I am SOOOOO looking phorward to having cinimatics again... this is great!
I don't know.. I'll have to see it on "motion" before I pass final judgement on it. It is great to have cines coming back, but this just seems a really time consuming way to do it.. though without having to do daily live events and weekly crits there should be more time available heh
I've always liked Rare's style as a sort of impressionistic way of approaching the Matrix, but I'm not sure I want to see it as an "animation." Take the picture of the General, for instance. It has something of a cool vibe, but the proportions and perspective just seem.. off. It's sort of like what I was saying back when we went from in game cines to hand drawn ones in the first place. It's not the "hand drawn" bit that scared me, it's the different feeling that something hand drawn has, especially if it's got a unique style of it's own. With certain plot points, the "Rarebit" style might work wonderfully.. with others, it just won't mesh at all.
Well, however Rare is doing it, I am happy that he took the time and initiative to start doing cinematics again.
Shinryu wrote:
With certain plot points, the "Rarebit" style might work wonderfully.. with others, it just won't mesh at all.
Well, thank Grief Rarebit's in charge of the plot, too! XD
As far as animation goes, we aren't talking full body animation, because that is, like, really hard and stuff. My own style is eh spontaneous--"sloppy" would also be not entirely inaccurate--and not so great at animating detailed things over more than two or three frames at a time, because all the little black and white splotches start to turn into a mess, and don't really want to hold together.
There are some semi-full body animation bits I mean to do, but I think they'll mostly be quick, and almost entirely silhouette. I should be able to hold that together reasonably well.
The other animation is stuff like spot animation (in that frame of the General I posted yesterday, he's just raised his arm from his side), camera switches (lots), panning, some zooming, and that sort of thing.
I've learned that drawing wrinkly old guys being hit by strobe lights is a pain! =p
^ Rendered that out for a timing test. I was afraid that I was putting changes in too rapidly to hold together at 10 fps playback, but actually I think this came out about like I wanted, so yay.
For some reason or another, that .gif doesn't animate in Firefox 3. It works fine in Internet Explorer, and actually looks really cool.
Hm, I'm using Firefox 3.0, and I can see it no problem. Maybe it's a proxy thing or a cache problem or something.
It didnt play for me right away with Firefox 3 but now that it is playing it looks pretty cool.
Wow! I'm getting more and more impatient and more and more optimistic!
deimoslvov wrote:
Oops. Must keep expectations low. Hm, what I can do...
Ah, here we go. Find the hovercraft:
Storyboard sketch I posted earlier for the scene the stuff above will be in:
Rarebit wrote:
deimoslvov wrote:Wow! I'm getting more and more impatient and more and more optimistic! Oops. Must keep expectations low. Hm, what I can do...Ah, here we go. Find the hovercraft:Storyboard sketch I posted earlier for the scene the stuff above will be in:
That was a sketch of a hovercraft? I could have sworn it was a drawing of Cap0ne.
Oh, and it's in the middle of the picture, moving up and to the left. Cockpit windows are centered at the top. I have *no* idea what all the white bolt-like stuff is. Lightning? Rock shading? Ehh.
Storyboard vs background animating with "final" art:
Sir, you thief! That is the ink blot my psychiatrist gave me ages ago and when I yelled "HOVERCRAFT!" she told me to stop playing MxO. Now sir, your ink blot has attached me back to the game. How dare you.
Edit: Either my browser just DIED or there's a bunch of weird code in here...