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Rare's cinematic image dump v12.1 (**SPOILERS**)
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Development

Joined: Dec 2, 2005
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ZippyTheSquirrel wrote:

Oh... oh my...

You're going to animate walking?

Respect+9033.

Oh goodness no. Animating walking is nuts. It's interesting once you start watching for it in animation, to see all the ways that animators shortcut it. Disney used to animate full-body walking and running and the time, but that was a different time, and besides they had mad skills. I have a feeling they don't do it so much anymore. Not that I've watched any of the new Disney stuff in like the last decade or so, come to think of it.

I did have to get someone in and out of a room in the middle of the main scene, though, and it needed to be clear that walking was involved, so I've had to come up with some cheating of my own. Haven't tried animating it yet, so not entirely sure it'll work.

 




Development

Joined: Dec 2, 2005
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NeoExcidious wrote:

why would everyone be left handed with guns? am i missing the point or.../facepalm

I think he meant that when you use a single pistol in the game, it's held in the character's left hand. Pretty weird once you realize it. Fortunately I'm not stuck with that for a cinematic--it seems to me that the Machines would only make right-handed Agents--uniformity, efficiency, and all that--but it did lead to the interesting issue of how to have Pace do /touchearpiece while holding a gun on someone.

When I storyboarded it, at first I just had her touch her ear with her right hand, then going back through it I realized her gun had disappeared. At that point I just threw up my hands and said oh my gosh this is impossible, so she just stows her gun in zero time in the camera transition, whatever, nobody will notice.

When I came back again to draw the final art for that bit, I realized that was silly, and I needed to think of something. How do you touch your right ear while holding a gun on someone with your right hand? Simple, you just cross your left hand over your chest and up to your right ear; it was just that we've never seen that in the game, I think, that caused me to take so long to realize it. So now we have a left-handed /touchearpiece in the cinematic, and it has this spiffy (relative to my drawing ability) subtle effect of making Pace look pretty stressed, since she's juggling separate issues with each hand, while looking at a third.

 




Transcendent

Joined: Aug 20, 2006
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NeoExcidious wrote:

why would everyone be left handed with guns? am i missing the point or.../facepalm

 more stylish. SMILEY

 

@Rarebit I just failed to understand why you think right handed is more efficient. o.O



Perceptive Mind

Joined: Oct 1, 2006
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KevinX wrote:

@Rarebit I just failed to understand why you think right handed is more efficient. o.O

Not necessarily more effecient, but the majority of people are right-handed.




MC Photographer

Joined: Aug 15, 2005
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Rarebit wrote:

 How do you touch your right ear while holding a gun on someone with your right hand? Simple, you just cross your left hand over your chest and up to your right ear; it was just that we've never seen that in the game.

In my experience wearing an earpiece, I've always had it to my left side as I'm right handed.. avoids that sort of thing altogther, and in a hostile situation you'd probably want to avoid standing there with your arm crossing your chest anyway.




MC Photographer

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KevinX wrote:

NeoExcidious wrote:

why would everyone be left handed with guns? am i missing the point or.../facepalm

 more stylish.

 

@Rarebit I just failed to understand why you think right handed is more efficient. o.O

I think he just meant in terms of the coding of things within the Agent program.  It's not necessarily more efficient to be right handed.  Rather than deal with the intricacies of coding up a left handed version of an Agent and a right handed version of an Agent, however, if you just make them all right handed it would be more efficient and straight forward.




Development

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Shinryu wrote:

Rarebit wrote:

 How do you touch your right ear while holding a gun on someone with your right hand? Simple, you just cross your left hand over your chest and up to your right ear; it was just that we've never seen that in the game.

In my experience wearing an earpiece, I've always had it to my left side as I'm right handed.. avoids that sort of thing altogther, and in a hostile situation you'd probably want to avoid standing there with your arm crossing your chest anyway.

Sounds like you could teach the Machines something, operative. :)

Did the Agents in the movies always wear their earpieces on the right, like they have them in the game? I think they did, but I'd have to look it up too be sure. Ooh, something I can watch for when I go through the Blu-ray versions over the holidays!

 




Encrypted Mind

Joined: Jul 10, 2008
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Rarebit wrote:

 

Did the Agents in the movies always wear their earpieces on the right, like they have them in the game?

Yeap.



Development

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I meant both of those things, actually. As a lefty, I've noticed that when handedness matters with an item, and there's only one version of the item, the item has usually been designed for the right hand. Which is the correct decision I guess, since more people are right-handed. So, it would be more efficient for the Agents to be right-handed, because that would let them interact with the right-handed-biased world more efficiently.

Here's another type of animation shortcut trick I have to get better with:

 

 




Femme Fatale

Joined: Jul 13, 2008
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Seems they are on the right side.




Transcendent

Joined: Aug 20, 2006
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 Even though right handed is more used. It is wrong and reminds of .. well, people say pictures are worht thousand words.

 

Apparently the Assassin was left handed in the cinematics 1.3 and 2.2 .. on 3.1 he was left handed. O.o


Message edited by KevinX on 12/15/2008 16:02:06.


Development

Joined: Dec 2, 2005
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Oh them wacky animators. ^

~~~~~

Here's an example of the ugly way I sometimes go about laying out a scene--quick blobbos to get the scale, perspective, and poses figured out before I start trying to draw them in a more detailed way.

 




Femme Fatale

Joined: Oct 27, 2007
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Ever tried making something that looks like that in-game?  Would be scary as heck. 




Development

Joined: Dec 2, 2005
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Well, *sort* of in a way more like this maybe

 

 




Femme Fatale

Joined: Aug 15, 2005
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hehe they look like they are extremely buffed to the max :O


 
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