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Update 46 Discussion Thread
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Ascendent Logic

Joined: Mar 4, 2006
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Bayamo wrote:
Ignition, I was going to make a topic on this until I saw your post. I can definetely confirm it's happening to me - there's a new "perma DE," and now it's even WORSE than the previous one. My MKT buff went from 30 to 26... that's lower than it used to be with fuller DE. Every stat I have is affected, it's incredibly frustrating. I got home yesterday at 8 PM, logged on to do the patch. After I went into 01 to check the new drops out, I died once, reconned, and saw my stats were really messed up... logged back out. I'm sad to say that this extra wait for the patch doesn't seem to have been worth it, Perma DE is back and worse than ever!

 

ZOMBIE BUG AIIIYEEEEE!




Jacked Out

Joined: Aug 16, 2005
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Bayamo wrote:
Ignition, I was going to make a topic on this until I saw your post. I can definetely confirm it's happening to me - there's a new "perma DE," and now it's even WORSE than the previous one. My MKT buff went from 30 to 26... that's lower than it used to be with fuller DE. Every stat I have is affected, it's incredibly frustrating. I got home yesterday at 8 PM, logged on to do the patch. After I went into 01 to check the new drops out, I died once, reconned, and saw my stats were really messed up... logged back out. I'm sad to say that this extra wait for the patch doesn't seem to have been worth it, Perma DE is back and worse than ever!
Thanks Bay for conferming this.


This is a HUGE problem. Im am relieved to know that I am not alone here. I wasnt sure if it could have had something to do with me restating yesterday or if it was accociated with my current load out.

I could tell that something was fishing yesterday but couldnt cornfirm what it was until I tried coding some abilities for a faction mate and to my suprise I couldnt code any abilities higher than level 35. I soon discovered indeed I had been running gimped out all day.

I did some more testing this afternoon and unfortuanatly Ive come to the conclusion that the only way to avoid this perma DE is to log out after ever death because sometimes it ONLY affects certain attribs for some reason especially accuracy.


Id love to have the old DE bug back right now. I actually knew how to fix that without logging.


You said it best Bayamo.    Perma DE is back and WAY WORSE THAN EVER


Ascendent Logic

Joined: Mar 4, 2006
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IgnitionX wrote:
Bayamo wrote:
Ignition, I was going to make a topic on this until I saw your post. I can definetely confirm it's happening to me - there's a new "perma DE," and now it's even WORSE than the previous one. My MKT buff went from 30 to 26... that's lower than it used to be with fuller DE. Every stat I have is affected, it's incredibly frustrating. I got home yesterday at 8 PM, logged on to do the patch. After I went into 01 to check the new drops out, I died once, reconned, and saw my stats were really messed up... logged back out. I'm sad to say that this extra wait for the patch doesn't seem to have been worth it, Perma DE is back and worse than ever!
Thanks Bay for conferming this.


This is a HUGE problem. Im am relieved to know that I am not alone here. I wasnt sure if it could have had something to do with me restating yesterday or if it was accociated with my current load out.

I could tell that something was fishing yesterday but couldnt cornfirm what it was until I tried coding some abilities for a faction mate and to my suprise I couldnt code any abilities higher than level 35. I soon discovered indeed I had been running gimped out all day.

I did some more testing this afternoon and unfortuanatly Ive come to the conclusion that the only way to avoid this perma DE is to log out after ever death because sometimes it ONLY affects certain attribs for some reason especially accuracy.


Id love to have the old DE bug back right now. I actually knew how to fix that without logging.


You said it best Bayamo.    Perma DE is back and WAY WORSE THAN EVER

i thought i said it well too.... SMILEY

 




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bannanaphone wrote:

 

ZOMBIE BUG AIIIYEEEEE!

My apologies Miacao, you said its very good as well SMILEY

Infact you have givin a good name to this horrible bug.


Zombie bug!!! far worse than standard DE bug. Fits too cause it literally make you a shadow of your former self.



Funny thing is is that noone has realized that they have been turned.


Mega City has turned into Racoon City.....................SMILEY


Ascendent Logic

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IgnitionX wrote:
bannanaphone wrote:

 

ZOMBIE BUG AIIIYEEEEE!

My apologies Miacao, you said its very good as well SMILEY

Infact you have givin a good name to this horrible bug.


Zombie bug!!! far worse than standard DE bug. Fits too cause it literally make you a shadow of your former self.



Funny thing is is that noone has realized that they have been turned.


Mega City has turned into Racoon City.....................SMILEY


this is my last chance to survive...

this is... my last escape...

((atleast i think thats what she said))

and funny thing, there is a faction called "S.T.A.R.S" O.O

-

the devs should make it give you a movement debuff so you go at walking speed and are always in /mood hurt and randomly say "blargheaharghea!" "brains!" "*moan*"

that would be awesome for this years halloween event! :O




Jacked Out

Joined: Aug 17, 2005
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I vote for /mood zombie

I tend not to die... so I have'nt noticed this bug yet... but based on the number of messages about it here... yeah... death sounds like fun...


Jacked Out

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Actually................... This is part of a much bigger problem.

Anyone notice buffs being randomly removed from buffer as well?  If you havent then you might not be paying attention.

I was fighting a MA and as soon as we interlocked I lost EVERY buffer in my buffer bar. With the exception of Speed Tactic and Hackerstyle (which I currently had loaded). My whole buffer was just activated minutes before and EVERYTHING cleared upon interlock. Determination, Accuracy Buff, Merv Boon, ect.

This is also happening when traveling through hardlines and especially when teleporting to 01.

These bugs are related somehow. The PERMA DE comes from it dissappearing from your buffer bar yet the penalties still apply at whatever the percentage was when it glitches and disappears leaving you with Perma DE.

The most ironic thing is is that the 2% DE bug that everone was complaining about and supposedly fixed still exists.

In fact you are very fortunate if your ONLY left with the 2% lingering as compared to 16% being applied permanently.

Not to mention the NEW effects of combat glitch that you dont have the animation but still have EOC.

EOC has been around forever, pehaps we can get a npc at every hard line until a proper fix is provided?
Its a cheap fix but I dont expect an EOC fix anytime soon, and quite frankly Im tired of running thru alleyways to find a NPC to clear EOC. Seriously its not cool. We need nps at every HL.


And once again how is my clothing resistance affected by DE??



Maybe its time that a consideration of removing DE and EOC all together from this game.

If they cant be fixed take it out, PLEASE.  CR2 has been out quite a while now and these gamebreaking glitches are worse than ever. Its ruining PVP atm.


Would it really be that bad to take out DE and EOC entirely?  It couldnt be any worse than this. I dont think taking them out will break game, but to leave as is this is truly gamebreaking.


Can we get a roll back on the "DE fix" for the time being PLEASE?    Ill take the 2% anyday over this.




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I was really not impressed with the Zion construct. I mean come on dreary buildings we see all the *CENSORED* time in missions, a dojo, well, lets just go to international, the firing range, okay may be cool for a few screens, but you cant actually DO anything there.

   100 million info for some rooms that we could see on mission and use a mission team for a meetting. After seeing the merovingain construct, a place that is NOWHERE like the rest of the game, and then ours... can we get SOMETHING done about that??

Xpedite


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Im with you there, but im mech SMILEY, Im also getting annoyed, as today i cant get the batty to work, I go to DT, use it, and it doesnt work. I move to ALL of the areas, and it still doesnt work. "WHoa, my connection is freaking out", all the time. And yes, my rep is over 100. Its 112.


Jacked Out

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RealSlimShady wrote:
Im with you there, but im mech SMILEY, Im also getting annoyed, as today i cant get the batty to work, I go to DT, use it, and it doesnt work. I move to ALL of the areas, and it still doesnt work. "WHoa, my connection is freaking out", all the time. And yes, my rep is over 100. Its 112.

I get that alot, but I find moving to a new HL then leaving my mission team makes them work again nearly every time. (I always tend to end up at Rogers Way Central though for some reason!)



Oh, and I experienced perma-DE with a friend the other night -- not fun!


Transcendent

Joined: Oct 9, 2005
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New Props that needed to be added soooooooooooooon:

REDPILL AND BLUEPILL!!11

all for now XD




Systemic Anomaly

Joined: Aug 19, 2005
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HighAngel_Recursion wrote:

New Props that needed to be added soooooooooooooon:

REDPILL AND BLUEPILL!!11

all for now XD


hmmm how about no?
their special items giving out my live event characters! why should you beable to buy them



Jacked Out

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HELL NO I SOLD MY RED PILL FOR 50 MILL THE OTHER WEEK .


Jacked Out

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Hope you guys plan to add more doorways to white hallway areas cause these two Zion door ways lead to two really trashy looking Zion bases.  Hopefully new areas won't look like the aftermath of Animal House.
Fen


Systemic Anomaly

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Yes, red and blue pills should be on the prop vendor.  It makes no sense at all for them to be "event prizes".  They're items that redpill operatives should have so that they can offer bluepills a choice.  What possible ingame or story reason would one of the "event characters" give a redpill operative a redpill or a bluepill?  They've already made that choice.

People forget...  WE are the heroes and main characters of this game.  That's how it was originally intended.  WE should be the ones passing out red and blue pills, not the other way around.


 
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