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Ask the Devs an MXO design question v.7
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Vindicator

Joined: Aug 16, 2005
Messages: 3118
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ArchDuke wrote:
EnterTheFenix wrote:
Ill answer for RareBit:

RareBit: No.  I love MxO and i've learned so much since i began working here.

Ok my Q is this:

How hard would it be to add a /listcode CMD be to add?  It would create a log file of all of the decompiled clothing/items/weapons than a person has.  It can list them by levels.  I know that this is possible and not to hard to do.  Maybe you can make it show it's bonuses as well, that would just be amazing.  Also it would show a total count of decompiled codes you have.  Those tools would be immensly useful in quickly finding stuff we need.  Its easier too.  Instead of implement an ingame search tool.  We would just use Find Word in notepad SMILEY<img src=">

*Quote This Is Rare does not answer* TY



You do know that there's a line limit on system chat, right? Most people have enough things in their code inventory that it would overflow System chat many times over, and you'd never get a full list. You'd never get anywhere close. Have you ever used the list emotes command?



Transcendent

Joined: Aug 21, 2005
Messages: 224
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I'm curious about this maybe someone can get it in if they are also.

Rarebit,

In this post, http://forums.station.sony.com/mxo/..._id=36300265506 on 06/20/2007 at 14:18:42

You wrote:

Joakim wrote:

How far into the story in "real life" are we? I mean, how far has Mr. Chadwick written the story so far?

Rarebit wrote:

Our current outline goes through chapter 9.

Can you give us a hint at how the story development is progressing now?  I've recently heard it's still not planned past chapter 9 and couldn't find a link that said otherwise so I thought I'd ask. 

Follow up, I thought the first year had been planned out for all intents and purposes at launch.  I also think I saw somewhere that the original schedule was 1 chapter per month which would imply 12 chapter outlines were done.  I realize we're in the second year, but thought the chapters were just playing out at a much slower pace.  I guess the question here is were the 12 chapters done and then some later discarded resulting in new chapters needing to be developed to make sense with the current progression or is it that I got bad info or a bad memory and they were never done? 



Virulent Mind

Joined: Jan 8, 2006
Messages: 1258
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Neoteny wrote:
ArchDuke wrote:
EnterTheFenix wrote:
Ill answer for RareBit:

RareBit: No.  I love MxO and i've learned so much since i began working here.

Ok my Q is this:

How hard would it be to add a /listcode CMD be to add?  It would create a log file of all of the decompiled clothing/items/weapons than a person has.  It can list them by levels.  I know that this is possible and not to hard to do.  Maybe you can make it show it's bonuses as well, that would just be amazing.  Also it would show a total count of decompiled codes you have.  Those tools would be immensly useful in quickly finding stuff we need.  Its easier too.  Instead of implement an ingame search tool.  We would just use Find Word in notepad SMILEY<img mce_tsrc=">

*Quote This Is Rare does not answer* TY



You do know that there's a line limit on system chat, right? Most people have enough things in their code inventory that it would overflow System chat many times over, and you'd never get a full list. You'd never get anywhere close. Have you ever used the list emotes command?
Yes Rare, I thought about that.  Thats why I said make it bypass the chat system and rather make a logfile directly.  It wont show the files in game.  It should be more like /createfilecodelist or something SMILEY.  Or, is there anyway of extending the chat max limit?



Development

Joined: Dec 2, 2005
Messages: 21413
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ArchDuke wrote:
EnterTheFenix wrote:
Ill answer for RareBit:

RareBit: No.  I love MxO and i've learned so much since i began working here.

Ok my Q is this:

How hard would it be to add a /listcode CMD be to add?  It would create a log file of all of the decompiled clothing/items/weapons than a person has.  It can list them by levels.  I know that this is possible and not to hard to do.  Maybe you can make it show it's bonuses as well, that would just be amazing.  Also it would show a total count of decompiled codes you have.  Those tools would be immensly useful in quickly finding stuff we need.  Its easier too.  Instead of implement an ingame search tool.  We would just use Find Word in notepad SMILEY<img mce_tsrc=" />

*Quote This Is Rare does not answer* TY


I don't know how hard that would be.



Vindicator

Joined: Aug 21, 2006
Messages: 3158
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What was the technical difficulty behind not implementing the multiple attachments option for player e-mail, as opposed for admins having the option to do so?




Ascendent Logic

Joined: Sep 27, 2005
Messages: 821
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Is it feasible to add more chat variables?  Some good suggestions from previous threads were %CX, %CY, %CZ (for current position coordinates) %DI for current District and %HL for closest Hardline.  Example:  I'm near %DI.%NH(%HL) at %CX, %CY, %CZ.

EDIT:  NARF!  Too complete = too slow.


Message edited by PS10N on 12/19/2007 01:28:14.



Matriculated Mind

Joined: May 30, 2007
Messages: 233
Location: Queensland, AU
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Have you ever just sat down and thought to yourself, "Wow, we created The Matrix"

(By creating The Matrix I don't mean the idea or concept, I  mean generaly creating The Matrix world, or Mega City, that we all play in.)



Development

Joined: Dec 2, 2005
Messages: 21413
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Ballak wrote:

What was the technical difficulty behind not implementing the multiple attachments option for player e-mail, as opposed for admins having the option to do so?

I think it was something to do with wanting to prevent hitting some kind of character limit on emails, which might result in the game trying to send half an item or something, which wouldn't work very well. It's on my list of things to talk to Dracomet about when I get back, though, because I suspect it's something that probably has some room left for expansion before we have to worry about breakage...kinda like the mail interface was also intentionally crippled to allow you to see only 50 mails at a time because the designer (NOT me) thought that was a good way to reduce the chances of players hitting the 300 mail max in their inbox. >_< That was the topic of a debate we were having just before I went on vacation.




Virulent Mind

Joined: Jan 8, 2006
Messages: 1258
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PS10N wrote:
Is it feasible to add more chat variables?  Some good suggestions from previous threads were %CX, %CY, %CZ (for current position coordinates) %DI for current District and %HL for closest Hardline.  Example:  I'm near %DI.%NH(%HL) at %CX, %CY, %CZ.





Development

Joined: Dec 2, 2005
Messages: 21413
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EnterTheFenix wrote:
PS10N wrote:
Is it feasible to add more chat variables?  Some good suggestions from previous threads were %CX, %CY, %CZ (for current position coordinates) %DI for current District and %HL for closest Hardline.  Example:  I'm near %DI.%NH(%HL) at %CX, %CY, %CZ.


There are probably certain things that could be added, but I wouldn't say it's really a priority as far as engineering work goes.



Virulent Mind

Joined: Jan 8, 2006
Messages: 1258
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Valeth wrote:
Have you ever just sat down and thought to yourself, "Wow, we created The Matrix"

(By creating The Matrix I don't mean the idea or concept, I  mean generaly creating The Matrix world, or Mega City, that we all play in.)




Ascendent Logic

Joined: Sep 27, 2005
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Fenix, you rock.



Virulent Mind

Joined: Jan 8, 2006
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Hey, you would have done the same thing if i had a good question. SMILEY
It's something vet's do out of respect and <3, really.




Development

Joined: Dec 2, 2005
Messages: 21413
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EnterTheFenix wrote:
Valeth wrote:
Have you ever just sat down and thought to yourself, "Wow, we created The Matrix"

(By creating The Matrix I don't mean the idea or concept, I  mean generaly creating The Matrix world, or Mega City, that we all play in.)

Not really.



Vindicator

Joined: Aug 21, 2006
Messages: 3158
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Do you or any of the other devs look into the Development Roundtable often, hopefully looking for feasible ideas to apply to the game?

 
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