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Designer Journal 3, Part 2 - Feedback Thread
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Systemic Anomaly

Joined: Aug 19, 2005
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so are we actuallt losing the abilities as lets say a lvl 50 ab cost me 8.5mill to lvl but to make it costs me 90k info and somebits and a frag.....
do i keep the ability at lvl 1 and get my 8.5mill?
or
do i lose my ability and get my 8.5mill + crafting costs..
or
just my 8.5mill?



Systemic Anomaly

Joined: Aug 22, 2005
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[tI]Plague wrote:
ok, so one of the big questions people are bringing up is the ability stuff.  Are they refunding just the money, the frags, what?

Maybe I'm reading it wrong, but I don't think they are going to be stripping the abilities from us.  They can change the abilities without us having to recode them.  I think the info refund is based on the fact that, since many of the abilities have changed, we might not find a use for them anymore with our style of play or load out.

With that, lets say you leveled ability A to 50 so you can use Tertiary B, and now you think it sucks, the devs don't want you feeling pissed that you wasted all that info now on a useless ability.

I think that is their intentions, and they are not planing on stripping the abilities.  Removing all of our abilities wouldn't make sense because it would not be needed to make adjustments to them, and in the end it would **bleep** off some many players, especially the casual players, that many would turn from the game, which is definatly not what they are after with CR2.0.

It's a lot easier to just "give away" alot of info to everyone than to risk pissing the majority of the players off.  Everyone is happy with the bonus info, and those that do not have all their abilities coded or leveled can now use that to expand their game play.  The rest of us can blow the cash however we want and think of it as a bonus gift for sticking with the devs as they work to improve the game.



I hope you're right.  That's the most logical solution, and the most ideal.  That's the way to go.



MC Photographer

Joined: Aug 15, 2005
Messages: 2226
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My responses after some consideration and reading of this topic:

1.)  More Bullettime & More Places For Bullettime To Happen = excellent (and hopefully the timing issues will be fixed)

2.)  Combat Rings = good stuff, but not really much different than what we have already.  Still not sold on limiting interlock to 1on1, but I can see the reason why and, who knows, maybe once the DPS model is implemented they'll work on expanding interlock using that model.

3.)  Item Rebalancing = YES!!!  This is exactly the way I wanted it!  Buffed clothes should have an effect, but the effects should be secondary to skill, chosen loadout, etc.  And it's SO nice to hear that they won't be  scrapping all of our clothes, or "grandfathering" them.

4.)  Info For Abilites Refund = ACK!!!  It is NOT a simple thing to just reacquire all of our old abilites... I'm a lv. 50 who only has a few trees levelled to max, and I'm dreading this possibility.  I can't even imagine how it would be for those 50's who have more levelled than I do.  Or how about for lower levels who had to have others make their skills?  Not good.  I would have no problem having all of my abilities dropped back to level 1 with all of my spent info refunded, as long as I get to keep all of my abilities.

If the devs are trying to make people feel better for spending info on skills they find useless now, then just consider the cost relation.  To buy a high level skill (IF you can buy it) might cost you 500,000.  To level that skill to 50 might cost you 25,000,000 (or more?)  I think everyone would be happy to take that 500,000 loss and be refunded the 25,000,000, assuming they don't want to keep the skill in the end. 

Please devs, we need clarification on this!  If we really will be stripped of all of our skills, we might as well all just start farming frags now.




Mainframe Invader

Joined: Aug 15, 2005
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ShinryuMxO wrote:

Please devs, we need clarification on this!  If we really will be stripped of all of our skills, we might as well all just start farming frags now.




I'm not worried about farming frags and crafting skills. I do that anyway. I want to know if I'm going to lose the skills that I can't replace. They can't be crafted... they can't be bought. *shrugs*

I mean ... the kill code was stripped of it's usefulness recently for no appearant reason with out so much as a how do you do and now I'm facing the possibility of losing the Beta Hyperjump a good friend of mine gave me back in the day when she left the game to remember her by.

 I'd like to see some clarification on this issue. I think I have been extremely patient during the transition. I haven't jumped ship. I've tried to keep a Neo oriented fleet strong and involved in the community in case Morpheus comes back ... I've tried to make this game better where I can.

But it seems like everytime I turn around something there is something else to cause me stress ... bad launch... empty servers ... Morpheus disappears ... bought by SOE ... the transition ... loss of the LET ... no live events for extended periods of time ... choices we made in the past pretty much ignored and swept under the rug so far ...

And Cats!!! Why can't people spay or neuter thier cats! Dogs too! And what is with those people that have thier turning signal on for ten miles!?! Should these people even be driving if they don't even know thier turn signal is on?

**This rant has been brought to you by the Typist of DOOOM! :smileywink: **






Joined: Sep 16, 2005
Messages: 121
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Regarding the "Three Rings":

1. Where does the Hacker fit in to battle.
2. Are hacker attacks considered ranged attacks, I don't see anywhere they mention this.

Other points/Questions:
-it seem the one vs one Pvp will cut down on the ganking except for melee-free fire attacks and ranged (possibly Hacker attacks), do you agree?  I don't think it will be a drstic reduction in ganking, but somewhat limit it.

-the way I red the refunding of $info, is that we'll still have all our abilitiy codes, but they will be at level 1 and we'll have refunded the $info for whatever level they were at.  Agree/Disagree?

-I do not believe we'll have to recode anything and not worry about if we'll get bit/frags refunded.

-I don't believe we'll get a refund for the cost of coding an ability, because we will still possess it, but it will be at level 1 with $info refunded that was spent JUST to level it.

-the fact that the devs haven't talked about non-combat abilities (ie, Data Miner, coders, etc..) sits well with me because this is a "Combat" upgrade, not an "Ability" upgrade.

-the one thing that bother me is the new system seems a little more restrictive.  In our current system it's fairly easy to switch from a powerful hacker to a powerful MA.  The new system seems to limit this because of how our stats are distributed.

HOWEVER, none of use has had any experience with the new system yet, so all this talk may become moot.



Larcan, proudly annoying gankers since 1970


Perceptive Mind

Joined: Aug 16, 2005
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snardly wrote:
Regarding the "Three Rings":



-the one thing that bother me is the new system seems a little more restrictive.  In our current system it's fairly easy to switch from a powerful hacker to a powerful MA.  The new system seems to limit this because of how our stats are distributed.





that kind of the point, you shouldnt be powerful as both.  if your points are set up for melee, you shouldnt be a great hacker and vice versa



Jacked Out

Joined: Aug 15, 2005
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Location: Gainesville, Florida
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If they take my beta jump someones gonna die!




Joined: Aug 17, 2005
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I'm a bit confused, and I'm hoping someone can answer this for me since I couldn't find the answer in the thread.  One thing that has always, always, ALWAYS bothered me is the whole clothing thing.  You know, everyone having to wear the same exact outfits to be competitive...

Did I read this article right in understanding that with the new changes clothes will not be a factor anymore and everyone can just dress in what looks cool rather than what will help you kill your enemies?  Please say yes, I'd love the devs forever and ever.




Joined: Aug 16, 2005
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Serket wrote:
I'm a bit confused, and I'm hoping someone can answer this for me since I couldn't find the answer in the thread.  One thing that has always, always, ALWAYS bothered me is the whole clothing thing.  You know, everyone having to wear the same exact outfits to be competitive...

Did I read this article right in understanding that with the new changes clothes will not be a factor anymore and everyone can just dress in what looks cool rather than what will help you kill your enemies?  Please say yes, I'd love the devs forever and ever.



As I understand it, it's not that clothes wont matter at all any more. Just that now your attributes are more important than clothes. Where as now yuor attribute points don't really matter much & your clothes make a huge difference.


Jacked Out

Joined: Aug 15, 2005
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My guess is that everyone will still be dressing the same. 




Joined: Aug 17, 2005
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well poo  SMILEY


Jacked Out

Joined: Aug 16, 2005
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one question walrus, the 8 styles thing does that mean the trees are all gona be changed? or will they be kept?


Perceptive Mind

Joined: Jan 6, 2006
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I'm still waiting for the Q&A Server to go up..



Perceptive Mind

Joined: Aug 20, 2005
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I am very impressed at the way the information is presented.  I hope we don't lose you to a government contractor as a technical writer. The enthusiasm of the MXO team is always a kick and much appreciated. I am thankful for this game I get to play.

As for the combat system...I started playing "Pong" then "Asteroids" when it came out. I understood the combat system in "Pong" pretty well and caught on to "Asteroids." The "eat everything in sight"system in Pac-Man kinda confused me which is ironic because I have a tendancy to eat everything in sight. Since you all have been working diligently on the revision instead of writing code on a napkin at the pizza parlor I imagine it should be pretty good. I hope so because I would like to see you all get an award at the annual convention.

GNZ






Joined: Aug 15, 2005
Messages: 413
Location: Proxynoise
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Which style do the Spy abilities fall into?  Also lumping doctors, buffers and nukkers into one style, whereas MA's and Gunmen get 3 styles each seems a bit strange.
 
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