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Developer Journal 03 - Part One (Archon) - 12/07/2005 Discussion Thread
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Systemic Anomaly

Joined: Aug 16, 2005
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Thanks for the info and for addressing so many issues. Obviously we are all going to be combat noobs again, but looks like theres a lot of very worthwhile stuff to learn, a lot more than expected. Looking forward to it SMILEY




Joined: Dec 6, 2005
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Walrus, could you let us know on the status of the new abilites? (Zen
master etc.) When can we expect them to emerge? (and not snatched back
from us)



Jacked Out

Joined: Aug 16, 2005
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He actually did address that in another post not to long ago (too lazy to search) - but basicially the answer was they will NOT be released with the new Combat Upgrade as many (including myself) had hoped or thought. From reading that post it sounded like they are still a long way away - 6 months at the least I'd say.




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satiricon wrote:
Walrus, could you let us know on the status of the new abilites? (Zen master etc.) When can we expect them to emerge? (and not snatched back from us)







Hmmmm.  Maybe you could check the 7 billion other threads concerning this topic by using the search function instead of trying to take this thread off topic.  Please and thank you.


I am really excited about this upgrade and cannot wait to test it on the QA server.  The contested withdrawl is going to be a welcomed change to keep all of the *hit, rollout, call in faction mates to do the same, rinse, repeat* PvP crews out there. **ahem quattuor equus homo** (not literal but it works)




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Archon wrote:

Styles
provide increases to many of the basic Attributes that are important to
characters in combat. There are eight styles: Self Defense, Viral, Karate,
Aikido, Kung Fu, Hand Guns, Rifles, and SMGs.




What is with sneak attacks? Do you had forget them only in your yournal?


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Zachar1as wrote:





Archon wrote:

Styles provide increases to many of the basic Attributes that are important to characters in combat. There are eight styles: Self Defense, Viral, Karate, Aikido, Kung Fu, Hand Guns, Rifles, and SMGs.





What is with sneak attacks? Do you had forget them only in your yournal?





Yes - I hope we're gonna hear more about Spy/Assassin soon. I'm really worried about that tree - especially how the "1 on 1 Interlock only" will affect it - especially the animations for sneak attacks - cause let's face it - the best thing about a punt is the animation SMILEY



Jacked Out

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5Star from me SMILEY



Im only loading Punt for ppl I dont like, to see them suffer h3h3 SMILEY



Jacked Out

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did someone mention swg? yea im all for change but some of this links way too close to star wars galaxies "Convert the combat system to a damage-per-second (DPS) model. " and a few other things, lets just hope it pays off and doesnt make it all as crap as SWG current combat system is


Jacked Out

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Ok interesting... but I have a big question, how are simulacrums going to act to this new combat sistem? and if posible the avarage standard scores of them? also, with all this avarage scores could it become the new unbalanced discipline?


Jacked Out

Joined: Oct 3, 2005
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We can speculate about everything, but the best thing would be to see it live.



A question to the devs. how long does it takes till the QA server is
open? I dont want to have an exact time, but if you could say an
estimatet date, it would be realy great SMILEY



Perceptive Mind

Joined: Oct 25, 2005
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The revisions sound great and I hope they play just as well. Can't wait to test it all out...



"Tune item bonuses to meet
above requirements."

So does this mean buffed clothing and items are getting an overhaul?










Joined: Aug 17, 2005
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As Chuui stated, "The current stat cap on clothing/items is 17". And that will probably change, though I'm not sure how exactly it will change, it will have to. At level 50 you have to consider this:


5 (base) + 17 (clothing) + 8 (earned) = 30


8 (base) + 17 (clothing) + 5 (earned) = 30



8 (base) + 17 (clothing) + 5 (earned) = 30


8 (base) + 17 (clothing) + 5 (earned) = 30


11 (base) + 17 (clothing) + 2 (earned) = 30


                         ^^^^


                          25 earned points


Which means that a level 50 having different clothing for different trees that gives a total of 17 (or more) attr. points will be able to max any attribute at any time and still have 24 attribute points to spare.


I don't see that happening as, I'm sure, neither do you.


So... either the cap on clothing will be reduced, or clothing will not give as many attribute points anymore (uhm, bye-bye Troll's Hide, hello wardrobe variety)... either of which creates conflicting choices and possibly a total buffed clothing rehaul, destruct, re-farm... What not... Heck, I have no idea how they will deal with that aspect, but I know one thing for a fact - it will change somehow. (And though I fear the answer is not nearing in any way, I would still love for Walrus to address this. (doesn't hurt to ask... usually))


And on another note, as far as level 50 hitting level 10 and level 40 with Area Stun (as an example), the way I see it is: level 10 will come out of stun sooner than level 40. That's how I understand the bulletpoint on "Mitigate state and effect durations based on level deltas"


Stay frosty guys!

Message Edited by Raineo on 12-08-2005 08:03 AM
Message edited by Raineo on 12/08/2005 08:03:06.





Joined: Aug 16, 2005
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16.000 animations sounds too much for ranged and melee Interlock moves only.
Are there new animations for hackers?
Maybe a speedattack of an hacker no more looks like a selfdefense punch but more like a small hack?
hm....


dave





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Zachar1as wrote:
We can speculate about everything, but the best thing would be to see it live.

A question to the devs. how long does it takes till the QA server is open? I dont want to have an exact time, but if you could say an estimatet date, it would be realy great SMILEY






They have been saying December ever since and thus far haven't said any differently. And I am sure they want this baby out before Xmas - so I'd say expect the QA server any time between today and the next 14 days


Femme Fatale

Joined: Aug 16, 2005
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I can't wait to try it out! :smileyvery-happy:

 
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