Also, I wish we could get the specularity of the Agent shades toned down slightly... The shine now is nice, but I think there's just a little "too much" of it, and it's a bit distracting. o.O
I like the shine on the System Shades, but the shine itself when looking at the character head-on goes right through the bridge of the Shades and the inside of each side, at least it does on the female version (I don't think I'm explaining it properly) I would prefer it if the shine cut across diagonally down the outside of one of the lenses when head-on. If thats not possible then I'd go withs 0rexis about the toning down of the shine.
If neither than can we at least get rid of the shine from the frames ie. the bridge and the arms, keeping them a dark colour? I am sure their textures are different to the actual lenses....
For update 53, I repacked some of our specularity textures that had been broken since...probably forever. This restored shiny highlights to items that have always looked properly shiny in our model tools, but have had no highlights in the game itself, such as Agent glasses, and many types of leather clothing. Scattered reports indicate that some items now have inappropriate specularity; for instance, some felt/cloth items that should have no shine are shiny, and some items are shiny with a color tint in the shine that changes the overall color of the item to the wrong hue. Please list such items here, with: a) The complete name of the item b) A reasonably sized screenshot showing the problem
I don't have a picture, but it seems the Burning Eye Trench was also made shiny. I'll post the comparisons laster if I can find a good shot of the old look.
0rexis wrote:Also, I wish we could get the specularity of the Agent shades toned down slightly... The shine now is nice, but I think there's just a little "too much" of it, and it's a bit distracting. o.O I like the shine on the System Shades, but the shine itself when looking at the character head-on goes right through the bridge of the Shades and the inside of each side, at least it does on the female version (I don't think I'm explaining it properly) I would prefer it if the shine cut across diagonally down the outside of one of the lenses when head-on. If thats not possible then I'd go withs 0rexis about the toning down of the shine. If neither than can we at least get rid of the shine from the frames ie. the bridge and the arms, keeping them a dark colour? I am sure their textures are different to the actual lenses....
Croesus wrote: You know, I really don't mind the shinyness on the shades. I like how in the last picture it shines on the rims of the shades making it look like it was made out of metal which gives it a cool effect in my opinion.
I don't have any handy before and after shots.. but I do know that my hosh boots look ... glossy...I prefer my leather to look worked and worn .. not varnished. (and black should be black.. not grey-yellow)
So that is why those things are broken! The reflections and shine is not working with Vista very well. I posted about this in the Tech section - but now I think we have found a main reason why they aren't working. Please bring this to light with the code writers.
Most of the female clothing destroys the graphics in the game when applied. I bought a Green Dragon Li fighting ... thing and it's shineyness made my video completely break. As with other dressed and female clothing articles.
Sorry about the dither quality of the gif. But this shows the problem with a reflection texture and certain articles of clothing. Boots - long boots seem to set this off the most. The Short shoes do not affect it.
The long boots seem to be affecting this dress. The Richland Fighting Dress. And probably others and may account for the bugs in the graphics of the game for Vista users. It's a relfection texture. Similar to the one that is on the windows of the buildings.
"Sidestrap" vs "Short" shoes and boots do this without fail.
Some of us have been with MxO longer than Rarebit and remember that this is the very same issue that led to the shiny textures being removed in the first place! The shiny textures brought up all these exact same issues in the past and the "solution" was to remove them all together. I got a real kick out of the release notes saying they were turned back on, especially with the optimistic tone of "we found something broken and fixed it, yay!" Some of us saw this coming. [mild_sarcasm] Throw out the baby with the bathwater, solve the problem by nerfing the feature; it saves time.[/mild_sarcasm] You have the same choice the Monolith dev team had: fix it if you can or remove it if you can't or if you can't spare the time to fix it. I hope other issues can get their own thread and we can all work together to make MxO as feature-rich and bug-free as possible. P.S. Darkhawk, yes when an RSI dons high or medium boots, the clothing texture in use "scrunches up" from the ankles to the waist.
PS10N wrote:Some of us have been with MxO longer than Rarebit and remember that this is the very same issue that led to the shiny textures being removed in the first place! The shiny textures brought up all these exact same issues in the past and the "solution" was to remove them all together. I got a real kick out of the release notes saying they were turned back on, especially with the optimistic tone of "we found something broken and fixed it, yay!" Some of us saw this coming. [mild_sarcasm] Throw out the baby with the bathwater, solve the problem by nerfing the feature; it saves time.[/mild_sarcasm] You have the same choice the Monolith dev team had: fix it if you can or remove it if you can't or if you can't spare the time to fix it. I hope other issues can get their own thread and we can all work together to make MxO as feature-rich and bug-free as possible. P.S. Darkhawk, yes when an RSI dons high or medium boots, the clothing texture in use "scrunches up" from the ankles to the waist. Cool, if you've been here as long as me, you'll remember the fun old times back when we had character issues like this The ubershine on certain clothing types has been adjusted and I expect will be making it out in the next update, although that's never in stone until we see it in the official patch notes. Please note that the texture corruption issue reported by Darkhawk above is Vista-specific (I double-checked those particular dress and shoe combinations just now in XP and they're fine there), probably not directly related to specific specularity levels, and has already been noted by him and other users in the "Vista Issues" tech support thread located here: http://forums.station.sony.com/mxo/...145#36300303889