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Pandora's Box Arc 3 Missions - Update 8
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03/13/2006 14:01:39
Subject:
Pandora's Box Arc 3 Missions - Update 8
Wendigo
Mainframe Invader
Joined: Sep 15, 2005
Messages: 771
Location: Germany
Offline
This reporting is not as thorough as my last run through on the Box 3 missions, but I realized a critical error that I made in my first report. I assumed that the enemies conned the same way as they do on live, and that soloing the "Agent Run" would produce level 49 Machine Captains as the NPCs. Wrong.
Attempting the mission that begins with Clef's Business Card solo is an exercise in frustration. The enemies for a solo run now con as level 51 Agents, and the Dodge Ranged fairy cannot wave her magic wand to save you. If you like doing missions from the hallway outside of the mission area, then this is the one for you!
Defensively, the Agents behave much the same as level 51 NPCs on any hard mission. Offensively, however, they are a devastatingly lethal gank-squad. They don't miss. Ever. If they do it is something on the scale of 1 out of 50 shots. If I stuck around to get a solid figure on that, I would be REALLY dead, as each shot does 95-100 damage. For reference, my BDR was at 177 during this test run.
They break down Evade shields with brutally swift efficiency, taking turns battering you, while the other ten Agents peck away at your health. To compound the issue, Disarming shot has become a frighteningly effective tool in the hands of a large mob. They chain it up so that the accuracy penalty it imposes NEVER clears. As soon as the timer is off for the first one, they wack you with another. And another, and another. Each one does up to 200 damage, so if you survive to the 4th one, count yourself very lucky. While the accuracy penalty from Disarming Shot is on, it is very hard to hit anything. A 60% hit chance drops to around 35-40%. Don't be distracted by the fact that you can't hit anymore, because while this is happening, you are still being pelted by bulletfire, and at least two Agents are trying to interlock you. If they succeed in breaking your shield - you die. It's that simple.
As far as I can tell, there is no way to complete this mission without being a total wuss, i.e. picking them off from the doorway outside the area. If you bring help with you, it only compounds the effect as the enemies con at a higher level, and slaughter you that much faster while absorbing that much more of your damage. This needs to change before the game goes live, else many people will never make it to Box 3.
I'm all for challenge, but this is above and beyond.
Note for the Devs: I would like to test my way through all of the PB Missions (I think we have already tested enough of the boxes themselves), but I only have items to test Arc 3. If you send me the items to begin each mission, I will gladly test each one in team and solo situations.
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