Hm, either these Advanced Data Node Locator Goggles of mine are doing nothing, or data nodes don't spawn in mission areas, which is good.EDIT: I called my goggles the WRONG NAME.
You should liek, totally show us an NPC of this new area =DThat is if their is one? /shrug
Rarebit wrote:Hm, either these Advanced Data Node Locator Goggles of mine are doing nothing, or data nodes don't spawn in mission areas, which is good.EDIT: I called my goggles the WRONG NAME.Sounds like a glitch worked in your favor. *snicker*
I dunno if you construct-haters are thinking this through all the way, or just jumping on what you think sounds most convenient... Well, I guess there really isn't much worth saying about it until you've at least tried it.
The way I always saw the archivist was actually a solution to having constant pvp, whereas once you killed someone, or a group of people, you wouldn't have to worry about running into them for at least a brief period of time. Either way, pvp is a danger you'll have to face in this construct, if the time it takes to reconstruct and enter the construct is a hassle, find the best way to avoid it...Plus, promise I wont attack you Vinia
We'll see about that... but as I was saying I agree that constant PvP is a bit frantic and the Archive entry procedure prevents this but the way I see it, and I agree with Procurator, is that as well as the 2 loading screens, one for the world, then back in the construct (not everyone's loading time is superfast) you also have to transit to the Archivist then wait for the Archivist to finish the chapter in his book before he sends you on your way. In PvP it only takes abround a minute to build up your health and IS and another to talk tactics in your team, the rest of the time is spent waiting around for hostiles (If you can trust your team members not to decide to take you out for teh lulz). Now boredom for the team (or individuals) in the construct may diminish depending on how many other teams are also there, but the tedium for the people to get back into the fray will still be there.
I say again that is really the only concern. I wasn't around for the introduction of the Archives but I probably would have had similar concerns then albeit slightly lesser than now due to the known entry points... I don't think that makes me or Procurator or anyone else who agrees 'construct-haters'.
All right. Crisis averted, everyone! Take off the panic hats! Okay!Thanks to that timely reminder that you can't actually tap higher level nodes (now who'd have forgotten a thing like that *cough*), we now have lowbie mining zones, as follows:They're relegated to relatively small parts of the island, yes, but hey, let's face it, why give a lot of real estate to someone who's gonna be dead in one shot, anyway?>_><_<=D*cough*Now, ungenerous level 50 types may refer to these small, concentrated target areas as"gank zones," or something equally disrespectful, buuuuut I'm sure everyone will leave the poor lowbies to mine in peace.;D