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Which Collector's Items Are Worth The Hassle Of Farming?
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Systemic Anomaly

Joined: Aug 22, 2005
Messages: 3275
Location: Lost in La Mancha
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Now that I have two 50's and am in "aquisition" mode lately, I was wondering if there were any neighborhood collector's items that are actually worth getting.  The only ones I can think of are Peck's Shirt and Sparkling Fedora (before you hit 40 and upgrade to Sakura Bandana).  Is there anything else I may have overlooked?  I think the case might be made for Caution Boots (before you get Seraphims), and its a great stretch but maybe even Reactive Gloves and Taggart's Pipeline.   Any thoughts or any underrated items I've missed?



Jacked Out

Joined: Sep 7, 2005
Messages: 425
Location: The Antares | The Glitch Society - Machines | Syntax Instance
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Lucian's Launcher


Femme Fatale

Joined: Mar 31, 2006
Messages: 5017
Location: Groznyj Grad, North of Sokrovenno
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Coward's Pants are pretty niffty

EDIT:  These are from the collector not very far from Hampton East, once you come out just run straight up to pass him.


Message edited by SolidRevolver on 08/29/2007 04:38:58.



Ascendent Logic

Joined: Mar 16, 2006
Messages: 4811
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Hackers: Lucien Launcher (Stamos), Taggarts Pipeline (Creston Heights)
Guns / All: Victory Rifle (Center Park, ZOMG never go out without that one), Cowards Pants (somewhere in DT)
Guns: Bedlams (Industry Square), Clamors (Stratford Campus)
MA: - (<-- weird ey?)
Spy: - (<-- again)
Proxies: - (<-- there are no clothes whatsoever that would help directly with proxies either way, hacking clothes may help though)
All: Pecks Shirt (somewhere in DT), Caution Boots (somewhere in DT), Reactive Gloves (somewhere in DT)

As you can see, the only NON-Downtown item that is helpful is for hackers. MAs, spies or proxies don't have useful collector items whatsoever. I don't count the items for general purposes, though.



Systemic Anomaly

Joined: Dec 20, 2005
Messages: 6419
Location: SC|Sentience -973069242
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At low levels, Sparkling Fedora is good. So is Elmore's Automatic, which does a bit more damage than normal pistols for fighting Tengu.

Reactive Gloves used to be worthwhile, but are now worthless due to Quicksilver gloves.

Cowards Pants, Taggers Pipeline, Lucian's Launcher, Peck's Shirt, are all good to have.

Tin Can's Headgear is an underused item that I find very useful.

As for guns, Clamors and Bedlams are always good to have for serious gunners, and the Jonnygun is a nice stun %chance if you don't have guns loaded and don't have some Meson rifles handy.



Systemic Anomaly

Joined: Oct 29, 2005
Messages: 4481
Location: Shinjuku Organization: Mero Faction: Les Enfant Terribles Server: Vector
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a lot of the gear on collectors are well worth farming as a lowbie.. i learned this when leveling (still doing it SMILEY ) on syntax.. i found that there was a lot of gear that helped me out.. damage gloves for MKT, and regen clothing where awesome against the Construct bosses and for farming.



Systemic Anomaly

Joined: Aug 22, 2005
Messages: 3275
Location: Lost in La Mancha
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Bayamo wrote:


Tin Can's Headgear is an underused item that I find very useful.



Tin Can's Headgear is a kinda cool substitute for Beta Hyperjump since it has no level limit.  So you get a higher level to farm the medallions and email it to your lowbie alt.  Have your lowbie alt make a mad dash to the Furihata collector and grab the item.  Although, I don't see how it would be of any use to anyone over level 10.



Jacked Out

Joined: Sep 29, 2005
Messages: 5031
Location: HvCft Transom
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Wait...does it actually grant Hyper jump? O_o


MC Photographer

Joined: May 26, 2006
Messages: 2967
Location: Syntax
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Here's a good item for low levels...

Petal Pants
Ballistic Accuracy Bonus (2%)
Ballistic Damage Resistance (12pts)
Min Level 15



Systemic Anomaly

Joined: Aug 22, 2005
Messages: 3275
Location: Lost in La Mancha
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NightTrace wrote:
Wait...does it actually grant Hyper jump? O_o

Yeah but its weird...I tried it on a lowbie after unloading HJ and Beta HJ and it wouldn't HJ for me.  Another thing, it lists Jump 10pts and Hyperjump 10pts.  Which is weird, like your supposed to jump normal jumps higher or something....



Transcendent

Joined: Mar 6, 2006
Messages: 170
Location: London, Battersea
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It doesn't grant the Hyperjump ability, it just adds points to it. So, someone with HJ-Beta can jump a little further, people with normal HJ, who'll have 10 pts in HJ at level 10 can make that 20 pts. Not really worth it, to be honest.


Systemic Anomaly

Joined: Feb 12, 2006
Messages: 2406
Location: Western Australia
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It's worth it for the novelty of being able to regular jump higher than normal.



Ascendent Logic

Joined: Mar 16, 2006
Messages: 4811
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Arcanoloth wrote:
It's worth it for the novelty of being able to regular jump higher than normal.

Yeah, I wish more items had pts to normal jump. Maybe with a full set of normal jump clothing you could jump onto bridges or 2 floor buildings.



Jacked Out

Joined: Dec 22, 2006
Messages: 1410
Location: From Hell, From Hell...
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The Female Version of Egg's Shell, simply because it's a pretty hard jacket to find in that color, otherwise.

Also, Brightflash Auto is part of a Pandora chain, so that's a good one to get.


Perceptive Mind

Joined: Aug 19, 2005
Messages: 534
Location: Kaede
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Chastity Rifle, Southard, min level 14, good to level 25 for damage and great range, 26m, for pulling.
 
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