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Scripted Bullet time Camera
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Jacked Out

Joined: May 9, 2006
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Now, I might be the only one, but I really like the scripted bullet time camera, my only problem with it is that it allways seems to be zoomed in a little too close to the action. Is there a way to change this in useropts or through some other means, just so I can see the action a little better?



Femme Fatale

Joined: Feb 19, 2006
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You are not the only one!  I've been curious about the exact same thing.  Would be great if we could back the camera out just a little. SMILEY

 


XXT


Ascendent Logic

Joined: Sep 14, 2005
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Turning the camera off should help

AllowBulletTimeCamera = 0




Jacked Out

Joined: May 9, 2006
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Yeah, but I like the scripted shot, it just needs to be a bit wider, to get more of the action. I still want to have the camera move with the attack as it pulls into bullet time.



Jacked Out

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I think the reason for some scripts being close is that Rare wanted to show the reaction of the characters in IL (Think Neo ultra slow-mo punching Smith in the rain). But yeah there are some cool moves that aren't seen in their full glory and would look better (and capture much better in screenshots) if the camera pulled out a little more.


Message edited by Croesis on 12/05/2008 13:35:46.
odj


Vindicator

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Vinia wrote:

I think the reason for some scripts being close is that Rare wanted to show the reaction of the characters in IL.

O_O Since when did Rarebit do the bullet time animations? (I know he tweaked them at one time or another but heck he didnt make them... as far as I am aware.)




Jacked Out

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odj wrote:

Vinia wrote:

I think the reason for some scripts being close is that Rare wanted to show the reaction of the characters in IL.

O_O Since when did Rarebit do the bullet time animations? (I know he tweaked them at one time or another but heck he didnt make them... as far as I am aware.)

I didn't say he made them, although it could be read that way, I could have written it a bit better.

He did tweak them so that the action slowed at the point he thought would have the most impact for the viewer. I'm sure the software he uses would allow a change in camera distance though.


Message edited by Croesis on 12/05/2008 06:50:35.
odj


Vindicator

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Vinia wrote:

odj wrote:

Vinia wrote:

I think the reason for some scripts being close is that Rare wanted to show the reaction of the characters in IL.

O_O Since when did Rarebit do the bullet time animations? (I know he tweaked them at one time or another but heck he didnt make them... as far as I am aware.)

I'm sure the software he uses would allow a change in camera distance though.

I'm sure a lot of things would be easy to do if Rarebit simply took some time to look into it, unfortunately we just get re-coloured/textured/alternate clothes/items.




Veteran Operative

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You know my thoughts on how things are goign odj, but he's still just 1 guy. as for volunteering/internship don't blame him, blame SoE


Message edited by NeoExcidious on 12/05/2008 11:35:11.



Vindicator

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odj wrote:

Vinia wrote:

odj wrote:

Vinia wrote:

I think the reason for some scripts being close is that Rare wanted to show the reaction of the characters in IL.

O_O Since when did Rarebit do the bullet time animations? (I know he tweaked them at one time or another but heck he didnt make them... as far as I am aware.)

I'm sure the software he uses would allow a change in camera distance though.

I'm sure a lot of things would be easy to do if Rarebit simply took some time to look into it, unfortunately we just get re-coloured/textured/alternate clothes/items.

Yeah I hate that Rarebit spends his whole day playing solitaire and flicking around paper footballs with Dracomet.  GAWD!




Jacked Out

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Garu wrote:

odj wrote:

I'm sure a lot of things would be easy to do if Rarebit simply took some time to look into it, unfortunately we just get re-coloured/textured/alternate clothes/items.

Yeah I hate that Rarebit spends his whole day playing solitaire and flicking around paper footballs with Dracomet.  GAWD!

Really was no need to turn the thread into a Rare bash, keep it to the other threads. This is the first time I've seen anyone post something about the camera being a little close into combat and even if Rare could tweak the distance a bit I doubt it'd be very high on his job list, especially as it would mean identifying all the moves which would look a bit better from a distance then tweak the distance etc..



Vindicator

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Vinia wrote:

Garu wrote:

odj wrote:

I'm sure a lot of things would be easy to do if Rarebit simply took some time to look into it, unfortunately we just get re-coloured/textured/alternate clothes/items.

Yeah I hate that Rarebit spends his whole day playing solitaire and flicking around paper footballs with Dracomet.  GAWD!

Really was no need to turn the thread into a Rare bash, keep it to the other threads. This is the first time I've seen anyone post something about the camera being a little close into combat and even if Rare could tweak the distance a bit I doubt it'd be very high on his job list, especially as it would mean identifying all the moves which would look a bit better from a distance then tweak the distance etc..


Indeed, operative.

/resumetopic




Jacked Out

Joined: Sep 21, 2008
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If you turn off the Scripted Bullet Time Camera (in Options on \ Key, Game tab) doesn't it still play the Bullet Time Animations but also allow you to control the camera movement at the same time?  Seems like it would be good for making movies or just seeing those cool Bullet Time animations from other than the scripted angles.

 

 



Vindicator

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I don't think Rarebit's going to go down the "tweak the bullet-time animations" road any time soon.


odj


Vindicator

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Ballak wrote:

I don't think Rarebit's going to go down the "tweak the bullet-time animations" road any time soon.

Sauce?


 
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