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Jacked Out

Joined: Sep 1, 2005
Messages: 218
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Rarebit wrote:
Mathalos wrote:
How would you know if someone had one of these data taps on them?
Oh I was thinking I'd more or less make them shine like the sun.


I want Sykin or Pyraci to make a pic of how someone might shine like the sun with all the smurfs chasing after em  SMILEY


Jacked Out

Joined: Jun 1, 2006
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papajustice wrote:

Great Patch... Shows you can add areas in the future. And alter current items that we were originally told it would be very hard to. My kudos to all involved. Its even brought players back from hiding which is very nice to see. SMILEY

 However... 

To some the construct is amazing... to others a dread...  its great for the pvpers to go for cq points....  great for money IF your a lvl 45 and up or need to buy that CR1 item or headgear.  Also makes it nice to be able to go thru HL's without lag due to pvp.

But for people around 30 and under this new area is a pain in the *** and a waste of time. Can make more money running missions.  The equipment we have to use is nothing compared to whats available to lvl 45 and up. We dont get near as much info. Most I got was 112k. Average 75k. Not to mention every one is immediately after you as soon as u log in. You cant use MS like lvl 50's can. And there are only 2 zones where you can tap the nodes without it saying over your ability to tap. And yes there are zones Nice feature i might add on the map. SMILEY

All in all a great patch keep more like this coming. But it sux that either I have to grin to 50 or miss out on making booku bucks like everyone else. I mean who wouldnt want to make 120 mil in a day of playing without the tedious task of the headgear quests. Especially since lvling to 50 is what costs you mioney not being lvl 50.

The point of the construct is to inject some more entertaining and varied ways of making info than standard missioning, hence the FFA pvp, countering the promise of great info with the threat of being ganked by anyone and everyone.

Either way at your level all you really need info for is to level abilities.  It's once you get to the higher levels, especially level 50 that you need bucketloads of info.  Between the price of the multitude of items we need, levelling other trees, maintaining our inventory and so on being a 50 is actually drastically more expensive than levelling up to 50.


Systemic Anomaly

Joined: Sep 2, 2005
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papajustice wrote:

Great Patch... Shows you can add areas in the future. And alter current items that we were originally told it would be very hard to. My kudos to all involved. Its even brought players back from hiding which is very nice to see. SMILEY

 However... 

To some the construct is amazing... to others a dread...  its great for the pvpers to go for cq points....  great for money IF your a lvl 45 and up or need to buy that CR1 item or headgear.  Also makes it nice to be able to go thru HL's without lag due to pvp.

But for people around 30 and under this new area is a pain in the *** and a waste of time. Can make more money running missions.  The equipment we have to use is nothing compared to whats available to lvl 45 and up. We dont get near as much info. Most I got was 112k. Average 75k. Not to mention every one is immediately after you as soon as u log in. You cant use MS like lvl 50's can. And there are only 2 zones where you can tap the nodes without it saying over your ability to tap. And yes there are zones Nice feature i might add on the map. SMILEY

All in all a great patch keep more like this coming. But it sux that either I have to grin to 50 or miss out on making booku bucks like everyone else. I mean who wouldnt want to make 120 mil in a day of playing without the tedious task of the headgear quests. Especially since lvling to 50 is what costs you mioney not being lvl 50.

Farm lot's of Sakuras, Widows moor caps, shades, Yuki gloves and other drops in the other constructs when your a low level.. you will make a BUCK load of information from that, guarenteed
Then go into Datamine when your a little higher and farm like there's no tomorrow:D



Ascendent Logic

Joined: Mar 16, 2006
Messages: 4809
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Zudrag wrote:
Dripping-Cheese wrote:
Zudrag wrote:
Needs more Cowbell.

<_<

Fixed! SMILEY<img mce_tsrc=

No. Just no.

Needs moar cowbell.



Ascendent Logic

Joined: Mar 16, 2006
Messages: 4809
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Atem wrote:
Rarebit wrote:
Mathalos wrote:
How would you know if someone had one of these data taps on them?
Oh I was thinking I'd more or less make them shine like the sun.


I want Sykin or Pyraci to make a pic of how someone might shine like the sun with all the smurfs chasing after em  SMILEY<img src=" />

It's easy, paint a large sun and in the middle one black shape, which would be the tool in MS, abusing a game feature.



Perceptive Mind

Joined: Sep 29, 2006
Messages: 680
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I think Datamines $Info rate is fine. Because it is flagged and also, can be attacked at anytime. That means, it's more of a danger while tapping.
Yesterday on Syntax, for sometime. Datamine was a full blown war, everyone fighting over Datatapping spots, ect. If you *do* lower the rate.
I think you might just kill Datamine. But then again, you might not because you'll be adding in stuff. But then again, after you've added in items, ect if you are.
Folk will get them; then get bored of them. And Datamine will become a ghost-town. Maybe you're lowering the $info rate for other reasons, and if it is at the moaning folk.
As someone said before "If it messes with your RP, stay the hell out." I say to the ones who are moaning "If it messes with your farming, stay the hell out."

However, only time will tell.


Jacked Out

Joined: Jul 31, 2007
Messages: 2
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Not a poster.  Would rather ljack-in than troll these forums.  At least for two years anyway.  This DataMine construct was a good idea gone way bad.  There should not even be a higher rate of $i per tap.  There should have only been new and different spawns, which if successfully handled would yield more $i or purple frags for an extremely rare super-tap, etc..

There was great demand for a FFA construct.  There was a popularity of the enhanced data-mining feature primarily because of the spawns and their drops.  These two ideas don't seem to have been combined in a well-thought out way.  Hardly anyone is actually even making an attempt to form a team and/or defeat the spawns in the FFA construct.  It seemed as if the thought behind associated updates of the ForceMultiplier abilities would suggest that there was an expectation that teams would be assembled to work on the data-mining spawns in the new construct.  This would coincide with the FFA design, prompting alliances to be formed in order to survive what was expected to be a chaotic environment in the Construct.  However, the predominant LO used in Datamine is a Shadow Master/Miner LO.  This has exactly the opposite effect.  It completely nerf the potential for chaos and motivation for teams in the new FFA environment.

I have a number of screenies of players bragging about how they have mined for $i100mil, $i150mil and even $i200mil per day.  Contrast this to the motivation for strategic development that was necessary to succeed in the various quests from earlier updates (Patcher's Headgear, defeat of Tengu Spawn, or even just surviving when the Reactors roamed all districts) and collect a modest $i sum to this point.  Now, any and all work put into previous quests, missions and sales on the marketplace can be earned by the singular simplistic and completely RP-devoid "strategy" of being a Master Shadow Miner in just a few hours!!  Creativity is gone.  The economy of the entire time of MxO has been nerfed.  The cat is out of the bag.  Literally $ibillions have been mined already, mostly by individuals, not teams.  What motivation will there be to work on strategies in the future if the $i gained by avoiding all interaction in Master Shadow allows previous-slackers to simply purchase everything with their earnings from largesse of the new Datamine?

Previous posts say that the mining rates might be nerfed to only 5x in a "few weeks" if the MxO economy seems to be in trouble.  How many billions will have been mined by then?  Then, it will take just 2 days to earn $i200mil.  Well, boo hoo!



Fansite Operator

Joined: Aug 16, 2005
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I'd tend to agree, a few weeks is a lot of super farming to take into account.

I also agree on the master shadow thing, hardly seems in line with the intended spirit.



Matriculated Mind

Joined: Sep 24, 2007
Messages: 472
Location: Syntax Server Faction: Winter Brood Organization: EPN Neurokinetic Level: 50
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Tenshi wrote:
papajustice wrote:

Great Patch... Shows you can add areas in the future. And alter current items that we were originally told it would be very hard to. My kudos to all involved. Its even brought players back from hiding which is very nice to see. SMILEY

 However... 

To some the construct is amazing... to others a dread...  its great for the pvpers to go for cq points....  great for money IF your a lvl 45 and up or need to buy that CR1 item or headgear.  Also makes it nice to be able to go thru HL's without lag due to pvp.

But for people around 30 and under this new area is a pain in the *** and a waste of time. Can make more money running missions.  The equipment we have to use is nothing compared to whats available to lvl 45 and up. We dont get near as much info. Most I got was 112k. Average 75k. Not to mention every one is immediately after you as soon as u log in. You cant use MS like lvl 50's can. And there are only 2 zones where you can tap the nodes without it saying over your ability to tap. And yes there are zones Nice feature i might add on the map. SMILEY

All in all a great patch keep more like this coming. But it sux that either I have to grin to 50 or miss out on making booku bucks like everyone else. I mean who wouldnt want to make 120 mil in a day of playing without the tedious task of the headgear quests. Especially since lvling to 50 is what costs you mioney not being lvl 50.

The point of the construct is to inject some more entertaining and varied ways of making info than standard missioning, hence the FFA pvp, countering the promise of great info with the threat of being ganked by anyone and everyone.

Either way at your level all you really need info for is to level abilities.  It's once you get to the higher levels, especially level 50 that you need bucketloads of info.  Between the price of the multitude of items we need, levelling other trees, maintaining our inventory and so on being a 50 is actually drastically more expensive than levelling up to 50.

Maybe its just me then. But I am already leveling other trees and buyng items for when I get to level 50. I already have over 6 trees lvled to 33 with most of them with the abs up to lvl 50 and I already am farming constructs to hell. I still have 11 pairs of ashencourte shades.  Cause you cant argue that at any time there can be item up for sale thats one hella deal to pass up.  Old players arent the only ones who want to buy items. I did save alot with faction members helping alot. Still costly to level.

And I did say the construct was a great addition. Even gave kudos for it.

But it gets to be a bore when you can only tap in 2 areas, Otherwise you get an above your level message. And the max u get is 112k. I have even got a 9k node.  And this is a all level construct but is aimed more towards level 50's. Construct should have said lvl 40-50.

And  I am in no hurry to miss out on the game just to get to a lvl.  


Message edited by DaJustifier on 02/28/2008 16:12:01.



Jacked Out

Joined: Dec 15, 2005
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Rarebit wrote:
Mona wrote:
So like Rare SMILEY<img src=" />

When shall we expect these changes to come into play? Is the $info nerf going to be at the server restart tomorrow.
Not tomorrow. Possibly when the Anniversary Event goes out, which I think is a few weeks before chapter 10.1 comes along. If necessary to SAVE THE ECONOMY! we may have to reduce $info payout before then, but eh until that happens, enjoy the fat data loot.


Please save the economy before the weekend comes.  The info payout is absolutely ridiculous.  Officerman has already given up farming Pandora's Box 1s in favor of Datamine.




Jacked Out

Joined: Sep 1, 2005
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I seriously don't see much of a problem with nerfing the info rate in Data Mine.  It's 10x now, with the nerf a normal tap will yield 5x.  We're talking about 70-90k per tap.  The construct is not going to turn into a ghost town with the nerf, because ppl are still going to make huge sums of money, instead of making 100 million in 4 hrs, they'll make 50 million.  And with the devices, and making people smile with rays of sunshine, that'll keep the Mara PvP crowd in there looking to play hunt the rabbit.
Even if the info nerfgoes into effect, it's still going to change the MxO economy.  Wreck the economy?  No.  Hyper inflation?  Yes.  Just like how some "Real" economies have gone through inflation, with soaring prices, same goes for MxO.  The grandpa players in MxO who've been around since launch, farming and building info will grumble about how much things cost, that they remember in the old days how a beer cost 10 info, but it's now 10 million.  There's no avoiding it.  The same grumbles happened during the ability buy back weekend.  The Data Mine is going to be around for much longer of course, so prices will rise on items, no matter if the info is nerfed.
Sorry, but the Mega City Federal Reserve decided to print money out of thin air, not seeing the consequences, and people will start noticing the devaluation of the currency within a week.  If you really wanted a balance and constrain the possible inflation explosion, the nerf needs to be at least 3x, and 1-2 device per server, yielding 5x.  Maybe a Super Node that spawns a few times a day, accessible with the Device, yielding 500k to 1 million.  Just my opinion, and maybe the doom and gloom scenario some are warning us about won't happen.... but there needs to be constraint.  Content is what should bring people into the construct, greed will last for only so long, and when people begin to join the Filthy Billionaires Club within a couple weeks, the Data Mine will start becoming a ghost town.  With no content and a vast amount of rich lvl 50s, the incentive for entering the ghost town will disappear, the players seeking to take out data miners will lose interest gradually because of a lack of Data Miners, and after PvPing amonst themselves, they'll eventually head back to Mara C.
But in the meantime..... I'm having a blast, and think everything is swell... cause I'm gonna be a member of the Filthy Billionaires Club soon and spend it on strippers in Westview!


Vindicator

Joined: Sep 22, 2005
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Atem wrote:
 cause I'm gonna be a member of the Filthy Billionaires Club soon and spend it on strippers in Westview!
Win.
It's all a playout to see how the economy will hold up, I personally believe things will equal out - the trick to avoiding inflation is not to go with the flow, but rather sell items for what they are normally worth and not jack the price up 500%.
Instead of listening that Sakura for 50mil like back in CS1, keep it at 20mil. You've got a billion info already, so what's the point?




Jacked Out

Joined: Aug 17, 2005
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Yup, no problem at all. 

Don't mind me, I'm just farming.



Systemic Anomaly

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I for one am sick of always being flat broke in game, and not having a rediculous Faction Bank to dip into when I need something.

Anyone who says they want the info nerfed because of the economy is talking out of his/her arse, and just trying to keep themselves rich, and the poorer players poor.

Datamine pays off simply because the risks are higher, please DO NOT nerf the info!

Thanks.




Systemic Anomaly

Joined: Aug 27, 2005
Messages: 1995
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narfcrow wrote:

Not a poster.  Would rather ljack-in than troll these forums.  At least for two years anyway.  This DataMine construct was a good idea gone way bad.  There should not even be a higher rate of $i per tap.  There should have only been new and different spawns, which if successfully handled would yield more $i or purple frags for an extremely rare super-tap, etc..

There was great demand for a FFA construct.  There was a popularity of the enhanced data-mining feature primarily because of the spawns and their drops.  These two ideas don't seem to have been combined in a well-thought out way.  Hardly anyone is actually even making an attempt to form a team and/or defeat the spawns in the FFA construct.  It seemed as if the thought behind associated updates of the ForceMultiplier abilities would suggest that there was an expectation that teams would be assembled to work on the data-mining spawns in the new construct.  This would coincide with the FFA design, prompting alliances to be formed in order to survive what was expected to be a chaotic environment in the Construct.  However, the predominant LO used in Datamine is a Shadow Master/Miner LO.  This has exactly the opposite effect.  It completely nerf the potential for chaos and motivation for teams in the new FFA environment.

I have a number of screenies of players bragging about how they have mined for $i100mil, $i150mil and even $i200mil per day.  Contrast this to the motivation for strategic development that was necessary to succeed in the various quests from earlier updates (Patcher's Headgear, defeat of Tengu Spawn, or even just surviving when the Reactors roamed all districts) and collect a modest $i sum to this point.  Now, any and all work put into previous quests, missions and sales on the marketplace can be earned by the singular simplistic and completely RP-devoid "strategy" of being a Master Shadow Miner in just a few hours!!  Creativity is gone.  The economy of the entire time of MxO has been nerfed.  The cat is out of the bag.  Literally $ibillions have been mined already, mostly by individuals, not teams.  What motivation will there be to work on strategies in the future if the $i gained by avoiding all interaction in Master Shadow allows previous-slackers to simply purchase everything with their earnings from largesse of the new Datamine?

Previous posts say that the mining rates might be nerfed to only 5x in a "few weeks" if the MxO economy seems to be in trouble.  How many billions will have been mined by then?  Then, it will take just 2 days to earn $i200mil.  Well, boo hoo!


See, my experience has been exactly the opposite of this. I have been on teams in Datamine where we tried to work together (keep in mind, it's so new, we are all still trying to work out the strategies) and I have seen teams working on spawns all over the place.

I went into Datamine last night with only the mining abs and the rest of my loadout up in the patcher tree. No Master Shadow because I personally detest it, and that was only after using it for one night (anyone wtb MS tree leveled?). I kept myself buffed, especially with the new and improved buffs, and when Deecodes and I tied up, I was able to throw a couple of debuffs, a couple of shotty rounds, hit my mobius and got the hell out of there (cause let's face it, no hybrid Data Miner lo is ever going to stand toe-to-toe for long against an MKT who knows what they are doing). After that, I stayed buffed, had a couple of snipers take pot shots at me and miss, and I was able to datamine until I was done for the night.

As far as the worry about everyone making "billions" off of this, well, I'm sorry I just can't agree with that concern. Sure, you might have a few people who don't have to work and can spend all day in there, mining away. But I doubt they are coming up with "billions" (plural) just yet. And if they do, so what? The majority of us can only farm for maybe a couple hours every night, and I can tell you from experience that that ain't gonna get anyone billions, unless they've found an exploit. Between evading ganks, finding good node clusters, and the failure rate, I'm going to go out on a limb and say that by working hard at it, one might be able to farm and average 5 million an hour. That's hardly going to break the economy.

Because, as I said in another post with regard to this bizarre fear of hurting the economy, people may try to jack up prices for sakuras and the like, but who's going to actually pay more for it today than they did last week? I'm not going to pay 50mil when I know it should only be 5 or 10 at the most and I think most people feel pretty much the same as I do.

The thought process was to create a FFA construct. But how to get people in there? Easy, pump up the data mining payout. Now you have the gankers (who choose the killing over the info) killing the miners (who are willing to take the risk due to the reward). Based on this, I'd say it was a success. If the info is nerfed down to the average amount you can get farming Downtown, with no chance of getting ganked, I dare say that will kill Datamine faster than anything else. Miners will stop going, which will leave only the pvp'ers to fight over the supertap. Talk about cutting your nose off to spite your face.

 


 
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