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please list clothing with inappropriate specularity in update 53
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Fansite Operator

Joined: Aug 16, 2005
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I'm pretty sure colour doesn't effect the specularity, merely the material. So any we highlight will be across all variations of said item.


Jacked Out

Joined: Dec 27, 2006
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0rexis wrote:
Also, I wish we could get the specularity of the Agent shades toned down slightly... The shine now is nice, but I think there's just a little
"too much" of it, and it's a bit distracting. o.O


I like the shine on the System Shades, but the shine itself when looking at the character head-on goes right through the bridge of the Shades and the inside of each side, at least it does on the female version (I don't think I'm explaining it properly) I would prefer it if the shine cut across diagonally down the outside of one of the lenses when head-on. If thats not possible then I'd go withs 0rexis about the toning down of the shine.


If neither than can we at least get rid of the shine from the frames ie. the bridge and the arms, keeping them a dark colour? I am sure their textures are different to the actual lenses....



Message edited by Croesis on 07/23/2007 09:10:52.


Ascendent Logic

Joined: Dec 23, 2005
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Rarebit wrote:
For update 53, I repacked some of our specularity textures that had been broken since...probably forever. This restored shiny highlights to items that have always looked properly shiny in our model tools, but have had no highlights in the game itself, such as Agent glasses, and many types of leather clothing.

Scattered reports indicate that some items now have inappropriate specularity; for instance, some felt/cloth items that should have no shine are shiny, and some items are shiny with a color tint in the shine that changes the overall color of the item to the wrong hue.

Please list such items here, with:

a) The complete name of the item
b) A reasonably sized screenshot showing the problem



Huh! O.O does this mean you finally fixed the brooker jackets?



Systemic Anomaly

Joined: Aug 15, 2005
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I don't have a picture, but it seems the Burning Eye Trench was also made shiny. I'll post the comparisons laster if I can find a good shot of the old look.



Development

Joined: Dec 2, 2005
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Remag_Div wrote:
I don't have a picture, but it seems the Burning Eye Trench was also made shiny. I'll post the comparisons laster if I can find a good shot of the old look.
Yeah I got that covered. ;)



Jacked Out

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I like the shiny on the burning eye trench though... beta glasses need imediate fixing :p


MC Photographer

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I agree that the System Shades need a little toning down.  I like having some shine on them, but they appear too translucent now... I always saw them as something that should be very dark.  *shrug*



Systemic Anomaly

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EDIT: Wrong thread.. SMILEY
Message edited by RemagDiv on 08/02/2007 08:34:56.



Vindicator

Joined: Aug 21, 2006
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Croesus wrote:
0rexis wrote:
Also, I wish we could get the specularity of the Agent shades toned down slightly... The shine now is nice, but I think there's just a little
"too much" of it, and it's a bit distracting. o.O


I like the shine on the System Shades, but the shine itself when looking at the character head-on goes right through the bridge of the Shades and the inside of each side, at least it does on the female version (I don't think I'm explaining it properly) I would prefer it if the shine cut across diagonally down the outside of one of the lenses when head-on. If thats not possible then I'd go withs 0rexis about the toning down of the shine.


If neither than can we at least get rid of the shine from the frames ie. the bridge and the arms, keeping them a dark colour? I am sure their textures are different to the actual lenses....


You know, I really don't mind the shinyness on the shades. I like how in the last picture it shines on the rims of the shades making it look like it was made out of metal which gives it a cool effect in my opinion.



Jacked Out

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Ballak wrote:
Croesus wrote:


You know, I really don't mind the shinyness on the shades. I like how in the last picture it shines on the rims of the shades making it look like it was made out of metal which gives it a cool effect in my opinion.
Meh, personal preferences I suppose! The system shades, at least for women have always been quite translucent. I just think that they should be a bit darker, as Shinryu has mentioned, and with the shine at a different position when head-on, if possible, rather than down the middle (as shown)...


Jacked Out

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I don't have any handy before and after shots.. but I do know that my hosh boots look ... glossy...I prefer my leather to look worked and worn .. not varnished.  (and black should be black.. not grey-yellow)



Femme Fatale

Joined: Dec 2, 2006
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So that is why those things are broken!  The reflections and shine is not working with Vista very well.  I posted about this in the Tech section - but now I think we have found a main reason why they aren't working.  Please bring this to light with the code writers.

Most of the female clothing destroys the graphics in the game when applied.  I bought a Green Dragon Li fighting ... thing and it's shineyness made my video completely break.  As with other dressed and female clothing articles.

 

 Sorry about the dither quality of the gif.  But this shows the problem with a reflection texture and certain articles of clothing.  Boots - long boots seem to set this off the most.  The Short shoes do not affect it.

The long boots seem to be affecting this dress.  The Richland Fighting Dress.  And probably others and may account for the bugs in the graphics of the game for Vista users.  It's a relfection texture.  Similar to the one that is on the windows of the buildings.

"Sidestrap" vs "Short"  shoes and boots do this without fail. 


Message edited by Darkhawk on 08/15/2007 10:44:13.



Ascendent Logic

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Some of us have been with MxO longer than Rarebit and remember that this is the very same issue that led to the shiny textures being removed in the first place!  The shiny textures brought up all these exact same issues in the past and the "solution" was to remove them all together.  I got a real kick out of the release notes saying they were turned back on, especially with the optimistic tone of "we found something broken and fixed it, yay!"  Some of us saw this coming.  [mild_sarcasm] Throw out the baby with the bathwater, solve the problem by nerfing the feature; it saves time.[/mild_sarcasm]  You have the same choice the Monolith dev team had:  fix it if you can or remove it if you can't or if you can't spare the time to fix it.  I hope other issues can get their own thread and we can all work together to make MxO as feature-rich and bug-free as possible.

P.S. Darkhawk, yes when an RSI dons high or medium boots, the clothing texture in use "scrunches up" from the ankles to the waist.



Message edited by PS10N on 08/15/2007 13:27:57.



Development

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PS10N wrote:
Some of us have been with MxO longer than Rarebit and remember that this is the very same issue that led to the shiny textures being removed in the first place!  The shiny textures brought up all these exact same issues in the past and the "solution" was to remove them all together.  I got a real kick out of the release notes saying they were turned back on, especially with the optimistic tone of "we found something broken and fixed it, yay!"  Some of us saw this coming.  [mild_sarcasm] Throw out the baby with the bathwater, solve the problem by nerfing the feature; it saves time.[/mild_sarcasm]  You have the same choice the Monolith dev team had:  fix it if you can or remove it if you can't or if you can't spare the time to fix it.  I hope other issues can get their own thread and we can all work together to make MxO as feature-rich and bug-free as possible.

P.S. Darkhawk, yes when an RSI dons high or medium boots, the clothing texture in use "scrunches up" from the ankles to the waist.


Cool, if you've been here as long as me, you'll remember the fun old times back when we had character issues like this



The ubershine on certain clothing types has been adjusted and I expect will be making it out in the next update, although that's never in stone until we see it in the official patch notes.

Please note that the texture corruption issue reported by Darkhawk above is Vista-specific (I double-checked those particular dress and shoe combinations just now in XP and they're fine there), probably not directly related to specific specularity levels, and has already been noted by him and other users in the "Vista Issues" tech support thread located here:

http://forums.station.sony.com/mxo/...145#36300303889



Systemic Anomaly

Joined: Aug 22, 2005
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Rarebit wrote:
PS10N wrote:
Some of us have been with MxO longer than Rarebit and remember that this is the very same issue that led to the shiny textures being removed in the first place!  The shiny textures brought up all these exact same issues in the past and the "solution" was to remove them all together.  I got a real kick out of the release notes saying they were turned back on, especially with the optimistic tone of "we found something broken and fixed it, yay!"  Some of us saw this coming.  [mild_sarcasm] Throw out the baby with the bathwater, solve the problem by nerfing the feature; it saves time.[/mild_sarcasm]  You have the same choice the Monolith dev team had:  fix it if you can or remove it if you can't or if you can't spare the time to fix it.  I hope other issues can get their own thread and we can all work together to make MxO as feature-rich and bug-free as possible.

P.S. Darkhawk, yes when an RSI dons high or medium boots, the clothing texture in use "scrunches up" from the ankles to the waist.


Cool, if you've been here as long as me, you'll remember the fun old times back when we had character issues like this



The ubershine on certain clothing types has been adjusted and I expect will be making it out in the next update, although that's never in stone until we see it in the official patch notes.

Please note that the texture corruption issue reported by Darkhawk above is Vista-specific (I double-checked those particular dress and shoe combinations just now in XP and they're fine there), probably not directly related to specific specularity levels, and has already been noted by him and other users in the "Vista Issues" tech support thread located here:

http://forums.station.sony.com/mxo/...145#36300303889
Oh-oh my......

 
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