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Spies don't face right
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The Matrix Online » Top » Development Discussion » Feedback Forums » Player Versus Player Feedback Previous Topic  |  Next Topic      Go to Page: 1 , 2  Next
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Jacked Out

Joined: Aug 29, 2005
Messages: 2122
Location: BG
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Spies currently don' face right when they punt or do any other IL move. I have seen spies facing me right in the face and punting me or standing NEXT to me form the side and using staggering trow, or again a spy IL ability. Needs Fixing!!!


Virulent Mind

Joined: Jul 12, 2006
Messages: 870
Location: Private Construct
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When there stood to the right or left there usually slightly beind you or your turned slightly so your back is facing them a small bit for the facing them head on i cant explain.



Systemic Anomaly

Joined: Aug 15, 2005
Messages: 1181
Location: Vector
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The attack range is rather large.  Ive heard its 270 degrees around the target so you dont exactly have to be behind your target to land an attack.



Systemic Anomaly

Joined: Aug 16, 2005
Messages: 3104
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Its not a 180degree thing, there is a cone of infront of your rsi where a spy cannot activate their stealth attacks much like your own field of view would be represented...additionally lag often muddies the water further, unless stationary for some time the exact position of bodies relative to one another is not necessarily as you see it on your screen.


Systemic Anomaly

Joined: Aug 27, 2005
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Location: Lost in Translation.
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You'll find a lot of the time the animation of punt can bug and it appears as if they punt you from the front, but i think the range which a spy can activate a sneak attack from is slightly bugged. Again, technically someone could activate the move right as you turn to face them or you turn to the side and it looks as if they've sneak attacked from facing.




Ascendent Logic

Joined: Aug 15, 2005
Messages: 933
Location: Ontario, Canada
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While standing with your back in a corner, you can still get punted.

That's a problem.




Systemic Anomaly

Joined: Aug 16, 2005
Messages: 3104
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Sneaker wrote:

While standing with your back in a corner, you can still get punted.

That's a problem.


Evade has to be broken first of course, if people actually keep moving that isnt generally possible without breaking stealth. I really feel that an active player has many ways to dumbfound almost every stealth attack at present, pandering to those too lazy to move, stay alert or otherwise interact with the game is a very regressive step.... cowering in a corner is not a gameplay strategy I would like to see encouraged and I suspect its for this very reason that the cone of attack possibility on stealth is tighter than 90 degrees in front of the player.

In fact the design could well be more a concession to npc's who have an uncanny ability to turn toward their foe and disrupt stealth attacks, the system definitely allows a very simple means to deny stealth the only queistion really is the facility of a player to take advantage etc


Message edited by Tytanya_MxO on 02/28/2007 06:00:57.


Ascendent Logic

Joined: Aug 15, 2005
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Location: Ontario, Canada
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Considering spies have an unbreakable stealth in the form of Disguises, it's a problem.

There is no way, at present, to avoid a stealth attack with normal world movements (ie: "dodging" an oncoming spy) once your shield is down. Why? Because the game is too slow. A spy can run, in a disguise, right towads you spamming the button for Punt/Bulldog/Whatever, run right through you,and interlock you once their character reaches the other "side", which constitutes as being "behind". A player simply cannot turn around fast enough.

The fact that they're able to spam the hotbar button is the problem itself. They can just run circles around you until eventually they get the option to use it. Which they will.

Granted, this situation may change after Update 50, since most of the time this happens after a Neurodart/Sever Artery/Deadly Throw, preventing any form of escape for an ungodly amount of time. We shall see.

Tytanya, is there something wrong with attempting to use the world objects to ones advantage? If I want to avoid a Punt, putting my back in a corner should certainly be a viable option; at present, every Spy knows that this does squat and will come running at you in a Disguise regardless.

It would certainly put me at a bad spot for a hungry Martial Artist, but I see absolutely no logical reason why I should be punted with my back in a corner.

You may not like that particular style of play, but frankly, that ain't a reason I'll accept.




Jacked Out

Joined: Aug 29, 2005
Messages: 2122
Location: BG
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How about they brake your evade without you noticing Tatanya and you are ina  corner and they punt you. The pure animation of you turning around so the punt hits the right spot is redicilous when u r standing in a corner. It's supposed to be a way to use the enviroment (like wallkicks which have no reason to be removed).


Systemic Anomaly

Joined: Aug 16, 2005
Messages: 3104
Online

I don't regard a facilty to reward inactivity as a positive change to the game but I concede we do need to encourage interactivtity with the environment where possible.

I wouldnt be adverse to a more restricted 'field of operation' for spies when the target is moving as to the situation when they are stationary and maybe likewise a more restricted operation window when a disguise is used over sneak..... which actually makes some sense. Player vigilance and energy should be rewarded I feel and different types of attack should warrant different methods of delivery, so a distinction between sneak, disguise and invisibility would be an enhancement to the combat system.

As I mention above however there are serious issues and consequences with NPC's who are already able to foil spy attacks to a disproportionate degree particularly at low levels by simply turning around, the chages suggested here would amplify such problems.



Jacked Out

Joined: Aug 29, 2005
Messages: 2122
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Point is?

(you don't have to use such complicated words and if you'd stop more people would listen instead of searching for an explanation for the words that have no exta special purpose. Like now for instance I have no idea what your point was and I am just going to ignore that post because of that. I don't HAVE to try understand you. These are forums for arguments, and if your arguments are unclear comments as this one will be made!)


Ascendent Logic

Joined: Aug 15, 2005
Messages: 933
Location: Ontario, Canada
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Inactivity is a bit of an exaggeration, don't you think?

Staying in a corner is a death sentence in normal combat situations (at least, for me). Using the corner, however, is perfectly legitimate option. It's the same as using a fence/building/overpass to block the majority of the zerg from seeing me. I'm not going to stay there, because they'll figure out where I am; but I'm sure going to use it to temporarily have an advantage.

I think you're looking at the NPC issue backwards: they shouldn't be repositioning to see stealthed players. Thus, the problem lies there, and should not be used as a reason to not fix stealth attack angles to prevent this.




Jacked Out

Joined: Aug 17, 2006
Messages: 676
Location: Mannsdale
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Can a person Punt you whilst they are standing to the side of you? Nope.. but does it happen? Of course. Technically, a spy can only Punt you if your back is to them, and something is seriously wrong when you try your best to evade them, and they still punt you. If I am back up against a corner, like sneaker said: A spy can still punt. If my back is facing a gate, or door, or anything else: They still Punt.
I'm interested to see what the the field of vision is, as tytanya mentioned above. Maybe it would be good to try a bit of testing.

Oh, whilst we're on the subject: what does everyone think about the spies use of disguise? Shouldnt their disguise break when you break their evade? Currently a spy can move and JUMP with the disguise on, much like a tank.  Surely this defeats the whole purpose of being a spy to begin with? Many times I've escaped from the zerg, only for a spy to land behind me and greet me with a punt.  >_>

And for anyone who reply's with "you should keep your evade up". I do, that is one of the first things for PvP i think about. Most loadouts I use come with gaussion blurr and/or compel combat.



Ascendent Logic

Joined: Aug 15, 2005
Messages: 933
Location: Ontario, Canada
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I'm of the opinion that Disguise was never designed with PvP in mind; only PvE. Running through mission areas undetected and whatnot.

Because, really: an unbreakable form of stealth? Guh?!

Kinda defeats the purpose of "stealth" when a Spy in a Disguise comes running at you in the middle of a battlefield.

I don't have a rock-solid position on this, as it's really only supported by other forms of stealth and my own opinion of fairness in MxO. I've always seen Punts, Suplex's, etc as Stealth moves that require setup, much like a Sniper Shot, and not simply some silly Disguise whenever you feel like it.




Systemic Anomaly

Joined: Oct 7, 2005
Messages: 4674
Location: HvCFT Everto
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Spies don't have a problem with their attacking area's, I do have a problem with a spy running forward spamming the punt button and I think if you try to activate any ability, useable or unuseable it shoud deactivate the disguise immideately but 9/10 when you see them punt you from infront it's because the game didn't respond to the attack as quickly as it did for them.


 
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