Win Button : Fly in Amber.
Anti-MKT tool. Use it. Love it.
Well something is going to kill you in PVP, regardless of your loadout. It can either be MKT's or everyone else.
Name your poison. /shrug
That's nice, but as I must have told you about 10 times now, you shouldn't have to customize your entire loadout to fight MKT's. What about MA's and Gunmen? Or Hackers who don't load up Ravager?
What Tiango means to say is Endo is strong against everything.
Arcanoloth wrote:That's nice, but as I must have told you about 10 times now, you shouldn't have to customize your entire loadout to fight MKT's. What about MA's and Gunmen? Or Hackers who don't load up Ravager?Well people that are so obsessed with killing MKT's i reckon they would go Ravager to be honest, also Ravager's are strong against almost every loadout. except maybe MA, but It's still the same difference.
the main reason is because they dont know how to combat aginst it.
MA and hacker are both strong aginst MKT if used correctly, only tree in the game thats truely weak aginst MKT is gunmen, and thats because MKT's have full ballistic defence. But even in saying that, a rifleman stands a pretty good chance of killing a MKT in a ranged fight.
supremegonkage wrote:What Tiango means to say is Endo is strong against everything.When E-Egos fly high.
Not at all he used the Ravager tree as an Example from my ingame examples, hence why i swapped Ravager for Endo
i Love the fact you need to reply to alot of posts i make Godgiver,it makes me feel loved.
Anyway you sit in the corner doing your rafter dance or whatever the hell its called until the Zerg comes Along xD.
Tiango wrote:Arcanoloth wrote:That's nice, but as I must have told you about 10 times now, you shouldn't have to customize your entire loadout to fight MKT's. What about MA's and Gunmen? Or Hackers who don't load up Ravager?Well people that are so obsessed with killing MKT's i reckon they would go Ravager to be honest, also Ravager's are strong against almost every loadout. except maybe MA, but It's still the same difference.the main reason is because they dont know how to combat aginst it.MA and hacker are both strong aginst MKT if used correctly, only tree in the game thats truely weak aginst MKT is gunmen, and thats because MKT's have full ballistic defence. But even in saying that, a rifleman stands a pretty good chance of killing a MKT in a ranged fight.
And I have to add that this is what makes this game great. MxO is a tweaker's game. We work to find the tricks, backdoors, trapdoors, and skills that will make us strong in a fight. Like in the game of golf, if you can't hit the ball straight, you have to change your grip. In MxO, if you can't beat your opponent change something!
CR2.0 was also built with teamwork in mind as well. No one can be mighty against all. You need teamates to cover your *CENSORED*.
In my opinion, if they tried to make it perfectly balanced for each class, even if only to the point that there is an exactly diametrically opposed class (e.g. MKT is the death of Gunman, but a practice dummy for MA's), the combat in this game would have gotten boring a long time ago.
Do somethings need to be fixed? You bet your *CENSORED*. But do all things need to be equal? Hell no, and if it were, I'd quit fighting altogether.
the teamwork was 10x better in CR1 than what it is now. Now the game is basically about who can pull the bigger zerg most of the time.
Shi+Xin+Feng wrote:CR2.0 was also built with teamwork in mind as well. No one can be mighty against all. You need teamates to cover your *CENSORED*. the teamwork was 10x better in CR1 than what it is now. Now the game is basically about who can pull the bigger zerg most of the time.
AnXieTy wrote:Shi+Xin+Feng wrote:CR2.0 was also built with teamwork in mind as well. No one can be mighty against all. You need teamates to cover your *CENSORED*. the teamwork was 10x better in CR1 than what it is now. Now the game is basically about who can pull the bigger zerg most of the time.QFT unless the both the zerg and the poor guys/gals use same tree and can then prove their skills...
And I have to add that this is what makes this game great. MxO is a tweaker's game. We work to find the tricks, backdoors, trapdoors, and skills that will make us strong in a fight. Like in the game of golf, if you can't hit the ball straight, you have to change your grip. In MxO, if you can't beat your opponent change something!CR2.0 was also built with teamwork in mind as well. No one can be mighty against all. You need teamates to cover your *CENSORED*.In my opinion, if they tried to make it perfectly balanced for each class, even if only to the point that there is an exactly diametrically opposed class (e.g. MKT is the death of Gunman, but a practice dummy for MA's), the combat in this game would have gotten boring a long time ago.Do somethings need to be fixed? You bet your *CENSORED*. But do all things need to be equal? Hell no, and if it were, I'd quit fighting altogether.
Add some Thrown Defense BonusesFix the bugs (CC Tools not working, Resistance bonuses not working, UM Stacking with Find Weakness)Add better MKT Debuffs to HackerBroaden the buffs in FM so they include MKT (This is only fair, seeming we are getting more debuffs)
GoDGiVeR wrote:supremegonkage wrote:What Tiango means to say is Endo is strong against everything.When E-Egos fly high.Not at all he used the Ravager tree as an Example from my ingame examples, hence why i swapped Ravager for Endoi Love the fact you need to reply to alot of posts i make Godgiver,it makes me feel loved.Anyway you sit in the corner doing your rafter dance or whatever the hell its called until the Zerg comes Along xD.
Arcanoloth wrote:Add some Thrown Defense BonusesFix the bugs (CC Tools not working, Resistance bonuses not working, UM Stacking with Find Weakness)Add better MKT Debuffs to HackerBroaden the buffs in FM so they include MKT (This is only fair, seeming we are getting more debuffs)Fair enough. I don't think anyone can complain at those requests.