.


::Tungston Bvd::

Image Consumable Patch -- A Beatnik skill that gets used for creating the code bending drugs they need to consume.

Image Access Key Illuminoids -- Because of the rule bending operations of The Hanged Man, the Illuminoids have secured access to that area so that it is in check by the Wheel of Fate.

Image Building Type -- Midian Park like, were you have a forested park but with high rise building surrounding it. Lots of green.


::Chapllin Heights::

Image Coder Patch -- Contraband picked up from unlucky Redpills who were shot and detained.

Image Access Key Suit -- While the Suits do busyness in Hampton Green, most of the Suits live in the upper crust Chaplin Heights area.

Image Building Type -- Upper Crust, A cross between Pillsen and Hampton Green but smaller.


::Queensberry::

Image Operative Patch -- Codes used to enhanced the fighters they bet on and beefing them selfs up for hand to hand thuggery.

Image Access Key Beatniks -- Being natural anarchist, the Beatniks have secured access to this area so they can protest the consumerist nature that Queensberry stands for.

Image Building Type -- Lamar but Flashier.


::Bellucci De Monica::

Image Clothing Patch -- Fashion conscious Caravaggio carry such codes to repair there ceremony robes of worship.

Image Access Key Dog Pound -- The Moon has made a deal with Sammy Wein that if the Caravaggio's decide to cause havoc on other gangs that he would send his Dog Pound to bring stability to the area.

Image Building Type -- Cross between Guiness Lake and and Italian Villia in Venice.


:SMILEYraxin::

Image Weapon Patch -- Used by the Katalugi to repair there own defense weapons handed out by the Chariot.

Image Access Key Mile High Club -- The gang likes to hang out here for prostituting and shady dealings in between gambling.

Image Building Type -- Lucero Point and Stamos.


::Staenberg::

Image Operative Subroutine -- A major code carried to use advance military drills.

Image Weapon Subroutine -- Carried by all Regime members to repair and modify the lethal firearms they wield.

Image Access Key Corporate Security -- The Merovingian gave Mr. Black the Access Codes to this area when he left running with his tail between his legs. The Security team has made money and friends with low level Regime officers via bounty hunting.

Image Building Type -- Creston Heights but taller buildings and more sinister with a maze-like center.


::Sunrise Bvd::

Image Clothing Subroutine -- All Scouts must keep there uniforms in top condition and luster, so this code is carried by most to aid that notion.

Image Access Key Runner -- Runners like to hide out here using the MegaCity Scouts as a deterant for rival gangs.

Image Destitutes -- They have secured this area as an escape zone just in case the Illiminoids or the Beatniks decide to invade Berggers Way.

Image Building Type -- Cross between Kaede and Sai Kung. Very international looking with a building layout like Dannah Heights.


::Murnau::

Image Tool Subroutine -- A help full bit of code that allows Dumpster Divers to reassemble broken trashed hardware.

Image Access Key MegaCity Scouts -- High Level Scouts are sent sometimes to search trash so they can uncover real dirt on corrupted cooperations.

Image Assassin -- The Assassins occasionally come up here to steal parts from the Dumpster Divers.

Image Vile Wands -- They like to keep tabs on the area to make sure everything is under control.

Image Building Type -- Southard or Uriah warehouses but with taller buildings like Park East.


:SMILEYatterson::

Image Awakened Patch -- Used when a person becomes part of the Illuminoids to open there mind to the reality of the Matrix.

Image Access Key MSU -- People who work for the St. Skroce hospital like the MSU live here on off hours.

Image Building Type -- Chelsea and Baldwin Heights looking with a little mix of Furihata minus the Asian influences and add some warehouses.


::St. Skroce::

Image Consumable Object -- Used in processing sedation chemicals and medications for patients.

Image Access Key Disciples -- To avoid suspicion from public feeding, the Vamp programs steal blood packets from the hospital instead.

Image Building Type -- Union Hill like with some Apollyon-ish looking stuff to the west.


::Berggers Way::

Image Tool Patch -- Some of the Destitutes manufactured equipment for machine programs before they broke down and went into exile.

Image Access Key Katalugi -- The Chariot uses the Way as a back route to traffic illegal goods using the Berggers Woodlands as cover.

Image Sleeper -- This gang originally had ownership of this land before the Destitutes came in and took it away from them.

Image Building Type -- Think Ashencourte or Widow's Moor but with modern buildings like Bathary Row. Heavily forested.


Arg, more work to do! Confused *drawing* *typing* *drawing* *typing*



Vindicator

Joined: Sep 1, 2005
Messages: 2466
Offline

Another one of Darrius's updates:





Wow, lots of things can happen between updates huh?

Well I have not been slacking off. I still have those drawings to upload and I do have free time today to type out The Hanged Man.

However, I thought in the mean time you guys and girls would like to know the Vendors of the Entertainment District as well as what kind of music will you be lessening to.


.:TIER THREE VENDORS:.
(Tier Three Vendors only sell "primary path" abilities. The optional abilities must be crafted.)

Firearms Dealers
Scattershot, Gunslinger, Rifleman, Sniper, Data Miner, Knife Thrower

- Pangya -- Nastratian -- Blue Line

- Tieto -- Praxin -- Brown Line

Martial Arts Vendors
Shadow, Assassin, Kung Fu Master, Karate Master, Aikido Master

- Kamae -- Vaudvile -- Brown Line

- Bruteus -- Queensberry -- Between Jet Dempsy Training Facility and Megnasum

Patcher Vendors
Corpsman, Force Enhancer, Upgrade Artist, Doctor

- Richard -- Vaudvile -- Town Area

- Vixson -- Patterson -- Plaza Area

Viral Attack Vendors
Despoiler, Skript Kiddie, Vector, Artillerist, Arbalest

- Leacher -- St. Stroce -- Between Hospital and Insane Asylum

- Mr. Oak -- Berrgers Way -- The Shore

Code Shaper Vendors
Coder, Code Shaper, Proxy Coder, Utility Coder

- Sicile -- Vaudvile -- Town Area

- Margrete -- Sunrise Bvd -- The Strip

Weapons Dealers
Handguns, Rifles, Shotguns, SMGs

- Egor -- Nastratian -- Town Area

- Domino -- Sunrise Bvd -- Brown Line

- Misnomer -- Bellici De Monica -- Brown Line

Item Vendors
Spy Tools, Hacker Tools, Coder Tools, Consumables

- Pip -- Tungston Bvd -- Plaza Area

- Tibald -- Belluci De Monica -- Park Area

- D.P. -- Patterson -- Arias HQ


.:TIER FOUR VENDORS:.
(Only the first (top) ability in each of the trees are sold. The rest must be crafted.)


Firearms Dealers
Master Knife Thrower, SMG Specialist, Expert Rifleman, Duelist

- Slug47 -- Staneburgh -- Plaza Area

Martial Arts Vendors
Master Shadow, Master Assassin, Kung Fu Grandmaster, Karate Grandmaster, Aikido Grandmaster

- Zughn -- Sunrise Bvd -- North West Hardline

Patcher Vendors
Force Multiplier, Trauma Surgeon, Upgrade Master, Physician

- S3cr37 -- Staneburgh -- Plaza Area

Viral Attack Vendors
Ballista, Howitzer, Destroyer, Ravager, Network Attacker

- Distructor -- Staneburgh -- Plaza Area

Code Shaper Vendors
Proxy Technician, Utility Technician, Proxy Master, Utility Master

- Hal -- Muranu -- The Throat

Hangun Smith
Handguns, Dual Handguns

- Remmington -- Staneburgh -- South Western Hardline

Special Ops Dealer
Rifles, Shotguns, Sniper Tree

- Harry -- Staneburgh -- Port Geta/Brown Line

Supresion Fire Dealer
Smgs, Dual SMGs

- Phobos -- Chaplin Heights -- Plaza Area

Spytech Vendor
Disguies Masks, Invisibility Belts, Lock Picks, Ect

- Von Deche -- Staenburgh -- North West Hardline

Drug Dealer
Pills, Eye Spray, Injections

- *CENSORED* -- Muranu -- PT Building

Coding Tech Vendors
Coding Tools, Hacking Tools

- Swanson -- Muranu -- GT Building



.:Special Vendors:.
(Vendors that are unique and sell special things.)

Fragment Vendors
Rare Code Fragments, Code Bits

- Depor -- Staneburgh -- Sub Metro

- Gliese -- Elohim -- The Gates

Prop Vendors
Sell RP Props

- Shoreman -- Bergers Way -- The Shore

- Icron -- Muranu -- The Throat/South Hardline

- Torque -- Staenburgh -- Sub Metro

Zion Vendors
Vendors located in Sub Metro

- Aden -- All Abilities

- Thymi -- Exclusive Clothing

- Golatii -- Exclusive Weapons

- Cytos -- Exclusive Items

- Guan -- All and Exclusive Consumables

Archivist
Archive Books, Requisition Ticket, White Hallways, Mission Archives

- Archivist Broker -- Staneburgh -- Sub Metro

Bartender/Club Vendors
Club Consumables

- Club Artemis

- Club Hugo

- Club Viper Room

- Club Blue Box

- Club Big Iron



.:Clothing Vendors:.
http://mxovault.ign.com/View.php?vi...ry_select_id=14


--Group One Vendors--

:..> Savvy -- Nastratian -- Town Area
:..> Kudos -- Vaudville -- Town Area
:..> Mikka -- Tungston Bvd -- North East Hardline
:..> Tornorl -- St. Stroce -- Big Iron
:..> Pipson -- Patterson -- Arias HQ

--Group Two Vendors--

:..> Gerald -- Queensberry -- South Western Hardline
:..> Corncho -- Praxin -- Club Artimus
:..> Islewald -- Belucci De Monica -- Park Area
:..> Brockor -- Burggers Way -- The Shore
:..> Quintton -- Vaudvile -- Plaza Area
:..> Helix -- Tungston Bvd -- Plaza Area

--Group Three Vendors--

:..> Henessy -- Staneburgh -- Plaza Area
:..> Webber -- Muranu -- Rook Building
:..> Pujo -- Chaplin Heights -- Town Area
:..> Nikcolob -- Staneburgh -- Grey Line
:..> Rummons -- Elohim -- Collector Empress



.:Music:.

Entertainment Daytime

Code Roulette -- Light Jazzy Remix of "The Plan" soundtrack in Reloaded,. Orchestrated music takes place from The Keymaker sitting in the Abandon Building discussing the Plan to get to the Source.

Entertainment Nighttime

Code Blackjack -- Heavy Dark Acid Jazz Remix of "Seeing the Oracle" in The Matrix. Orchestrated music takes place from when Neo jacks in to see the Oracle for the first time to when he enters the elevator.

Entertainment Indoors

Code Rummy -- Somber Remix of "Elevator Ride" in The Matrix. Orchestrated music takes place from when Neo enters the elevator to see the Oracle for the first time until he tries to open the door.

Entertainment Mission Music Non-Combat

Gun-Fu Salsa -- Slight remix of "Descending into Hel" in Revolutions. Orchestrated music takes place from when Morpheus pushes Club Hel's button to when the doors open to the Coat Check Room.

Entertainment Mission Music Combat One

Tetsujin Rave -- Dark Salsa Techno Remix of "Coat Check Room" in Revolutions. Orchestrated music takes place from when the elevator opens to when the last of the Exiles falls on the floor.

Entertainment Mission Music Combat Two

Binary Waltz -- Acid House Remix of "Trainman Cometh" in Revolutions. Orchestrated music takes place from when Trainman pulls the emergency break to when the Trainman jumps trains.

Club Artemis

Normal: Blackening
Special: Ayria -- Six Seconds

Club Hugo

Normal: Tropic
Special: Android Lust -- Fall to Fragments

Club Viper Room

Normal: Stratus
Special: Chemical Brothers -- Believe

Club Blue Box

Normal: Piston
Special: Crystal Method -- Red Pill (with Scratch D Vs. H-Bomb)

Club Big Iron

Normal: Bash
Special: The Lunatics -- Collide

NOTE: Special Songs are exclusive to said club. They are played once when you first enter the club and then randomly between 6 to 15 hours in the game from then on.

Sub Metro

Non-Combat Music -- Zion Mission 2

Combat Music -- Niobe Combat Music

Entertainment Public Combat Music

Giez -- Sack Says Air (Morpheus Tango Remix)

Kraftwelt -- Confusion (Calculated Mix)

Sunset Yellow -- Agent Yellow (Mr.Anderson Mix)

Solar Plexus -- Fragments (DJ Cypher Remix)

System 7 -- Expansion (Conspiracy mix)

Transmutator -- Take Over (Smith Virus Remix)

Pressure Of Speech -- Mothmath (Scanner mix)

Filter Section -- Action 8 (Watch TV Remix)

DJ 2iax -- Fighter (Route 101 Remix)

Crystal Method -- Ten Miles Back (Not Afraid Mix)

Chemical Brothers -- Song to the Siren (Architect Remix)

Photex -- Ren (Free Mind Mix)


As a extra treat (if there was more money to spend), to give each Neighborhood its own flair each zone has its own slight variation of the Entertainment Day/Night music. Here is the listing to see what changes:

Nastratin

No alterations, this is the district's music at its purest.

Vaudville

Has more brass.

Tungston Bvd

Less horns and adding in more percussion.

Chaplin Heights

Less horns and adding in more strings.

Queensberry

Adds a Lazy Jazz layer.

Bellucci De Monica

More string and horn, sounds very Italian villa-ish.

Praxin

Synthetic and scummy, more like the Downtown during daytime.

Staenberg

Highly synthetic and sinister, sharp strings and loud horns. Sounds like Downtown during the night.

Sunrise Bvd

Has International District influences and interments cues.

Murnau

More drums, adds a barren synthetic tone.

Patterson

Highly energetic, sounds like the Slums during the day.

St. Skroce

Adds a heart monitor beep into the flow of the music.

Berggers Way

Less string and adds Bongos instead of drums.

Elohim

Is very dry and bare, sounds like the Barrens during the day.



Le Veri has the same music from the films which you can lessen to here: http://dondavis.filmmusic.com/media...xreloaded_2.mp3

I plan on one day doing some of the new tracks when I have the time.


Next Up: Artwork and Enemy Rank Profiles. Cool



Vindicator

Joined: Sep 1, 2005
Messages: 2466
Offline

Darrius says:

I know, the drawings and The Hanged Man arch is taking forever. One more in between update before I actually get off my duff and move on.

Enemy Rank Profiles

::The Jokers Child::

Description

The Jokers Child is a dangerous prankster group that has recently arrived to claim Nastatain as it's turf. The higher up members are decedents from the main Power Plant routing program that failed the Machine Civilization while the lower rung members are made up of the local disgruntled youth.

Skills
All Three Martial Arts Trees, All Three Ballistics Trees, Virology Branch, Assassin Branch

Joke ^
:..>Jokes are local coppertops that have survived the hazing ritual. They are basic scouts that just report to others when things happen in the neighborhood.

Gag ^^)
:..>Gags are blue pill members of the gang that have mastered the art of basic pranking. A favorite is leaving a bag on excrement that is on fire at the doorstep of an unlucky individual.

Prankster ^^
:..>Pranksters are Gags that can figure out more complicated shenanigans and also double as the main turf guards for the town areas.

Knock-Knock ^^
:..>Knock-Knock's are Jokers who go from door to door to harass the locals into doing what they want. Normally they acquire this though being annoying or by force.

Harliquin ^^^)
:..>Harliquin's are masters at lock picking and use their skills to jack cars to preform drive-by shootings or hit and run incidents.

Clownboy ^^
:..>Clownboys are infamous for shouting out some sort of nonsensical antidote and if the person cannot come up with a snappy answer they proceed to put a bullet in the victims' head.

Running-Gag ^^
:..>Running-Gags are leftover sub-routines of data management programs. They ease drop on communication channels in the Matrix and relay them to the core program-The Fool.

Aristocrat ^^^)
:..>Aristocrats are parts of the core program that was fragmented when escaping from the Machine City. Due to the corruption of their code they have become highly unstable and are very dangerous to be around.

Gang Boss "Pennywise" ^^^
:..>Pennywise is the header file to The Fool and therefore his counter part. Having a huge list a crimes stacked against him from *CENSORED* to arson, he hides in the back alleys to avoid the Feds and Agent programs. Just like his master, his code causes fluctuations in even the simplest equations and should be avoided at all cost.

::Vile Wands::

Description

The Vile Wands are subroutines created by The Magician deeming them as an alternative and more combat oriented solution to the normal Cleaner program. Invisible to Blue Pill eyes, they maintain the code behind the illusion that is the Matrix as well as dispel anything that is "unclean".

Skills
Aikido, Ballista Branch, Network Hacker Branch, Force Multiplier Branch, Proxy Coder Branch

Assistant ^
:..>Assistant's are proxies that boost the work efficiency in other programs of it's type to repair badly written code or rewrite old code in the system.

Wand ^^
:..>Wands are the main workers in the programming network, using their own created viruses to disable other hostile programs so they can be disposed of properly.

Presto ^^
:..>Presto subroutines are known for being the fastest patchers in the Matrix, editing badly damaged code in what seems to be a blink of an eye.
Abra ^
:..>Abra programs specialize in processing code from the buffer flows so that they may be turned into new pure code that can be overwritten.

Kedabra ^^
:..>Kedabra's are the backup programs used when Wand's fail. They have much greater knowledge of how to create malicious code to counter very hostile entities in the system.

Alakazam ^^
:..>Alakazams are specialized in creating new network pathways in case old network systems fail or if new pathways can be erected to route data more efficiently.

Hokus ^^
:..>Hokus are by designed to be very fast at debugging large amounts of code, quickly analyzing weak points in even the most well built programs. Coupled with added knowledge of how to create viruses and trojans makes these routines very deadly.

Pokus ^^^
:..>Pokus have two roles in the system. One is they act as sub-management programs that deal with gathering data of how efficiently the other Wands are doing. The other is a emergency last line in defense against high level threats such as massive data overflows and harmful viral programs. These things are designed to take such dangers out of the equation as quickly and efficiently as possible.

Gang Boss "Burton" ^^^
:..>Burton is a personal name giving to this program for easier identification from the other Wands. Burton's main function in the system is to be used as a command substitute in the absence of The Magician. While not as smart or as tough as his programmer, Burton is highly efficient and will get actively involved in anything posing a threat to Vaudville. Beware, he is devilishly clever at hacking the Matrix and will use it's routines against you!

::Beatniks::

Description

To the Machines, they are a terrorist group. To Zion, they may be potential new solders for the war. These individuals are made up of Blue Pills who have either sensed the unease of the Matrix by natural means or through substance abuse. They grasp the idea of a singular force binding them and watching them, lacking only the light to wake up.

Skills
Aikido Branch, Karate Branch, Handgun Branch, Upgrade Master, Awakened Abilities

Bro ^
:..>Bro's are your average low risk druggie that makes beads and trinkets inside their vans and sell them to passer byers in Tungston.

Junkie ^^
:..>Junkies while have not taken the Red Pill, have smoked various mind altering drugs from their beatpipes that allows them to slowly peel back the reality layers of the Matrix.

Hipster ^^^
:..>Hipsters treat Bros and Junkies as if they were family, making sure nobody harasses them or causes them ill harm.

Mellow ^^
:..>Mellows have reached what is known as "clear" a state of mind that produces alpha patterns similar to that of a Redpill's brain. They achieve this by breathing in more drug smoke than they do oxygen.

Holis ^^
:..>Holis are mostly wood workers who make the beatpipes and bongs, as well as manufacture the drug. How the Beatnik drug is made only they know, Holises rather die in peace than give out the secret.

Rainbow ^^^
:..>Rainbows tend to the plants and animals in the park they dwell in, often making necklesses out of the flowers. They also have a knack for not wearing much clothing.

Shaman ^^
:..>Shamen have started to deconstruct the reality around them through drugs and meditation, obtaining abilities that they call the "psych".

Bodhisattva ^^^
:..>Bodhisattva's are Beatniks that on one day though meditation, they managed to peer into the "other world". They tell stories about their visions of the "bug demons" and are happy to show off their rule breaking abilities to naysayers.

Gang Boss "Hoffman" ^^^
:..>The guitar wielding Hoffman is a woman with a very contrived past. Nobody knows her full legal name because she erased all records of it when trying to avoid the authorities. Rumor has it that on a quest for truth in her youth, she was given a concoction by an Asian monk and when she looked at her pet black cat she saw it was a spy camera for the New World Order. Now she manufactures the same sort of mixture to help others wake up. Rumor has it that she can supposedly "walk between both worlds". Weather this makes her a Redpill is up for debate, but is most likely not since she still has the same signal reading of a Blue Pill.

::Talkies::

Description

The Chaplin Heights Security Countermeasure Force or "Talkies" are a militia group funded by the rich to protect their neighborhood. Armed with high caliber firearms and tactical procedures they are a force to be reckoned with even for Redpills. While they all seem to have a lazy streak, they all take their job seriously enough to make sure no funny business happens while they are on watch.

Skills
Aikido Branch, Kung Fu Branch, All Three Ballistic Trees, Knife Throwing Branch

Mute ^
:..>Mutes have just completed registration and basic training. They alternate between simple patrol routs and cleaning out the Training Facilities' Toilets.

Note ^
:..>Notes understand how things operate in Chaplin Heights and are on a look out for suspicious individuals. Notes are not far away from stronger security, so do not let a Note get away or he will call for backup!

Tune ^^
:..>Tunes are assigned to patrol the parks and leisure facilities to make sure no fights break out between groups and that the populous are protected from potential rioting.

Echo ^^
:..>Echoes are alerted when a crime is committed and tries to deal with it before the police show up. More often, it involves a bullet from their proficient handguns and up-close combat skills.

Woofer ^^
:..>Woofers are usually found on rooftops playing card games. When called for duty they equip their SMG's and provide cover fire for the police. Their rooftop positioning allows them to get good shots virtually anywhere within Chaplin Heights.

Boomer ^^^
:..>Boomers work out in their own private Gym and are the big boys of the bunch. They are known to come in and work out tricky situations by using intimidation and when that does not work they resort to heavy fire power. A noted tactic from Boomers are using high powered rifles to hit distance targets and then switching to Shotguns when the target comes in close range.

Gang Boss "Charlie" ^^^
:..>Charlie is the Chief Officer of the Talkies and maintains them with the strut of a football coach. Famous Hollywood starlet Cheena Turner had picked him as the leader when he was once a pick pocketing member of the Crossbones. This virtually saved him from poverty and he owes his entire life to her now. He is known to be a pall to people he respects but become harsh, bitter and a bully to those he deems lower than himself.



Continued in next post...



Vindicator

Joined: Sep 1, 2005
Messages: 2466
Offline

Darrius says:

::The Mile High Club::


Description

One big money grubbing Mafia organization, that is what the Mile High Club is best known as. Made up of the rich elite, they participate in everything from the MegaCity Boxing Tourney to the Underground Exile Games, squandering prize money. Be warned, they are not afraid to get their stainless suits dirty to get what they want.

Skills
All Three Martial Art Trees, All Three Ballistic Trees, Knife Thrower Branch, Data Miner Branch


Black Book ^
:..>Black Books are lowly accountants who have become in debt to the Mile High Club. To pay it off, they work the club's taxes and check books, often making edits to save cash from the IRS.

Chip ^
:..>Chips have fallen in deep troubling with the club and to pay them back, work as small time mercenaries. They preform such dirty work such as drug smuggling and money laundering activities for Mile High members.

Pair ^^
:..>Pairs like Chips have fallen into dept but not has severe as them, so there only duty is to be on hand to make sure the club's dirty work goes smoothly. Make note, Pairs always come in two...no more, no less.

Flush ^
:..>Flushes are normal gamblers that at night to earn extra cash become hired guns for the club. As hit men they must find targets that have trouble with the club and "flush" them out.

Doubles ^^
:..>Doubles hang around area's were Flushes are doing the dirty work to make sure everything goes as planned. They even bribe the local police so that nothing tarnishes the name of the club. Like Pairs, Doubles always come in twos.

Trump ^^^
:..>Trumps are expert gamblers that coordinate fighting bets like puppet strings to make sure they get the maximum out come and payoff. They are also know to do very terrible things to make sure they get what they want.

One Armed Bandit ^^
:..>One Armed Bandits are a group that got their names because of their vicious habits. When they gamble they always expected to win, and if they lose (which is unthinkable to them) will draw very quickly a very big magnum revolver and cause the winner at a trigger's pull to have his luck run out.

Ace ^^
:..>Aces are men and women who are notorious for being beyond greedy even for the average person. A technique they developed is to bet on one side and earn money from the bet. Then they hire Flushes to eliminate the other side and seal their earnings. This way, the Ace wins all.

Duce ^^^
:..>Duces while powerful, rich individuals in their own right are really nothing but servants to Moolah. Rumor has it that is is the Duces that launder the money from the Casino's in Richland via the program hustler named Zero.

Gang Boss "Moolah" ^^^
:..>Born as "Rolondo Miguellias Notches III", Moolah has a stake in virtually every entertainment venue in the MegaCity and has knowledge of various organizations. He was injected into notoriety when he was charged with the sexual abuse of 13 year old Sabrina Kwan and refused to take off his mask in court. As the head of the Mile High Club, he both enjoys his wealth as well as engaging worthy opponents in combat. He claims that he knows his skills from wrestling with an "angel". Seraph will not comment if such a statement involves him, but beware of his quick footed style that makes him a hard opponent even for our best operatives.


::Caravaggio::

Description

A Doberman Cult so out there that Ookami is even sketchy about them, these are all exiles who believe that The Moon program is the key to the Matrix and that respecting her is the only way to stablise the system. They earned their nickname "Caravaggio's" because most of them make a living from stealing art from the museums and selling them over the black market.

Skills
All Three Martial Art Trees, All Three Ballistic Trees, Ballista Branch, Doberman Abilities, Wooden Stakes


Stroke ^
:..>Strokes are Dobermen that are fed up with their current situation under the leadership of Ookami and are trying to find purpose in their life. They believe The Moon may give them the answers they are looking for.

Line ^
:..>Lines are currently under an initiation test of their faith were they have to come in combat with any opponent that crosses their path to prevent them from getting into the neighborhood.

Worshiper ^^
:..>Worshipers are the first rung full members of the priesthood. They do this by killing a Vamp via UV Poisoning turning the body into ash. They then have a Priest draw the ash on the Worshiper's forehead in the symbol of The Moon.

Lunar ^
:..>Lunars watch The Moon during the night to find subtleties in the code of the Matrix, allowing them to predict what is going on in the system.

Priest ^^
:..>Priest carry order and provide relief for stray Dobermen. They also act as auctioneers for the paintings they exhibit on the black market.

Zealot ^^^
:..>Zealots are very tough warriors even resisting the effects that silver has on their bodies. They believe that the faith in the "mother" will bring them to resolution no matter the odds.

Sage ^^^
:..>Sages are the most cryptic members of the group. They shroud them selfs with hoods and pray five times a day to the moon. Rumor has it that they can even mine data from the moonbeams to strengthen their code to unnatural levels even by lupine standards.

Gang Boss "Faustulus" ^^^
:..>Faustulus is the founder of the Doberman Caravaggio movement. In the past version of the Matrix he was a commander combat routine before his kind was marked for deletion. After Cujo was deleted, Faustulus did not believe his wife Ookami should lead and broke away finding a bonding with The Moon. Ookami while not fully trusting him still keeps him around because he is still the military arm of the Doberman programs. He prays and works out daily, carrying around a sword at his side. The reason is for his favorite sport of Bullfighting, which he says helps him to practice stabbing the digital hearts of Vamp programs that he abhors so deeply.



::Kaitalugi::

Description

These are the collective names of the many prostitutes that are layered through the MegaCity like a cockroach infestation. The lower rung of the gang are Bluepill girls that are homeless or out of money, the higher class ones are programs that could not find a place in the Matrix and are now using there programming tricks for activities other then what were intended. One thing is sure, these are all women in which life dealt them a bad hand.

Skills
Aikido Branch, Kung Fu Branch, Handgun Branch, SMG Branch, Upgrade Master Branch, Destroyer Branch, Succubi Abilities

Fob ^
:..>Fobs are homeless Blue Pills who have signed them selfs up with a pimp to make money. They have nobody to turn to and nothing to look forward to.

Sweeties ^^
:..>Sweeties like to stick in the outskirts of the town, normally in doors to seduce customers and gamblers inside of the shops and casinos.

Corner Girls ^^^
:..>These women stick to all the popular street corners hoping to pick up a ride with a man that has a wad of cash and a car to do the job in.

Provider ^
:..>Providers are prostitutes that are favored and get high marks in the community. They in turn get to prostate in the better areas of the neighborhood and get more leisure cash that usual.

Scarlet ^^
:..>Lost programs with no were to go, they have reconfigured their looks to suit the tastes of the sex starved males in the neighborhood and reprogrammed their code with offensive capabilities for protection.

PSE ^^
:..>PSE's are highly desirable programs with female shells and program tricks that would make anyone's sexuality explode. They are sold to the rich at the highest bidder and spend time in high rise penthouses pleasing their buyers.

Clockwatcher ^^^
:..>All programs, even Exiles, must have efficiency and this is were the Clockwatcher comes in. Failed members of the Suits, they were hired by The Chariot and taught in timekeeping skills by Tick Tock. They now monitor all the brothels and love hotels, making sure everything is running on time.

Gang Boss "Pan Jin Lian" ^^^
:..>One of the oldest prostitutes in the Kaitalugi, she eventually made enough of herself to become a pimp herself, although she still enjoys humanly pleasures once and awhile. As a Succubus, she is not only deadly but very protective of her girls and who ever causes them harm will have to answer to her and her euphoric lips.



::The Regime::

Description

The Judge, Jury, and Executioner. That is the Regime. Made up of mostly Blue Pills with select programs in the higher ranks, the Regime managed to drive away the entire underground crime out of the neighborhood. They are outfitted with the latest weaponry and military tech to deal even with Exiles. They are the only know group of people who actually managed to drive the Merovingian and his crew out of the area, causing them to take Hampton Green as his main operations base. The Regime now sits as the secret police of Staenberg, black bagging suspects and following any suspicious individuals in the shadows. When they think they have found there target, they rush in with many men and fire as many rounds as necessary to take there target down without trial or warrant.

Skills
All Three Martial Art Trees, All Three Ballistic Trees, All Spy Trees, Trauma Surgeon Branch, Force Multiplier Branch, Awakened Abilities, Enhanced Silver Bullets, Enhanced Wooden Stakes, Enhanced Holly Water


Officer ^
:..>Officers are the foot solderer of the Regime. They simply patrol the streets looking out for anyone suspicious person to report in.

Sergeant ^^
:..>Sergeants are the leaders of various Officer devisions. They will lead their squads with lethal precision and kill with out mercy.

Lieutenant ^^
:..>Lieutenants are better trained at weapons and have taught all the Sergent's everything they know. If you have a Lieutenant on your case then its a sign that you are in very deep trouble.

Captain ^^^
:..>Captains are the head honchos on the east side of Staenberg. Top of their class, they can theoretically take down multiple targets all by them selfs.

Inspector ^
:..>Inspectors use their stealth skills to monitor targets waiting for the signal to black bag said person for interrogation.

Private ^^
:..>Privates are the scouts that sweep the streets when trouble is nearby. Their motto: Arrest friend or foe and use max force when met with resistance.

Corporal ^^
:..>Corporals train the Privates in urban combat, logically making Corporals more powerful than Privates. A Corporal by himself is deadly enough but a Corporal with a squad is suicide.

Major ^^
:..>Majors help co-ordinate attacks and provide the shock troops with the tools to deal with everything from Redpills to Exiles.

Marshal ^^^
:..>Marshals are hand picked by O'Brian to deal with hard hitting cases and organized the Regime occupation in Staenberg. Lethal is an understatement in terms of their combat ability and marksman ship.

Ensign ^
:..>The Ensign unit forms a belt around the upper part of Staenberg checking vehicles and people to make sure they are authorized to get near the Gates that lead to Elohim. Unlike the other Blue Pilll members, they are trained in special constructs making them as lethal as Red Pills.

Sigma Squad ^^
:..>Sigma Squad's operation is to protect the Gate's west wall and prevent unwanted persons from using the Access Node. With the other squad, they are actually programs are are allowed in emergencies to bend the Matrix to get their mission done.

Omega Squad ^^^
:...>Omega Squad's purpose is to guard the main gate that is located at the east wall. These programs are trained and take command from O'Brian himself and are highly deadly. A common tactic is one unit is used as a distraction so that the rest of the squad can mow the target down in a hailstorm of bullets.

Gang Boss "O'Brian" ^^^
:..>O'Brian is the ruthless Commissioner of the Regime. What is amazing is that he is one of the few Blue Pill's who knows the true nature of the Matrix and has chosen this job by choice to protect his fellow man. He was trained in the same manner as Redpills by Combat Routines and Agents, along with his kill-code encoded handgun makes him lethal. O'Brian makes it his goal to wipe out all "scum" from the Matrix, a man seemingly without a conscience and for whom the ends always justify the means.



Continues in next post...



Vindicator

Joined: Sep 1, 2005
Messages: 2466
Offline

Darrius says:

::MegaCity Scouts::

Description

The MegaCity Scouts are a girl scout program that takes in lost and troubled youth and turn them into upstanding members of the community. Most of the Scouts are just normal Blue Pills selling cookies and camping out in the parks. The higher rung members, however, are high level programs that have converted over to this positive endeavor. They are trained in combat and handwork so that they can defend Sati or the neighborhood if it comes under attack by rival gangs.

Skills
All Martial Art Trees, All Ballistic Trees, Howitzer Branch, Physician Branch, Awakened Abilities

Daisy ^
:..>Daisy are older Blue Pill members that deliver cookies and assist in patrolling the neighborhood making sure there is no trouble.

Brownie ^^
:..>Brownies were once basic exiles avoiding the Machines and the Merovingian. They have converted their skills and combat prowess to do good and help people out when trouble calls.

Brownie ^^
:..>This group of Brownies have access to outside constructs were they learn advance defensive and combat skills via training programs.

Junior ^^^
:..>Juniors give advice and leadership to the rest of the sisterhood, weather it is with camping setups or missions requested by the High Priestess.

Senior ^^
:..>Seniors are exiles that redesigned them selfs to deal with tough exiles and are master escape artist. They are known for their hit and run techniques.

Scout Master ^^^
:..>Scout Masters are the peace keepers of the neighborhood, keeping truces between other gangs and organizations.

Gang Boss "Mrs. Loww" ^^^
:..>Mrs. Loww as she is called by the scouts was actually once an early member of the Cyphrites named Novation. After the Sleepwalker incident, she reconsidered her life and exiled herself in the Matrix to discover a new path. The Oracle, noting her high qualities and pure heart, gave her purpose as the leader of the MegaCity Scouts. She loves her girls, is a proponent of peace and will use every programming trick in the book to make sure her girls are safe.



:SMILEYumpster Divers::

Description

You cannot get a larger or more scheming bunch of riff-raft than the Dumpster Divers. With various tools and gadgetry they hop the fences of the corporate gates to search in the trash bins for records and used parts. The Dumpster Divers will not only use their strength but there programming skills to confuse, hide, and send deadly program that cause chaos to unlucky targets that try to stop them.

Skills
All Hacker Trees, All Spy Trees, Handgun Branch, Proxy Branch, Utility Branch, Force Multiplier Branch, Data Miner

Toy ^
:..>Toys are quick and swift on foot, they can jump over fences with ease and steal information quick.

Rookie ^^
:..>Rookies carry light firearms with them and keep watch over the raids done by Toys.

Skipper ^
:..>Skippers have created various devices out of parts that can cause fluctuations in the Matrix code structure.

Binner ^^
:..>Binners find raw materials in industrial waste bins to either use in devices or to decompile into working code.

Vet ^^^
:..>Vets teach Skippers how to soldered circuitry and code devices. They also know how to manipulate the Matrix directly for their own gain.

Pirake ^^^
:..>Pirakes use Logic Bombs to bully guards and hostile people so that they will think twice about assaulting gang members.

Gang Boss "COBOL" ^^^
:..>COBOL is the most powerful member of this rag-tag team. Rumor has it he use to work at Kalt Chemical when he found out some disturbing facts about the company and left. Now he archives information on various companies and works on secret devices and weapons in his spare time. While he is not very strong himself he can create powerful Proxies that will turn you into swiss cheese if you cross his path.


::The Illuminoids::

Description

Masters of disguise and secrecy, the Illuminoids move around Patterson like ghosts leaving no stone unturned and not one bit of code to trace them. Working as a mass unit, they carry out the predictions and wishes of the Wheel of Fate, making sure her predictions happen. They are fully prepared to fight to the death for the future they believe in.

Skills
All Martial Art Trees, All Ballistic Trees, All Spy Trees, All Hacker Trees

Believer ^
:..>Believers are learning the path by observing the structured nature of the Matrix and the natural order of things.

Path Walker ^^
:..>Path Walkers are on the path of deterministic fate that all in the Matrix live on.

Fate Sealer ^^
:..>Fate Sealers gain the insight into the nature of the universe, but rather defying it they instead support the inevitable outcome.

Death Dealer ^
:..>Death Dealers are at peace when things comes to past. If someone tries to escape the inevitable, the Death Dealers make sure that the end remains an inevitability.

Causealuist ^^^
:..>Causealuist have seen the under workings of the universe and realize that everything is govern by cause an effect.

Karmanaic ^
:..>Karmaniac's believe in Karma, in duty. They believe that whatever there duty is they must do for the law of Karma can never be broken.

Dharmaoid ^^
:..>Dharmaoids believe in the underlying order of nature and the need to proceed down the right path, meaning to understand it. They use such thoughts to preform incredible feats in the Matrix.

Illuminatii ^^^
:..>The Illuminatii are Illuminoids that train directly under their leader Ahaz and learn from his teachings. They share the same connection he does, in which they share a connection to the Wheel of Fate that connects all things. They have risen to such an intellectual level that they even know secrets about the Matrix that even Agents do not know about. They have learned to defend such knowledge at all cost and are designed to decompile into a pile of useless bits when they die, thus ensuring such knowledge remains unknown to all except for them.



::The MSU [Medical Security Unit]::

Description

Senior PhD Virologist and Neurologist Dr. Zed, decided that a much larger and well equipped security staff was needed to protect the St. Skroce Hospital grounds. After much recruitments scouting and paperwork, the Medical Security Unit was formed. With light chest armor and dressed in white uniforms, the MSU are designed for non-lethal combat. Tranquilizer Dart Guns, Bean Bag Shotguns and hand-to-hand combat techniques are used to subdue the target that is causing havoc on hospital grounds.

Skills
All Patcher Tree, Handgun Branch, Rifle Branch, Aikido

LPN ^
:..>The LP units work as caretaker nurses that are sent to the western parts of the city for assisting people with disability and illness at home.

RN ^^
:..>The RN units are placed at outposts surrounding the hospital campus to guard entryways and to check for IDs.

NP ^^^
:..>The NP units assist terminally ill people in the hospital grounds when going out for fresh air, protecting them from any harm and assisting them in movement.

APN ^
:..>The APN unit are located in the Eastern Wing of the hospital, dealing with hysterical people and employee harassment.

CNS ^^
:..>The CNS unit work in the Western Wing of the hospital,. Their job is protecting the cars in the parking lot, preventing theft of lab equipment, and dealing with more severe patents.

CNRA ^^^
:..>The CNRA unit is heavily armored and patrol the mental ward and the pathways to the building. Their job is the opposite of the RN unit...preventing the patents from getting out and causing harm.

Gang Boss "Dr. Zed" ^^^
:..>Dr. Zed is a PhD Professor in Virology, Neurology and is the main caretaker of Sylvia Scry. He also formed the MSU because of the increasing eco-terrorist threat. Rumor has it that he is so paranoid that he has vials that he carries, containing lethal viral complexes that would harmful to both coppertops and Redpills to be used as defense in case of capture.


:SMILEYestitutes::

Description

The Destitutes are unusual for an Exile gang in that their membership is made up of Exiles that were either refused entrance by other gangs or simply want to be left alone. Consequently the Destitutes have no formal goals other then to protect their own turf, but their status as “rejects” does not make them easy marks.

Skills
All Three Martial Art Trees, All Three Ballistic Trees, Master Shadow Tree, All Hacker Trees

Lone ^
:..>Lones, just like the rest of the group, broke off from the main group in Jurong to find peace in the Berggers Woodlands.

Boot ^
:..>Boots scavenge waste and left overs from people coming though the woodlands to survive on and make useful.

Floater ^^
:..>Floaters scavenge items that float up near The Shore and send messages to allies over in Sunrise Bvd via Commodore Cove.

Drifter ^^
:..>Drifters are in a constant state of flux and are highly unstable. Approach with caution, it is impossible to tell if one is hostile or not until a Drifter is bothered.

Introvert ^^^
:..>Introverts hoard old code for them selfs and are a constant target by the Machines and the Merovingian. Rumor has it that they possess keys that go into constructs that even the Archivist do not know about.


:SMILEYrototypes::

Description

Prototypes or "Protos" as nicknamed by humans and exiles are a huge force to be reckoned with inside of the system. Combat Routines training to earning their "shades and earpiece", some people consider Prototypes worse than Agents. While not as strong as Agents, there unpredictably and mastery over the system code is second to none. Protos are given experimental code and abilities that make them more deadly than most programs in the Matrix. Breathing fire, flying, metallic skin, teleportation and other such phenomenon are not uncommon when encountering a Proto.

Skills
All Three Martial Art Trees, All Ballistic Trees, All Hacker Trees, All Patcher Tress, All Coder Trees, Enhanced Wooden Stakes, Enhanced Silver Bullets, Enhanced Holy Water, Enhanced EMCP Devices, Flit Gun, Fly Virus Immunity, Kill Code Bullets, Prototype Special Abilities

Security Zopi ^
:..>Zopi level Protos just passed all the training tests without being deleted and have just been introduced into the system for field work.

Security Uni ^^^
:..>Uni level Protos patrol Elohim and are working to obtain Duo level access.

Security Duo ^
:..>Duo level Protos patrol Elohim and are working to obtain Tri level access.

Security Tri ^^^
:..>Tri level Protos patrol Elohim and are working to obtain Nona level access.

Security Nona ^
:..>Nona level Protos patrol Elohim and are working to obtain Deci level access.

Security Deci ^^^
:..>Deci level Protos patrol Elohim and are working to obtain Vigen level access.

Security Vigen ^
:..>Vigen level Protos patrol Elohim and are working to obtain Axiom level access.

Security Axiom ^^^
:..>Axiom level Protos are near the end of their training. Toughened up beyond Redpill and Exile levels, they gain apprenticeship by an Agent as their final passing test.

Security Max ^^^
:..>Max level Protos are virtual Agents except for in name. They are now allowed to roam free in the simulation carrying out orders from their Machine masters. When they have done enough deeds successfully and efficiently, they are finally promoted to the rank of Agent. If they even screw up once, they will be deleted, the chances though are highly unlikely due to their ridiculously advance skills and abilities.



More Info Shortly Cool



Vindicator

Joined: Sep 1, 2005
Messages: 2466
Offline

The next few posts will be broken down by mission.

Darrius says:



Ok, since the drawings are holding me back, I have decided to favor info over pictures. The drawings will have to wait, when I have time to upload them I will upload them. Until then, I am going to hammer as much info out as I can. Enjoy. Cool



::The Hanged Man -- Contact Missions::

:..>Rebirth

Summary: Test the limits of The Hanged Man’s powers.

The Hanged Man: Why hello there young traveler! You must have exhausted yourself to get up to this cold place, high up in the tower. I would not like to waste your time, as time is one of the most precious commodities in the Matrix.

I take by your code that you go by the name _______. Ah, you might be wondering how I can read your code without a compile tool? Well, that is one of the many things I discovered when coming up here myself. Back then, I use to be a cold and oblivious program but now ________....now I have changed. Something has changed.

There is one problem though. Appearances in the simulation are deceiving, so while I might seem to have changed this may just be a illusion of perception on my part. That is why it is nice to get a second hand view. From someone in the Matrix. Someone like you.

If you could be so kind, I would like you to test what I have learned while living up here. I promos I will pay you for the amount of time I have taken from you. Thank you.

Operator: Hmmm, this is tricky. As this guy just said...appearances can be deceiving. I have no idea if we can fully trust him, but I can find you a small area for this guy and you to toy around in. I put it on your map.

The Player is sent to a neat small apartment complex were one of the rooms is vacant. The Hanged Man calls the Player back.

The Hanged Man: Ok, now that you and me have this space lets do this. So first thing is that I need to get a lock onto your RSI. I am going to search around now. Searching. Searching. Hmmmm. I have a stronger signal in the other room. Could you place relocate yourself to said spot?

The Player walks over to the next empty room.

The Hanged Man: Better. Much better. I have a lock on you, now I just need to access your RSI and its configuration. Lets see, accessing code right-

The Player gets 50 Health knocked out of him.

Operator: CHICKEN *poop* SON OF A *CENSORED*!!! Are you all right? I just spilled some fluid looking at your heart monitor jump! What the hell is this guy doing!?!

The Hanged Man: Oops. Sorry about that _______! Really I am! Turns out RSIs are slightly more complicated than I thought they were. I do have access to your RSI now, really I do! So to make it up to you, I will repair the damage that I have inflicted on you. You just have some obfuscacted code, no too complicated. Let me see...

After a few second, the Player is patched up to full health and his Max Health has increased by 100.

Operator: Whoa!

The Hanged Man: Ok, your all patched up now. Your body systems are simple enough but I also believe I have access to your Inventory pockets. Make sure you have one space open and go back to the other room to see if I can send something directly to it.

The Player moves to the next room.

The Hanged Man: Ok, lock in on memory space. Finding object and...sending...done! Check your pockets, hopefully the person I pawned it from will not miss it.

The Player checks his pockets and finds Dentures.

Operator: Ew gross! I do NOT want to know who or were this guy got those from!

The Hanged Man: I am sorry but that is the only object nearby I could find to teleport to you. I also want to see if I can teleport said object from one location to the other. If you could, please put the dentures in the closet near by and I will see if I can move them to the bedside drawer in the next room.

The Player puts the Dentures in the closet.

The Hanged Man: Ok, you might hear a loud noise when I do this.

There is a loud POP sound with a flash coming from the closet.

The Hanged Man: Done. Go to the next room to see if it worked.

The Player enters the next room and when checking the bedside drawer the dentures are located there while the closet is empty.

The Hanged Man: There it worked! Hmmm, you know what I have been thinking? I wonder if I can teleport an RSI from one location to another? Hmmmm-

Operator: I-I do not think that is a wise idea! You do not want only your torso to warp and leave your *CENSORED* behind now would you?

The Hanged Man: Oh! On second thought, I have an idea for another test! Leave the room and I will tell you more outside.

Operator: Phew! That was close! There is just something about that guy that I do not trust...

The Player leaves the building and The Hanged Man calls back.

The Hanged Man: While attending to you I managed to pick up a local radio signal. Turns out the police are having a problem with a couple of bank robbers. This would be a perfect and more intense test of my code manipulation skills! I think with some hacking here and there, I can assist you in shutting down the entire theft operation! I sent your Operator the broadcast location of the radio signal. Good luck ______!

Operator: On second thought, getting split in half might be not such a bad idea. Combat? This guy almost killed you hacking into your RSI and now he wants you to stop a bunch of gun wielding bank robbers. He must either be really smart or really dumb...I am kind of leaning on the later. Anyhow, I sent you the location he gave me. If you want to try to get yourself killed, thats your choice ______.

The Players makes his way to the spotless local bank. Lining the hallways are bodies of civilians and bank guards. In one of the hallways, a Bank Robber with a shotgun encounters the player.

Bank Robber: HOLD IT THERE! PUT YOUR WEAPON DOWN AND GET DOWN ON THE GROUND! DON'T THINK I WON'T *CENSORED* SHOOT YOU!

The player combats the Bank Robber and defeats him. The entire place has 8 bank robbers, all of them carrying guns. The good thing is that The Hanged Man will patch and upgrade the Player as he makes it around the bank.

Operator: Huh. I guess The Hanged Man has better programming skills than I thought. Anyhow, the last guys are in the Vault were all the dough is. You need to pawn the Vault Access Key off one of the dead felons.

The Player finds the Vault Access Key off one one of the dead Bank Robbers and unlocks the room to the vault. Money lines the halls as well as three Bank Robbers and the Bank Staff that they are holding hostage.

Bank Robber: That is the last-*poop*!

The Player defeats the Bank Robbers.

Operator: Yes finally its over. Get out of their so I can call-*poop*! An Agent-

A Agent takes over one of the Bank Tellers and points his gun at the Player.

Agent White: Mr. ______, you are under arrest. Please refrain from any hostile or questionable activity henceforth. You have not only illegally tampered with the system but you have also jeopardized civilians. I strongly suggest that you follow me to the nearest detainment center for investigation, or else I will have to resort to more hostile measures. And we do not want that now do we Mr. _______.

Operator: *poop* man. *poop*. *poop*. *poop*! There is nothing I can really do at this point kid, you are on your own. I knew that this was going to be more trouble than it is worth. Your going to have to do what he says man. God *CENSORED* it!

If the Player runs the Agent will kill him and fail the mission. The Player must put the Agent in his escort list and exit the building.

The Hanged Man: Oh no! I cannot believe an Agent dropped into this! I cannot say sorry enough. I also cannot do anything to the Agent, he is too hard to get a lock on. I promos I will come up with something to get you out of this if this is the last thing I can do!

Agent White: We programmed the general location of the detainment center into your GPS system. I will escort you to that location and I also suggest Mr. _______ to not to do anything illegal or unwise. My protocol states I will have to deal with you via force if you do so.

The Player makes his way to a government controlled building.

Operator: ______ h-aaaaay. W-hat *s g*in* onnn? C*aaaaaa-

Agent White: Do not even bother with your cell phone Mr. ______. We have a device that blocks cellular signals so you cannot cheat your way out of your predicament.

Inside the spotless and bare rooms are Regime troops moving about. The Player makes it to the far end of the room.

Agent White: Your superiors have been notified that you have violated the Truce agreement. We will be moving you to a Machine Construct shortly for questioning. Officer Mathew?

A Regime troop enters the room.

Officer Mathew: Yes sir!

Agent White: Prepare the serum and bring it to me.

Officer Mathew: Right away sir!

The officer leaves the room but after a few moments the Player hears someone...

The Hanged Man: Hello their? Can you hear me ______? Yes, remember that I can control your RSI systems so here I am in your head. I am so sorry I got you into this mess. I had no idea it was going to come to this! However, while I cannot touch the Agent....I can affect other things. You know that guy that went to get the Cortex Hacking Serum? Watch out for him, I am going to make him do something odd. When that happens, bolt! Go for the exit and do not look back!

The Player waits.

Agent White: We are...disappointed in you Mr.______. While its pains us for you leaving the simulation, we understand why humans would like to explore other options. However, adding to that, the option you took using violence and disturbing those who are still in the system is unacceptable. The portal should be activated in one minute. As soon as the officer brings me the serum, we will proceed as planned. I hope I do not have to use it on you, Mr._______.

Shortly after, the officer arrives back into the building.

Officer Mathew: Sir! Here is the serum.

Suddenly, Officer Mathew burst into flames.

Officer Mathew: AH! OH *poop*! *poop*! *CENSORED*! AAHHHHHHHHHH!!!!!!

Agent White: What? No!

The Player must then run out as Mathew is flailing around setting the room on fire. The Player may combat one or two Regime members on the way out while the others scramble to the fire source. The last Regime member that is guarding the elevator tries to stop the Player but burst into flames himself.

The Player leaves the building.

Operator: Fzzzzzzzzzz-HAY! _____!?! You got out? How!? Oh, The Hanged Man hacked the place. People on fire? Frickin' sweet! Just glad you got out alive and with your head screwed on right!

The Hanged Man: Yes! My plan worked! Once again, I cannot ever tell you how sorry I am for putting you through all that. Now I realize that my reasons for leaving the Matrix was far beyond my need for expanding my knowledge.

Speaking of knowledge, I found out more about my abilities today _____, thanks to you. Ever since I climbed the tower and hung myself their like a caterpillar, I always wondered if I was doing the right thing? After all, I did not ever plan to do it, I just felt I needed to do it. I have hung myself here ever since, absorbing the information around me. Sensing the code. Feeling the life pulse through this black dead void of cyberspace.

Now I know I did the right thing. By doing this, I have expanded my knowledge beyond what I originally know. I have powers that can alter the Matrix, even strike against other programs who have fearsome powers them selfs. Thanks to you _______, I know that who I was is long gone and now this new me has come into fruitation. A rebirth if you will. Like the butterfly.

Anyhow, due to all the trouble I have put you through, I have doubled your reward. Spend your new info wisely and more importantly, use the new knowledge you just earned and use it well!



Vindicator

Joined: Sep 1, 2005
Messages: 2466
Offline

Darrius says:


:..>Jaded Mind

Summary: Steal the Seer Jewel from Madame T.

The Hanged Man: Ah once again, _______ has come up to see me. Well this is rather fortunate, not because I am lonely, but because I need help once again and I am offering payment like last time.

But first, to understand your new objective, you must learn a bit about the history of this simulation.

Did you know that a long time ago there was no hardline system? I know, scary huh? It was not until the fourth iteration circa early 20th century that the phone lines were use to send medium size packets of data locally.

So then you must wonder, how did the Machines and the corresponding rebellious humans transported them selfs around the city? Well around the third iteration, same time when Oracle figured out the whole choice factor, the Machines realized that minus the Ferryman program they needed a internal network that can rout small data locally in the cities and countryside.

So the Sculptress program was created to craft all the sculptures in the then medieval city. Embedded in the materials of said sculptures and statues were network and routing software that would connect via Matrix pipeline; a giant web of information that could be summoned at the bases of such artworks. Back then, we even let humans know that such things worked, as long as they thought it was religiously significant ergo "magic". It was not until the One came into view and humans started exploiting the Totem Network that the Machines had to make it secretive and harder to break.

Luckly the Sculptress was not deleted, for the statues still have purpose since they can be used as a mood ring to give hints about the current well being of the Matrix and the Archivist still use them to link between constructs. From what I heard though...she is a shell of her former self since she lost her main function.

So why am I telling you this? Well back when I was operational, I stockpiled an entire Signal Boaster Protocol and gave it to her in case I needed to use it in the future. This stuff use to be in the core of every sculpture and is used to expand signal range even father than the current signal boaster programs. Now is the time were I need it, I need it to expand my access of the simulation farther than simply Tungston Bvd. I want the entire system under my watch!

Go talk to her materials coder program and get it for me. I heard he made a good name for himself now...

Operator: Zzzzzzz-wha? Oh a mission! Man that guy chewed my ear off! Ok, uploaded a way point to this location he sent me. Hmmm, why do I know this place?

The Player makes his way to a clean and refurbished apartment. Inside, people in suits with cocktail glasses walk around looking at antiques on display.

Operator: Hmmm. There seems to be an auction going on. Makes sense, we are looking for an antique program we go looking at an antique store! Go ask around and see what we come up with.

A few people will talk about the stuff in the room. One guy is just window browsing and finds everything overpriced. A woman mentioned that she got her fabulous neckless at the last auction. One man mentioned of buying the finely crafted grandfather clock in the room and another is actually a scout for Digger to see if anything of interest turns up. All of them speak of the auction host and point to the back room to find him.

Inside the back room, The Jeweler paces nervously back and forth.

Operator: Hay look! Its Jeweler from Downtown. Could he be the program that The Hanged Man was looking for? Go ask!

The Jeweler: Yo, wasup? How you doin? Is there anything I can help ya with?

Operator: Go ask him about the Signal Boaster Program.

The Player asks.

The Jeweler: Oh yea....um....yea. Hay! Its time for me to supervise the audurves!

The Jeweler scrambles away into the auction room.

Operator: Well! Talk about a brush off! We are not leaving until we get an answer. Go ask him again, he is obviously hiding something!

The Player walks back to the main auction room and talks to The Jeweler again.

The Jeweler: -so I was taking the LOOP track and oh its you again. No, I have no idea what you are talking about. A program? This is an auction hall not a nerd shop! Look at this wise guy here busting my chops!

Operator: Keep going, he is not hiding from us!

The Player asks again.

The Jeweler: Hold on a second Mr. Fistlestine, lovely name by the way, I have to talk to this person. Ok kid, what is your deal? Your not going to leave until you find out about the boaster right? Who the hell sent you? Oh...The Hanged Man. Yea, that is who I thought it was. Well you see, I have it but I don't. Its complicated, I don't want to say it out here in public and ruin the sale so meet me in the back room and I'll tell ya strait, ok?

The Jeweler talks to one more person and then heads to the back room. The Player follows and speaks with him a fourth time.

The Jeweler: *CENSORED* I have been dreading this day! Look Mac, I wish I could reach into my vaults and give it to ya. But that is the thing....not to long ago....well...ok there is no *CENSORED* footing around this. My stash got stolen! *CENSORED* robbed my blind by hiring an outsider, took the *CENSORED* thing. Her name is Madame T, the human, I have no idea what she wants with it but I heard through the gossip vine that she is the one who took it. Thing is, I cannot go after here because of my Merv ties, which would bring more into the Zion VS Exile thing going on. Merv would have my *CENSORED* on a platter if I start that *poop*. So yea, all I can give you is the *CENSORED*'s name, Madame T, and that is it. Tell Hanged Man I am sorry, *poop* like this unfortunately does happens.

Operator: Third time is the charm! Problem is, I have a feeling he will not take this news too well....

The Player leaves the building and The Hanged Man not very happy.

The Hanged Man: Madame T!?! That stupid, stupid, stupid, stupid, STUPID WOMAN!!! Jesus Christ on a Popsicle Stick *CENSORED* THE *CENSORED* IT!!! Why would she-oh crap! Let me guess...the idiot heard some sort of story about it and thinks that if she can access the data in the Signal Boaster it can give her hints of the future or some *poop* like that. What the moron still has not realized is that the difference between her an the Oracle is that the Oracle is not a class A *CENSORED*! GrrrrrrGAH!!!

I will let you know _______ that when I was active, I was a very efficient program. Part of the reason I was so efficient is my persistence: that no matter what the problem was I would never give up on it! While I may have been in hibernation for a cycle that does not mean people can just steal my stuff and act like that I will not care. Oh hell no! I am going to take back what is mine, and ______, I will assist you and pay for you to do it! Ask your Operator, I am sure he can locate the stupid girl.

Operator: Yes! Finally I get to see some action instead of watching you being stupid on the screens! Ok, I am looking up a list of registered Hovercraft. The last registered Hovercraft in her name was the Thummim. Operator Insider Tip: Even when moving from craft to craft Captains still like to keep the same access codes meaning they have the same signal structure. Scanning signals and ah, here she is with her crew. I sent you the directions and expect a not so warm welcome when you show up.

The Player maneuvers his way to a remote abandon building with in the city. Its dark maze like nature of this once former office building makes a perfect hideout for people who want to remain hidden.

Operator: They are well armed and well trained but I think you have the element of surprise...what ever the hell that means.

The Player encounters eight operatives total: Jarom, Laman, Lehi, Moroni, Enos, Omni, Helaman, and Alma. Only Moroni, the First Mate has the key to the front hall were Madame T awaits.

Madame T: Ah, I have foreseen us meeting here in this very room. You are a very clever person and obviously followed your destiny here. You are currently asking yourself, asking me to tell you something you do not know. Well I can, I have also foreseen your fate. Your fate involves being dead, with a very big bullet to the head. Goodbye ______!

Madame T whips out a very large revolver magnum, aims at the Player and fires. The bullet sounds off but all of a sudden everything freezes...including the bullet in the air.

Operator: _____ duck! I-wha? Something must be wrong with my monitor, the code is not moving in your area!

The Hanged Man: Can't...hold...much...longer! In...vault...signal...program...get it! HURRY!!!

The Player who looks like he is in Gaussian Blur mode needs to run as fast as he can to the safe next to Madame T, open it and get the Emerald Stone. When moving out the door, everything returns to normal and the bullet hits its mark. Madame T still tries to run after the player shooting at him.

Madame T: How the hell did you move that fast? It is no matter, you may have escaped your fate but I have my valuables tucked away so you failed your mission!

The Player leaves the area and The Hanged Man calls back.

The Hanged Man: You were very fortunate that I managed to pull that off, considering I had no idea that I could do that in the first place. Crazy woman. Those were Kill Code bullets. Those things would have put you in a coma in the real world had I not intervened. Anyhow, you got what I wanted. Yes I know that looks like an emerald but you do not see what I see...the code making it up is the Signal Boaster. Send it to me and I will give you your reward.

The Player uploads it to a hardline and receives one final message.

The Hanged Man: Ah what a wonderful sound. I can hear even all across the neighborhood the sound of Madame T cursing your name after realizing that you stole the stone from her. What a wonderful sound!

Excellent work today _______! It seems you are committed as the other Arcana members say you are. Now this stone, a grain of it is in those Signal Boaster devices you humans use. You know how powerful they are then. With the entire protocol in my rightful possession I can over watch and influence like you just saw all over the entire MegaCity!

Now then, I need some alone time to configure the settings on this old beauty. Do not forget your reward, I should be teleporting your info to you right now! Enjoy it, and I hope you visit up here some time. You never know what things I could ask you to do for good pay!



Vindicator

Joined: Sep 1, 2005
Messages: 2466
Offline

:..>Evolution

Summary: Plant Crystals around the MegaCity.

The Hanged Man: Such a wonderful view up here, is it not _____? I seriously ask because I am up here all the time. It has become standard for me. Quite boring.

Not for long though. I am sure you have been wondering what I have been up to with that crystal you worked so hard to get me? Well I have some good news, I had the Jeweler split the program into three separate routines. One for each major communication zone in the Matrix.

Since you are the only one up here, I request of you to see the Jeweler to get my three programs. Once then, I will tell you were to install each of them. Like usual, not only will you get paid but if you do this right I will share you a piece of the knowledge that comes with it!

Operator: Jewel boy has moved back to his round of shops in Morrell. I set a way point to one of his workstations were his RSI should be. Hopefully it will not be a dud or something wrong with the tracking software.

The Player makes his way to Downtown in Morell and enters one of the Jeweler's raggedy shops. Inside a group of friendly Chisels patrol the space and Jeweler looks much the same except for a lead bib and sporting a welders mask over his head.

The Jeweler: Sorry for my appearance, you caught my *CENSORED* on a hard work day. Lots of old code, most of it was encrypted very well. Anyhow, I managed to clone the rock and reconfigure the program to what yer boss told me to. Take them from me, I need to attend to other clients today!

The Player takes from the Jeweler three objects: Emerald VHS Tape, Emerald USB Nub and Emerald Acoustic Coupler Modem.

The Jeweler: Good riddance and goodbye kid!

The Player leaves the area.

The Hanged Man: Excilent! This is exactly what I wanted. All is going to plan. Now, about those target zones, their are primarily two. The first one is for you to sneak into Network Media up in Industry Square. I need you to plant the Emerald VHS Tape into the main broadcast deck and run it once. You can leave it there if you want because after you run it they can try to destroy it, but the program will be running regardless. Vamoose! Oh, one more thing, Network Media does not like people who do not have an appointment. You may want to upgrade yourself a bit before walking in.

Operator: Network Media huh? Well besides the vicious Corporate Security surrounding the place this should be easy. Note the key work: should. My suggestion is to take the subway systems to keep as low profile as possible.

The Player makes his way to Industry Square and enters Network Media. Inside, the Player is attacked by Security Guards and must not trigger any of the alarms. Through lock picking or finding the Broadcasting Room Key the player finds the Main Broadcasting deck with employees in a panic.

Operator: Ok I highlighted the main tape deck. You can pop out that tape of "The Slums Exposed" and recycle it for info for all I care. Yech that is one horrid show!

The Player presses EJECT on the Broadcasting Deck and removes "The Slums Exposed" tape, causing the big screen to display the Indian Head test card. The Player then puts in the Emerald VHS Tape and Matrix Code starts streaming down the screen.

Operator: Crap! Corporate Security is heading up stairs! Do not let them get the tape before it is done copying!

The Player has to defend the Broadcasting deck from Corporate Security while it is uploading. If they get to it, they will eject the tape and the mission will be a failure After a few moments, the screen will go back to normal and the Operator will chime in.

Operator: PHEW! That was hell! More Security is coming your way so I suggest you get the hell out of there! Keep a low profile when you are on the street!

The Player runs out of the Network Media and hits the streets.

The Hanged Man: Well that was not too hard now was it? Ready for the last location? It is much harder, since you will be infiltrating CityTel, the biggest ISP provider in the city that is also controlled by the government. We are going to hit two places at once inside the building so load up on weapons and try not to get yourself killed.

Operator: Try not to get yourself killed? What high is this guy on!? Government Control buildings may have worked for Neo but such places are deadly even for high level operatives! Ok, calm down now, we can do this. I will try to assist you the best that I can.

The Player makes his way to a large skyscraper near the area. Inside he is met with resistance from Security Guards and Security Captains. However when reaching the Employee Area a loud alarm sound goes off.

Electronic Voice: SECURITY LOCK DOWN! ALL EMPLOYEES REMAIN AT THEIR WORK STATIONS UNTIL THE POLICE ARRIVE! WARNING! BREACH IN SECURITY! BREACH IN SECURITY!

The Player tries to open the door or any other door but none will open.

Operator: Aw *poop*! The Feds are arriving at the scene and the building has gone under lock down. *poop*...what are we going to do. What the hell are we going to do!

The Hanged Man: Hi there again! I see you are in a jam, let me help you get unstuck. Lets see...locking onto your RSI...reconfiguring...annnnnnnnnd-

The Player becomes insubstantial.

Operator: Whoa what the fu-WERE THE HELL DID YOU GO!?!

The Hanged Man: I clocked your RSI from the object functions of the Matrix. Hurry, this is not a long lasting effect! Make a B-Line for the Mainframe!

The Player phases through the walls and doors until he reaches the Mainframe. When doing so the stealth effects deactivate.

Operator: Huh? Wha? What!? How the hell did you get from there to-ah, The Hanged Man hacked your RSI! Got ya. No wonder, it was like trying to follow a ghost! Ok, there is the Mainframe. Just put in the USB Nub and get the hell out of there before the riddle you with bullets!

The Player puts the Emerald USB Nub into the Mainframe and activates RUN on the machine.

The Hanged Man: Good job!

Regime Major: This is the police! You are surrounded! Put your weapons and yourself down on the ground. You are under arrest!

The Hanged Man: How about a round two?

The Player turns insubstantial again and rushes out to the elevator. Passing Regime members will try to shoot at the Player but will not connect and many will cry in fear, making remarks of seeing a ghost.

Operator: *CENSORED*, that was slick man! Guess The Hanged Man is getting better at hacking the Matrix. Maybe he could teach me a few of those skills so I have less operatives that die on my *CENSORED*!

The Hanged Man: Part Two of this is almost done. Sadly because of the lock down, I could not get to the phone systems directly. However that is ok because the acoustic coupler will work on any hardline. Just use it around one and my grasp on the MegaCity should be complete!

Operator: Wait...the AC modem could work on a hardline! Meh, I wish he told us that first because that would have been easier. Instead he makes you do the hard parts first! Go figure...

The Player uses the Emerald Acoustic Coupler Modem on a Hardline, plugging the phone into it and after a few seconds the EACM disappears and Matrix code burst from it.

The Hanged Man: Ah yes, I feel it now. Yes, this is...wow, much information! Almost too much! I can read every computer and see through every TV. I hear every phone conversation, in fact right now Persephone is talking to Dame White! They are talking about shoes and there husbands! I can even get data on were they are located, one in the Chateau and one in Kowloon! So many people, living out there lives. So many of them...and all of them mine!

Another job well done ______! Like I promised, here is a little piece of my new found knowledge. I have evolved into something bigger. Something better. Something....something alright! For now, you must leave me _______, for I must meditate on all of this.

 
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