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Jacked Out

Joined: Jan 12, 2006
Messages: 87
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redalibi wrote:
and what is so wrong with the word *CENSORED*?  *CENSORED* *CENSORED* *CENSORED* *CENSORED* i have a *CENSORED* as i'm sure you do.

who wants to join the pen 15 club?
*sigh* this shows how mature some peeps in our community are.


redalibi wrote:
my god i'm not saying builds shouldn't have advantages over other builds.  i'm saying the game shouldn't be a paper-rock-scissors system where 1 build is completely dominant over a particular other build.  it should be team vs team, not player vs player. (MMORPG = Massively-Multiplayer Online Role-Playing Game)
This is how the combat system works. It's designed the way that builds have minimum one other build they have to fear (for MKTs -> Hacker, Rifler, Patcher).
Oh, and I fixed your statement.  SMILEY


On a site note, why do you care about PvP? Let me quote you from another thread (where you already showed your lack of combat knowledge).

redalibi wrote:
... it's not worth the trouble bc pvp has gotten boring anyways ...

Ok, lets get back to the "real problem".
The thread starts about insane dmg of sneak attacks. Sure abs like staggering thrown can end a fight really quick, but sniper shot or LC2 can do this as well, but each high dmg ability isn't that easy to use (e.g.  staggering throw - you must be behind your enemy in a range of 6m).
IMO this is only a problem if you are on the receiving end of the zerg, but this isn't a "spy-only" problem. For example, you are fighting a KungFu GM and a SMG Spec is free-fireing. SMGs got a 2.5 sec reuse timer, ergo there is a high chance to get you in a state and both - the KFG and SMG Spec - can use their high dmg state specials.

And btw, do you know that there are certain clothes that can make it almost impossible for a spy to land a sneak attack (ok, I have to admit that I haven't test this for about a month or so, but I guess it still works).

Arcanoloth wrote:
Firstly, I was quoting the futility of an MA trying to get an MKT into a state because you, Garu, were trying to use it to justify that MA's were balanced against MKT's. Don't assume anything about the way I PVP. You said MA's have state specials so they are balanced against MKT's. I've said that MA's can't get people into states to use those state specials. ..........

Secondly, someone was saying something about MA's being rooted, then they free fire the MKT into a state and when the root ends they IL and pwn them.
Well, as a MA it's hard to get a spy into a state, but why do you need a state? Your chance to hit a spy is equal or maybe a lil bit lower, but you do much more dmg in IL as a spy can do and you got abilities to blind (lower accuracy) your opponent or make him powerless (spy got such an ability as well, but it requires a state SMILEY ). Knives in IL do (maybe a spy can help me with this) something between 200 and 300dmg, a normal MA attack can do the same amount of dmg and if a MA uses SSK + EFK it does around 1k dmg (even to peeps with good resi).
And for the roots / downgrading abs, pop some pills - it's pvp and not a duel SMILEY.

Ah *CENSORED*, I wrote too much *slap self*

peace,
CJ


Vindicator

Joined: Aug 16, 2005
Messages: 4571
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Arcanoloth wrote:

And your latest post just rebutted your whole state specials thing anyway, you were saying you may as well not bother. I whole heartedly agree, they only way to fight these days is spam specials.

Do you people even read my posts?


Incorrect.

I said that the advantages all other trees have is high-powered moves that requires states.  MKT's have no moves that require states because none of their moves are high-powered, save their initial interlocking move (i.e. punt). 

My latest post was in response to your accusation that its so hard to get an MKT in a state.  The point of my thread was that if you NEED a state to win against an MKT inside interlock, then you are not a very good MA.  And before you shet a brick, "You" is general.

As an MA, my moves were not tailored to needing states.  I didn't spam specials, I just knew which moves to apply and in the right order.  3 hits and I could kill 90% of whom I interlocked (provided there was no zerg killing me outside of IL).

And yes, I do read your posts.  To imply that I do not simply because I only address points I disagree with is...well, rude.  If I don't bring up something you said, it's generally because I agree with you or that I feel its more important to focus on something else.

/formalbow




Systemic Anomaly

Joined: Aug 16, 2005
Messages: 3104
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Cr2 claimed to put more of an emphasis on player skill in pvp and although I am not a fan of CR2 I think this discussion makes it clear it did achieve this aim. There are ways to use a build effectively and ways to miss a builds full potential. By design you should not be able to comprehensively defend against all attackers....I know from experience there are Ma's I can own and others who I would stand very little chance, same with gunmen of all flavours.

Its no good trying to relate all aspects as equal, for reason of variety spy behave different to MA which behaves different to gunmen which behaves different to hacker et al. (case in point as has been raised the mellee defense buff, the converse of which is that no spy ability is able to debuff thrown defence in a target (all other trees can buff AND debuff to max their own type of damage) etc) the application of pros and cons is different and it is there you need to look to address your issues with any class.

I say again if you are struggling against spy's you need to look to yourself and your own LO before you start making accusations of imbalance....and in any event there are far more influencial aspects outside of that envelope in far greater need of attention at this moment in time.



Jacked Out

Joined: Jun 20, 2006
Messages: 792
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gypsy you're not even level 50 you don't have enough experience playing the game in pvp situations to have a well thought out opinion on the subject.  i don't mean to be arrogant but that's just a fact.


Jacked Out

Joined: Jun 20, 2006
Messages: 792
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CrazyJun wrote:
redalibi wrote:
and what is so wrong with the word *CENSORED*?  *CENSORED* *CENSORED* *CENSORED* *CENSORED* i have a *CENSORED* as i'm sure you do.

who wants to join the pen 15 club?
*sigh* this shows how mature some peeps in our community are.


no it shows how immature you are that you think the word is profane and should be excluded from our vocabulary.  i bet you call it your "secret place" don't you?


Jacked Out

Joined: Jan 12, 2006
Messages: 87
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lolocopters

You make yourself looking very silly.
Only one question, why do you think does the forum have filters for several words? Right, cause they don't belong to a game forum.

peace,
CJ

Oh and this will be my one and only off-topic post


Jacked Out

Joined: Jun 20, 2006
Messages: 792
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CrazyJun wrote:

Only one question, why do you think does the forum have filters for several words? Right, cause they don't belong to a game forum.
i think it's because we live in a backazzwards society where people (like yourself) believe hearing profanity is worse than seeing murder (like in mxo..) or walking through a fine art gallery is the equivalent of purusing a Hustler magazine.  get your head out of your *CENSORED*.


Ascendent Logic

Joined: Mar 1, 2006
Messages: 3312
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Spies can be beat. I've seen it done because I have been killed as a spy before.

There are MAs who can whip some spy arse. There are some gunman that can whip some spy arse. There are Hackers that can whip some spy arse. Then there are those that have no idea how to approach killing a spy, and then they die.

Also, the reason your Thrown Defense is 45 is because of the Attibute which raises Thrown Defense is not on Belief or Focus (I think those are the MA ones.) It's on Reason, which is why Hackers do very nicely on a spy, depending on the person's skill with their loadout. Now, if your defense for that is "No one is a hacker anymore, so that's useless." Then why don't you load up hacker?
It's not our fault people lost interest in hacker.

And I'll agree with Garu, if you need states to kill a spy, you're not a good MA. There is one MA that has killed me with my spy loadout used Sky High Sidekick, EFK, and one other one I forgot, but he got the job done. Why?

Because he actually thinks of ways of killing a spy by tweaking his loadout, instead of crying for a nerf.

Load up thrown resist clothing and stop complaining about Spy.

Adapt or don't PvP. Sorry to be blunt,  but it's the truth.

Mave, over and out.

Message edited by Mave on 10/31/2006 23:19:50.



Systemic Anomaly

Joined: Feb 12, 2006
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So you think its perfectly ok that Spy's can:
  1. Punt you for unbelievably large amounts of damage, seeming punt is the most powerful attack in the game.
  2. Root you on the spot permanently with a plethora of knives that slow and root you.
  3. Control IL like no other class, spamming knives and rolling out at whim (If you can't do that you suck as an MKT)
  4. Hit you with a staggering throw from out of IL for, again, stupidly large amounts of damage where snipers must buff up for a few seconds (more like 10 seconds) to equal that sort of damage.
  5. Never run out of IS cause the knives simply don't cost enough IS.
  6. Throw a never ending spam of knives regardless of IL cue with timers that are all screwed up.
MKT's can make ONE build, just ONE build that can pwn you hard. Other classes must tailor their LO to fight a specific enemy, but MKT's can woop your arse with the one load, regardless of what tactics/LO you are using the one universal MKT LO can rip you several new arseholes. Hackers can make an LO that pwn in IL, but then they miss out on the awesome AoE hax. OR they can take the AoE hax but suck in IL. MA's can take up Aikido GM to woop MKT's, but then suck vs other classes. Gunmen can take up duelist/SMG specialist to pwn in IL but won't be as effective out of IL, or they can take Sniper to snipe the zerg, but once they are IL'd they are at a disadvantage (Or if they miss the sniper shot).

Why should MKT be able to pwn everything and anything with the one load they all use and the one tactics they all use. ie SPAM knives, or punt then SPAM knives. This simply is NOT balanced.

And Garu, I was requesting others read my posts, not you.

People are saying we should pop anti's when fighting MKT's, but why should we have to waste piles of $Info and time farming  the frags/bits just to have a fighting chance against them?



Vindicator

Joined: Aug 1, 2006
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Thank you to CrazyJun, Tytanya and Mave for saying the all the rational things that needed to be said.

Redalibi; The levels of my characters has nothing to do with my personal level of knowledge and experience.  I resent your attempt to discredit my points based on game statistics rather than answer them in fair consideration.  I also feel that personal slurs have no place in these forums nor in the game. 



Ascendent Logic

Joined: Mar 1, 2006
Messages: 3312
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Arcanoloth wrote:
So you think its perfectly ok that Spy's can:
  1. Punt you for unbelievably large amounts of damage, seeming punt is the most powerful attack in the game.
  2. Root you on the spot permanently with a plethora of knives that slow and root you.
  3. Control IL like no other class, spamming knives and rolling out at whim (If you can't do that you suck as an MKT)
  4. Hit you with a staggering throw from out of IL for, again, stupidly large amounts of damage where snipers must buff up for a few seconds (more like 10 seconds) to equal that sort of damage.
  5. Never run out of IS cause the knives simply don't cost enough IS.
  6. Throw a never ending spam of knives regardless of IL cue with timers that are all screwed up.
MKT's can make ONE build, just ONE build that can pwn you hard. Other classes must tailor their LO to fight a specific enemy, but MKT's can woop your arse with the one load, regardless of what tactics/LO you are using the one universal MKT LO can rip you several new arseholes. Hackers can make an LO that pwn in IL, but then they miss out on the awesome AoE hax. OR they can take the AoE hax but suck in IL. MA's can take up Aikido GM to woop MKT's, but then suck vs other classes. Gunmen can take up duelist/SMG specialist to pwn in IL but won't be as effective out of IL, or they can take Sniper to snipe the zerg, but once they are IL'd they are at a disadvantage (Or if they miss the sniper shot).

Why should MKT be able to pwn everything and anything with the one load they all use and the one tactics they all use. ie SPAM knives, or punt then SPAM knives. This simply is NOT balanced.

And Garu, I was requesting others read my posts, not you.

People are saying we should pop anti's when fighting MKT's, but why should we have to waste piles of $Info and time farming  the frags/bits just to have a fighting chance against them?
1. I like punt just the way it is. Considering we have more to risk to hit it, it's deservable.

2. Root you? If you mean Para Throw and Crippling Throw, they are broken by damage. Now Neuro and Deadly throw, if those hit, you still can run pretty quick. I know if an MA keeps charging me, even after those knives, they get a good chance of pulling me into IL.

3. It's because of a lack of Thrown Defense. CR2 is X Accuracy Vs. Y Defense and so on and so on. Aikido + Grab Tactics = Pain for MKTs.

4. Yeah that's true, but you're not counting the time it takes for me to get into sneak, get 6m behind someone and hope they don't realize I'm there. Because if they turn around, It won't hit because I need to be behind them. Rifleman for example, gets a nice 30m or so to conceal, LUTS, and snipe away. A good sniper can pull it off nice and smoothly.

5. I don't run out of IS because I sacrifice Resistance for IS. I take more damage in exchange for being able to attack.

6. The amazing chain of spamming abilities can be done with any loadout. I do it with Duelist and Sniper. The only difference is Spies have no free fire, so short resuse timers make sense. 1 free Fire Rifleman shot = roughly one knife. The difference? The cost of IS to use a knife vs a gunman's ability to free fire.

And popping antis? All loadouts pop can antis. If you don't want to farm for Antis, Blame your laziness, not a Spy.



Systemic Anomaly

Joined: Aug 15, 2005
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There are many builds people will complain about but you need to also understand when a build is useful.

If facing a lot of spies hacker is the most effective way to deal with them. Anyone who gets experienced with a loadout can beat any tree, its just about learning what you need to do. Spies hate to be rooted, so guess what you should do... even though gunman is technically the weakest against spies I've beaten many spies both inside and outside IL. Spies really need to rely on stealth so you need to be able to counter that, dont stand still in 1 space, adjust your loadout to take them down quickly, breaking their own shield is one of the most effective ways.

A lot of people who get killed by spies tend to be gunman, spies are hesistant against MA, because a good MA can destroy a spy. Spies hate hackers, you will see more punts missing against a hacker than anyone else. Spies are not that effective in team work, they need to rely more on getting away and staying in sneak.

People seem to complain most when a loadout can beat them, instead of learning why it is and the best way to counter it. As stated by people this system is a lot more balanced than it ever has been, but it also requires a lot of key decisions, dont load spy defense or resistance you run a risk, you need to choose carefully how you design your loadout based on who your facing.

Also try using block tactics against a spy, you'd be suprised how much they miss.




Ascendent Logic

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dangit mave and aqua, stop making sense, i want to be able to blame mkt's for my own shortcomings



Jacked Out

Joined: Jun 20, 2006
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gypsy it was hardly a personal slur.  it's not an insult to say someone doesn't have enough experience in something to speak knowledgeably about it.  just a fact.  i don't know enough about thermodynamics to comment on whatever the hell thermodynamics is.  and i wouldn't be insulted if some NASA guy said that to me.  if you consider your level in a video game something 'personal', then you have other problems besides whether or not MKT is imbalanced.

and to everyone whom this next comment may concern,

quit insulting people just because they think MKT is imbalanced.  it doesn't mean they suck at pvp and aren't any good. they just think there are imbalances that could be fixed. 





Message edited by redalibi on 11/01/2006 05:48:35.


Mainframe Invader

Joined: Feb 16, 2006
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Arcanoloth wrote:
So you think its perfectly ok that Spy's can:
  1. Punt you for unbelievably large amounts of damage, seeming punt is the most powerful attack in the game.
  2. Root you on the spot permanently with a plethora of knives that slow and root you.
  3. Control IL like no other class, spamming knives and rolling out at whim (If you can't do that you suck as an MKT)
  4. Hit you with a staggering throw from out of IL for, again, stupidly large amounts of damage where snipers must buff up for a few seconds (more like 10 seconds) to equal that sort of damage.
  5. Never run out of IS cause the knives simply don't cost enough IS.
  6. Throw a never ending spam of knives regardless of IL cue with timers that are all screwed up.

With my current thrown resistance, a spy can punt my char for just 900-1150 damage depending on their stats.
I've been an MA, a hacker, a gunman and I can say... spies lose IS very quickly sometimes.  Also, if you use the block tactic, spies miss... A LOT.
Don't complain about the endless knife spamming.  Then we'd have to make MA's abilities like that.  I've had MA's take me out with 4 good placed abilities before, none of which required a state and I was hit back to back with them.

 
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