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Systemic Anomaly

Joined: Dec 20, 2005
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I sincerely doubt that there's any problem with these, as Rarebit's released new useropts commands before.

If the client has permission to specify a certain value, it had to be set that way - so the only way there could be a problem is if they accidentally let us use a parameter we're not supposed to.

But all the parameters I've listed below deal with the camera, so only you see them client-side.




Fansite Operator

Joined: Aug 19, 2005
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Rarebit has already told us that some of the useropts are admin-only, so if there are any that we can use, we're allowed to use them.

That being said, he wasn't sure that some of them were admin-only, so there may still be some (like CameraPhysics) that would be exploits (though CameraPhysics is definitely an admin-only one).

For the most part, these only change the client-side settings like graphics, camera, etc. So they don't really affect how you play the game, which is really what exploits are about.



Vindicator

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Mm... Nice.
Now to play with the screen filters and make pretty things.

- Void



Jacked Out

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Stack wrote:

That being said, he wasn't sure that some of them were admin-only, so there may still be some (like CameraPhysics) that would be exploits (though CameraPhysics is definitely an admin-only one).


That's only partially true at the moment...


Fansite Operator

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dathen wrote:


Stack wrote:

That being said, he wasn't sure that some of them were admin-only, so there may still be some (like CameraPhysics) that would be exploits (though CameraPhysics is definitely an admin-only one).


That's only partially true at the moment...



Indeed  :smileywink:



Systemic Anomaly

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Sykin wrote:
Bayamo, excellent work. I especially want to check out "WR_WeatherRainLength" and "WR_WorldTint_Color_RGB"... But do you think you can list some examples of the numbers that can be put into those fields?

Or do you not know what most of those do yet? Heh. We're unlocking the secrets of a perfect Matrix that is possible/within reach... This is great!

The first person to figure out how to disable status affect symbols and ability icons floating up out of people's heads (While keeping the sound effects intact) wins the entire Internet...



This gets rid of the ability icons for me:

State_Flags = 0

*EDIT* nvm SMILEY

Message Edited by Bayamo on 03-04-200601:19 PM


Message edited by Bayamos on 03/04/2006 10:19:53.



Systemic Anomaly

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Still looking for FX stuff.
 
I saw this asked for in Dev Roundtable, so I figured I'd give it a post.
 
Do you hate helicopters? Does their sound drive you mad?
 
 

Richworld_HeliDensity = 0




Jacked Out

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At least you're trying (And know quite a lot to make valid attempts at this stuff). So you win a free complementary Internet, on the house...

Keep it up!


Jacked Out

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Those commands are already helping me out quite a bit. One more time: Fantastic work. SMILEY

>revolt_


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Just mentioning, the helicopter sound has already been removed some time ago.



Jacked Out

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Sorry for the 11-day bump and a total noob question.

With the command "WR_WorldTint_Color_RGB", would you use "=RRGGBB" or "=#RRGGBB" or "= name of color" to change the tint?



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ThePigeonKing wrote:
Sorry for the 11-day bump and a total noob question.

With the command "WR_WorldTint_Color_RGB", would you use "=RRGGBB" or "=#RRGGBB" or "= name of color" to change the tint?



So you read my post about mimicking End of Beta, perhaps... Hehehe. I think there is a WR_WorldTint_Color for each color.

For example, to make the world red...

WR_WorldTint_Color_R = 255

EDIT: Didn't work. Trying Hex code now.

Message Edited by Sykin on 03-19-200608:02 AM


Message edited by Sykin on 03/19/2006 08:02:11.


Jacked Out

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Sykin wrote:


ThePigeonKing wrote:
Sorry for the 11-day bump and a total noob question.

With the command "WR_WorldTint_Color_RGB", would you use "=RRGGBB" or "=#RRGGBB" or "= name of color" to change the tint?



So you read my post about mimicking End of Beta, perhaps... Hehehe. I think there is a WR_WorldTint_Color for each color.

For example, to make the world red...

WR_WorldTint_Color_R = 255

EDIT: Didn't work. Trying Hex code now.

Message Edited by Sykin on 03-19-200608:02 AM




Haha, yeah, but I just wanted to mess with tint in any way possible, and figure out how it works. It could enhance my screenshots, and simply the game world around my player.


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I can't seem to get any of the tint, ambient, or weather stuff to work at all.


Vindicator

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Maybe it's admin-only stuff.
Though you can change the light-up window color without a problem...

- Void

 
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