Rare-ish items from an old screenshot:
Was looking at Craint's "WTB - WTS - WTT" thread and found he wanted to buy Spy Grant Pills, guess thats something else you can add if they're real.
Gerik wrote:
I dont remember these at all. But, if it did existed, Craint would probably have it already.
Here is what i got, gave some away when i was taken a break from mxo.
Red-eye Agent PDA(s)Flit GunFly in AmberFly Virus ImmunityBlue PillRed PillBlue fragmentsEnhanced Silver bullets, Wodden sticks and Holy waterOracle CookieAll Organizations abilities (the one that got released by a mistake)Beta CapSecurity HatSecurity T-ShirtBlue Sky HatBlue Sky T-ShirtBox of Valuables (recycled them as they are dropped in some missions)CR1 AbilitiesEMCP Devices (gave one away :-/ )Kunoichi Doll System Tie Clip
Does a "Load Out Scanner Tool" counts???
Ves, you get terminator bits from killing terminator programs.
Here are the rare items I have (there are some items that I don't think should be in the OP list, so I'm not including those):
And here are a few rare items I have that are not in the list:
Vesuveus wrote:
Glimmer of the Source, Zion Hardware Requisition and Merovingian's Boone. I forget why these were given to players, but they are nontradable and grant Toughness 10% for like 5 minutes.The Overdrive Bandana, Quicksilver Gloves, the Quicksilver Compilation Module and the Decompiler Overdrive Module can be obtained by datamining and defeating the spawns. You must collect certain fragments and such to successfully craft them. The Overdrive Bandana upgrades all Accuracy by 10% and the Quicksilver Gloves buff all damage by 6%, I think.Terminator Bits can cause over 3,000 damage to a lvl 50 player that is not exploiting somehow. A few members of the Trust have them on Recursion. Not sure how they were obtained, but I think I have an idea.
Glimmer of the Source, Zion Hardware Requisition and Merovingian's Boone. I forget why these were given to players, but they are nontradable and grant Toughness 10% for like 5 minutes.
The Overdrive Bandana, Quicksilver Gloves, the Quicksilver Compilation Module and the Decompiler Overdrive Module can be obtained by datamining and defeating the spawns. You must collect certain fragments and such to successfully craft them. The Overdrive Bandana upgrades all Accuracy by 10% and the Quicksilver Gloves buff all damage by 6%, I think.
Terminator Bits can cause over 3,000 damage to a lvl 50 player that is not exploiting somehow. A few members of the Trust have them on Recursion. Not sure how they were obtained, but I think I have an idea.
A few small corrections here:
ZHR, Glimmer, and Merv Boone all last for 30 minutes, not 5, and they do not have a re-use timer. (You can re-activate it before it wears off.)
The Overdrive Bandana increases all types of damage by 10%, not accuracy, and it also causes Enraged. The Quicksilver gloves increase all types of defense by 6%, not damage, and they increase each type of resistance by 20pts.
Terminator Bits only affect NPCs, not players, and I believe it will kill any NPC in one shot, except Wasteland Corruptors and level 255 agents. (The agents will still take some damage, just not enough to kill them in one shot.)
Thanks for the info, I've updated the OP again.
The only item that has been mentioned that I haven't put on the list is the Holiday Presents. I found a few of these when Rarebit dropped them in the City but found no difference between the ones found and the Presents offered at Prop Vendors. I checked the Details and there was nothing different. I recycled them. Can anyone show difference between the 2 items?
Thanks for the info, I've updated the OP again.The only item that has been mentioned that I haven't put on the list is the Holiday Presents. I found a few of these when Rarebit dropped them in the City but found no difference between the ones found and the Presents offered at Prop Vendors. I checked the Details and there was nothing different. I recycled them. Can anyone show difference between the 2 items?
There is no true difference other than the Winter presents were found on the ground instead of at the vendor. I'm fairly certain they are just the same item but dropped into the world by an admin.
EDIT: I miss my "Gitch Pigeon" from Beta.
Garu wrote:
Vesuveus wrote:Thanks for the info, I've updated the OP again.The only item that has been mentioned that I haven't put on the list is the Holiday Presents. I found a few of these when Rarebit dropped them in the City but found no difference between the ones found and the Presents offered at Prop Vendors. I checked the Details and there was nothing different. I recycled them. Can anyone show difference between the 2 items?There is no true difference other than the Winter presents were found on the ground instead of at the vendor. I'm fairly certain they are just the same item but dropped into the world by an admin.EDIT: I miss my "Gitch Pigeon" from Beta.
Actually, there is a difference between both items. The Winter Gift has Stability and a different description than the one found at the prop vendor. Below are the images:
- Winter Gift:
- Prop Item
So the Winter Gift is a rare item, after all.
TekMon wrote:
Garu wrote:Vesuveus wrote:Thanks for the info, I've updated the OP again.The only item that has been mentioned that I haven't put on the list is the Holiday Presents. I found a few of these when Rarebit dropped them in the City but found no difference between the ones found and the Presents offered at Prop Vendors. I checked the Details and there was nothing different. I recycled them. Can anyone show difference between the 2 items?There is no true difference other than the Winter presents were found on the ground instead of at the vendor. I'm fairly certain they are just the same item but dropped into the world by an admin.EDIT: I miss my "Gitch Pigeon" from Beta. Actually, there is a difference between both items. The Winter Gift has Stability and a different description than the one found at the prop vendor. Below are the images:- Winter Gift:- Prop Item So the Winter Gift is a rare item, after all.
Thank you, sir!
Oh! I still have the code that allows you to create Enhanced silver bullets/stakes/holy water. That might be even rarer than the items themselves.
For the Terminator Bits, the people in the Trust who got them did so by destroying Terminators and looting them.
And, unless Craint has come in here saying otherwise, he should only have two masks. Cap's was confiscated by Brewko, and the one Plizkin had he recycled when he left. That leaves only two masks (Cap0ne only received one from Seraph, not two... so there's only four masks total).
Fen wrote:
This what i heard
Neo's Insight used to do the same as what ZHR, GotS and MB do nowadays: Grant enhanced toughness when activated. The exact amount varied, depending on how many PDA's were collected and delivered to the Organization collector, when the Red Eyes Agent LE took place. When Glimmer of the Source, Zion Hardware Requisition and Merovingian's Bond were handed out, NI was deactivated.
BTW, the name for the Merovingian token is Merovingian's Bond.