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Update 44 Discussion Thread
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Joined: May 5, 2006
Messages: 44
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It seems you guys put a lot of work on this one! Good job.


I'm sure that with time and patience, everything will work out just fine SMILEY



Vindicator

Joined: Oct 22, 2005
Messages: 8293
Location: Ye Olde Hole Ine The Tree
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SgtDK wrote:
Fixed double tap rolling because some nosey **** won't name who,

watched 3 extremely bored people climb up invisible pipes and reported the bug


how sad i truly have absolutly nothing to do in this game anymore

/cancel anyone?






...


/target SgtDK


/punt


Anywho...


Woot no more Downtown awesomeness for you! Now it's all about Ueno! Still need to be 'bout level 22 to be there, but hey, at least Agents won't chase me this time. Now, if only we could guess as to what would happen...




Systemic Anomaly

Joined: Aug 15, 2005
Messages: 1876
Location: Recursion
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Hmmmm.. I wonder why its going to be a week between each critical missions. And I thought 3 days was long, how can I survive waiting a full 7? You're asking too much of my saneness. SMILEY



Vindicator

Joined: Nov 30, 2005
Messages: 929
Location: A van, down by the Aquaduct.
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Awesome update.  Many fixes I'm looking forward to seeing.  :robotvery-happy:



Jacked Out

Joined: Aug 22, 2005
Messages: 487
Location: Scotchtown, New York
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themarsnova wrote:
great patch odd that a crit is gonna be on 06/06/06 hope the devil doesnt pop in to say hi







Ewwww!  Just as weird as the 01:02:03 on 04/05/06 thing that happened last month.  2006 is a weird year.  But I digress . . .  


Nice patch overall and I'm glad to see many of the exploits are fixed!


Hauzzah to the devs!



Virulent Mind

Joined: Nov 19, 2005
Messages: 120
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Yeah gota agree with everyones opinion here,, good work on this one devs,, lots of work gone in this month...

 

just had to add

 

thanks for setting recall mission team to my suggested max of 180 seconds.

 

nice to see you guyz obviously are reading our threads on the cr2 discussion boards and are able to see past the rants of pvp`rs and take heed from the clued up gamers SMILEY

 

Now I just gota argue the rest of the hacker trees lol :p

 

>smug mode enabled_

 

thanks again devs

 

 

 



Transcendent

Joined: Nov 8, 2005
Messages: 197
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That's a lot of work you've put into it. Removing double tap roll though :smileyindifferent: I guess all that I can do now is run at a wall now.



Jacked Out

Joined: Aug 17, 2005
Messages: 1461
Location: Vector (E)
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WOW.  Great work DEVs.  Nice job.  I love seeing bug patches like that.  You might've overworked a lil on this patch, but none-the-less its all good.


If any of you feel overworked on this patch, I can understand why.  You should set a goal not to overload fixes all in one patch.  Makes it easier for you and us... DLing wise that is.


GOOD JOB!



Jacked Out

Joined: Aug 16, 2005
Messages: 1304
Location: :8080
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Walrus wrote:

Title Ability Upgrade Teleportation Fix

Active title-Ability upgrades now remain in place after teleporting from hardline to hardline.



THANK YOU!



Systemic Anomaly

Joined: Aug 19, 2005
Messages: 1132
Location: London Organization: EPN Faction: E Pluribus Neo Server: Syntax
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O....nice patch guys only thing is does this mean that after the final crit you defnitnatly have a cinematic? That would be swell and wont this mean that that the storyline will take three times as long presuming that this the planed future timetable for crits?>



Virulent Mind

Joined: Mar 20, 2006
Messages: 122
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Yep, nothing different from me, excellent work.

 

It's nice to see you devs really getting to work on the bugs :smileyhappy: We'll have an awesome system before long!! :smileyvery-happy:

 

I actually think that the spacing on the crits is better this way, I mean we're not getting a new cinematic every few days so this way it spreads out the storyline

 

For Zion,

 

Katzung


Ascendent Logic

Joined: Dec 30, 2005
Messages: 1922
Location: United Kingdom Server: Syntax Faction: The Glitch Society
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God hope so



Clairvoyant

Joined: May 25, 2006
Messages: 92
Location: Recursion Organization: Internal Communications Division Position: Agent
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Great Patch! Out of curiosity... no mention of the bug where security guards (and some other mobs that favour guns) continuosly jump in and out of interlock?





Joined: May 25, 2006
Messages: 3
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this Broke my login ability ...

 

there are no longer any accept button at the server/character select so I can get into the game. It looks greyed out and if just the background placeholder is there but nothing clickable.

 

HELP


Jacked Out

Joined: Mar 31, 2006
Messages: 1008
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No its because the servers are still down due to the scrips that are running to update player abilities. The servers should be up in about 2 hours from right now according to walrusSMILEY
 
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