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 12/04/2008 18:37:26
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Jacked Out
Joined: May 9, 2006
Messages: 625
Location: Ontario, Canada
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Now, I might be the only one, but I really like the scripted bullet time camera, my only problem with it is that it allways seems to be zoomed in a little too close to the action. Is there a way to change this in useropts or through some other means, just so I can see the action a little better?
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 12/04/2008 18:40:57
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Femme Fatale
Joined: Feb 19, 2006
Messages: 2552
Location: Texas! Ima Phemme Phatale Phansite Operator! www.myspace.com/mxospace
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You are not the only one! I've been curious about the exact same thing. Would be great if we could back the camera out just a little. 
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 12/04/2008 18:46:13
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Ascendent Logic
Joined: Sep 14, 2005
Messages: 830
Location: Vessel of Suffering
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Turning the camera off should help AllowBulletTimeCamera = 0
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 12/04/2008 19:04:16
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Jacked Out
Joined: May 9, 2006
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Location: Ontario, Canada
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Yeah, but I like the scripted shot, it just needs to be a bit wider, to get more of the action. I still want to have the camera move with the attack as it pulls into bullet time.
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 12/05/2008 01:54:43
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Jacked Out
Joined: Dec 27, 2006
Messages: 6256
Location: The Real World This is how MxO ends: Not with a bang but a whimper
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I think the reason for some scripts being close is that Rare wanted to show the reaction of the characters in IL (Think Neo ultra slow-mo punching Smith in the rain). But yeah there are some cool moves that aren't seen in their full glory and would look better (and capture much better in screenshots) if the camera pulled out a little more.
Message edited by Croesis on 12/05/2008 13:35:46.
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 12/05/2008 04:59:08
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Vindicator
Joined: Oct 5, 2006
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Location: UK - Wales
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Vinia wrote: I think the reason for some scripts being close is that Rare wanted to show the reaction of the characters in IL.
O_O Since when did Rarebit do the bullet time animations? (I know he tweaked them at one time or another but heck he didnt make them... as far as I am aware.)
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 12/05/2008 06:32:30
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Jacked Out
Joined: Dec 27, 2006
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Location: The Real World This is how MxO ends: Not with a bang but a whimper
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odj wrote: Vinia wrote: I think the reason for some scripts being close is that Rare wanted to show the reaction of the characters in IL.
O_O Since when did Rarebit do the bullet time animations? (I know he tweaked them at one time or another but heck he didnt make them... as far as I am aware.)
I didn't say he made them, although it could be read that way, I could have written it a bit better. He did tweak them so that the action slowed at the point he thought would have the most impact for the viewer. I'm sure the software he uses would allow a change in camera distance though.
Message edited by Croesis on 12/05/2008 06:50:35.
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 12/05/2008 11:16:13
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Vindicator
Joined: Oct 5, 2006
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Location: UK - Wales
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Vinia wrote: odj wrote: Vinia wrote: I think the reason for some scripts being close is that Rare wanted to show the reaction of the characters in IL.
O_O Since when did Rarebit do the bullet time animations? (I know he tweaked them at one time or another but heck he didnt make them... as far as I am aware.)
I'm sure the software he uses would allow a change in camera distance though.
I'm sure a lot of things would be easy to do if Rarebit simply took some time to look into it, unfortunately we just get re-coloured/textured/alternate clothes/items.
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 12/05/2008 11:34:47
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Veteran Operative
Joined: Jan 15, 2008
Messages: 326
Location: New Zion
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You know my thoughts on how things are goign odj, but he's still just 1 guy. as for volunteering/internship don't blame him, blame SoE 
Message edited by NeoExcidious on 12/05/2008 11:35:11.
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 12/05/2008 11:35:06
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Vindicator
Joined: Aug 16, 2005
Messages: 4571
Location: The Real
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odj wrote: Vinia wrote: odj wrote: Vinia wrote: I think the reason for some scripts being close is that Rare wanted to show the reaction of the characters in IL.
O_O Since when did Rarebit do the bullet time animations? (I know he tweaked them at one time or another but heck he didnt make them... as far as I am aware.)
I'm sure the software he uses would allow a change in camera distance though.
I'm sure a lot of things would be easy to do if Rarebit simply took some time to look into it, unfortunately we just get re-coloured/textured/alternate clothes/items.
Yeah I hate that Rarebit spends his whole day playing solitaire and flicking around paper footballs with Dracomet. GAWD!
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 12/05/2008 13:06:43
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Jacked Out
Joined: Dec 27, 2006
Messages: 6256
Location: The Real World This is how MxO ends: Not with a bang but a whimper
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Garu wrote: odj wrote: I'm sure a lot of things would be easy to do if Rarebit simply took some time to look into it, unfortunately we just get re-coloured/textured/alternate clothes/items.
Yeah I hate that Rarebit spends his whole day playing solitaire and flicking around paper footballs with Dracomet. GAWD!
Really was no need to turn the thread into a Rare bash, keep it to the other threads. This is the first time I've seen anyone post something about the camera being a little close into combat and even if Rare could tweak the distance a bit I doubt it'd be very high on his job list, especially as it would mean identifying all the moves which would look a bit better from a distance then tweak the distance etc..
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 12/05/2008 13:39:32
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Vindicator
Joined: Aug 16, 2005
Messages: 4571
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Vinia wrote: Garu wrote: odj wrote: I'm sure a lot of things would be easy to do if Rarebit simply took some time to look into it, unfortunately we just get re-coloured/textured/alternate clothes/items.
Yeah I hate that Rarebit spends his whole day playing solitaire and flicking around paper footballs with Dracomet. GAWD!
Really was no need to turn the thread into a Rare bash, keep it to the other threads. This is the first time I've seen anyone post something about the camera being a little close into combat and even if Rare could tweak the distance a bit I doubt it'd be very high on his job list, especially as it would mean identifying all the moves which would look a bit better from a distance then tweak the distance etc..
Indeed, operative.
/resumetopic
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 12/05/2008 14:45:14
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Jacked Out
Joined: Sep 21, 2008
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If you turn off the Scripted Bullet Time Camera (in Options on \ Key, Game tab) doesn't it still play the Bullet Time Animations but also allow you to control the camera movement at the same time? Seems like it would be good for making movies or just seeing those cool Bullet Time animations from other than the scripted angles.
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 12/05/2008 14:48:17
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Vindicator
Joined: Aug 21, 2006
Messages: 3158
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I don't think Rarebit's going to go down the "tweak the bullet-time animations" road any time soon.
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 12/05/2008 16:54:25
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Vindicator
Joined: Oct 5, 2006
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Ballak wrote: I don't think Rarebit's going to go down the "tweak the bullet-time animations" road any time soon.
Sauce?
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