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Discussion Thread: Dev Journal 01 - August 24, 2005
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Development

Joined: Aug 15, 2005
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This thread is for discussing the Dev Journal posted on August 24, 2005 located on Data Node One.

Message Edited by Walrus on 08-24-2005 04:23 PM


Message edited by mxomod004 on 09/24/2008 20:26:41.



Mainframe Invader

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first reply !!! hhahahaha but yea whats does he mean by the inter lock being changed and combat being like standard mmos???
 

this all sounds really great

Message Edited by SpikeDX on 08-24-2005 04:26 PM
Message edited by SpikeDX on 08/24/2005 15:26:30.



Jacked Out

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All this sounds SO GOOD! This means that i won't start playing wow! I really like the thing about Pandora's box and the new combat system! Accually all the things sound very very good! i'm really looking forward to see all this!


Mainframe Invader

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sarcastic? ohhhhhhh world of warcraft  my bad.people write world of warcraft like this WoW

whens the combat system comin out i noe pandoras comin in sept but das all he said

Message Edited by SpikeDX on 08-24-2005 04:36 PM
Message edited by SpikeDX on 08/24/2005 15:36:45.



Systemic Anomaly

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Looks like some very interesting stuff in that artical.

I'll admit when I first read each of the headings I thought oh no, what are they going to do. But reading through them, although I've only had 1 pass and I'm tired at the moment I'll re-read tommorow, the changes seem to be interesting and should provide some interesting changes.

The interlock changes seem interesting and sound like it's going to add a lot more to the gameplay especially if both players hit, perhaps we'll see some more movie like fights. SMILEY

Spies I haven't really played much, apart from an early attempt at Data Miner which I hope is also going to be looked at and modified with the spy tree as a whole.

Marketplace sounds good and hope that a search system, something like the MxoClothing project has now, filtering by buffs, type ect would be great.

Hackers, well there isn't much to say. They needed to be looked at as everyone knew they did with the power they posses, but perhaps the changes to interlock and what not may balance this out some more so that only a few fine tuning tweaks are needed to it.

And content. Well I can't say I'm not looking forward to pandora's box and what not and can't wait to see the changes. What I am worried about, and possibly the only noticable thing at the moment is the changes to the districts which I'm not sure what it is going to entail. Will it be changes at street level so we'll see whole new roads and old ones going? Buildings suddenly vanishing and new shiney ones appearing? I hope it's not that drastic since the world has been as it is for a long time now. But perhaps new areas opening up, new areas within the districts I could probably accept. Perhaps it's just me.

New mission contacts or random neighbourhood missions would be a nice addition to this in my opinion though. **hint hint** SMILEY

Don't think I can think of anything else, other then it still seems nice, hope it appears soon (but not before it's ready).

Jeffers



Vindicator

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I'm curious to see how both players connecting with a hit at the same
time is animated. As the designer said, this should make fights shorter
and seem more dynamic. It sounds pretty slick.






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Seems to be looking in order to me, only i don't exactly understand the
whole free fire melee like other MMOs but at the same time keeping
interlock. Both players hitting each other sounds cool, like last fight scene, both charge and wack each other in the face

Message Edited by sandoicchi on 08-24-2005 04:41 PM
Message edited by sandoicchi on 08/24/2005 15:41:45.



Jacked Out

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Im getting so excited! MxO is going to be an awesome game in the months to come....Y34H!!!!


Perceptive Mind

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From what I read it sounds like the devs do not care one bit about the MA tree (aka roll out 5 second timers, just enough so a hacker can roll out and hyperjump "talking about unbalanced").  But revamp of the world will be GREAT!!! It needs to be done.  One question, will there be collectors to give people info. and frags back for the spy tree if that is going to be redone?  Otherwise you basically screwed people out of money and frags and time in my opinion. 

 

And will there be more exile hideouts, collectors, frag drops, mobs, actually usefull loots after the revamp?


Systemic Anomaly

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Very impressive Archon, glad to see such detailed communication with
the player base once again. All the new projects for expansion sound
great. Keep up the good work.




Mainframe Invader

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i think the question is....when will this happn


Mainframe Invader

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First I hate people that post "FIRST REPLY" who gives a flying .... actually comment on the great article!!

Wow that's a great 'first' Dev Journal. Look forward to some more at regular intervals, maybe no need to make 'em so big and have them in parts. But I'm sure time is an issue.

Now onto business

Content
Revamp of the districts. Wow a bomb shell and no real info. Will this be fundimental changes like total design changes like moving of buildings, Hardlines and key NPC contacts/mobs? I'm sure not to get an answer but it will good to have some more on that change.

Additional districts? Additional neighnorhood contact specific missions to add to the current pool?

Marketplace
'Bout time and hopefully it will be a major imporvement, but it's not hard to improve on the current less user friendly Marketplace.

Spies
Good to here, when they change certain things like can't jump while invisible and such. The droping of invisibility/disguise at certain interactions it real killed the usfelness of a whole branch of the tree and people were punished for using the resources. I hope this improves and these 'temporary' solutions seem to last far to long to call them temporary and should be addressed faster.

New Spy Tree! Does this mean the whole tree itself is being deleted and refreshed or extra sub branchs (like Zen Master) as being added to the current tree? I hope the current Spy tree isn't dumbed as it has some current nice abilties, tho Data Miner is quite useless!

Combat
Wow. Anything that can make interlock faster and more fluid is a good thing. I've always hated interlock due to it's stop and start slow method of combat. Specially as a hacker I can take a NPC out in 10-20 secs, but in interlock have to wat 20-30 to kill someone I know I can pwn! I like the idea of multi-combat finally meaning something with a few lvl 40's taking on 50 with more of a chance (hope you guys pass this onto a few lvl 50 taking on an Agent SMILEY).

I must say I don't like seeing the term "which is similar to standard MMO melee-combat", I thought MxO was there to set the standard and break the mold and set now ground. Not do it like the others....

Melee combat attacks out of combat and in free-fire mode .. not sure of that one. But will have to wait and see.

Hacker
So it seems a pill to stop STUN ... why not just reduce the timer! Instead of taking the whole ability effectively out of the equation. Me moves to Knife Thrower.... the new sole pwner!

Well thx Archon for the info and update. I must say I loved this body of text:
"Each of these items is in development and subject to change or cancellation at any time. For the people that might misinterpret me, these items are NOT promises of any sort, consider them ‘Design intent.’”
How am I suppose to quote you when you've anything and everything you've said doesn't mean JACK SMILEY Great disclaimer, but fingers crossed and here's hoping. I really hope interlock is improved!





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Sounds pretty good. See, SOE, THIS is what we like. Responses. Interaction. We gotta hear something from you.



Looks like we're already going through a "CU".. let's hope it goes
better than SWG's. Now, so far, I've had problems while trying to take
on Martial Artists my level in Interlock as a Gunman. I can never real
out-roll them. But I know the strategy is to take them out in Free-Fire
mode. But honestly, it's boring. They get to do all the cool animation
moves, while I'm forced to roll out, stay out of combat, and just blast
away until they die. Like I said, I may be the only one with this
problem, but as a gunman I'm forced to beat opponents in Free Fire. And
even if I DO get involved in interlock with a MA, one power, speed, or
grab attack and I'm usually disarmed, which makes me even more useless
in interlock.. So we're forced to get out of interlock into free-fire,
but we're stuck to just blast away with auto-attacks and other ranged
abilities. It's pretty boring.. really. Maybe it's just me.



Anyways.. it was said that interlock would now be shorter. I don't know
if that's such a good idea.. I mean, being based off the movies and
whatnot.. fights lasted for a while. Think of Seraph/Neo,
Morpheus/Neo.. the fights were interesting, and they lasted for a good
while. Right now, the fights.. well, it depends. You have to be within
a +2/-2 range to stand a decent change. If the fights are shorter.. it
seems like it takes away from the movie-feel of it. Good fights lasted
a pretty decent amount in the movies. And the level range.. come on.
The reason it's so hard to find people to level with is because the
range of difficultly is pretty short. I mean, a plus 1 level may win.
Plus 2 levels and it's very rare, but not entirely impossible. Plus 3
and there's pretty much no shot. Maybe the guys over there can smoothen
that out a bit. It seems like a change may be coming to that..
hopefully.



Mainframe Invader

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,,l,,(-_-) ,,l,,

Message Edited by SpikeDX on 08-24-2005 04:55 PM
Message edited by SpikeDX on 08/24/2005 15:55:59.





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MxODraconis wrote:
First I hate people that post "FIRST REPLY" who gives a flying .... actually comment on the great article!!

Wow
that's a great 'first' Dev Journal. Look forward to some more at
regular intervals, maybe no need to make 'em so big and have them in
parts. But I'm sure time is an issue.



Welcome to another forum tradition, glad you could finally join the modern world
 
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