I am usually very supportive, if you look at a majority of my posts....
But a penalty for not having gun abilities loaded? How does this do anything but discourage and hurt hackers, patchers, proxy coders and low level players trying to just mission and level solo with anything BUT gun trees. This is probably the worst idea I've heard for the combat system in a long, long time. I am a big supporter of CR 2.0, but this is a terrible idea.
Other than that, and the delayed event, yay for the hotfix.
Tzahrikya: Oh jeez, no wonder you had a one-star post history.
Red frag drops: I have been playing this game since the Nightfall event, and I've been a lvl 50 as of August 2005. Farming is a freaking pain in the *CENSORED* because anyone could go for as long as five hours to *STILL* get nothing out of it other than crappy weapons, antibiotic and health pills, and/or unlikable clothing. People are trying to farm just because they want to create their favorite clothes, weapons, or want to create skills for the newcoming players. Just because griefers complain about the "abundant" frags doesn't mean that all of the other players got the same luxury as you do. I know for sure it took me at least three hours just to get 15 Operative Subroutine. What else is next, ban coding altogether because getting one measly red frag takes ten hours? This is ridiculous.
Dibol wrote: Tzahrikya: Oh jeez, no wonder you had a one-star post history. Red frag drops: I have been playing this game since the Nightfall event, and I've been a lvl 50 as of August 2005. Farming is a freaking pain in the *CENSORED* because anyone could go for as long as five hours to *STILL* get nothing out of it other than crappy weapons, antibiotic and health pills, and/or unlikable clothing. People are trying to farm just because they want to create their favorite clothes, weapons, or want to create skills for the newcoming players. Just because griefers complain about the "abundant" frags doesn't mean that all of the other players got the same luxury as you do. I know for sure it took me at least three hours just to get 15 Operative Subroutine. What else is next, ban coding altogether because getting one measly red frag takes ten hours? This is ridiculous.
RockyB wrote:Horns rocks, /backflop is cool, but /leanwallloop takes the biscuit. I LOVE IT
[TGS] Procurator wrote: RockyB wrote:Horns rocks, /backflop is cool, but /leanwallloop takes the biscuit. I LOVE IT So I take it that /leanwallloop has you leaning against a wall... indefinitely?
Miggesch wrote: Dibol wrote: Tzahrikya: Oh jeez, no wonder you had a one-star post history. Red frag drops: I have been playing this game since the Nightfall event, and I've been a lvl 50 as of August 2005. Farming is a freaking pain in the *CENSORED* because anyone could go for as long as five hours to *STILL* get nothing out of it other than crappy weapons, antibiotic and health pills, and/or unlikable clothing. People are trying to farm just because they want to create their favorite clothes, weapons, or want to create skills for the newcoming players. Just because griefers complain about the "abundant" frags doesn't mean that all of the other players got the same luxury as you do. I know for sure it took me at least three hours just to get 15 Operative Subroutine. What else is next, ban coding altogether because getting one measly red frag takes ten hours? This is ridiculous. I don't know dude - I've been 50 since April of 2005 (not sure what that has to do with it but since you mentioned it) - and I have NEVER farmed for 3 hours without getting a single frag. Before this whole mambo jambo last week the only frag I would really farm for was Consumable Subroutines and usually one way or another I would always get 15-20 of them in an hour of straight farming. Now I agree that every once in a while there are annoying "pockets" of time where you don't seem to get a single frag - but then usually for whatever reason the system seems to "make up for it" by then all of a sudden giving me 5 within 10 minutes.
cryshal wrote: if that emote doesnt loop, why is the name blahblahLOOP?
Cause it lasts long than a few seconds, anyway run a macro...
/macro wall /leanwallloop; /pause 300; /use no1, no2
no1= Place in hotbar (1-10)no2= Hotbar number (1-20)
now no1 and no2 will be for the location the maro is placed at so it loops on itself.
/cancel stops all macros.
Let me clarify the Accuracy penalty issue: This only applies to weapons that have Ability requirements, such as Dual weapons. So, in order to get the penalty, you would have to have the weapon equipped and unload the Ability.
This actually isn't a new change, it's a bug fix. The penalty existed before CR2.0, but was designated a Tactics penalty. The penalty was still being applied to Tactics, instead of Accuracy, which is the proper Attribute for the penalty.
My apologies for the confusion.
Aquatium wrote: cryshal wrote: if that emote doesnt loop, why is the name blahblahLOOP? Cause it lasts long than a few seconds, anyway run a macro... /macro wall /leanwallloop; /pause 300; /use no1, no2 no1= Place in hotbar (1-10)no2= Hotbar number (1-20) now no1 and no2 will be for the location the maro is placed at so it loops on itself. /cancel stops all macros.