cloudwolf wrote:
Walrus wrote:It's all about the memories. Speaking of...just because I'm obviously not afraid of embarrassing myself for the community's amusement, here's a shot from PAX '04...of my best side. Scroll down to "A Call for Enforcers"PAX 04 you say?
Walrus wrote:
It's all about the memories. Speaking of...just because I'm obviously not afraid of embarrassing myself for the community's amusement, here's a shot from PAX '04...of my best side. Scroll down to "A Call for Enforcers"
It's all about the memories.
Speaking of...just because I'm obviously not afraid of embarrassing myself for the community's amusement, here's a shot from PAX '04...of my best side.
Scroll down to "A Call for Enforcers"
PAX 04 you say?
The things I'd do to have those posters. *sigh*
From what I hear, the licensing expenses from WB were high, and the dwindling subscriber count made it impossible to continue paying that fee. So if anyone's to blame it's WB, not SOE/Walrus.
Bayamos wrote:
Hmm... if Bay's right (and he usually is) then I think I would just have liked to know so from SOE. I mean that's something that would have been an understandable explaination instead of "we're going to shut down, bai!".
Still, you play the hand youve been dealt. By SOE putting aboslutely nothing into the game, naturally the subscriber base will dwindle away. And I'm not saying they should have spent all kinds of money on the game, but even just a little token marketring on their own sites, getting an intern to assist etc. would have helped. Instead, they were committed to giving exactly zreo percent support to this game. So no wonder the game ends up getting shut down. Neither WB or SOE (or the fickle public for that matter) is blameless.
I dont think its right to suggest any real connection between MxO and the Agency, it seems yet another in an incoming barrage of mmo's that want to label themselves 'action mmo's - which seems to translate as mmos that are dumbed down to the basics a series of loosely connected time sink mechanics functioning for their own sake. Consequently they come accross as bland, generic, lacking any real mood, character or depth, Tabula Rasa and Hellgate are good examples, decent gameplay but really with nothing there to make you care about or feel involved. They are about as unlike MxO as its possible to be and not in any posistive way.
If the hype can be believed - more potential lies in the likes of DCUO and SWKoR, they talk of placing story and character to the forefront much like MxO did in the early days (I dont believe SoE ever understood that and hence why they managed to lose so many dedicated fans along the way). If someone had been around to coordinate MxO's content and story, making sure one didn't go off and damage the other or else wander into and leave the players behind, MXO would probably be recognised as the pioneer of such an approach, an intelligent take on the mmo market.