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What I Really Think, Part One
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Fansite Operator

Joined: Aug 16, 2005
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Over on my blog, at manifoldmischief.blogspot.com, I've written some thoughts about where we are and how we got this way.  My own feelings on the subject, at least.  They're not here for several reasons, only one of which is their length. 

 


Message edited by sugaree on 05/30/2009 17:26:52.



Systemic Anomaly

Joined: Aug 15, 2005
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Sugaree, good blog. You forgot were Brewko banned players for standing on the Awning at the Mara sw hardline. Lest, i think it was Sw...havent been in game awile.




Fansite Operator

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Ic3b3rg wrote:

Sugaree, good blog. You forgot were Brewko banned players for standing on the Awning at the Mara sw hardline. Lest, i think it was Sw...havent been in game awile.

You are absolutely right.  But I just had to stop _some_where...

"Brewko banned"..."Brewko banned"...let me count the ways..is there enough time left in the world?




Systemic Anomaly

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Ok maybe not the bannings, maybe the Trivia contests? SMILEY I await part 2.




Ascendent Logic

Joined: Aug 21, 2005
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I know what MXO's been missing SMILEY




Encrypted Mind

Joined: Sep 3, 2008
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Thank you for the time & thought you placed on this. Yeah I guess there's stuff I sorta overlooked in my love of the game and the memorable, in a good way, people that made it so for me.   



MC Photographer

Joined: Aug 15, 2005
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True words. 




Systemic Anomaly

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The cold, hard truth...




Systemic Anomaly

Joined: Aug 16, 2005
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Excellent blog and excellent points.

I cannot add more except it's such a shame games like this one who had such potiential is getting canned yet other crappy games are still floating around cyperspace.

I think the game was over once MXO switched to Sony.




MC Photographer

Joined: Nov 17, 2005
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This has to be one of the most balanced reports on What Went Wrong with MxO. It doesn't point fingers, but it does name the issues. Thank you for saying what needed to be said. I'm looking forward to Part 2.




Virulent Mind

Joined: May 21, 2006
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Wow.

I wish i would have known about your blog years ago...thank you for speaking your mind and keeping such a wonderful summary of everything. =)




Vindicator

Joined: Aug 2, 2006
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The way I see it is, if SOE had not bought the Matrix Online, we would of closed down in August of 2005. They took the initiative to buy a game that had already lost 20 million. I don't blame them for not putting a lot of money into the game. No business in their right mind would put money into a product that is not going to give them any profit back. That's like saying Microsoft should continue to update Windows 98 just because a few people still use it. Microsoft moves onto products that make them money like any other business does. SOE chose to keep Rarebit hired to continue development on the game for the past few years. I want to thank SOE for the last four years and I want to thank them for not giving up on us sooner, because I know they very well could have. A first impression lasts forever, and the Matrix Online did not get a good one. We can not blame SOE for what happened to this game, the fate of this game was decided before it was even launched.




Perceptive Mind

Joined: Aug 16, 2005
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ummm someone clue me in what does " Rarebit letting some twerp abuse the administrative console, costing him his job" mean?  What did I miss?




Systemic Anomaly

Joined: Sep 14, 2005
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Mathalos wrote:

The way I see it is, if SOE had not bought the Matrix Online, we would of closed down in August of 2005. They took the initiative to buy a game that had already lost 20 million. I don't blame them for not putting a lot of money into the game. No business in their right mind would put money into a product that is not going to give them any profit back. That's like saying Microsoft should continue to update Windows 98 just because a few people still use it. Microsoft moves onto products that make them money like any other business does. SOE chose to keep Rarebit hired to continue development on the game for the past few years. I want to thank SOE for the last four years and I want to thank them for not giving up on us sooner, because I know they very well could have. A first impression lasts forever, and the Matrix Online did not get a good one. We can not blame SOE for what happened to this game, the fate of this game was decided before it was even launched.

kissing SOE's asss wont get you free stuff Seymour no matter how true your statement is.  Jk

 

Yea thats pretty much it though.  Money is what drives companies.  If for some crazy reason that MxO had gotten tons of people jumping on board to where they had to expand servers it would be a whole different ball game. 

 

It was fun playing this game but 5 years is a pretty good run for a game taht was "doomed to fail".  Could they have done more? Yea every company could have done more with products that just focus on a niche market if they had unlimited moneys.  SOE learn to sploit some cash next time.

Fen


Systemic Anomaly

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Most of what you've stated is pretty spot on.  As for your remarks about the community, you're very quick to condenscend and point fingers, but fail to recognize that your own clan is also very much part of the fault for the degredation of the community.  Let he who is without sin cast the first stone.  And that's all I gotta say 'bout that.

But yes, SOE could definitely use a course on customer service all around.


 
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