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Update 43 Hotfix Discussion Thread
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Jacked Out

Joined: Dec 21, 2005
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I am usually very supportive, if you look at a majority of my posts....


But a penalty for not having gun abilities loaded? How does this do anything but discourage and hurt hackers, patchers, proxy coders and low level players trying to just mission and level solo with anything BUT gun trees. This is probably the worst idea I've heard for the combat system in a long, long time. I am a big supporter of CR 2.0, but this is a terrible idea.


Other than that, and the delayed event, yay for the hotfix.



Jacked Out

Joined: Sep 1, 2005
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Is anyone else getting problems getting this Hotfix? "Patch System error (result code -47): URL open failed. Patch servers down or internet connection problem" Obviousl no errors with internet i am using MSN and writing this message any ideas guys.



Virulent Mind

Joined: Nov 19, 2005
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Here we go again, again again again....   yes that words seems to keep springing up so much i thought i`d mention it 4 times just to adopt the SOE excessive overkill nature.

 

Red Frag drops/ vendor buying = excellent,, i congratulate you on this because i actually asked for these to go back to normal once ppl had had a chance to see what they liked.

 

emotes = woopee thatll keep me entertained for a whole 30 seconds,,,

 

Bug causing code infection abilities to do more damage than they should..,, again the hacker gets a severe kick in the teeth,, its doing about 1/3 of the damage it used to now,, hey look another useless high level hacker ability.

 

penalty for not having correct ab loaded - Listen to all you ops whine now,, what is it huh?  is there like a group of you who all gang up and send soe hate mail to nerf hackers,, you get one little nerf which technically effects every skill and your cry cry cry cry,, I`m beginning to see a pattern where soe is bending over backwards for all the whining operatives out there that duno how to protect themselves against e.g  hackers,,    ppl that need to learn how to play the game, this is where the nerfs are coming from.

 

Is the whine party happy yet?  we hackers hav basically ballista left and thats it..   you gonna start your next whine campaign now?  i can see the title "SOE kill ballista to 1/3 power so we can beat them even if we dont have our proper stuff loaded"

 

Again with a post more previous there are far more important things to be addressed than some of the things done in this fix, SOE, you spouted all this stuff about cr2 being more balanced between trees giving better gameplay blah blah blah,, wheres the balance when it comes to hackers huh?   the game is being suited to whining operative trees. how long will it be before you actually notice this and do somthing about it?

 

 



Jacked Out

Joined: Aug 16, 2005
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Nicksie, I already know which gangs to fight thanks to Stack's MXO Archive site, but the drop system is just horrible. More often than not, you'd get mostly un-buffed clothing and crappy weapons.


Systemic Anomaly

Joined: Sep 7, 2005
Messages: 1959
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im pretty upset about the nerfing of the thrown resistance on the seraphim shoes. i guess it makes since but they need to get some more clothes out there for fighting assassins and mkt in my opinion.



Jacked Out

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Tzahrikya: Oh jeez, no wonder you had a one-star post history.


Red frag drops: I have been playing this game since the Nightfall event, and I've been a lvl 50 as of August 2005. Farming is a freaking pain in the *CENSORED* because anyone could go for as long as five hours to *STILL* get nothing out of it other than crappy weapons, antibiotic and health pills, and/or unlikable clothing. People are trying to farm just because they want to create their favorite clothes, weapons, or want to create skills for the newcoming players. Just because griefers complain about the "abundant" frags doesn't mean that all of the other players got the same luxury as you do. I know for sure it took me at least three hours just to get 15 Operative Subroutine. What else is next, ban coding altogether because getting one measly red frag takes ten hours? This is ridiculous.



Jacked Out

Joined: Aug 16, 2005
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Dibol wrote:

Tzahrikya: Oh jeez, no wonder you had a one-star post history.


Red frag drops: I have been playing this game since the Nightfall event, and I've been a lvl 50 as of August 2005. Farming is a freaking pain in the *CENSORED* because anyone could go for as long as five hours to *STILL* get nothing out of it other than crappy weapons, antibiotic and health pills, and/or unlikable clothing. People are trying to farm just because they want to create their favorite clothes, weapons, or want to create skills for the newcoming players. Just because griefers complain about the "abundant" frags doesn't mean that all of the other players got the same luxury as you do. I know for sure it took me at least three hours just to get 15 Operative Subroutine. What else is next, ban coding altogether because getting one measly red frag takes ten hours? This is ridiculous.



I don't know dude - I've been 50 since April of 2005 (not sure what that has to do with it but since you mentioned it) - and I have NEVER farmed for 3 hours without getting a single frag. Before this whole mambo jambo last week the only frag I would really farm for was Consumable Subroutines and usually one way or another I would always get 15-20 of them in an hour of straight farming. Now I agree that every once in a while there are annoying "pockets" of time where you don't seem to get a single frag - but then usually for whatever reason the system seems to "make up for it" by then all of a sudden giving me 5 within 10 minutes.


Systemic Anomaly

Joined: Aug 16, 2005
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RockyB wrote:
Horns rocks, /backflop is cool, but /leanwallloop takes the biscuit. I LOVE IT SMILEY



So I take it that /leanwallloop has you leaning against a wall... indefinitely? I need a /mimeelbowloop now!



Systemic Anomaly

Joined: Aug 15, 2005
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[TGS] Procurator wrote:




RockyB wrote:
Horns rocks, /backflop is cool, but /leanwallloop takes the biscuit. I LOVE IT SMILEY





So I take it that /leanwallloop has you leaning against a wall... indefinitely?



No, it only lasts about 1 minute, so to make it loop until you move would require a macro.



Femme Fatale

Joined: Aug 16, 2005
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Miggesch wrote:






Dibol wrote:


Tzahrikya: Oh jeez, no wonder you had a one-star post history.


Red frag drops: I have been playing this game since the Nightfall event, and I've been a lvl 50 as of August 2005. Farming is a freaking pain in the *CENSORED* because anyone could go for as long as five hours to *STILL* get nothing out of it other than crappy weapons, antibiotic and health pills, and/or unlikable clothing. People are trying to farm just because they want to create their favorite clothes, weapons, or want to create skills for the newcoming players. Just because griefers complain about the "abundant" frags doesn't mean that all of the other players got the same luxury as you do. I know for sure it took me at least three hours just to get 15 Operative Subroutine. What else is next, ban coding altogether because getting one measly red frag takes ten hours? This is ridiculous.





I don't know dude - I've been 50 since April of 2005 (not sure what that has to do with it but since you mentioned it) - and I have NEVER farmed for 3 hours without getting a single frag. Before this whole mambo jambo last week the only frag I would really farm for was Consumable Subroutines and usually one way or another I would always get 15-20 of them in an hour of straight farming. Now I agree that every once in a while there are annoying "pockets" of time where you don't seem to get a single frag - but then usually for whatever reason the system seems to "make up for it" by then all of a sudden giving me 5 within 10 minutes.





Yeah! I don't know if you have really bad luck SMILEY But usually if you go out and fight a gang for like 10 minutes you have a pretty good shot at getting at least 1 red code =D And for a whole operative tree it usually only takes like 4-5 subroutine, a couple of patches and couple of objects (you can buy the rest from vendors SMILEY )for a whole tree it doesn't seem that bad at all to me ^_^



Jacked Out

Joined: Feb 13, 2006
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if that emote doesnt loop, why is the name blahblahLOOP?

 

world of warcraft is starting to look good. im tired of all these nerfs. im the first one to champion the cause of hacker which has been nerfed too goddam much and we all know it.. however, throwing around yet more nerfs isnt the answer. i can see how it would be 'easier' to nerf hackers as its not quite as matrix-y as guns/ma are, but nerfing guns?! cmon, thats the bread and butter of the matrix storyline. lots of guns blahblah.

 

that other guy was right, this indirectly REALLY nerfs the non IL trees such as patcher and hacker. maybe its all a ploy to just keep blitzing hacker some more.. as if that was necessary. soon ill have nothing left but a paintball gun and some voodoo magic. this is getting stupid.


Systemic Anomaly

Joined: Aug 15, 2005
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cryshal wrote:

if that emote doesnt loop, why is the name blahblahLOOP?

 






Cause it lasts long than a few seconds, anyway run a macro...


/macro wall /leanwallloop; /pause 300; /use no1, no2


no1= Place in hotbar (1-10)
no2= Hotbar number (1-20)


now no1 and no2 will be for the location the maro is placed at so it loops on itself.


/cancel stops all macros.




Development

Joined: Aug 15, 2005
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Let me clarify the Accuracy penalty issue: This only applies to weapons that have Ability requirements, such as Dual weapons. So, in order to get the penalty, you would have to have the weapon equipped and unload the Ability.


This actually isn't a new change, it's a bug fix. The penalty existed before CR2.0, but was designated a Tactics penalty. The penalty was still being applied to Tactics, instead of Accuracy, which is the proper Attribute for the penalty.


My apologies for the confusion.




Systemic Anomaly

Joined: Aug 17, 2005
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Aquatium wrote:






cryshal wrote:

if that emote doesnt loop, why is the name blahblahLOOP?

 






Cause it lasts long than a few seconds, anyway run a macro...


/macro wall /leanwallloop; /pause 300; /use no1, no2


no1= Place in hotbar (1-10)
no2= Hotbar number (1-20)


now no1 and no2 will be for the location the maro is placed at so it loops on itself.


/cancel stops all macros.






Or just use /(name of the macro) 

In this case /wall



Systemic Anomaly

Joined: Sep 7, 2005
Messages: 1959
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thanks alot walrus..cryshal almost quit because of you, lol. that makes more since seeing as before cr2 you couldnt even use duelpistols if you didnt have duelpistols loaded. why should you be able to use them now if you dont have it loaded.

 
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