Nv 50 GM Karaté
good:
karaté is supposed to do more damage than other Martial arts, in fact, no really...
The stun effect can be great, but in fact, it's only (good enough) -20 tactic , don't know why the foe still attacking me when stunned by a special move
the sky-high sidekick that lower the ranged & melée physical resistance by 25% (15sec) is perhaps the best special move of the karateka , because it's really usefull in order to deal more damage with the others special move
bad:
Karaté don't have special move that really can help you to win, like the others MA that always have an automatical powerless (15sec) , and enraged effect , without open needed, that really kill the fight , when karaté need a staggered effect to try to powerless (40% chance)(15sec) with the one and only machinegun kick...
The berzerk attack is useless (giving 200 melee damage (well, fully equiped, i have 497 bonus melée damage, so berzerk give me +3 melee damage bonus!Awesome!.....+200 karaté damage should be wise) and a usefull +25 toughness) cause it's the only special ability that count as an attack in the interlock , you must win the dice to benefit of it ! useless !
The nv 46 special attack ( forgot the name) that need both staggered & off-balance effects, is really hard(impossible?) to use , even if the damage are great...
here is my point of view
Message Edited by Antcrist on 08-26-2005 02:51 PM
Message Edited by Antcrist on 08-26-2005 02:53 PM
>revolt_ wrote: You just need to know when to hit ctrl-space for hyperjump... >revolt_
AlphaCoder wrote: I think the problem is that you cant get off a special move before they roll out then u gota stand there like a lemon for 5 secs waiting to interlock them again, by which they have stunned you and, well etc, etc.... :robotindifferent: