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CQ revamp
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Jacked Out

Joined: Aug 30, 2005
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I would not be in favor of any cq reset,
I agree!

Message edited by nterface on 12/06/2006 11:35:32.


Jacked Out

Joined: Aug 30, 2005
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AnXieTy wrote:

to go with your system I would be targeted over another player just because of my CQ count. One could view this as the system encouraging harassment during pvp.

There need not be a system to encourage players to attack one person over another for no tactical or logical reason other than they're rewarded more for it. Not to mention for a veteran pvp'er, your already enough of a target due to the fact people know you, chances are you've pis.sed off people along the way, and in general because people think they're somehow proving themself by killing a well known veteran pvp'er often noted by the server community for being good at the game. There's enough reasons that people will gun for one player over another than to have a system implimented to encourage it.

Lets face it, its apart of the game.  I don't mind RSIs being pissed I get pissed too.  That just lets you know how much some one else looks up to you and admire your accomplishments.


Perceptive Mind

Joined: Sep 9, 2005
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I am for resetting cqs. I believe I said in the last cq thread that proposed something like this. This my reason why. CQs are too random, they were given at one point during duels, people would sit on the bench and get the hand outs. I believe someone once said that there should be different stats, maybe most team cqs, individual cqs so on and so forth. This is my reason for a reset, it would suck yes, but the integrity of the cq sytem, along with any ranks, special items that would be recieved during a new system will be given unjustly. Now, this would be a question to all my vector folks, you whisper to a friend who happens to be in another org, ad ask for a duel. Now you win that duel, would you get a cq for that duel? If so, then that would be another problem with the current cq system. Another reason to look at it and find out whats the best course of action to improve pvp and the possible new system.



Mainframe Invader

Joined: Aug 15, 2005
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CQs weren't random. I don't know about you, but I never got a CQ right when I logged in or anything like that. Everytime I got CQs was because I either killed someone or my team did. Dying in duels is a bug (it's still around) and has nothing to do with CQs. Was it easier to get CQs back then? Yes. Was it easier to hit level 50 back then? Yes. Should all vets be reset to level 2? *CENSORED* no.



Perceptive Mind

Joined: Sep 9, 2005
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krytical wrote:
CQs weren't random. I don't know about you, but I never got a CQ right when I logged in or anything like that. Everytime I got CQs was because I either killed someone or my team did. Dying in duels is a bug (it's still around) and has nothing to do with CQs. Was it easier to get CQs back then? Yes. Was it easier to hit level 50 back then? Yes. Should all vets be reset to level 2? *CENSORED* no.


Kryt,

What i am trying to say is that someone can sit on a bench, be a part of the team and get a cq. You get cqs from dues back then. Comparing cqs to lvling a character is a bit harsh, is it not? The bug that we all know that gives out cqs well, it wouldnt be fair to the people that actually goes out and pvps and earn there cqs.

Now my Vector question, if you duel 1v1 against another person from another org, do you get a cq from winning it? If its yes, then you know exactly where I am going to go with it.



Vindicator

Joined: Aug 1, 2006
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I'm in favour of a level-based system, perhaps like the method Tytanya suggested.  That way no one has to lose CQ, but you still reap greater rewards for more difficult targets.  Also, a level-based system wouldn't encourage players to pick on anyone in particular as was mentioned earlier.  It seems to me it would be simplest to relate CQ gains to con colors.  So killing a purple threat would net more than a red threat for instance, and so on down the color sequence. 



Systemic Anomaly

Joined: Aug 19, 2005
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okay I see Krt's point that things have always changed and we have always retained our levels, items, info and exp, so if a CQ change was to
occur then we should retain our CQ points, after all you did earn them in some form or another.

However theres a level 15 on vector who has close to 300 CQ's last time I checked, and all they do is sit on the bench in mara in a team and
recieve CQ's when the team kills an oponent near by.
Is this balanced? not really
But how can it be fixed? nope, if you try and put a limit on saying you need to at least touch the target for damage, then you penanlise other 
team members who are doing the work..

but anyway back to the point, with levels, items, info e.t.c they actually mean something, when hacker got hugely nerfed and level 31's could
no longer destroy tengu in sakura, they couldn't remove the bandanna's/masks because they actually did something.
When the mission times got altered to cut down on abuse, they couldn't take away the levels you had earn't as they actually meant something.

What do CQ mean? not much, just that you have PVP'd alot, and it is likely that you are getting to know the system fairly well, but do they do 
anything? no, they are just something you can brag about, so in my opinion you can reset them and noone will lose any content over it.

With those with high CQ's at the moment, surely if they know the system that well, then they should again be leading the pack in the CQ hunt.
Now, I know people may not agree with me, but with all the other changes, if they took away what you had earnt, you would have been losing 
out, as they actually allowed you todo something, as it stands CQ do not provide anything like that yet. 



Jacked Out

Joined: Aug 30, 2005
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5hauntaylor88 wrote:


However theres a level 15 on vector who has close to 300 CQ's last time I checked, and all they do is sit on the bench in mara in a team and
recieve CQ's when the team kills an oponent near by.
Is this balanced? not really
Great Point!


Jacked Out

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I would like to propose another change to the CQ revamp.  I believe this one everyone will like, and will maybe curtail the pain received from resetting CQ points.  You guys ready?

 Ok for every 1000 pts. CQ you will get 1% toughness maxed out at 10K

Yes this is especially for those RSI who where not around to get the hardware req.  during beta days.  This in no way will effect the hardware req, for those who have it already, but it will add a additional 10% on top.  So yes beta RSI will still have an advantage but at least the other RSIs have a shot.

 But this implantation will require a CQ reset.  SMILEY Yes, I know, but its only fair for this change to happen.

What are your thoughts about this?


Message edited by nterface on 12/07/2006 06:38:16.


Systemic Anomaly

Joined: Nov 18, 2005
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nterface wrote:

I would like to propose another change to the CQ revamp.  I believe this one everyone will like, and will maybe curtail the pain received from resetting CQ points.  You guys ready?

 Ok for every 1000 pts. CQ you will get 1% toughness maxed out at 10K

Yes this is especially for those RSI who where not around to get the hardware req.  during beta days.  This in no way will effect the hardware req, for those who have it already, but it will add a additional 10% on top.  So yes beta RSI will still have an advantage but at least the other RSIs have a shot.

 But this implantation will require a CQ reset.  SMILEY Yes, I know, but its only fair for this change to happen.

What are your thoughts about this?

Vehemently disagree.



Jacked Out

Joined: Aug 30, 2005
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noctivagus wrote:
Vehemently disagree.

OUCH!


Jacked Out

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Giving people with higher CQ some kind of overt advantage in pvp is a GREAT way to turn any new pvp'ers away from the whole thing.  I seriously doubt that would be implemented and would be dissapointed if they did implement something like this...


Jacked Out

Joined: Aug 25, 2005
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im not really for or against a cq reset, all i care for is a reason for having them, other than of course something to talk or brag about.



Jacked Out

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concidering that 10% toughness only adds like 5-10 total points of resistance, it gets to the point of why bother? 10k of CQ for such a laughable reward, seriously, c'mon

and also, a high CQ count only reflects the fact that a person has spent alot of time pvp'ing, it reflects nothing upon the players "difficulty level". There's players with 1k CQ's who can beat thoes who have 20k because as fighters neither has anything better than the other to give them an advantage. So for a system such as this to go into play, you better start rewarding thoes with high CQ's with some gear that actually does give them the advantage so they do have a "difficulty level" to justify rewarding players more heavily for killing them. Other wise there's no difference between killing someone with no cq's, and someone with 20k plus.

More than that, until CQ's do something, this entire concept is pointless as you have no need to quickly raise your CQ count.



Systemic Anomaly

Joined: Oct 7, 2005
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CQ's are not currently about player skill, I think CQ's shouldnt be given as a reward to killing, but as a reward to doing somthing exceptional in PvP. in a FPS you'd get more points for shooting somebody in the head opposed to shooting somebody in the chest, we should have a CQ system that focus's more on that rather than how long you spend in a team.

 
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