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can we keep the attribute reconfig tool?
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Transcendent

Joined: Sep 1, 2005
Messages: 258
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I dont know about anyone else but I rather enjoy being able to buy an rsi attribute reconfig tool at the venders . Sometimes I get tired of running the same build and I think being able to fine tune your rsi for a particular build is a great option to have . Anyone with me on SOE making this a regular option?
 
 
 
       



Systemic Anomaly

Joined: Aug 22, 2005
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If they keep it, they should boost the price...10 info is nothing...



Transcendent

Joined: Sep 1, 2005
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agreed ......Id pay 10 mil for one easy though .

 

                           




Jacked Out

Joined: Aug 15, 2005
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It'd make the whole point of choosing attributes pointless though.  Maybe if you had to do some really really long quest or something...you'd get one..but making it sooo easy to get one makes the system pointless.


Transcendent

Joined: Sep 1, 2005
Messages: 258
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Always a joy kill Q ,

                           What makes the game pointless is being stuck with only one type of tree so you get bored and leave the game . Wouldn't being able to perfect  all your trees seem more like a matrix theme then only being good at one particular type (operative , hacker , coder )? What if Neo asked Link to download him some martial art skills and Link was like dont waste your time you are built to be a hacker? Versatility is the word here and I don't see the harm in being able to adjust yourself to your enviroment . However , I agree with the tool not being aquired as easily as it is for the qa . They could either raise the price or make it one of the rewards for completeing a PB or something . I worked very hard to fill out every tree and Im sure alot of others did also I think it would be a shame not to be able to get the maximum results out of all of them . I dont really want to return the abilities I cant use to a vender for face value of the cost it was to lvl them . The time spent to do so is worth at least tripple the price , and I havn't seen that vender who will trade my zen master abilities for some info yet . DO NOT DENY YOUR DESIRE TO DO WHAT YOU REALLY WANT QforQ , IT'S UNMERV!!!!!!

                                     




Systemic Anomaly

Joined: Nov 18, 2005
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Location: The soul's eclipse
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I also like the thing where that guy was in the place, and then the other thing happened.  hahaha he got pwned in the FACE foo



Jacked Out

Joined: Aug 16, 2005
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Illface, that is the reason why they give you three different characters on each server. You can create 3 completely different attribute settings for each character. Currently they have said that after CU 2.0 comes out they will give everyone a RSI hack to use for your characters. This is great cause during the time testing the new system you'll be able to determine which "path" you want to choose for your character. If you have more than one character then you have an advantage because you can choose which character to use in different situations.
But being about to have to chance to change your points at any time (whether or not its easy or hard to get) it would make the game unbalanced and take the skill out. The new system heavily rely's on how you distribute the points for a reason and to give out these so you can always change them would destroy the strength of people who know how to play the game and are skilled at playing it.

EDIT:
you'd also run into the problem of people farming them so that they have a few on hand at all times to use during wars. which is unfair and would lead to everyone having to do this in order to compete with the people who do this. Essentially turning them into a Sakura Bandana type of item that is needed in pvp which isn't a good thing.


Message Edited by bonopi on 01-14-200603:21 AM

Message Edited by bonopi on 01-14-200603:23 AM


Message edited by bonobi on 01/14/2006 03:23:08.
ZB


Jacked Out

Joined: Aug 30, 2005
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i was going to flame illface but then i couldnt be asked .
 
 




Joined: Dec 6, 2005
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bonopi wrote:
Illface, that is the reason why they give you three different characters on each server. You can create 3 completely different attribute settings for each character. Currently they have said that after CU 2.0 comes out they will give everyone a RSI hack to use for your characters. This is great cause during the time testing the new system you'll be able to determine which "path" you want to choose for your character. If you have more than one character then you have an advantage because you can choose which character to use in different situations.
But being about to have to chance to change your points at any time (whether or not its easy or hard to get) it would make the game unbalanced and take the skill out. The new system heavily rely's on how you distribute the points for a reason and to give out these so you can always change them would destroy the strength of people who know how to play the game and are skilled at playing it.

EDIT:
you'd also run into the problem of people farming them so that they have a few on hand at all times to use during wars. which is unfair and would lead to everyone having to do this in order to compete with the people who do this. Essentially turning them into a Sakura Bandana type of item that is needed in pvp which isn't a good thing.


Message Edited by bonopi on 01-14-200603:21 AM

Message Edited by bonopi on 01-14-200603:23 AM



Actually no... It wouldnt turn into a sakura bandana type deal... In a giant war if u see them owning in CU 2.0 with unbeatable rolls as a gunman load up anything else and they will suffer big time because the attributes all effect everything so greatly

 

I feel this is a great idea... Maybe make it around 10 mil



Jacked Out

Joined: Aug 15, 2005
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Location: South Wales [Vector Instance] Children of Zion [Recursion Instance] Children of the Source
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To get around the "Uber Item" idea, why don't they set the RSI hacks so that they can only be used once a day / week? (ie Use one, and even if you have another, you still have to wait).


Jacked Out

Joined: Aug 16, 2005
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I like that idea Baku. 
 
Or they could just have them as like a 'singleton' item and only put them in our inventorys once a month.


Jacked Out

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Or you have to do a rather large Pbox-like set of missions etc to get them, and then they still have a high reuse timer or about a week...

Plus, they'd also be non-sellable/tradeable....


Transcendent

Joined: Sep 1, 2005
Messages: 258
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That's the spirit guys !  Uber versatility .  In todays world a man needs choices . The problem is choice . Through extensively testing your builds with your different attribute settings you may grow to love one particular build and decide to stick with it and never even use a rsi hack tool again . Or SOE might throw out a new tree that is really cool and your build isnt right for it but you really want to give it a try . Having the hack option available would be really nice . Oh , and gunn2005 , you go ahead and flame Illface to your hearts content , I wont think any differently of you when I take your cqSMILEY

 

                           






Joined: Aug 15, 2005
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I like having them be something that takes a long quest to get to, or costs a ton of  info to obtain, and have a week long timer. 

what about making it a rare drop for construct bosses?  Each boss has it added, but you can only have one in your inventory, like now.  And it drops rarely as well.


Transcendent

Joined: Sep 1, 2005
Messages: 258
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Although I love the Taskmaster barret , it would make a much more exciting drop in zero one .

 

 

 

                                                              


 
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