I would not be in favor of any cq reset,
to go with your system I would be targeted over another player just because of my CQ count. One could view this as the system encouraging harassment during pvp. There need not be a system to encourage players to attack one person over another for no tactical or logical reason other than they're rewarded more for it. Not to mention for a veteran pvp'er, your already enough of a target due to the fact people know you, chances are you've pis.sed off people along the way, and in general because people think they're somehow proving themself by killing a well known veteran pvp'er often noted by the server community for being good at the game. There's enough reasons that people will gun for one player over another than to have a system implimented to encourage it.
to go with your system I would be targeted over another player just because of my CQ count. One could view this as the system encouraging harassment during pvp.
There need not be a system to encourage players to attack one person over another for no tactical or logical reason other than they're rewarded more for it. Not to mention for a veteran pvp'er, your already enough of a target due to the fact people know you, chances are you've pis.sed off people along the way, and in general because people think they're somehow proving themself by killing a well known veteran pvp'er often noted by the server community for being good at the game. There's enough reasons that people will gun for one player over another than to have a system implimented to encourage it.
CQs weren't random. I don't know about you, but I never got a CQ right when I logged in or anything like that. Everytime I got CQs was because I either killed someone or my team did. Dying in duels is a bug (it's still around) and has nothing to do with CQs. Was it easier to get CQs back then? Yes. Was it easier to hit level 50 back then? Yes. Should all vets be reset to level 2? *CENSORED* no.
However theres a level 15 on vector who has close to 300 CQ's last time I checked, and all they do is sit on the bench in mara in a team and recieve CQ's when the team kills an oponent near by. Is this balanced? not really
I would like to propose another change to the CQ revamp. I believe this one everyone will like, and will maybe curtail the pain received from resetting CQ points. You guys ready?
Ok for every 1000 pts. CQ you will get 1% toughness maxed out at 10K
Yes this is especially for those RSI who where not around to get the hardware req. during beta days. This in no way will effect the hardware req, for those who have it already, but it will add a additional 10% on top. So yes beta RSI will still have an advantage but at least the other RSIs have a shot.
But this implantation will require a CQ reset. Yes, I know, but its only fair for this change to happen.
What are your thoughts about this?
I would like to propose another change to the CQ revamp. I believe this one everyone will like, and will maybe curtail the pain received from resetting CQ points. You guys ready? Ok for every 1000 pts. CQ you will get 1% toughness maxed out at 10KYes this is especially for those RSI who where not around to get the hardware req. during beta days. This in no way will effect the hardware req, for those who have it already, but it will add a additional 10% on top. So yes beta RSI will still have an advantage but at least the other RSIs have a shot. But this implantation will require a CQ reset. Yes, I know, but its only fair for this change to happen.What are your thoughts about this?
Vehemently disagree.
im not really for or against a cq reset, all i care for is a reason for having them, other than of course something to talk or brag about.
concidering that 10% toughness only adds like 5-10 total points of resistance, it gets to the point of why bother? 10k of CQ for such a laughable reward, seriously, c'mon
and also, a high CQ count only reflects the fact that a person has spent alot of time pvp'ing, it reflects nothing upon the players "difficulty level". There's players with 1k CQ's who can beat thoes who have 20k because as fighters neither has anything better than the other to give them an advantage. So for a system such as this to go into play, you better start rewarding thoes with high CQ's with some gear that actually does give them the advantage so they do have a "difficulty level" to justify rewarding players more heavily for killing them. Other wise there's no difference between killing someone with no cq's, and someone with 20k plus.
More than that, until CQ's do something, this entire concept is pointless as you have no need to quickly raise your CQ count.