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Update 58 Discussion
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Systemic Anomaly

Joined: Aug 15, 2005
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That hyper deflect change is just daft.....

Now along with the other hypers, it makes group pvp just suicidal. Defense against one thing, and get raped by everything else.....



Message edited by Brommerz77 on 02/22/2008 17:47:34.



Femme Fatale

Joined: Mar 31, 2006
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- An AI bug causing patrolling mission NPCs to leave the mission area and navigate to 0, 0, 0 has been fixed.

Sexy enough to join S9!  SMILEY
 
- Hyper-Deflect can no longer be used at the same time as the other three Hyper- abilities.

... hmm, I'd rather see it as we could use any two Hypers we chose, now we can only use 1... also, I have to go through all my load outs now as I have them /saveloed >_<




Vindicator

Joined: Sep 1, 2005
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*CENSORED* kinda improvement is hyper defect no longer working with hyper dodge/block/sense. Make it so sense and Deflect are linked together so you can only have one of them on at a time. Way to bust up something that was working fine. PvP just got really stupid.

Message edited by Mitrios on 02/22/2008 17:48:41.



Perceptive Mind

Joined: Aug 19, 2006
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- Hyper-Deflect can no longer be used at the same time as the other three Hyper- abilities.

That sucks! Ugh now hackers are even more powerful...



Development

Joined: Dec 2, 2005
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I should mention that there still may be other things that cause NPCs to get lost and wander to 0, 0, 0. If that turns up again we'd need some good reports from you guys on exactly where, what mission you were running, and so forth. Hopefully it was just the one cause that was the problem, but we can't be sure.




MC Photographer

Joined: May 26, 2006
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AltDimension wrote:
- Hyper-Deflect can no longer be used at the same time as the other three Hyper- abilities.

That sucks! Ugh now hackers are even more powerful...
Not something I think should of been done... should of made Hyper Sense stack with Hyper Block or Dodge imo.



Vindicator

Joined: Sep 22, 2005
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Slowly, we return to the original combat system.
I must say, this is not a very good add-on. Hackers are fine the way they are, now you can only defend against whomever you're in interlock with.
I question this update now, as I believe just about everyone will go Hacker and/or Spy again.
Just my 2 cents on the subject, I won't argue the point.

However, the NPCs not taking a stroll anymore will be a plus.
But having to refigure out the new changes on the abilities, that'll be a pain.

Message edited by Travi on 02/22/2008 17:53:23.



Systemic Anomaly

Joined: Aug 21, 2005
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Latest patch 4TL now..........



Perceptive Mind

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Gerik wrote:
AltDimension wrote:
- Hyper-Deflect can no longer be used at the same time as the other three Hyper- abilities.

That sucks! Ugh now hackers are even more powerful...
Not something I think should of been done... should of made Hyper Sense stack with Hyper Block or Dodge imo.
Yeah that would have been good too. But TBH I think everyone is happy the way it stack already.



Vindicator

Joined: Sep 1, 2005
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Make it work like Armored and Shielded clothing. Block can't be on when Dodge is on, Sense can't be on when Deflect is on. God what a stupid idea.



Systemic Anomaly

Joined: Nov 18, 2005
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I don't see the issue.  Hackers were stripped of their all-conquering prowess in CR2, so it made little sense to enable Deflect to run along with any other Hyper.  Now you just have to keep your wits about you and switch where applicable, just as you would if you find yourself versus a knifer after a gunman, for example.

Edit: I can see what everyone's saying, and I do anticipate a hail of DOT's in the coming days.  I also think it'll level out, however.


Message edited by exsuscito on 02/22/2008 17:56:51.



Femme Fatale

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Travi wrote:
Slowly, we return to the original combat system.

CR3.0 in 2009?  SMILEY



Vindicator

Joined: Sep 1, 2005
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Pretty much what everyone else is saying about the change, Hyper Sense and Deflect should have been linked together.



Vindicator

Joined: Nov 30, 2005
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Yeah, I think it should've always been Deflect/Sense + Dodge/Block (choice of the 2)...I'm a little curious to see how this will impact PvP now...heck, even PvE to a degree.



Systemic Anomaly

Joined: Aug 15, 2005
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exsuscito wrote:
I don't see the issue.  Hackers were stripped of their all-conquering prowess in CR2, so it made little sense to enable Deflect to run along with any other Hyper.  Now you just have to keep your wits about you and switch where applicable, just as you would if you find yourself versus a knifer after a gunmen, for example.

I'd like to see you efficiently switch between all 4 defenses when you're getting zerged. Hacker was working just fine in CR2, it's balanced unlike CR1 hacker. Now it just means you're definitely more likely to get hit by hack after hack while you're in interlock with an MA  or gunman or mkt, and getting owned by the rest of the other trees just because you can only have one hyper activated.

 
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