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Corruptor Encounter
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Ascendent Logic

Joined: Aug 15, 2005
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NightTrace wrote:
cloudwolf wrote:
Well the problem can be viewed/solved in 2 ways. Either the damage has to be increased or the weapon easier to obtain (the old event had the corrupters dropping them for example). Thousands of npcs worth of farming is just unacceptable.
QFT
Allow the level 100 loot to be looted from the level scaled NPCs at a 1 in 100 rate. Please please please. SMILEY



Jacked Out

Joined: Sep 18, 2005
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After waiting all morinng two have just spawned...right on top of us pvping. is it possible? whys there two?


Vindicator

Joined: Oct 22, 2005
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cloudwolf wrote:

Yup, incesticide damage definately needs a rebalance, 15dmg per consumable hit? On a 5k hp npc? ¬.¬

So lets see...

1. stackable codes
2. vastly lowered spawn check timers
3. increased incesticide damage

To make the content enjoyable/playable.

Sound good to everyone?

No...

1. Well, that's really a given, but
2. It takes too long to kill the Corruptor, and
3. I'd rather not have that, because it takes longer to kill the Corrupter, and plus the long spawn timers, that means you have to fend off a bunch of Corrupted as you're trying to tackle the Corruptor.


The only thing I want changed is the stacking Decaying fragthingies. I don't know about you, but I want a challenge.



Fansite Operator

Joined: Aug 16, 2005
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Location: UK -------- Instance: Syntax --- Organisation: Zion - Faction: Omega Syndicate
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ZippyTheSquirrel wrote:

2. It takes too long to kill the Corruptor, and
3. I'd rather not have that, because it takes longer to kill the Corrupter, and plus the long spawn timers, that means you have to fend off a bunch of Corrupted as you're trying to tackle the Corruptor.


2. I dont see how that relates to the initial point, the problem with the timers isnt how long it takes to down a corrupter but how long it takes to get one in the first place. Atm it might be fine with everyone doing the content at once since you can tag on to other peoples encounters but as time goes on and it becomes more sparce you and your team are gonna need to spawn one for yourselves, as is that means waiting around doing jack possibly for hours. Now i understand the timers are getting tweaked but i for one would like some numbers.

3. Again, it isnt how long it takes to kill thats the problem, its the investment into actually being able to kill it. With the current trade rates for the incesticide the damage would need to be pushed on to actually make it worth all the farming. Or the trade itself be revised.


Message edited by cloudwolf on 06/02/2007 08:21:02.



Jacked Out

Joined: Sep 18, 2005
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I can understand the way it takes alot of farming in the first place...just to get the 5 codes. even with the help of others. It's a bit off-putting, but its a tough job. So far i've managed to collect one archive and a bit. It's more than do-able. Try not to judge the thing when it for one isnt even working properly.


Systemic Anomaly

Joined: Feb 12, 2006
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Warboy090 wrote:
Also, If you wanna kept the Amount of Decaying Code the same, Make the flit guns deal 250dmg to the Corrupted.

Possibly the worst idea I have ever heard. Why don't the devs just GIVE every single Vet the patchers bandana right away? An unlimited use item that does over 15 times as much damage as the consumable item non vets have to use? It should be the other was around if anything, Insecticide Code does 250 and Flit guns do 15.



Jacked Out

Joined: Aug 15, 2005
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Arcanoloth wrote:
Warboy090 wrote:
Also, If you wanna kept the Amount of Decaying Code the same, Make the flit guns deal 250dmg to the Corrupted.

Possibly the worst idea I have ever heard. Why don't the devs just GIVE every single Vet the patchers bandana right away? An unlimited use item that does over 15 times as much damage as the consumable item non vets have to use? It should be the other was around if anything, Insecticide Code does 250 and Flit guns do 15.
You fail to understand, I said Corrupted, Not Corruptors. 250dmg to the little guys, and only 15dmg on the big guy, that way, we could focus more on the big guy having flit guns.

Message edited by Warboy on 06/02/2007 12:44:48.


Vindicator

Joined: Aug 21, 2006
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Once you spend the enormous amount of time farming, (with a 4-6 man team) just for one Big Guy kill, it's sort of ridiculous. Seeing as how if all four of us goes for the headgear, that's 1600 decaying codes right off the bat, then you need a near 400 amount to kill the big guy 3-5 times! (has a chance to drop two at one time) so that's 2,000 ontop of the 1,600, that's 3,600.

It took us, along with the other people farming, the entire day to get at the most 80. So yeah, I don't really see how this is a "challenge" as more to a really long boring farm.




Systemic Anomaly

Joined: Feb 12, 2006
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After farming the little dudes THAT isn't so bad. We gathered 5 people, went to a corner of Bathary and chilled for about half an hour chatting until a corruptor spawned. We had a well balanced team and chewed through the little guys quite well and got a nice haul of items. So the little dudes aren't so bad. But killing the Wasteland corrupted is completely ridiculous. They need to implement some system to kill him more effectively.

I'm thinking something like a PB Arc where the reward at the end is something similar to the Flit gun (Not the exact Flit gun all the Vet's have, that's unfair) but something like it. So a bunch of people need to run through that to get the item needed to kill the Wasteland corruptor. That would be cool. We would keep the spawns and the way they come, but add more content in the way to combat them.



Fansite Operator

Joined: Aug 16, 2005
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Arcanoloth wrote:
After farming the little dudes THAT isn't so bad. We gathered 5 people, went to a corner of Bathary and chilled for about half an hour chatting until a corruptor spawned. We had a well balanced team and chewed through the little guys quite well and got a nice haul of items. So the little dudes aren't so bad. But killing the Wasteland corrupted is completely ridiculous. They need to implement some system to kill him more effectively.


I think fighting the little dudes is great fun, and not that hard to farm.

I think its the relationship with the rest of quest thats the annoying part - just the shear amount of farming you need to do, i mean yeah its fun but everything has its limits before it gets boring. I personally see thousands of kills as going beyond that limit somewhat.

The 400? Maybe not too bad, i mean, provides logivity and team farming encouragement, but like you said, taking down the corrupter and the associated farming for that is the stupid part.




Mainframe Invader

Joined: Aug 15, 2005
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Getting the 400 codes isn't a problem at all. They can be easily obtained in a week playing an average of 4 hours daily. The problem will be killing the corruptors, it will take enormous amounts of farming to get 5 pieces for just one player even with an entire team, imagine getting 5 pieces for each player on the team... Are you a solo player? Forget it. The huge effort would be justifiable if Patcher's Headgear was without a doubt the best hat in-game, but it really isn't that much better than a Sakura. I wouldn't recommend doing it unless you're obsessed with collecting things. I know for sure I'm not doing it until they adjust the 5 Corrupted Codes requirement or at least make flit guns useful.

As it stands right now, this is seriously a job. It makes Pandora's Box look like a content masterpiece.

Message edited by krytical on 06/03/2007 17:33:57.



Systemic Anomaly

Joined: Dec 9, 2005
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krytical wrote:
Getting the 400 codes isn't a problem at all. They can be easily obtained in a week playing an average of 4 hours daily. The problem will be killing the corruptors, it will take enormous amounts of farming to get 5 pieces for just one player even with an entire team, imagine getting 5 pieces for each player on the team... Are you a solo player? Forget it. The huge effort would be justifiable if Patcher's Headgear was without a doubt the best hat in-game, but it really isn't that much better than a Sakura. I wouldn't recommend doing it unless you're obsessed with collecting things. I know for sure I'm not doing it until they adjust the 5 Corrupted Codes requirement or at least make flit guns useful.

As it stands right now, this is seriously a job. It makes Pandora's Box look like a content masterpiece.


I'm installing Quake 4, since there's no Wasteland Corruptors in it. :p

Since I don't have a team most of the time, I'd need to farm roughly 650 frags just to have the insecticide to kill one of those things. I started attacking one the other day and I sprayed him three times, then had to go away so I could fight Corrupted. When I returned to where the Wasteland Corruptor was, he'd since un-spawned. Wasted effort on my part.




Jacked Out

Joined: Feb 14, 2006
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I really think the spawn timers are just far too long.  Anything where you have to wait above ten minutes for a spawn is going to prevent those of us with 9-5 jobs and other things to do from being able to go at it.


Vindicator

Joined: Aug 1, 2006
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It's supposed to be a group activity, don't be surprised if you can't do it solo.  Also, having a group with you will increase your chances of a spawn.  Don't forget, having a short spawn time is only going to harrass people who're just passing through. 



Jacked Out

Joined: Feb 14, 2006
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A) How many people do you know who pass through Bathary just for the fun of it?

B) 10% chance of a spawn every 10 minutes would still mean not very many appear.  I spent half an hour sitting around Bathary with about 10 other people the other day and didn't see a thing - and that's all I had time for.

 
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