Though I can see the org hopping fix for pvp combat this really puts a hamper on RP. There are several instances I can sight in RP on recursion in which a player had to go into another org for the sake of RP but now this wont be doable.I request that an alteration be made that the Rep changes -IF- the person in question flags up. I really feel that this change closes an avenue of RP such as kidnapping, brain washing, anything that you can think of to justify entering another org for RP purposes, etc when it is clearly meant for PVP cases.
Though I can see the org hopping fix for pvp combat this really puts a hamper on RP. There are several instances I can sight in RP on recursion in which a player had to go into another org for the sake of RP but now this wont be doable.
I request that an alteration be made that the Rep changes -IF- the person in question flags up.
I really feel that this change closes an avenue of RP such as kidnapping, brain washing, anything that you can think of to justify entering another org for RP purposes, etc when it is clearly meant for PVP cases.
Great update, thanks
lots of good fixes in there, in particular the crew stuff.
--Now when a player joins a Crew, that player's Reputation with both opposing Organizations will drop to -5. If the player's Reputation is already -5 or below with an Organization, there will be no change to that score. Since a player must have a Reputation of at least 0 with an Organization in order to join a Crew, we felt this was just enough to make Org-hopping unattractive.--
So if you're like me, at least -50 with each org, this has no effect? Or is the other way around, and ima be completly *CENSORED* over?
from the way i read it, if your currently in a crew and you have negitive rep points for that Org you will still be in that crew unless you get kicked out or leave said crew then you will need to get your rep to 0 to rejoin it.
My question is the AB pills, there not stackable but the Neg sweeps of the pills are? *CENSORED*??
WGAnubis1 wrote:Though I can see the org hopping fix for pvp combat this really puts a hamper on RP. There are several instances I can sight in RP on recursion in which a player had to go into another org for the sake of RP but now this wont be doable.I request that an alteration be made that the Rep changes -IF- the person in question flags up. I really feel that this change closes an avenue of RP such as kidnapping, brain washing, anything that you can think of to justify entering another org for RP purposes, etc when it is clearly meant for PVP cases.I highly agree. On the other hand, it's also good to see org hopping in PVP cases will be less attractive, I've never witnessed this myself but I can see the problem. As for the NPC spawns in the constructs, that's all good although I wish there were multiple levels to choose from, oh well. I'll have to persuade someone to get me into a Merv construct and Machine to fight that twin and Morpheus, heh.
Why is sniper not being fixed?
Now that org hoppers are pretty much taken care of, what can be done about people who make alts in an opposing org with the purpose of screwing them over?