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Whats the ONE thing you would change?
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The Matrix Online » Top » Development Discussion » Development Roundtable Previous Topic  |  Next Topic      Go to Page: Previous  1 , 2 , 3 , 4  Next
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Perceptive Mind

Joined: Oct 25, 2005
Messages: 616
Location: Under the Fedora
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Revamp missions with a full-blown questing system. The critical missions can stay to move the story along, but the static list of "standard" missions needs a complete overhaul.





Ascendent Logic

Joined: Mar 1, 2006
Messages: 3312
Location: Los Angeles, CA
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Adding Boxers.

Adding Red Heart Boxers.

I'm serious, that's what I want.



Jacked Out

Joined: Dec 27, 2006
Messages: 6256
Location: The Real World This is how MxO ends: Not with a bang but a whimper
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A dynamic clothing buff system. So specific items of clothing aren't held on a static database, a dropped bit of clothing has a random set of buffs on it so that there isn't a set of clothing that everyone with the same profession prefers making people look the same in combat. People could then go into combat with their own style, which is one of the things that made the movies cool. Collector items being good but not the best, but you have a greater chance of getting the collector item then the really good random drop.

Oh and if Mave gets his boxers, I want my sparkly items and phluffy bunny ears...

Message edited by Croesis on 04/16/2008 08:10:52.


Mainframe Invader

Joined: Sep 30, 2005
Messages: 336
Location: all servers
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The one thing I would change if I could:



change small live events back to larger ones like for example: Blue sky event, sleepwalkers, corruptor event, etc.. and have the events last 5 days.

Message edited by letsrock on 04/16/2008 08:19:15.



Systemic Anomaly

Joined: Aug 15, 2005
Messages: 2632
Location: The Matrix
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More archive constructs....

MXO could have WoW... as an archive .... SMILEY

 

Oh! and two PvP servers and one PvE server.


Message edited by MXOMastatec on 04/16/2008 10:55:38.



Code Breaker

Joined: Jan 9, 2006
Messages: 1320
Location: The Source Faction: My Own Organization: None
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odj wrote:
Bugger one thing I'm picking 3.

LET returned.

Larger Budget = more Devs.

Cinematics returned.

One thing? More subs and all the rest would follow.

But if I could pick something that is actually controllable? 2 more years of development before release.




Jacked Out

Joined: Sep 29, 2005
Messages: 5031
Location: HvCft Transom
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9mmfu wrote:
odj wrote:
Bugger one thing I'm picking 3.

LET returned.

Larger Budget = more Devs.

Cinematics returned.

One thing? More subs and all the rest would follow.

But if I could pick something that is actually controllable? 2 more years of development before release.

Dont say *poop* like that man, people are going to spend 3 years trying to get an official # of subs before an LET would be made.

an LET not LESIG, an actual hired on LET.


MC Photographer

Joined: Aug 17, 2005
Messages: 3654
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a better crew/ faction system see who is all in the faction that means every player in every crew. and more faction comands  like being able to email everyone in the faction with one button being able to see when the last person loged in on your crew, that would be great to see who's been  inactive and not

oh and bring back the aim chat system SMILEY<img src=" />

Message edited by nubious81 on 04/16/2008 12:16:15.



Femme Fatale

Joined: May 3, 2006
Messages: 299
Location: Your bedroom - Syntax
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Vampyress wrote:

I'd make SOE realize that you have to spend money in order to make money. i.e. Increased budget/advertising/publicity/marketing/development/etc.



odj


Vindicator

Joined: Oct 5, 2006
Messages: 2254
Location: UK - Wales
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9mmfu wrote:
odj wrote:
Bugger one thing I'm picking 3.

LET returned.

Larger Budget = more Devs.

Cinematics returned.

One thing? More subs and all the rest would follow.

Heh like someone said, you don't get something for nothing. SOE needs to acknowledge that this game exists and advertise it. The players are doing it already but its not our job.

So yea switch my one thing to SOE acknowledging our game's existence and advertising it.

Subs follow.

My other 3 things follow. SMILEY



Vindicator

Joined: May 17, 2006
Messages: 5110
Location: Vector-Hostile Faction: Morpheus'Legacy Organization: Zion
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...Morpheus death!!Even though that it led to an incredible event,i still think that killing Morpheus was a terrible move.



Jacked Out

Joined: Aug 17, 2005
Messages: 1017
Location: looking over your shoulder
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The removal of Decoy

 

>_>



Systemic Anomaly

Joined: Oct 10, 2005
Messages: 2461
Location: SyntaxXx
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I would like to see them do more for the faction/crew/Organizations then there is today. To few options after you have chosen a side. And rep. is the only thing that makes the different. It should be more of a challenge to change side. More options for factions/crews in the game.

 


Message edited by Mindsweep on 04/16/2008 17:03:46.



Jacked Out

Joined: Aug 17, 2005
Messages: 3991
Location: Recursion (as Cap0ne)
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TWO things: BECAUSE RULES WERE MADE TO BE BROKEN RAAAA

Make hacker more of a support class, at least do something that'll make people think twice before jumping into a battle as a hacker without any backup.

Also give spies an "operative disguise", which disguises your model and name of a random player near you that is flagged and not of your org.

Message edited by ThePigeonKing on 04/16/2008 17:48:20.


Jacked Out

Joined: Aug 29, 2005
Messages: 2122
Location: BG
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ThePigeonKing wrote:
TWO things: BECAUSE RULES WERE MADE TO BE BROKEN RAAAA

Make hacker more of a support class, at least do something that'll make people think twice before jumping into a battle as a hacker without any backup.

Also give spies an "operative disguise", which disguises your model and name of a random player near you that is flagged and not of your org.
And put IL penalties for spies like hackers since the variety of their combat, high dmg and acc...
 
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