Station.com
Sign In Join Free Why Join?
Sony Online Entertainment
Community Store My Account Help
  Search   |   Recent Topics   |   Member Listing   |   Back to home page
To All the Gunmen Out There
Search inside this topic:
The Matrix Online » Top » Gameplay Discussion » Abilities and Disciplines » Dojo - Operative Discussion Previous Topic  |  Next Topic      Go to Page: Previous  1 , 2 , 3 , 4  Next
Author Message


Vindicator

Joined: Aug 15, 2005
Messages: 3484
Offline

Well there's that, and he also knows which things are broken :pp



Code Breaker

Joined: Jan 9, 2006
Messages: 1319
Location: The Source Faction: My Own Organization: None
Offline

Fret Not HT, I was refering to my normal play characters. My Admin RSI has all the horsepower and turbo charger I can handle SMILEY



Femme Fatale

Joined: Mar 31, 2006
Messages: 5017
Location: Groznyj Grad, North of Sokrovenno
Offline

HostileIntention wrote:
It seems to work..



=[


Thats red aura/code thing looks cool.

Next time your on Syntax 9mmfu, look out for SolidRevolver, always willing to test my skills SMILEY




Jacked Out

Joined: Dec 15, 2005
Messages: 1100
Location: Syntax Server Faction: Winter Brood Organization: EPN Neurokinetic Level: 50
Offline

9mmfu wrote:

Personally my normal character use

20 / 20 / 20 / 20 / 9

This way I can switch out abilities and clothing as needed and let my play style determine if I win or lose. In truth most of the time the 20% influence bonus to something isn't going to be the difference between me winning or losing in pvp. Situational awarness and skill do.

 I thought I heard the first 5% doesn't help

 


Transcendent

Joined: Aug 31, 2005
Messages: 202
Offline

personlll wrote:
9mmfu wrote:

Personally my normal character use

20 / 20 / 20 / 20 / 9

This way I can switch out abilities and clothing as needed and let my play style determine if I win or lose. In truth most of the time the 20% influence bonus to something isn't going to be the difference between me winning or losing in pvp. Situational awarness and skill do.

 I thought I heard the first 5% doesn't help

 
not the first 5%... the first 5 attribute points i believe... correct me if im wrong tho



Transcendent

Joined: Aug 31, 2005
Messages: 202
Offline

9mmfu wrote:
Fret Not HT, I was refering to my normal play characters. My Admin RSI has all the horsepower and turbo charger I can handle SMILEY
*wonders who his normal play characters...



Femme Fatale

Joined: Mar 31, 2006
Messages: 5017
Location: Groznyj Grad, North of Sokrovenno
Offline

Jade wrote:
personlll wrote:
9mmfu wrote:

Personally my normal character use

20 / 20 / 20 / 20 / 9

This way I can switch out abilities and clothing as needed and let my play style determine if I win or lose. In truth most of the time the 20% influence bonus to something isn't going to be the difference between me winning or losing in pvp. Situational awarness and skill do.

 I thought I heard the first 5% doesn't help

 
not the first 5%... the first 5 attribute points i believe... correct me if im wrong tho
Yeah, the first 5 points dont add %bonuses.



Perceptive Mind

Joined: Jun 19, 2006
Messages: 1401
Location: Ft. Benning, Ga
Offline

If you want some decent balance equipment this is what i normally wear. Though some people say for me to swap out the Trench for Area K. I prefer to differ for reasons resistance wise and look's wise.

Enhanced Light Cyan Yoshi street shirt *level 43*

Ball Acc (2%)
Thrown, Viral, Ballistic Resictances (28pts)
Movement Speed (2%)


Enhanced Commando Beret *level 43*

Ball Acc (1%)
Melee, Thrown, ballistic Resistance (28pts)
Determin (2%)
Healing (1%)


Enhanced Yellow Silver Shard Sunglass *level 49*

Ball Acc (3%)
Inititave (2%)
Ballistic, Melee, Viral Resistance's (32pts)


Enhanced Brown Misene Pannel Trench *level 50*

Ball Acc (3%)
Melee, Thrown, Viral Resistances (33pts)


Enhanced Barrel Head Gauntlet's *level 46*

Thrown Resistance Bonus (3%)
Viral, Melee, Thrown Ressistances (30pts)


Enhanced Light Purple/Green Hosh Chap Pants *47*

Ball Acc (3%)
Thrown, Ballistic, Viral Resistances (31pts)


Enhanced Magenta Stripped Dada Shoes

Thrown Defense Bonus (2%)
Melee Resistance Bonus (2%)
Thrown Resistance Bonus (1%)
Melee, Viral, Ballistic Resistances (33pts)

And pretty much survive really well if i know what to do with and when a certain ammount of pvp'ers from different org's are going at it.

If your on syntax server and interested in the gear set let me know ill craft a a set or two for you.





Femme Fatale

Joined: Mar 31, 2006
Messages: 5017
Location: Groznyj Grad, North of Sokrovenno
Offline

Avalod wrote:
If you want some decent balance equipment this is what i normally wear. Though some people say for me to swap out the Trench for Area K. I prefer to differ for reasons resistance wise and look's wise.

Enhanced Light Cyan Yoshi street shirt *level 43*

Ball Acc (2%)
Thrown, Viral, Ballistic Resictances (28pts)
Movement Speed (2%)


Enhanced Commando Beret *level 43*

Ball Acc (1%)
Melee, Thrown, ballistic Resistance (28pts)
Determin (2%)
Healing (1%)


Enhanced Yellow Silver Shard Sunglass *level 49*

Ball Acc (2%)
Inititave (2%)
Ballistic, Melee, Viral Resistance's (32pts)


Enhanced Brown Misene Pannel Trench *level 50*

Ball Acc (3%)
Melee, Thrown, Viral Resistances (33pts)


Enhanced Barrel Head Gauntlet's *level 46*

Thrown Resistance Bonus (3%)
Viral, Melee, Thrown Ressistances (30pts)


Enhanced Light Purple/Green Hosh Chap Pants *47*

Ball Acc (3%)
Thrown, Ballistic, Viral Resistances (31pts)


Enhanced Magenta Stripped Dada Shoes

Thrown Defense Bonus (2%)
Melee Resistance Bonus (2%)
Thrown Resistance Bonus (1%)
Melee, Viral, Ballistic Resistances (33pts)

And pretty much survive really well if i know what to do with and when a certain ammount of pvp'ers from different org's are going at it.

If your on syntax server and interested in the gear set let me know ill craft a a set or two for you.



No Squad Leaders or Seraphims, I admire your choice to go against the norm.

I with my choice have 80% Accuracy and 90% Damage, so with my load I can dismantle people very quickly and the resistances (Particularly Thrown) doesn't take affect.

*NOTE* This doesn't include Godgiver who always kicks my behind SMILEY SMILEY

 




Code Breaker

Joined: Jan 9, 2006
Messages: 1319
Location: The Source Faction: My Own Organization: None
Offline

Jade wrote:
personlll wrote:
9mmfu wrote:

Personally my normal character use

20 / 20 / 20 / 20 / 9

This way I can switch out abilities and clothing as needed and let my play style determine if I win or lose. In truth most of the time the 20% influence bonus to something isn't going to be the difference between me winning or losing in pvp. Situational awarness and skill do.

 I thought I heard the first 5% doesn't help

 
not the first 5%... the first 5 attribute points i believe... correct me if im wrong tho
The first 5 pts of your attribute give you no bonus.



Code Breaker

Joined: Jan 9, 2006
Messages: 1319
Location: The Source Faction: My Own Organization: None
Offline

20136098 wrote:
HostileIntention wrote:
It seems to work..

=[


Thats red aura/code thing looks cool.

Next time your on Syntax 9mmfu, look out for SolidRevolver, always willing to test my skills SMILEY

Not to disappoint but I generally don't duel or pvp with my admin RSI. I only do so for special occassions, like in the image HT posted he had just won a tournament so I gave him to option if he wanted.

Message edited by 9mmfu on 05/04/2007 09:27:28.



Femme Fatale

Joined: Mar 31, 2006
Messages: 5017
Location: Groznyj Grad, North of Sokrovenno
Offline

9mmfu wrote:
20136098 wrote:
HostileIntention wrote:
It seems to work..

=[


Thats red aura/code thing looks cool.

Next time your on Syntax 9mmfu, look out for SolidRevolver, always willing to test my skills SMILEY

Not to disappoint but I generally don't duel or pvp with my admin RSI. I only do so for special occassions, like in the image HT posted he had just won a tournament so I gave him to option if he wanted.
Awww SMILEY



Systemic Anomaly

Joined: Aug 27, 2005
Messages: 8669
Location: Lost in Translation.
Offline

SolidRevolver wrote:
9mmfu wrote:
20136098 wrote:
HostileIntention wrote:
It seems to work..

=[


Thats red aura/code thing looks cool.

Next time your on Syntax 9mmfu, look out for SolidRevolver, always willing to test my skills SMILEY

Not to disappoint but I generally don't duel or pvp with my admin RSI. I only do so for special occassions, like in the image HT posted he had just won a tournament so I gave him to option if he wanted.
Awww SMILEY

Wouldn't happen to be dueling the winner of the Gunman section on the recursion olympics? =P

Message edited by Yasamuu on 05/05/2007 02:05:00.



Perceptive Mind

Joined: Jun 19, 2006
Messages: 1401
Location: Ft. Benning, Ga
Offline

SolidRevolver wrote:
Avalod wrote:
If you want some decent balance equipment this is what i normally wear. Though some people say for me to swap out the Trench for Area K. I prefer to differ for reasons resistance wise and look's wise.

Enhanced Light Cyan Yoshi street shirt *level 43*

Ball Acc (2%)
Thrown, Viral, Ballistic Resictances (28pts)
Movement Speed (2%)


Enhanced Commando Beret *level 43*

Ball Acc (1%)
Melee, Thrown, ballistic Resistance (28pts)
Determin (2%)
Healing (1%)


Enhanced Yellow Silver Shard Sunglass *level 49*

Ball Acc (2%)
Inititave (2%)
Ballistic, Melee, Viral Resistance's (32pts)


Enhanced Brown Misene Pannel Trench *level 50*

Ball Acc (3%)
Melee, Thrown, Viral Resistances (33pts)


Enhanced Barrel Head Gauntlet's *level 46*

Thrown Resistance Bonus (3%)
Viral, Melee, Thrown Ressistances (30pts)


Enhanced Light Purple/Green Hosh Chap Pants *47*

Ball Acc (3%)
Thrown, Ballistic, Viral Resistances (31pts)


Enhanced Magenta Stripped Dada Shoes

Thrown Defense Bonus (2%)
Melee Resistance Bonus (2%)
Thrown Resistance Bonus (1%)
Melee, Viral, Ballistic Resistances (33pts)

And pretty much survive really well if i know what to do with and when a certain ammount of pvp'ers from different org's are going at it.

If your on syntax server and interested in the gear set let me know ill craft a a set or two for you.



No Squad Leaders or Seraphims, I admire your choice to go against the norm.

I with my choice have 80% Accuracy and 90% Damage, so with my load I can dismantle people very quickly and the resistances (Particularly Thrown) doesn't take affect.

*NOTE* This doesn't include Godgiver who always kicks my behind SMILEY SMILEY

 

Well I thank you for my choice but allow me to go in more detail with this image of the bonus resistances I have when wearing that particular clothing set



Now as you can see all resistances are either 150 on the spot or above 150, and as you can tell by this I would rather have an even balance of things. Than have just one resistance higher than the other's. Some may say im doing a stupid thing by doing this.. but i beg to differ, Due to if you have oh say melee shot down in the 90 dbl digits itil be so easy for dmg to be dealt if in close combat. along with any other type of attack if in dbl digits for resistance.

Hope that sorta explains why I choose the gear i go with.



Jacked Out

Joined: Dec 15, 2005
Messages: 1100
Location: Syntax Server Faction: Winter Brood Organization: EPN Neurokinetic Level: 50
Offline

Keep a couple of sets of clothes, then depending on the circumstances change to match your enemy.  Your current technique is good for when there are all sorts of enemies after you, then again in those situations it doesn't really matter does it SMILEY   It is all aobut picking your battles and having a good team to back you up.  Clothes only make a difference when you facing 1 or 2 enemies.

 
 
The Matrix Online » Top » Gameplay Discussion » Abilities and Disciplines » Dojo - Operative Discussion Go to Page: Previous  1 , 2 , 3 , 4  Next
Go to:   

Version 2.2.7.43