satiricon wrote:Walrus, could you let us know on the status of the new abilites? (Zen master etc.) When can we expect them to emerge? (and not snatched back from us)
Hmmmm. Maybe you could check the 7 billion other threads concerning this topic by using the search function instead of trying to take this thread off topic. Please and thank you.
I am really excited about this upgrade and cannot wait to test it on the QA server. The contested withdrawl is going to be a welcomed change to keep all of the *hit, rollout, call in faction mates to do the same, rinse, repeat* PvP crews out there. **ahem quattuor equus homo** (not literal but it works)
Archon wrote: Styles provide increases to many of the basic Attributes that are important to characters in combat. There are eight styles: Self Defense, Viral, Karate, Aikido, Kung Fu, Hand Guns, Rifles, and SMGs.
Zachar1as wrote: Archon wrote:Styles provide increases to many of the basic Attributes that are important to characters in combat. There are eight styles: Self Defense, Viral, Karate, Aikido, Kung Fu, Hand Guns, Rifles, and SMGs. What is with sneak attacks? Do you had forget them only in your yournal?
Archon wrote:Styles provide increases to many of the basic Attributes that are important to characters in combat. There are eight styles: Self Defense, Viral, Karate, Aikido, Kung Fu, Hand Guns, Rifles, and SMGs.
As Chuui stated, "The current stat cap on clothing/items is 17". And that will probably change, though I'm not sure how exactly it will change, it will have to. At level 50 you have to consider this:
5 (base) + 17 (clothing) + 8 (earned) = 30
8 (base) + 17 (clothing) + 5 (earned) = 30
11 (base) + 17 (clothing) + 2 (earned) = 30
^^^^
25 earned points
Which means that a level 50 having different clothing for different trees that gives a total of 17 (or more) attr. points will be able to max any attribute at any time and still have 24 attribute points to spare.
I don't see that happening as, I'm sure, neither do you.
So... either the cap on clothing will be reduced, or clothing will not give as many attribute points anymore (uhm, bye-bye Troll's Hide, hello wardrobe variety)... either of which creates conflicting choices and possibly a total buffed clothing rehaul, destruct, re-farm... What not... Heck, I have no idea how they will deal with that aspect, but I know one thing for a fact - it will change somehow. (And though I fear the answer is not nearing in any way, I would still love for Walrus to address this. (doesn't hurt to ask... usually))
And on another note, as far as level 50 hitting level 10 and level 40 with Area Stun (as an example), the way I see it is: level 10 will come out of stun sooner than level 40. That's how I understand the bulletpoint on "Mitigate state and effect durations based on level deltas"
Stay frosty guys!
Message Edited by Raineo on 12-08-2005 08:03 AM
Zachar1as wrote:We can speculate about everything, but the best thing would be to see it live.A question to the devs. how long does it takes till the QA server is open? I dont want to have an exact time, but if you could say an estimatet date, it would be realy great