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[9.2.3] Mach mission feedback thread: "Overload"
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Systemic Anomaly

Joined: Oct 23, 2005
Messages: 2697
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Yes, there was a "follow me" option... I didn't bother taking her outside. I wonder if she'd even leave?




Jacked Out

Joined: Aug 17, 2005
Messages: 3991
Location: Recursion (as Cap0ne)
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Once you talked to Pace hostiles appeared behind you in the previous room, and if you right clicked her and clicked "Follow Me" you can then bring her back to the previous room where two Accelerated Agents are. You obviously cannot take her outside, for this mission was designed so that Pace would have to run through the room with hostiles in it to reach the elevator... And thus would not leave that room without the two hostiles eliminated, and the mission phase ending.


Fansite Operator

Joined: Aug 16, 2005
Messages: 8129
Location: UK -------- Instance: Syntax --- Organisation: Zion - Faction: Omega Syndicate
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Fighting alongside characters like that is awesome, wish they would've done it with some of the previous missions like seraph hunting elite commandos or that time niobe got ambushed.



Mainframe Invader

Joined: Dec 27, 2006
Messages: 6256
Location: The Real World This is how MxO ends: Not with a bang but a whimper
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cloudwolf wrote:
Fighting alongside characters like that is awesome, wish they would've done it with some of the previous missions like seraph hunting elite commandos or that time niobe got ambushed.
Hopefully it can be done more often, I'd love to join Gray and Pace in taking out some enemies! It has to be planned well though such as this one where Pace would only follow you to the next room before taking on the NPC's and facilitating the end of the mission phase else you could have people running about Tabor or Mara with main Characters in tow....


Ascendent Logic

Joined: Aug 31, 2005
Messages: 636
Location: What Has A Beginning Has An End!
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great mission,  found one small problem with agents was the damage for pistol aerial kept only doing 1 damage?



Jacked Out

Joined: Aug 17, 2005
Messages: 3991
Location: Recursion (as Cap0ne)
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DeathIsInevitable wrote:
great mission,  found one small problem with agents was the damage for pistol aerial kept only doing 1 damage?
NPCs sometimes use abilities and then switch to the BLOCK tactic. Looks like their programing doesn't really let them make a decision (such as choosing a tactic or another ability) after an ability has been accepted or denied, only right after they execute an ability.


Perceptive Mind

Joined: Sep 29, 2006
Messages: 681
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Very good mission indeed. I really did enjoying fighting with Pace. Lets hope there will be many more to come...

 



MC Photographer

Joined: Aug 15, 2005
Messages: 2227
Location: Syntax
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 Well, even if he seems more willing to talk, the Intruder is still causing nothing but trouble.  This better be brought to an end sooner than later before permanent damage is done.

(( Very nice mission.  Always enjoy the exterior ambushes.  Fighting with Pace was cool, but I wish there were more than just the two enemies to fight SMILEY<img src=" width="15" height="15" />  Good storyline implications too.  Too bad I wasn't able to get any overly nice screens with Pace.  Well, there's always the archive version.  Here's a couple screens that I did get though, since others are posting their's hehe  ))


Message edited by Shinryu on 01/26/2008 12:11:55.



Vindicator

Joined: Aug 16, 2005
Messages: 3113
Location: The Saltpillar
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Ah, that sucks. I didn't get into that room until after she'd already done her damage (well, when the NPCs are less than half her level, I'm sure she makes mincemeat out of them) and I figured that they were just plants. Sounds like it was pretty cool, though.



Systemic Anomaly

Joined: Aug 22, 2005
Messages: 3279
Location: Lost in La Mancha
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Aside from fighting with Pace, this is just another stereotypical cookie cutter Machine mission, ie: 

1)  Eliminate the Hostiles

2)  Eliminate the Hostiles

3)  Meet with X

4)  Eliminate the Hostiles.

 

Machine crits are getting to be an utter chore.




Femme Fatale

Joined: Aug 16, 2005
Messages: 3417
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ThePigeonKing wrote:
Once you talked to Pace hostiles appeared behind you in the previous room, and if you right clicked her and clicked "Follow Me" you can then bring her back to the previous room where two Accelerated Agents are. You obviously cannot take her outside, for this mission was designed so that Pace would have to run through the room with hostiles in it to reach the elevator... And thus would not leave that room without the two hostiles eliminated, and the mission phase ending.


I wonder if you took a friend with you, and they made the bad guys angry and follow them into another side room, and then you could get Pace outside like that? Seems like a lot of work just for that SMILEY Although it would be neat at parties!!

Yes that was such a cool part of the mission to fight with Pace!! And wow did I get a lot of money from the accelerated bad guys! O_O I also found a level 50 jacket that I didn't have in that level 50 version before SMILEY \o/ yay!


 
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