and what is so wrong with the word *CENSORED*? *CENSORED* *CENSORED* *CENSORED* *CENSORED* i have a *CENSORED* as i'm sure you do. who wants to join the pen 15 club?
my god i'm not saying builds shouldn't have advantages over other builds. i'm saying the game shouldn't be a paper-rock-scissors system where 1 build is completely dominant over a particular other build. it should be team vs team, not player vs player. (MMORPG = Massively-Multiplayer Online Role-Playing Game)
... it's not worth the trouble bc pvp has gotten boring anyways ...
Firstly, I was quoting the futility of an MA trying to get an MKT into a state because you, Garu, were trying to use it to justify that MA's were balanced against MKT's. Don't assume anything about the way I PVP. You said MA's have state specials so they are balanced against MKT's. I've said that MA's can't get people into states to use those state specials. .......... Secondly, someone was saying something about MA's being rooted, then they free fire the MKT into a state and when the root ends they IL and pwn them.
And your latest post just rebutted your whole state specials thing anyway, you were saying you may as well not bother. I whole heartedly agree, they only way to fight these days is spam specials. Do you people even read my posts?
And your latest post just rebutted your whole state specials thing anyway, you were saying you may as well not bother. I whole heartedly agree, they only way to fight these days is spam specials.
Do you people even read my posts?
Incorrect.
I said that the advantages all other trees have is high-powered moves that requires states. MKT's have no moves that require states because none of their moves are high-powered, save their initial interlocking move (i.e. punt).
My latest post was in response to your accusation that its so hard to get an MKT in a state. The point of my thread was that if you NEED a state to win against an MKT inside interlock, then you are not a very good MA. And before you shet a brick, "You" is general.
As an MA, my moves were not tailored to needing states. I didn't spam specials, I just knew which moves to apply and in the right order. 3 hits and I could kill 90% of whom I interlocked (provided there was no zerg killing me outside of IL).
And yes, I do read your posts. To imply that I do not simply because I only address points I disagree with is...well, rude. If I don't bring up something you said, it's generally because I agree with you or that I feel its more important to focus on something else.
/formalbow
Cr2 claimed to put more of an emphasis on player skill in pvp and although I am not a fan of CR2 I think this discussion makes it clear it did achieve this aim. There are ways to use a build effectively and ways to miss a builds full potential. By design you should not be able to comprehensively defend against all attackers....I know from experience there are Ma's I can own and others who I would stand very little chance, same with gunmen of all flavours.
Its no good trying to relate all aspects as equal, for reason of variety spy behave different to MA which behaves different to gunmen which behaves different to hacker et al. (case in point as has been raised the mellee defense buff, the converse of which is that no spy ability is able to debuff thrown defence in a target (all other trees can buff AND debuff to max their own type of damage) etc) the application of pros and cons is different and it is there you need to look to address your issues with any class.
I say again if you are struggling against spy's you need to look to yourself and your own LO before you start making accusations of imbalance....and in any event there are far more influencial aspects outside of that envelope in far greater need of attention at this moment in time.
redalibi wrote: and what is so wrong with the word *CENSORED*? *CENSORED* *CENSORED* *CENSORED* *CENSORED* i have a *CENSORED* as i'm sure you do. who wants to join the pen 15 club? *sigh* this shows how mature some peeps in our community are.
Only one question, why do you think does the forum have filters for several words? Right, cause they don't belong to a game forum.
So you think its perfectly ok that Spy's can: Punt you for unbelievably large amounts of damage, seeming punt is the most powerful attack in the game.Root you on the spot permanently with a plethora of knives that slow and root you.Control IL like no other class, spamming knives and rolling out at whim (If you can't do that you suck as an MKT)Hit you with a staggering throw from out of IL for, again, stupidly large amounts of damage where snipers must buff up for a few seconds (more like 10 seconds) to equal that sort of damage.Never run out of IS cause the knives simply don't cost enough IS.Throw a never ending spam of knives regardless of IL cue with timers that are all screwed up.MKT's can make ONE build, just ONE build that can pwn you hard. Other classes must tailor their LO to fight a specific enemy, but MKT's can woop your arse with the one load, regardless of what tactics/LO you are using the one universal MKT LO can rip you several new arseholes. Hackers can make an LO that pwn in IL, but then they miss out on the awesome AoE hax. OR they can take the AoE hax but suck in IL. MA's can take up Aikido GM to woop MKT's, but then suck vs other classes. Gunmen can take up duelist/SMG specialist to pwn in IL but won't be as effective out of IL, or they can take Sniper to snipe the zerg, but once they are IL'd they are at a disadvantage (Or if they miss the sniper shot). Why should MKT be able to pwn everything and anything with the one load they all use and the one tactics they all use. ie SPAM knives, or punt then SPAM knives. This simply is NOT balanced. And Garu, I was requesting others read my posts, not you. People are saying we should pop anti's when fighting MKT's, but why should we have to waste piles of $Info and time farming the frags/bits just to have a fighting chance against them?
There are many builds people will complain about but you need to also understand when a build is useful.
If facing a lot of spies hacker is the most effective way to deal with them. Anyone who gets experienced with a loadout can beat any tree, its just about learning what you need to do. Spies hate to be rooted, so guess what you should do... even though gunman is technically the weakest against spies I've beaten many spies both inside and outside IL. Spies really need to rely on stealth so you need to be able to counter that, dont stand still in 1 space, adjust your loadout to take them down quickly, breaking their own shield is one of the most effective ways.
A lot of people who get killed by spies tend to be gunman, spies are hesistant against MA, because a good MA can destroy a spy. Spies hate hackers, you will see more punts missing against a hacker than anyone else. Spies are not that effective in team work, they need to rely more on getting away and staying in sneak.
People seem to complain most when a loadout can beat them, instead of learning why it is and the best way to counter it. As stated by people this system is a lot more balanced than it ever has been, but it also requires a lot of key decisions, dont load spy defense or resistance you run a risk, you need to choose carefully how you design your loadout based on who your facing.
Also try using block tactics against a spy, you'd be suprised how much they miss.
So you think its perfectly ok that Spy's can: Punt you for unbelievably large amounts of damage, seeming punt is the most powerful attack in the game.Root you on the spot permanently with a plethora of knives that slow and root you.Control IL like no other class, spamming knives and rolling out at whim (If you can't do that you suck as an MKT)Hit you with a staggering throw from out of IL for, again, stupidly large amounts of damage where snipers must buff up for a few seconds (more like 10 seconds) to equal that sort of damage.Never run out of IS cause the knives simply don't cost enough IS.Throw a never ending spam of knives regardless of IL cue with timers that are all screwed up.