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Image Retrieval - February 07, 2008
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Development

Joined: Dec 2, 2005
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Hm well if they spawn inside mission areas then you wouldn't be able to get those, yah. Only three of those buildings actually have interiors to speak of, though, so it's a pretty dinky proportion of the overall space compared to, say, most neighborhoods in Downtown. Guess we'll see how it goes.

Oh and <3 t3h lowbs:








Ascendent Logic

Joined: Oct 1, 2005
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That's going to be a very bloody road.



Development

Joined: Dec 2, 2005
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Hm, either these Advanced Data Node Locator Goggles of mine are doing nothing, or data nodes don't spawn in mission areas, which is good.

EDIT: I called my goggles the WRONG NAME.



Message edited by Rarebit on 02/12/2008 02:45:34.



Ascendent Logic

Joined: Oct 1, 2005
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Rarebit wrote:
Hm, either these Advanced Data Node Locator Goggles of mine are doing nothing, or data nodes don't spawn in mission areas, which is good.

EDIT: I called my goggles the WRONG NAME.



Sounds like a glitch worked in your favor.  *snicker*



Ascendent Logic

Joined: Mar 16, 2006
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Rarebit wrote:
Hm, either these Advanced Data Node Locator Goggles of mine are doing nothing, or data nodes don't spawn in mission areas, which is good.

EDIT: I called my goggles the WRONG NAME.



The goggles, they do nothing. NOTHING!





Jacked Out

Joined: Jun 1, 2006
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You should liek, totally show us an NPC of this new area =D

That is if their is one? /shrug


Development

Joined: Dec 2, 2005
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Tenshi wrote:
You should liek, totally show us an NPC of this new area =D

That is if their is one? /shrug
Psst.




Jacked Out

Joined: Jun 1, 2006
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Oy, I lose 1 internet point ><


Development

Joined: Dec 2, 2005
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Demedrian wrote:
Rarebit wrote:
Hm, either these Advanced Data Node Locator Goggles of mine are doing nothing, or data nodes don't spawn in mission areas, which is good.

EDIT: I called my goggles the WRONG NAME.



Sounds like a glitch worked in your favor.  *snicker*
Nah, it make sense they'd work that way. Which is why I was a little surprised that they did =P but anyway I think it was intentionally set that way for a few reasons.




Transcendent

Joined: Mar 9, 2007
Messages: 1830
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lol gank zone! hopefully i can remember not to be tapping in those areas...just ganking



Mainframe Invader

Joined: Dec 27, 2006
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Rarebit wrote:
I dunno if you construct-haters are thinking this through all the way, or just jumping on what you think sounds most convenient...
Well, I guess there really isn't much worth saying about it until you've at least tried it.

You know Rarebit, you never did answer Proc's question. We know that entrances are random therefore the proxies in the construct are merely exit points which makes your earlier statement of 'No no, Archivist Proxies are exits, not entrances.' understandable, however, your screenshots show and therefore tell us that you enter Datamine via a normal world area proxy.

The only concern we have for that is the amount of time it takes to get into the construct via that route, that's all. If you can't get the construct on the phone list, fine. Normal archives don't do this, I gather, because it would prevent the archive books from wearing down if you can access the archive from the LA. This suggests to me that we will indeed require another key for the area which will wear down.

In any case we are only suggesting ways that would improve the experience for us. I mean is there a reason for the delay to get into an archive? Why isn't there a delay to get back? Why can't we click on the Archivist in a bookshop and get sent there immediately? The amount of time it takes to re-materialise in a world district and head back to a bookshop is really (I think) long enough for those who had the last win to rest up even without the extra few minutes it takes for the Archivist to decide to send you there. Plus with random entry there will be a slightly longer time re-identifying the combat area. All we are trying to prevent is PvP becoming a quick fight then a boring 5+ min wait for the next round.

I really don't think 'construct-haters' is a very accurate term. Sure, we had hoped for a district at first, then we knew it was a construct with FFA PvP, then some of us had hoped for manual flagging (bar Vector) so we can enjoy your new creation how we like to play the game, that's not going to happen so we've accepted it. 'Construct-haters' is a pretty harsh term imo, we may not have much input in the design process but suggesting ideas is something we're always going to do and until we get a straight answer people are going to keep on suggesting them up until we experience the finished version.

Message edited by Croesis on 02/12/2008 04:57:45.



Jacked Out

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The way I always saw the archivist was actually a solution to having constant pvp, whereas once you killed someone, or a group of people, you wouldn't have to worry about running into them for at least a brief period of time.  Either way, pvp is a danger you'll have to face in this construct, if the time it takes to reconstruct and enter the construct is a hassle, find the best way to avoid it...

Plus, promise I wont attack you Vinia SMILEY




Systemic Anomaly

Joined: Aug 16, 2005
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*Cheers for Vinia.*

Oh, the means to access the Archives isn't a hassle. It's mind numbing tedium, that's all.

As I suggested a while back, the random placement from entry to Datamine should be enough to stop people leaping straight back into the frey, which is one of the shortcomings of regular PvP in the Mega City. We don't also need to load Richland, hyperjump to the bookshop, buy a book if we've lost our old one (an absurd mechanic right from the off if you ask me), then hang around the Proxy for five minutes waiting to be teleported.

Seriously, that's going to put people right off. Before you know it we'll have given up on Datamine and will be demanding Edgewater be FFA instead.



Mainframe Invader

Joined: Dec 27, 2006
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Tenshi wrote:
The way I always saw the archivist was actually a solution to having constant pvp, whereas once you killed someone, or a group of people, you wouldn't have to worry about running into them for at least a brief period of time.  Either way, pvp is a danger you'll have to face in this construct, if the time it takes to reconstruct and enter the construct is a hassle, find the best way to avoid it...

Plus, promise I wont attack you Vinia SMILEY


 

We'll see about that... but as I was saying I agree that constant PvP is a bit frantic and the Archive entry procedure prevents this but the way I see it, and I agree with Procurator, is that as well as the 2 loading screens, one for the world, then back in the construct (not everyone's loading time is superfast) you also have to transit to the Archivist then wait for the Archivist to finish the chapter in his book before he sends you on your way. In PvP it only takes abround a minute to build up your health and IS and another to talk tactics in your team, the rest of the time is spent waiting around for hostiles (If you can trust your team members not to decide to take you out for teh lulz). Now boredom for the team (or individuals) in the construct may diminish depending on how many other teams are also there, but the tedium for the people to get back into the fray will still be there.

I say again that is really the only concern. I wasn't around for the introduction of the Archives but I probably would have had similar concerns then albeit slightly lesser than now due to the known entry points... I don't think that makes me or Procurator or anyone else who agrees 'construct-haters'.


Message edited by Croesis on 02/12/2008 06:07:40.



Vindicator

Joined: May 17, 2006
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Rarebit wrote:
All right. Crisis averted, everyone! Take off the panic hats! Okay!

Thanks to that timely reminder that you can't actually tap higher level nodes (now who'd have forgotten a thing like that *cough*), we now have lowbie mining zones, as follows:



They're relegated to relatively small parts of the island, yes, but hey, let's face it, why give a lot of real estate to someone who's gonna be dead in one shot, anyway?

>_>

<_<

=D

*cough*

Now, ungenerous level 50 types may refer to these small, concentrated target areas as



"gank zones," or something equally disrespectful, buuuuut I'm sure everyone will leave the poor lowbies to mine in peace.

;D

Of course we will..MUAHAHAHAHA


TonyJaa

 
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