Author |
Message |
 08/17/2006 21:00:15
|
Systemic Anomaly
Joined: Dec 20, 2005
Messages: 6419
Location: SC|Sentience -973069242
Offline
|
There's Average Melee Defense Tactic Roll and Average Ranged Defense Tactic Roll in the Combat Stats UI, but nothing for Thrown or Viral. Seeing as my attributes make me weak against Assassins and MKT, I'd particularly like to see something available regarding the other damage / roll types.
|
|
 |
 08/18/2006 01:39:02
|
Jacked Out
Joined: Aug 16, 2005
Messages: 430
Offline
|
....I have no clue what any of this means. :/ Explain to us, Bay! 
|
|
 |
 08/18/2006 14:21:00
|
Jacked Out
Joined: Aug 25, 2005
Messages: 260
Location: Columbus, Ohio
Offline
|
hes talking about when you hit "p" and click on combat it shows C.T., M.D.T., and R.D.T. but not viral defenst tactics (V.D.T.) or throw defense tactics (T.D.T.) only thing i think is when this new system kicked in a while ago it should have changed the combat UI to show the 2 new defenses
|
|
 |
 04/13/2007 00:28:15
|
Transcendent
Joined: Aug 21, 2005
Messages: 224
Location: Just out of sight
Offline
|
Hey forum search worked. Not to rez a dead thread but I think this is a good question. I just hit a level and was watching the #'s change as I refreshed abils, I noticed v.d.t and t.d.t were missing also. Would be nice to have even if it seems the general consensus is that the rolls are so random the numbers displayed are insignificant. I like to take them into consideration.
|
|
 |
 04/13/2007 01:41:46
|
Systemic Anomaly
Joined: Aug 15, 2005
Messages: 8893
Location: The Indutiae Faction: Fallen Horizon Organisation: Zion Server: Recursion Operative Level: 50
Offline
|
Well bay, for that reason, among others, I don't use that tab/stats for intel; its obselete to me.
|
|
 |
 04/13/2007 06:26:16
|
Jacked Out
Joined: Aug 29, 2005
Messages: 2122
Location: BG
Offline
|
Meh they r wrong anyways. When they fix em they can also add the other 2 ^^
|
|
 |
 04/13/2007 06:33:30
|
Systemic Anomaly
Joined: Oct 7, 2005
Messages: 4674
Location: HvCFT Everto
Offline
|
The Leo wrote: Meh they r wrong anyways. When they fix em they can also add the other 2 ^^ Yeh the numbers they give are wrong, apart from resistance, use the bonus's tab to check the figures on that
|
|
 |
 04/13/2007 10:37:33
|
Systemic Anomaly
Joined: Dec 20, 2005
Messages: 6419
Location: SC|Sentience -973069242
Offline
|
Yeah... you can alter what you see in those tabs w/ useropts, set them to always be 50 or the non Guassian rolls... either way it doesn't affect your actual rolls, which makes me just disregard that Tab of the UI completely. Old thread 
|
|
 |
 04/13/2007 11:01:01
|
Systemic Anomaly
Joined: Aug 15, 2005
Messages: 8893
Location: The Indutiae Faction: Fallen Horizon Organisation: Zion Server: Recursion Operative Level: 50
Offline
|
Bayamo wrote:
Yeah... you can alter what you see in those tabs w/ useropts, set them to always be 50 or the non Guassian rolls... either way it doesn't affect your actual rolls, which makes me just disregard that Tab of the UI completely. Old thread  Gah, I didn't realise.
|
|
 |
 04/13/2007 14:49:46
|
Jacked Out
Joined: Aug 29, 2005
Messages: 2122
Location: BG
Offline
|
How do u make em show correctly exactly?
|
|
 |
 04/13/2007 19:27:41
|
Systemic Anomaly
Joined: Dec 20, 2005
Messages: 6419
Location: SC|Sentience -973069242
Offline
|
Don't think they do. Only change seems to be from seemingly normal buggy to outright inaccurate. 
|
|
 |
 04/14/2007 06:17:33
|
Jacked Out
Joined: Aug 29, 2005
Messages: 2122
Location: BG
Offline
|
What if you changed the one for instance for speed as the one it should be (u have to calculate it urself) ? And what useropt is it tht changes it I want to test.
|
|
 |
 04/15/2007 00:14:50
|
Transcendent
Joined: Aug 21, 2005
Messages: 224
Location: Just out of sight
Offline
|
After testing various things to see if they cause any change on this screen I have to agree it doesn't operate as it appears it was intended to. Changing styles alters the roll value, I imagine this is a result of the different point values in each specific area. For example with my lvl 27 char I've been using for testing, I have 37 Thrown Accuracy with spy style and 27 Melee accuracy with self defense. When I'm in spy style for speed attack my avg CT is 71. When I'm in self defense it's 67 pts for speed attack CT. So the TA number is higher, seems ok. When I apply the cutthroat upgrade for an extra 5 pts TA there is no change. When I look at spy style a little closer I see 33 pts Melee Accuracy, so maybe it's that rather than the thrown accuracy that gives me the extra 4 pts CT over self defense? When I compare the damage between the two styles it doesn't make any sense. Spy style gives me 17 pts Thrown Damage and 12 pts melee damage. Self defense gives me 7 pts melee damage and 7 pts ballistic damage. The number of dmg pts displayed for speed attack in self defense is 68 pts and in spy style 52 pts. I would expect a higher dmg number for spy style here. Also the cuthroat upgrade for 3 thrown damage doesn't change anything. The hyper dodge and block (ballistic and melee defense) abilties seem to update the MDT and RDT when you activate them. There is no noticable change for the other two hyper abilities. Clothing that gives a thrown accuracy bonus appears to make no change, the best I had was a 3% cumulative bonus however. My best guess is the bonus value I had is too low or is factored in later during the combat equation rather than for your stats? It's also possible I'm just looking at it wrong or looking for something that isn't supposed to be there.
Message edited by Huslah on 04/15/2007 00:18:57.
|
|
 |
 04/15/2007 02:16:09
|
Jacked Out
Joined: Aug 29, 2005
Messages: 2122
Location: BG
Offline
|
The damage is pretty accurate. The numbers vary more fomr what they should be at higher levels. For instance I have 61 melee damage in bonuses and it shows 292 damage on power tactic. While I have 129 points of accuracy (karate pwns) in bonuses it says I have 124 on speed which is supposed to have 15% MORE accuracy like about 149 or something.
|
|
 |
|