GoDGiVeR wrote:
In one month you can't possibly learn everything you need AND fix/add/change stuff for a patch. Which is why I would do nothing at all, except ninjaing all source code, server tech and development tools so I can make my own servers and THEN I'd start working.
That's one of the major issues, of course. Most of us don't really know exactly what we'd be able to do as a Dev, or even what the game engine would allow. One of the reasons why I chose to preface some of my larger ideas with an examination of whether or not the idea would be possible at all, or if it would be possible would it be something that could be accomplished within a reasonable timeframe (and without recoding the entire game). Somewhat understandably, the devs we've had have never gone into too much depth on what can or can't be done outside of shooting down a specific idea now and then.
I'd finish building the Le Vrai Restaurant (in Maya >.< and put it somewhere in Downtown.
I think if I were a dev I'd have to redo this game, give the story back to the players, the way it was originally intended.
But mostly if I were a dev I'd hire under my own dolla, 15 good assistants, to help with all the difficult work, then I'd get all teh stuff done faster and everybody happy yes?!
Skull101 wrote:
I think if I were a dev I'd have to redo this game, give the story back to the players, the way it was originally intended.But mostly if I were a dev I'd hire under my own dolla, 15 good assistants, to help with all the difficult work, then I'd get all teh stuff done faster and everybody happy yes?!
Do you think that Dev for this game pays well enough to hire fifteen assistants out of pocket and also have enough money to survive?
If I were Dev, I would give the source code to Iviera.
Set up my own unique fan club of say 10-12 people and shun the majority of subscribers in the belief that, logically, this mentality will not fail.
Yasamuu wrote:
I can I be one of them Yasa? Pretty please?
Disguise myself as Walrus, walk down the corridor to the Agency room and tell them to spend some time on MxO a decent game with some deeper appeal than the souless run around fps thingy they have wasted their time on :p
What is this about?
ZaneZavin wrote:
Yasamuu wrote:Set up my own unique fan club of say 10-12 people and shun the majority of subscribers in the belief that, logically, this mentality will not fail.What is this about?
Just my desire to mock anyone that actually thinks this was ever the case under previous regimes. I should let it go.
@ GodGiver: Of course.
I would make NightTrace a live event character.
Fen wrote:
He was always a character, you can't take that away from him.
I think the future is a story less centered around "event characters" and more about us. At this point many of us are as strong and able as the operatives from the movies.
Fen wrote:I would make NightTrace a live event character.He was always a character, you can't take that away from him.I think the future is a story less centered around "event characters" and more about us. At this point many of us are as strong and able as the operatives from the movies.
My post was just a joke (sorta!), but I do agree with that. Some of the things we've accomplished in the game's story outshines a lot of the things that the characters did in the movies.
ZaneZavin wrote:Yasamuu wrote:Set up my own unique fan club of say 10-12 people and shun the majority of subscribers in the belief that, logically, this mentality will not fail.What is this about?Just my desire to mock anyone that actually thinks this was ever the case under previous regimes. I should let it go.@ GodGiver: Of course.
Hah! Take that imaginative future Yasamuu MxO community!
I would do much of the above, but most importantly-at least to me-draw some decent cinematics. The last few looked like they were done with MSpaint while the artist was high on meth. One person's "style" is another person's crap.
Gimme a break!
Other than that:
More live events.
More involved story lines.
Switch back to the old critical mission system.