Walrus wrote: All we ask is that everyone keep an open mind when trying out the changes.
Message Edited by Fade2blacK on 02-09-200603:52 PM
Message Edited by davemusic on 02-10-200601:02 AM
Interesting idea and I will take a look at this with an open mind. But one thing might still be missing, knowing an opponents tactics.
If you can determine the tactics used by your opponent then you can change yours to maximize the possibility of striking your opponent. This is not impossible now, you just need to know the various tactic animations for your opponents style. That means learning six different styles in the soldier tree alone. Perhaps it would be nice to show your opponents tactic under their target information. Could probably use the same icons that detect vulnerability used but without the numbers. we already look there for state icons so this wouldn't detract much from the flow of combat I would think.
Message Edited by Aquilae on 02-10-200612:56 AM
2 words...
Combat logs.
shauntaylor88 wrote:well after playing for 2hours this morning the damage absorbed are still active within the game. maybe an error in the code or someting but it still exists