cloudwolf wrote:Well the problem can be viewed/solved in 2 ways. Either the damage has to be increased or the weapon easier to obtain (the old event had the corrupters dropping them for example). Thousands of npcs worth of farming is just unacceptable.QFT
Well the problem can be viewed/solved in 2 ways. Either the damage has to be increased or the weapon easier to obtain (the old event had the corrupters dropping them for example). Thousands of npcs worth of farming is just unacceptable.
Yup, incesticide damage definately needs a rebalance, 15dmg per consumable hit? On a 5k hp npc? ¬.¬So lets see...1. stackable codes 2. vastly lowered spawn check timers 3. increased incesticide damageTo make the content enjoyable/playable.Sound good to everyone?
Yup, incesticide damage definately needs a rebalance, 15dmg per consumable hit? On a 5k hp npc? ¬.¬
So lets see...
1. stackable codes 2. vastly lowered spawn check timers 3. increased incesticide damage
To make the content enjoyable/playable.
Sound good to everyone?
2. It takes too long to kill the Corruptor, and 3. I'd rather not have that, because it takes longer to kill the Corrupter, and plus the long spawn timers, that means you have to fend off a bunch of Corrupted as you're trying to tackle the Corruptor.
2. I dont see how that relates to the initial point, the problem with the timers isnt how long it takes to down a corrupter but how long it takes to get one in the first place. Atm it might be fine with everyone doing the content at once since you can tag on to other peoples encounters but as time goes on and it becomes more sparce you and your team are gonna need to spawn one for yourselves, as is that means waiting around doing jack possibly for hours. Now i understand the timers are getting tweaked but i for one would like some numbers.
3. Again, it isnt how long it takes to kill thats the problem, its the investment into actually being able to kill it. With the current trade rates for the incesticide the damage would need to be pushed on to actually make it worth all the farming. Or the trade itself be revised.
Also, If you wanna kept the Amount of Decaying Code the same, Make the flit guns deal 250dmg to the Corrupted.
Warboy090 wrote:Also, If you wanna kept the Amount of Decaying Code the same, Make the flit guns deal 250dmg to the Corrupted. Possibly the worst idea I have ever heard. Why don't the devs just GIVE every single Vet the patchers bandana right away? An unlimited use item that does over 15 times as much damage as the consumable item non vets have to use? It should be the other was around if anything, Insecticide Code does 250 and Flit guns do 15.
Once you spend the enormous amount of time farming, (with a 4-6 man team) just for one Big Guy kill, it's sort of ridiculous. Seeing as how if all four of us goes for the headgear, that's 1600 decaying codes right off the bat, then you need a near 400 amount to kill the big guy 3-5 times! (has a chance to drop two at one time) so that's 2,000 ontop of the 1,600, that's 3,600.
It took us, along with the other people farming, the entire day to get at the most 80. So yeah, I don't really see how this is a "challenge" as more to a really long boring farm.
After farming the little dudes THAT isn't so bad. We gathered 5 people, went to a corner of Bathary and chilled for about half an hour chatting until a corruptor spawned. We had a well balanced team and chewed through the little guys quite well and got a nice haul of items. So the little dudes aren't so bad. But killing the Wasteland corrupted is completely ridiculous. They need to implement some system to kill him more effectively.
I think fighting the little dudes is great fun, and not that hard to farm.
I think its the relationship with the rest of quest thats the annoying part - just the shear amount of farming you need to do, i mean yeah its fun but everything has its limits before it gets boring. I personally see thousands of kills as going beyond that limit somewhat.
The 400? Maybe not too bad, i mean, provides logivity and team farming encouragement, but like you said, taking down the corrupter and the associated farming for that is the stupid part.
Getting the 400 codes isn't a problem at all. They can be easily obtained in a week playing an average of 4 hours daily. The problem will be killing the corruptors, it will take enormous amounts of farming to get 5 pieces for just one player even with an entire team, imagine getting 5 pieces for each player on the team... Are you a solo player? Forget it. The huge effort would be justifiable if Patcher's Headgear was without a doubt the best hat in-game, but it really isn't that much better than a Sakura. I wouldn't recommend doing it unless you're obsessed with collecting things. I know for sure I'm not doing it until they adjust the 5 Corrupted Codes requirement or at least make flit guns useful. As it stands right now, this is seriously a job. It makes Pandora's Box look like a content masterpiece.
I'm installing Quake 4, since there's no Wasteland Corruptors in it. :p
Since I don't have a team most of the time, I'd need to farm roughly 650 frags just to have the insecticide to kill one of those things. I started attacking one the other day and I sprayed him three times, then had to go away so I could fight Corrupted. When I returned to where the Wasteland Corruptor was, he'd since un-spawned. Wasted effort on my part.
A) How many people do you know who pass through Bathary just for the fun of it?
B) 10% chance of a spawn every 10 minutes would still mean not very many appear. I spent half an hour sitting around Bathary with about 10 other people the other day and didn't see a thing - and that's all I had time for.