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Standards for Player Events
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Systemic Anomaly

Joined: Aug 27, 2005
Messages: 1995
Location: Syntax:Recurs HvCft Rocinante-Captain Level 50 Hacker http://matrix.hax.nu
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One thing that has always bothered me about Player Events (PE's) is how easily the story is broken by the PvP aspect. I am not saying that PvP has no place in a PE, quite the contrary. I think it is absolutely necessary! To me, a good PE without some good RPvP is, well . . . lame. The story might be great, but without a good fight at the end, it can be anticlimactic. jmo

The problem seems to come from not knowing how to develop the PE story and battle so that people will jump at the right time.

 

So, I propose the following guidelines for developing PE's. In reality, though, the RPvP guidelines aren't that different than what goes on now.

 

- RP Player Events - these are PE's that are primarily for story and RP purposes, with the possibility of ending in a fight. Because it is an Event, the fight needs to have a purpose, so there would need to be special rules for these PvP fights. That way the fight can occur, and the story can go on if called for.

  • Fights break out at the point the coordinators have designated as necessary to the story. Team leaders must control their teams during the RP part of the event.
  • During the fight, heals, Rezzes, TB's, HB's, HP's, Mobius; all are ok (since you're fighting for your life!)
  • Reconstruction is not permitted. Once you're dead, you are dead. Stay where you lay.

- RPvP Player Events - these are PE's that are for both story and fighting purposes. They can be a quick RP that leads to a large scale PvP battle, so that the whole thing can be kept in the context of the game.

  • Players come to the event already flagged, and stay flagged for the duration.
  • PvP occurs until one side is declared the winner by the coordinator
  • Usually, the PvP in these events will not allow TB's, HB's, or HP's because of the recons.

 

PE Coordinators can indicate to the participants which kind of event it will be, by using phrases such as:

  • "Standard Rules of Engagement will Apply" - for RPvP Events
  • ‘Enact Special Operations Protocols" - for RP Events
  • "Kill ‘em all, and let God sort ‘em out!" - for RPvP Events

Phrases like these can be used to set up the event, without breaking the immersion by trying to dictate what the ‘rules' are.

 

As always, the community input is needed to make an idea great and workable. I know it has probably been discussed or even tried before, but maybe we can make it work.

 




Enlightened Mind

Joined: Feb 6, 2006
Messages: 23
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Just an idea for the RPvP event "rules" instead of just one side being declared victorious, how about a time limit would be said and an non-combatant keeps scores of number of kills for each side? Just a suggestion
 
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