agreed ......Id pay 10 mil for one easy though .
Always a joy kill Q ,
What makes the game pointless is being stuck with only one type of tree so you get bored and leave the game . Wouldn't being able to perfect all your trees seem more like a matrix theme then only being good at one particular type (operative , hacker , coder )? What if Neo asked Link to download him some martial art skills and Link was like dont waste your time you are built to be a hacker? Versatility is the word here and I don't see the harm in being able to adjust yourself to your enviroment . However , I agree with the tool not being aquired as easily as it is for the qa . They could either raise the price or make it one of the rewards for completeing a PB or something . I worked very hard to fill out every tree and Im sure alot of others did also I think it would be a shame not to be able to get the maximum results out of all of them . I dont really want to return the abilities I cant use to a vender for face value of the cost it was to lvl them . The time spent to do so is worth at least tripple the price , and I havn't seen that vender who will trade my zen master abilities for some info yet . DO NOT DENY YOUR DESIRE TO DO WHAT YOU REALLY WANT QforQ , IT'S UNMERV!!!!!!
Message Edited by bonopi on 01-14-200603:21 AM
Message Edited by bonopi on 01-14-200603:23 AM
bonopi wrote:Illface, that is the reason why they give you three different characters on each server. You can create 3 completely different attribute settings for each character. Currently they have said that after CU 2.0 comes out they will give everyone a RSI hack to use for your characters. This is great cause during the time testing the new system you'll be able to determine which "path" you want to choose for your character. If you have more than one character then you have an advantage because you can choose which character to use in different situations.But being about to have to chance to change your points at any time (whether or not its easy or hard to get) it would make the game unbalanced and take the skill out. The new system heavily rely's on how you distribute the points for a reason and to give out these so you can always change them would destroy the strength of people who know how to play the game and are skilled at playing it.EDIT:you'd also run into the problem of people farming them so that they have a few on hand at all times to use during wars. which is unfair and would lead to everyone having to do this in order to compete with the people who do this. Essentially turning them into a Sakura Bandana type of item that is needed in pvp which isn't a good thing.Message Edited by bonopi on 01-14-200603:21 AMMessage Edited by bonopi on 01-14-200603:23 AM
Actually no... It wouldnt turn into a sakura bandana type deal... In a giant war if u see them owning in CU 2.0 with unbeatable rolls as a gunman load up anything else and they will suffer big time because the attributes all effect everything so greatly
I feel this is a great idea... Maybe make it around 10 mil
That's the spirit guys ! Uber versatility . In todays world a man needs choices . The problem is choice . Through extensively testing your builds with your different attribute settings you may grow to love one particular build and decide to stick with it and never even use a rsi hack tool again . Or SOE might throw out a new tree that is really cool and your build isnt right for it but you really want to give it a try . Having the hack option available would be really nice . Oh , and gunn2005 , you go ahead and flame Illface to your hearts content , I wont think any differently of you when I take your cq
Although I love the Taskmaster barret , it would make a much more exciting drop in zero one .